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If you're having problems with that one quest in Swiftperch, here's a hint:
SPOILER ALERT!!
Before you even attempt this, pack a couple of Hi-Potions and at least one antidote (you should have gotten 5 from some random quest that is hard not to pick up)
1. Don't use AOE during the first half of the fight. You're going to get your ass handed to you.
2. When the first wave is nearly wiped out, target the healer first and then the nuker second in the next wave. This is important.
3. When the winged demon is summoned, immediately pull him away from your fellow NPCs as it tends to use nasty aoe a lot (you might be able to move out of the aoe range, but the NPCs won't)
4. Try to stun the AOEs as much as possible (if he places the circle on top of the NPCs, even if you've already moved him away)
5. In the second half, when the fight begins, pay close attention to debuffs on your character. The moment you have a leech-like spell cast on you, use antidote. The more time you wait before doing so, the more damage it does (progressively more each tick? that's what it looked like to me)
6. Ignore the mysterious mage and just focus on his minion. You'll get help after you finish up his minion.
7. This whole "event" takes a while and is filled with numerous lengthy cutscenes. Make sure you don't have anything that will interrupt you before attempting this mission! A failure at any point will result in you having to do the whole thing all over which would be a pisser.
BAH FML, I decided to take a break last night from beta to play The Last of Us and I get up this morning to find out they closed the beta at 5 am....
WTF SE, if you're going to run a test on weekends at least run it until the end of Sunday I mean honestly... between the errors I had on Friday and other crap, I had maybe 5 or 6 hours total play time.
BAH FML, I decided to take a break last night from beta to play The Last of Us and I get up this morning to find out they closed the beta at 5 am....
WTF SE, if you're going to run a test on weekends at least run it until the end of Sunday I mean honestly... between the errors I had on Friday and other crap, I had maybe 5 or 6 hours total play time.
Timezones. They end the test Sunday night for them, so the computers / network engineers can compile the data over night and have it ready for them by Monday morning.
You mean JP time? Because it says 2 a.m PDT which is 3 hours behind me, but midnight in Japan is like 11 AM ET.
Yes. I mean JP time. I assumed that was implied, seeing as how I said Sunday night. 02:00 PDT is 18:00 JST. So, again, they ended it Sunday night for Japan, giving them enough time to compile the data for Monday morning meetings to set up what needs to be handled for the rest of the week.
Still lame, I only got a few hours in yesterday in total because Friday the game was pretty well unplayable until later into the evening (and then a buddy came over) and that left me with just Saturday
I was almost at my damned airship pass too - I wanted to give MIN a whirl. New LL is just made of pure win now, minus the horrendous lack of playable classes that is.
I got up to level 19 on my MRD before switching to Conjurer while waiting in queue for Sashassdfsdfs whatever that dungeon name is called. FFs, way too many MRDs in queue. Would be helpful if they didn't restrict classes to city. I can see a lot of problems going into release unless they change this (or have a system like in WoW where no matter what zone you are in, you can get matched up for the dungeon with other players, and then be put into it without needing to talk to the NPC parked outside of it)
(or have a system like in WoW where no matter what zone you are in, you can get matched up for the dungeon with other players, and then be put into it without needing to talk to the NPC parked outside of it)
I got up to level 19 on my MRD before switching to Conjurer while waiting in queue for Sashassdfsdfs whatever that dungeon name is called. FFs, way too many MRDs in queue. Would be helpful if they didn't restrict classes to city. I can see a lot of problems going into release unless they change this (or have a system like in WoW where no matter what zone you are in, you can get matched up for the dungeon with other players, and then be put into it without needing to talk to the NPC parked outside of it)
That would be the Duty Finder that Yoshida's been talking about for like the last 3 Live Letters.
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