In fact, the whole guild system is bad. Just really bad. These are holdovers from 1.0 where we had to purchase guild marks (or obtain them) in order to unlock traits and new abilities. Now, if you thought that was a bad idea, then what we have is just convoluted and nonsensical.
Taking a step back, my experience in starting in Limsa Lominsa was pleasant with epic-filled quests and stories. The problem was that someone apparently didn't think things through and for some ridiculous reasons, decided that (a) MRDs were the only main class (combat) to start in LL and (b) no gathering class. This makes crafting a pain in the rear as the lack of a reliable method of obtaining the necessary amounts of fire crystals puts a damper on the whole experience (in fact, I was unable to really do very much with crafting AT ALL, despite the fact that I had really wanted to test it out and provide feedback, especially with the use of a controller scheme) There are 3 fire crystal hungry crafting in LL: Culinary, Blacksmithing and Amorsmithing. So what do they put in for a gathering class? NOTHING. Fishing was suppose to be the thing for LL but because they haven't even gotten it down past concept into actual implementation, there's nothing for crafters in that city to do but hold off on crafting and wait till they obtain their airship pass through main storyline quest to fly to the other cities.
But here's the thing: Fishing only provides crystals for the aforementioned crafts (with exception of cooking, as it can provide the ingredients for the recipes) So why do they still want to leave mining in Ul'dah if that is the case? I for one would rather they put all the crafting guild in Ul'dah or at least move either BSM or ARM and swap it (maybe for Alchemy) /smh
Again, when I thought about ARR, I thought they'd get rid of every single aspect of Tanaka's machinations. Instead, ironically, the bastard is still going to haunt us and will probably be the downfall of this game.
There's also this particularly annoying problem of lack of healing. I don't know who was responsible for this oversight, but they should NEVER have bothered opening up LL in Phase 3.
Taking a step back, my experience in starting in Limsa Lominsa was pleasant with epic-filled quests and stories. The problem was that someone apparently didn't think things through and for some ridiculous reasons, decided that (a) MRDs were the only main class (combat) to start in LL and (b) no gathering class. This makes crafting a pain in the rear as the lack of a reliable method of obtaining the necessary amounts of fire crystals puts a damper on the whole experience (in fact, I was unable to really do very much with crafting AT ALL, despite the fact that I had really wanted to test it out and provide feedback, especially with the use of a controller scheme) There are 3 fire crystal hungry crafting in LL: Culinary, Blacksmithing and Amorsmithing. So what do they put in for a gathering class? NOTHING. Fishing was suppose to be the thing for LL but because they haven't even gotten it down past concept into actual implementation, there's nothing for crafters in that city to do but hold off on crafting and wait till they obtain their airship pass through main storyline quest to fly to the other cities.
But here's the thing: Fishing only provides crystals for the aforementioned crafts (with exception of cooking, as it can provide the ingredients for the recipes) So why do they still want to leave mining in Ul'dah if that is the case? I for one would rather they put all the crafting guild in Ul'dah or at least move either BSM or ARM and swap it (maybe for Alchemy) /smh
Again, when I thought about ARR, I thought they'd get rid of every single aspect of Tanaka's machinations. Instead, ironically, the bastard is still going to haunt us and will probably be the downfall of this game.
There's also this particularly annoying problem of lack of healing. I don't know who was responsible for this oversight, but they should NEVER have bothered opening up LL in Phase 3.
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