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I like quick synthesis. I will buy up say 100 cotton balls, tell it to craft me 50 cotton yarn, go get a drink, or something to eat, come back and it's done. If you are going to stare at it waiting for it to end, it may be slow, but its way quicker than crafting those yourself. I found the failure rate to be reasonable- maybe 1 failure out of 20 or so... but the HQ rate is pretty much non existant- never got one. Maybe you have to be way higher level than the craft to get it. Overall it's a good change until they can implement something better.
I didn't even try gathering after they changed it... I found it kind of boring already, and I imagine it's downright mind numbing now. I don't even think the results are what people don't like, but the repetition, and lack of fun. That said, it's a million times better than FFXI, where you had to bring a shit-ton of pickaxes with you and they broke more often than you would get something, and when you did mine something, it was generally worthless... not to mention the distance between gathering points.
FFXIV is essentially FFXI easy mode with pretty graphics
FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
FFXI: Shiva Server
I just want quick synthesis to actually be quick, not a substitute for pushing the button over and over and over. It's not "quick" if all it's doing is saving me literally 1 or 2 button pushes while still taking the exact same amount of time as if I were doing them manually. All this does is let people enter X amount of items to make and go AFK until they're done. No thanks, would rather have something akin to FFXI where you could bundle stuff and actually make multiple items in a single attempt.
You couldn't bundle stuff in FFXI. It just made a single synth and spat out the ingredients that it didn't use back at you.
And Quick Synth has always worked like this in MMOs that use it so stop whining. WoW, Rift, Aion etc all make you wait the amount of time it would normally take for a single synth for each synth. it honestly seems like you're complaining for the sake of complaining rather that bringing up legitimate issues.
What about the game not requiring you to actually HQ a synth to get the HQ XP bonus?
What about actually HQing a synth giving no actual bonus due to the above?
What about Botanist and Miner giving you the time tiny amount of XO regardless of the level of item you gather?
What about several lv15-20 synth ingredients being flat out unobtainable leaving us completely unable to you know, test the synth to see if things work properly?
What about Crafting Leves forcing you to use your own ingredients, forcing you to have to abandon the leve if you don't happen to already have the ingredients for the synth?
I just want quick synthesis to actually be quick, not a substitute for pushing the button over and over and over. It's not "quick" if all it's doing is saving me literally 1 or 2 button pushes while still taking the exact same amount of time as if I were doing them manually.
All this does is let people enter X amount of items to make and go AFK until they're done. No thanks, would rather have something akin to FFXI where you could bundle stuff and actually make multiple items in a single attempt.
You are so contradicting yourself in the statement above that it's actually not funny.
Scenario A (How it is in P4):
User inputs X number of synthesis, make sure has the required materials, click to start synthesis and goes watch some TV. Button pushed saved? (X - 1) * Y buttons, where X is the number of synthesis, and Y represents the number of button pushing otherwise required for individual synthesis.
Scenario B (How it was in 1.0):
User selects recipe for multiple items (But never more than an unreasonable amount because that would be retarded) In 1.0 it was 3 items, but say, for the sake of generousity, 10 items for Mal (because he's certainly being special about it in this thread)
He not only has to queue up the mats for this (automagically done, but whatever), he needs to sit there, and actually synthesize.
Compare Scenario A versus Scenario B. If we're talking 100 pieces of something, then you'd have to be an idiot to think Scenario B is better.
What's so god-damned hard to understand about this? I just cited XI as an example of making more than 1 item in 1 shot, but ideally what myself and many others on the forums were asking for is enter X amount of materials -> press button once and presto, all materials processed at once. naturally you shouldn't get much (if any) EXP for doing this, as it's purely for mass-producing materials. As it stands now, the only difference between using quick synthesis or manually going through a stack of 99 ores myself is pushing that stupid extra button on the crafting log between synths. I'm looking to save time, not "effort".
What's so god-damned hard to understand about this? I just cited XI as an example of making more than 1 item in 1 shot, but ideally what myself and many others on the forums were asking for is enter X amount of materials -> press button once and presto, all materials processed at once. naturally you shouldn't get much (if any) EXP for doing this, as it's purely for mass-producing materials. As it stands now, the only difference between using quick synthesis or manually going through a stack of 99 ores myself is pushing that stupid extra button on the crafting log between synths. I'm looking to save time, not "effort".
Did you read what I said? It's FUCKING RETARDED what you're asking for. It's equivalent of asking for a "I WIN" button. Not going to happen.
