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What's your pet-peeve in FFXIV: ARR?

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  • Re: What's your pet-peeve in FFXIV: ARR?

    Actually the reason they added the Echo is because it means that if someone leaves a static, the static is completely screwed. You can find someone good who lacks gear and help them gear up fast. Compare to FFXI where if someone dropped from your static, that static WOULD disband if you couldn't poach someone that hadn't already cleared the prerequisite cock blocks.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



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    • Re: What's your pet-peeve in FFXIV: ARR?

      No I'm pretty sure when asked about it in a live Q&A YP said it's to help people catch up.

      Echo doesn't fix stupid though, and being Bad @ the game is apparently contagious on Excalibur.
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      • Re: What's your pet-peeve in FFXIV: ARR?

        It's the exact same thing. What's the point in inviting someone who hasn't cleared the content when you can just find someone who has in the same amount of time?
        Rahal Gerrant - Balmung - 188 DRK
        Reiko Takahashi
        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
        Haters Gonna Hate



        Comment


        • Re: What's your pet-peeve in FFXIV: ARR?

          Our group is mostly relying on PUGs to do current content. We were surprised when they added echo to the Coil. I was like ... wtf. Then again, it still won't help stupid, and we had ourselves some really bad BLMs who couldn't do anything more than sit on empty mana pools and burn Limit Break on the magical defense enhanced version of ADS. /slapforehead

          We raid really late so I doubt either of you could benefit from transferring to Siren (not that I recommend doing so considering how empty the server gets late at night, although lately there's been more people than usual, but I suspect is just those "early bird" EU players and not any influx of new JP players)

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          • Re: What's your pet-peeve in FFXIV: ARR?

            Weekly Primal Kills.

            You set a notice politely telling people that it's for weekly wins and not a learning party, and that if it can't clear by 25% Echo, you'll be disbanding (let's face it, Echo doesn't stop stupid and it causes more wipes than it stops).

            You get that one idiot that kills the Spiny Plume in Garuda, can't survive to the heart on Titan, and runs Searing Winds into the DDs on Ifrit, and it's always the person that gets the clear achievement.

            My record is 4 popping up on Garuda.
            Rahal Gerrant - Balmung - 188 DRK
            Reiko Takahashi
            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
            Haters Gonna Hate



            Comment


            • Re: What's your pet-peeve in FFXIV: ARR?

              Seems Legit
              Rahal Gerrant - Balmung - 188 DRK
              Reiko Takahashi
              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
              Haters Gonna Hate



              Comment


              • Re: What's your pet-peeve in FFXIV: ARR?

                I maintain that you can't fix stupid.

                Maybe by the time if/when I come back to the game, I'll be able to get past Titan.

                But it won't be because the retards are gone, it'll be because they'll just be too overgeared to possibly screw it up by that point :/
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                "BLAH BLAH BLAH TIDAL WAVE!!!"

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                • Re: What's your pet-peeve in FFXIV: ARR?

                  Actually the lotting rules were Need > Geed. I was cursing the fact that a weapons I can finally use on one of my jobs dropped and I rolled a freaking 1
                  Rahal Gerrant - Balmung - 188 DRK
                  Reiko Takahashi
                  - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                  Haters Gonna Hate



                  Comment


                  • Re: What's your pet-peeve in FFXIV: ARR?

                    That feeling as a Tank when the Healer turns up in iLv60 Greens

                    When you see something drop that another party member can also roll Need on

                    And you immediately roll a 1

                    When you swiftcast Raise the tank only for them to ignore the Raise, and the body falls off the ship
                    Rahal Gerrant - Balmung - 188 DRK
                    Reiko Takahashi
                    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                    Haters Gonna Hate



                    Comment


                    • Re: What's your pet-peeve in FFXIV: ARR?

                      So they decided to give all the mobility buffs to the SUMMONER, while the Black Mage buffs just seem well odd.

                      First of all, with Garuda having no cast time on any of her abilities, they eliminated the only challenge on playing SMN, which is pet positioning. If you put Garuda in the wrong place, she is doing 0DPS if you have to move her. Learning where to put her is basically the only challenge to the class. Basically Summoner went from the easiest class in the game to play to a class where you don't even need to think to play it.

                      Second of all, BLM basically got a flat Potency buff even though the devs said that this will not be happening. This does nothing for the BLM's situation and still makes it the hardest class to play in any sort of meaningful content. Before any idiots come in and whine that "All you do is spam fire", remember that no other class required you to predict where the boss's attacks are going to be when your spell is finished. No other class has you dealing 0DPS if you have to move due to someone else fucking up, or if the boss has to be moved. No other class needs you to learn the fight perfectly, knowing where to stand and when, exactly how many spells you can sneak in before you have to move.

