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What's your pet-peeve in FFXIV: ARR?

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  • Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by Aeni View Post
    It's not a matter of needing it, because you can't "carry over" to the next dungeon, so just use it. Have a melee blow it or a BLM for the coolness factor That's how I view it. It's not like you have some Megalixirs in your pack and don't want to use it willy nilly.
    Oh I know, I just don't ever think about it. Largely because mine just isn't very useful in any situation I've been in thus far. Most of the healers I've run with have been pretty good at keeping everyone up without burning through MP.
    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

    PSN: Caspian

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    • Re: What's your pet-peeve in FFXIV: ARR?

      Originally posted by Firewind View Post
      Chimera is a test of coordination for the whole raid. If one person fucks up you don't wipe, it takes a real team effort to do that.

      Basically, don't PUG it.
      It's a test of reaction time for three or four people and and a test of net code for the game. Everybody else has it easy.

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      • Re: What's your pet-peeve in FFXIV: ARR?

        So I was looking over all the endgame weapons on the newly released database on Lodestone, and found some interesting finds.

        Not all the Relic +1 are worth it. In some cases, the Allagan weapon is superior. Some cases are minor (like Curtana vs Allagan Blade) but with MNK it's no Contest, Spharai is complete trash compared to the Allagan Bhagnaks. They might be a decent sub weapon for a high evasive mob, but otherwise the +crit and +determination on Allagan far outstrips accuracy and skill speed.


        What the hell SE?

        EDIT: See, this is why I was railing against the new design choices a while back. I really don't like the removal of unique buffs on gear, it's nothing but +stats now on everything. Back in 1.0, sure PLD AF gloves weren't super amazing, but the bonus to holy succor was highly noticeable. Bravura was an absolute monster of a Relic weapon because it had a whopping +50 VIT, but more importantly it cranked up the duration of Vengeance to 30 seconds. That was an insane buff for WAR as vengeance could really do a lot of reflect damage, but only lasted about 10~15 seconds by default.

        I love gear that changes/tweaks how a class actually functions and it's one of the things I adored most about FFXI (minus the vague wording and having to figure out exactly what each enhancement did exactly.) It makes gear that's otherwise statistically inferior comparable. I'm hoping they change their minds on this design change soon.
        Last edited by Malacite; 10-11-2013, 02:26 PM.
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        • Re: What's your pet-peeve in FFXIV: ARR?

          Originally posted by Malacite View Post
          I love gear that changes/tweaks how a class actually functions and it's one of the things I adored most about FFXI (minus the vague wording and having to figure out exactly what each enhancement did exactly.) It makes gear that's otherwise statistically inferior comparable. I'm hoping they change their minds on this design change soon.
          Didn't I already post my response about this? I think a dev answered this back in beta. They said that future content expansions will have gear with unique stats, because if they aren't lifting the level ceiling anytime soon, they would want to avoid stat inflation. Your take on the current content is that it's pretty much it. It's far from anywhere near complete. We haven't even gotten to 2.1 and you already want god status. Just relax, SE knows what they are doing, and they've gotten this planned out far out into the future, further out than your own need to have something "now".

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          • Re: What's your pet-peeve in FFXIV: ARR?

            You two snipe at each other like an old married couple.
            I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

            PSN: Caspian

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            • Re: What's your pet-peeve in FFXIV: ARR?

              Pretty sure YP said in an interview the 1st cap increase would come early on, along with either Ramuh or Shiva.
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              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • Re: What's your pet-peeve in FFXIV: ARR?

                I really need to get out of the XI mindset. There are so many boss fights in this game where mobs can be slept, but I don't bother trying because I just take it for granted that the adds just can't be. In Wanderer's Palace just now, lost magnificently against Tonberry King first try because we became overwhelmed by Tonberries. Then somebody says I should be sleeping them, and I tried. We won effortlessly. I was like, "Oh..."
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                • Re: What's your pet-peeve in FFXIV: ARR?

                  Pets.

                  By god SE needs to work on them so badly. On top of the unusual quirks that comes with them (they like to run off on their on trash packs, they like to reset their stance, etc.) I found out tonight that If you do a primal fight (I was in hard modes, but I presume the same remains for normal..though I can't imagine people would do consecutive normal runs if they succeed the first try) and if you 'place' a pet at a certain area, they will automatically re-appear at that same spot the moment you queue in and do another fight. Wiped two Ifrit groups on the fly this way and I was so embarassed I apologized after the runs and left, refusing to do anymore tonight.

                  Later on, I found out that the only way to fix this issue is to dismiss your pet after the battle, queue up--and then re-summon your pet once you get in. So stupid. Shouldn't a pet return to being on follow--or despawn following a primal fight? Why would it appear in the same spot, despite being in a completely new instance? >_<

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                  • Re: What's your pet-peeve in FFXIV: ARR?

                    The pet AI is pretty bad...
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                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • Re: What's your pet-peeve in FFXIV: ARR?