Have you forgotten the philosophy that drives MMO? Think about it for a minute and then get back to me when you're done.
Hint:
Any method that destroys time as a concept of balance in the game is an exploit. What you're advocating for is an officially sanctioned exploit. Yoshi-P has stated numerous times on what he thinks should happen in the game and what he thinks shouldn't happen in the game. You've trespassed the latter with what you're seeking for.
I've not played WoW, Rift, Aion, or any other game with a "Quick Synthesis Style" crafting system on by default and want all of my mass produced crafting to be done instantly.
Fixed it for you.
Again FFXI didn't have the ability to pil in a bunch of items and have them all spat out.
Meat Mithkabobs required the following for 6:
Fire Crystal
1 x Kazham Peppers
1 x Cockatrice Meat or Ziz Meat
1 x Mhaura Garlic
1 x Wild Onion
That produces 6 Mithkabobs, 12 on a HQ1. Now what happens if I put 6 Fire Crystals, 6 Kazham Peppers, 6 Meat, 6 Garlic and 6 Onions into the synth menu? Do I get 36 (3 Stacks) of Mithkabobs on a NQ? No I just get 6 Mithkabobs.
Also Quick Synth cuts out the minigame entirely, and I need to say this again, Quick Synth is obviously a nod to the games that have it as their default crafting system and none of those give you your item instantly.
And there is one very important thing to remember:
NOBODY IS FORCING YOU TO USE QUICK SYNTH, YOU CAN USE THE MINIGAME FOR ANYTHING EVEN MASS PRODUCING LV1 STUFF.
Honestly it just seems like you're complaining about a feature that you will never use anyway.
It was for stuff like lumber, instead of making 1 log at a time, you'd bundle together 3 logs and use up 3 wind crystals simultaneously to make 3 lumber (could HQ for up to 12 lumber too).
At the very least, if quick synthesis didn't have the exact same delay between attempts it'd be OK. As it stands, it's not "quick" at all, just automated.
Did you read what I said? It's FUCKING RETARDED what you're asking for. It's equivalent of asking for a "I WIN" button. Not going to happen.
Have you forgotten the philosophy that drives MMO? Think about it for a minute and then get back to me when you're done.
Hint:
Any method that destroys time as a concept of balance in the game is an exploit. What you're advocating for is an officially sanctioned exploit. Yoshi-P has stated numerous times on what he thinks should happen in the game and what he thinks shouldn't happen in the game. You've trespassed the latter with what you're seeking for.
It was for stuff like lumber, instead of making 1 log at a time, you'd bundle together 3 logs and use up 3 wind crystals simultaneously to make 3 lumber (could HQ for up to 12 lumber too).
If you don't like it, then don't use it and buy stuff off the market. It's an in-game mechanic that is to be used by people who need it. If you think you can go without it, then do so please. Don't make everyone else try to feel the weight of your frustration about a game mechanic that was already discussed by Yoshi-P himself. He spoke about, you used it, you didn't like it. Move on dude. That's all there is to it. Not trying to be mean.
Heavensward Stats - Main Story: Cleared | Alexander Normal: 4/4 | Alexander: Savage 0/4 | Relic: Last Resort (Scholar) | Mahatma: 2/12
At the very least, if quick synthesis didn't have the exact same delay between attempts it'd be OK. As it stands, it's not "quick" at all, just automated.
You're saying that crafting and gathering completely sucks BECAUSE OF THE SEMANTICS OF THE NAME GIVEN TO THE AUTOMATED CRAFT FUNCTION?
Seriously though. That is why you think crafting sucks? It...just...
I don't know about anyone else here, but I am never using the Quick Synthesis, but not for reasons Mal outlined. It's because I'm OCD about getting HQ. ;p
After making calculations based on the items that all of you testers have gathered during the Alpha Test and Beta Test phases 1-3, there was a concern that there would be an excess supply of gathered items. As gathering is directly tied to the economy of the game, the development team decided to make adjustments to reduce the number of gathering attempts in order to stabilize the economy.
I don't use QS for levelling crafts because it is not worth it. For levelling I always go for a HQ attempt because the game gives you the HQ Bonus XP regardless of if you succeeded or not.
I have no idea if it is working as intended or not but it makes crafts ridiculously easy to level.
- - - Updated - - -
Also I'm thanking a random Mal post in the thread for giving me the chance to finally use those .gifs.
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