Seiken Valk of the Aegis server did some extensive testing of damage and enmity stats. It's all on his blog at the Lodestone and also in this Reddit post, whichever you find easier to read. It's somewhat out of order in the Reddit post, but it's all in one place and the formatting is better.
Long story short, everything is about a million times easier to understand in XIV than in XI. Return on stat increases seems to be linear, i.e. adding a point of strength will increase your damage by the same amount whether you're starting at 50 str or 350 str. Level difference with the target doesn't seem to be a factor and no caps have been found. Determination appears to have roughly half the effect of strength on melee damage, in exchange for its versatility in also subbing in for dex, int, and mnd on their respective effects.
Gladiator's enmity modifying abilities seem to simply double the amount of enmity that an action would usually generate. One Savage Blade is roughly equal in enmity to two Riot Blades, which deal the same damage, and Shield Oath makes one Flash equal to two without. Provoke sets your enmity level equal to the person at the top of the hate list, meaning if someone takes hate off of you, Provoke lets you instantly catch up.
Thank goodness for a system that doesn't require spreadsheets or multivariable equations to figure out what pants to wear.
Long story short, everything is about a million times easier to understand in XIV than in XI. Return on stat increases seems to be linear, i.e. adding a point of strength will increase your damage by the same amount whether you're starting at 50 str or 350 str. Level difference with the target doesn't seem to be a factor and no caps have been found. Determination appears to have roughly half the effect of strength on melee damage, in exchange for its versatility in also subbing in for dex, int, and mnd on their respective effects.
Gladiator's enmity modifying abilities seem to simply double the amount of enmity that an action would usually generate. One Savage Blade is roughly equal in enmity to two Riot Blades, which deal the same damage, and Shield Oath makes one Flash equal to two without. Provoke sets your enmity level equal to the person at the top of the hate list, meaning if someone takes hate off of you, Provoke lets you instantly catch up.
Thank goodness for a system that doesn't require spreadsheets or multivariable equations to figure out what pants to wear.
Comment