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  • Materia System Revisions (06/13/2013)

    FINAL FANTASY XIV, The Lodestone


    In accordance with revisions to the battle system, adjustments have been made to the materia system as well as the effectiveness of various items in FFXIV: ARR.

    We advise all players to review the changes to the materia system listed below. Further details on item changes will be disclosed at a later date.
    1. Overall Changes to the Materia System
    In order to make the materia crafting system more intuitive, the following changes have been made:

    Stat variation within grades of materia have been abolished.

    The number of materia grades has been increased to five.

    Catalysts have been consolidated into five grades of one type.

    Gear-type restrictions on materia have been abolished; it will be possible to meld them to accessories.

    Gear and any materia already affixed to said gear will no longer be lost as a result of a failed melding attempt.

    You will no longer need to unequip gear in order to attach materia to it.

    Materia have been consolidated into 24 varieties.

    Materia created will now be based on gear class rather than gear slot. For example, a cobalt cuirass worn by Disciples of War is more likely to create materia for a tanking class, whereas a felt robe worn by Disciples of Magic is more likely to create materia for a casting class.


    Version 1.0 FFXIV: ARR
    Varieties of Materia 64 24
    Consequences of Failed Melding Materia, catalyst, and gear used in the melding process are lost. Materia and catalyst used in the melding process are lost.
    * Players will not lose gear.
    Placement of Materia Restricted by gear slot. Materia can be used to enhance gear of any slot, including accessories.
    Materia Slots - All types of gear will have materia slots.
    * Materia can be attached to each slot without failure.
    Enhancement Cap - Maximum enhancement values will be imposed upon each gear slot.
    Spiritbonding - Requires more time compared to Version 1.0.
    Materia Conversion Materia created based on gear slot. Materia created based on gear class.
    Types of Catalysts 12 5
    Grades of Materia 16 grades (4 main grades, each divided into 4 sub-grades) 5 grades


    2. Multiple Melding
    In FFXIV: ARR, only the materia and catalyst used in the melding process will be lost in a failed attempt. Players will keep their gear and any materia already attached to it.

    The old system was deemed unfair to players in that both gear and items would be lost simply by chance, forcing them to start again from nothing. Given enough time and effort, we believe creating fully melded gear is now a realistic goal in FFXIV: ARR.


    3. Materia Slots in FFXIV: ARR
    In FFXIV: ARR, materia can only be used on gear that contains materia slots, each of which can be affixed with materia without failure. Attempting to use more materia than the slots on a piece of gear is referred to as advanced materia melding.

    The chance of success decreases as you attempt to affix more materia.

    * Gear which occupies multiple slots such as cowls and heavy armor will contain more slots than other types of gear.
    * The number of materia slots can be confirmed in the item details window.
    * Both normal and high quality versions of gear will have the same number of materia slots.


    4. Maximum Enhancement Values
    When enhancing gear with materia, there are certain limits to how high attributes can be raised depending on the gear. These attribute limits are based on the gear's function (e.g., gear for blocking) and the item level. Higher level gear will have higher enhancement caps. There are instances where gear with the same equipping requirement have different item levels.

    * For example, both the vanya robe and sentinel's cuirass can be equipped at level 50. However, due to their overall quality and the difficulty in obtaining them, their item levels are different.


    5. Spiritbonding
    Spiritbonding will require considerably more time in FFXIV: ARR. Furthermore, high quality gear and gear enhanced with materia will gain spiritbond at a faster rate than normal gear.

    The rate at which gear could gain spirit bond in Version 1.0 was determined to be too fast, and we will be making adjustments to spiritbonding from phase 3 until release.


    6. Catalysts
    The types of catalysts required when melding materia have been simplified as follows:

    The rate at which gear could gain spirit bond in Version 1.0 was determined to be too fast, and we will be making adjustments to spiritbonding from phase 3 until release.

    Type of Materia Required Catalyst
    Grade I Materia Grade 1 Carbonized Matter
    Grade II Materia Grade 2 Carbonized Matter
    Grade III Materia Grade 3 Carbonized Matter
    Grade IV Materia Grade 4 Carbonized Matter
    Grade V Materia Grade 5 Carbonized Matter
    * Any given grade of catalyst can also be used to meld lower grade materia. For example, grade 4 carbonized matter can be used with materia up to, but not exceeding grade 4.