                      Just try playing any encounter in T6-7 and try saying BLM is easy to play, I fucking dare you.

                      The issue here is that, the potency buff does nothing for the mobility issues. All it means is that already good BLMs are going to be absurd, and average BLMs are always going to perform worse than an average BRD or SMN.

                      The patch notes also give zero justification to take a BLM over a second SMN, or second BRD. SMN will always have better utility than a BLM due to having the Traits to boost Virus and Eye for an Eye. SMN also has great AoE damage and also gives the party an extra Raise. SMN also has 100% DPS on the move now. BRD has insane group utility, can deal 100% DPS on the move and buffs the SMNs alread huge DPS and the pet damage (Garuda benefits from Foe's Requiem), and it also provides Wipe Recovery from the Lv3 LB.

                      All BLM really has is a long Bind in Freeze (only useful in T7, and BRD will always be your first choice for Renaud kiting anyway), and a long Heavy (only useful in T5, and WHMs can do it as well, also requires actually finding space for Blizzard on your hotbar). I can't name a single encounter or dungeon in the game where people will always take a BLM over a SMN, except maybe for T5 farming.

                      Looks like I'm probably going to end up full timing SMN in 2.3. -_- Might actually get into a static that way.
                      Rahal Gerrant - Balmung - 188 DRK
                      Reiko Takahashi
                      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                      Haters Gonna Hate



                      Comment


                      • Re: What's your pet-peeve in FFXIV: ARR?

                        Why the hell did they nerf soldiery from dungeons? And yay, the weekly cap is back for the new Crystal Tower what a surprise.


                        This is the kind of shit that keeps me from wanting to come back, even if I like the game. Good thing the Destiny beta starts next week (and I've been having a surprisingly good time with Lightning Returns, nearly done my 1st playthrough).


                        I mean it's like so what, they can add all the new classes & jobs they want if they don't re-examine their approach to end game it's not going to matter (for myself anyway). Not that XI didn't have annoying lockouts either at times, but for the most part there was just so much stuff to do at any given time it didn't matter. That, and the content was actually fun to do etc. etc. of course that was all back in the day and I'm really not keen on going back to that game now, even though the recent updates have all looked pretty damn solid compared to XIV's.

                        But I credit that to Matsui's experience - he's been at this a lot longer than Yoshida has, even if Yoshida's played a hell of a lot of MMOs he's still new to leading one as a designer/producer and it's showing IMO. Was gonna re-sub just for a month to try out the new patch but I might wait until closer to 2.4 idk - would like to do the story stuff while it's fresh but generally it's largely solo content anyway.


                        Oh yeah, and they can shove the chocobo raising up their asses. That's ridiculous that it's tied to owning a house, and on top of that you have to share the stable with everyone else which implies that only so many people can be actively using it at once. And the feed is all gotten from gardening in yet another lame attempt to push FC housing.

                        weak.
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                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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                        • Re: What's your pet-peeve in FFXIV: ARR?

                          Originally posted by Malacite View Post
                          Why the hell did they nerf soldiery from dungeons?
                          How did they nerf it? I missed that.
                          75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                          RANK 10 Bastok
                          CoP: Done
                          ZM: Done
                          ToA: Done
                          Assault rank: Captain
                          Campaign Medal: Medals
                          Wotg: Complete the quests already and I'll start

                          Originally posted by Etra
                          This thread brought to you by Malacite's lack of understanding.

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                          • Re: What's your pet-peeve in FFXIV: ARR?

                            They lowered it from 45 per run on brayflox, amdapor and halatali (hard) to 30 which is lame. I can only assume the 3 new dungeons give more, but it had better be like 50.

                            Even dumber, they cranked up the myth for those 3 as well which just incentivizes the speed runs even more. Mind you it says they adjusted the per-boss drops so it could be that the myth distribution is less than before per boss but more overall which is actually a big nerf.
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                            "BLAH BLAH BLAH TIDAL WAVE!!!"

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                            • Re: What's your pet-peeve in FFXIV: ARR?

                              They added 3 new dungeons. If they didn't lower the Soldiery Toms amount there would be literally no reason to play them.
                              Rahal Gerrant - Balmung - 188 DRK
                              Reiko Takahashi
                              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                              Haters Gonna Hate



                              Comment


                              • Re: What's your pet-peeve in FFXIV: ARR?

                                Eh, could have just made the new ones worth more too seeing as Soldiery already sucks to farm.
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                                "BLAH BLAH BLAH TIDAL WAVE!!!"

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