                      Wrestling with the Fairy AI can get quite frustrating at times. Summoner gets it easy; Ifrit and Garuda require minimal micromanagement and you will rarely need Titan in groups unless you are helping to off-tank.

                      The Faeries... Fuckers are trying to kill me. Okay, micromanaging their abilities is simple enough, just keybind them to something comfortable and you can micro their every move and every placement in your sleep. However, the main problem is how Steady works. You need to keep hitting the steady hotkey to force the pet to go passive every time you order the pet to use a healing spell, and if you need to be spamming those spells, you start running into problems.
                      Rahal Gerrant - Balmung - 188 DRK
                      Reiko Takahashi
                      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                      Haters Gonna Hate



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                      • Re: What's your pet-peeve in FFXIV: ARR?

                        Originally posted by Hayde View Post
                        Pets.

                        By god SE needs to work on them so badly. On top of the unusual quirks that comes with them (they like to run off on their on trash packs, they like to reset their stance, etc.) I found out tonight that If you do a primal fight (I was in hard modes, but I presume the same remains for normal..though I can't imagine people would do consecutive normal runs if they succeed the first try) and if you 'place' a pet at a certain area, they will automatically re-appear at that same spot the moment you queue in and do another fight. Wiped two Ifrit groups on the fly this way and I was so embarassed I apologized after the runs and left, refusing to do anymore tonight.

                        Later on, I found out that the only way to fix this issue is to dismiss your pet after the battle, queue up--and then re-summon your pet once you get in. So stupid. Shouldn't a pet return to being on follow--or despawn following a primal fight? Why would it appear in the same spot, despite being in a completely new instance? >_<
                        Is it only on primal fights? Could this be exploited by some groups/RMT to get to a specific location? I was noticing some suspicious behavior by known RMT groups which suggest they're somehow able to teleport into dungeons and pop right back out (chest hunting)

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                        • Re: What's your pet-peeve in FFXIV: ARR?

                          Chest hunting wouldn't be very lucrative.

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                          • Re: What's your pet-peeve in FFXIV: ARR?

                            Originally posted by Aeni View Post
                            Is it only on primal fights? Could this be exploited by some groups/RMT to get to a specific location? I was noticing some suspicious behavior by known RMT groups which suggest they're somehow able to teleport into dungeons and pop right back out (chest hunting)
                            Take this with a grain of salt but...

                            Another exploit - Wholly Unsecured Database

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                            • Re: What's your pet-peeve in FFXIV: ARR?

                              Originally posted by Hayde View Post
                              Take this with a grain of salt but...

                              Another exploit - Wholly Unsecured Database
                              This is what I had suspected all along. The guys in my FC said that all commands send to the server aren't checked ... and they were able to logically deduce this without even checking the script. All they did was observe the behavior between their client and the server and immediately knew something was wrong - we didn't know it was this bad.

                              SE needs to shutdown the servers and fix this shit. I railed against the launch and thought it should've been delayed a month or more, considering that Open Beta was only a weekend affair. Yoshi-P is going to have some serious explaining to do as you can only track blatant offenders with this. You will not be able to catch the really smart players that will use this exploit, but in ways that they are not going to be detected, and fly under the radar (for example, you could send script commands and give yourself permanent rest exp bonus, or have all FC bonuses active at once) I was highly suspect of many JP players that had multiple 50s in crafts AND combat classes/jobs, and noticed that there were startling rises found similarly in NA/EU players (One does not have 4 or 5 level 50 combat jobs in just a month from doing only FATEs)

                              It's also possible that the crafting community could be tainted. Giving themselves a full stack of aldgoat hide, for example, converting it from animal skin. Or even resetting their leve allowances. There is so much exploiting going on, it could be possible that this may be the sole cause of server instability. This could also explain the mysterious "I was zoning in and then my gil was all wiped". Another player could have done something while people zone in/out ... I have often wondered why when I noticed people just afk'd at a zone entrance, why they would randomly target players (so they actually were not AFK'd)

                              As for what I noticed, someone was standing in front of the fish vendor in LL Upper, would warp, and be back 30s later. And the process would repeat endlessly and have been going on for days now. He's probably using that "item conversion" exploit, warping to another vendor to sell of the crap, and rinse and repeat.

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                              • Re: What's your pet-peeve in FFXIV: ARR?

                                So it's way worse than I'd thought even...

                                WTF SE needs to get a handle on this ASAP. I'm honestly kicking myself now for taking the 6-month sub. Yeah sure it was a great discount, but between the shitty world transfer policy and the lack of any real action against such horrendous exploits, and I'm getting fed up with the game rapidly.


                                The claim botting is out of hand too. It's bad enough people are teleporting to mobs without getting instantanious claims on them to boot. The other day I caught a sheep right as it spawned, tomahawked it (animation whent through and everything) and right as I hit it, someone else got the claim - how the F does that work? Also saw a number of mobs spawn already claimed.
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