    Catalysts from Version 1.0 have been converted according to the following table:

    Version 1.0 FFXIV: ARR
    Carbonized Matter Grade 2 Carbonized Matter
    Carbonized Matter
    Calcified Matter
    Petrified Matter Grade 3 Carbonized Matter
    Decayed Matter
    Cultured Matter
    Fossilized Matter Grade 4 Carbonized Matter
    Crystalized Matter
    Decomposed Matter
    Liquefied Matter Grade 5 Carbonized Matter
    Ossified Matter
    Cretified Matter


    7. Version 1.0 Materia
    Due to changes in the acquisition of gear, as well as revisions to the battle system, the strength of higher level gear may have changed in the transition from Version 1.0 to FFXIV: ARR.

    In addition, there have been adjustments to the strength of materia and their effects when affixed to gear. This may necessitate the use of different materia in FFXIV: ARR to achieve the same results as Version 1.0. In light of these changes, we will give players the option to exchange Version 1.0 materia for a new variety.


    8-1. Conversion of Version 1.0 Materia
    1. All Version 1.0 materia will be automatically converted into cracked materia.

    2. Players will be able to exchange their cracked materia for new materia of their choosing.
    * Materia that has already been affixed to gear can be converted as is.

    Even after converting cracked materia, there is the possibility certain gear will see a decrease in effectiveness when compared to Version 1.0. To compensate for this loss, players will have the option to exchange any gear affixed with cracked materia for a special currency. The amount of currency received is based on the type of gear as well as the number of materia affixed. This currency can be exchanged for a variety of gear, such as those obtained in dungeons and primal battles, or darklight gear.

    * The exchange of cracked materia and gear affixed with cracked materia will be possible starting from phase 4.


    8-2. Restoring Cracked Materia


    * Cracked materia cannot be affixed to gear.
    * Players can only exchange cracked materia for new materia of the same grade. For example, cracked materia III can only be exchanged for grade III materia.


    9. Newly Added Materia

    Name Enhanced Attribute
    Quickarm Materia Skill Speed (Reduces the recast time of weaponskills.)
    Quicktongue Materia Spell Speed (Reduces the cast and recast times of spells.)


    10. Changes to Materia Properties
    The properties of the following materia will be changed in accordance with revisions to the battle system. For example, the effect of heaven's eye materia will be changed to encompass both physical and magic accuracy.

    Name Version 1.0 Property FFXIV: ARR Property
    Heavens' Eye Materia Physical Accuracy Accuracy
    Savage Aim Materia Physical Critical Hit Rating Critical Hit Rating
    Savage Might Materia Physical Critical Hit Attack Power Determination
    Gatherer's Grasp Materia Output Maximum GP
    Craftsman's Cunning Materia Magic Craftsmanship Maximum CP


    11. Obsolete Materia
    The materia listed below will all be converted into cracked materia automatically, and can be exchanged for new materia of your choice. Although certain attributes can no longer be enhanced through the use of materia, this has been accounted for in the revisions made to the battle system.

    Bloodthirst Materia Hells' Eye Materia
    Manathirst Materia Stellar Might Materia
    Lifethirst Materia Sagacious Might Materia
    Ironman's Will Materia Cactuar Foot Materia
    Swordsman's Cry Materia Wyvern Skin Materia
    Watchman's Vigil Materia Bomb Blood Materia
    Loresman's Wit Materia Pixie Tongue Materia
    Wise Man's Vision Materia Coeurl Eye Materia
    Vestryman's Faith Materia Aurelia Kiss Materia
    Fire Materia Bison Hoof Materia
    Ice Materia Funguar Shriek Materia
    Wind Materia Treant Root Materia
    Earth Materia Chocobo Down Materia
    Lightning Materia Touch of Rage Materia
    Water Materia Touch of Serenity Materia
    Hells' Fist Materia Healer's Hand Materia
    Sound of Certainty Materia Swiftwall Materia
    Sound of Serenity Materia Evenflow Materia
    Sanguinary Might Materia Sound of Suffering Materia


    12. Materia in FFXIV: ARR
    The following is a list of materia that will be available at the start of FFXIV: ARR. Additional materia may be introduced in future updates.

    Materia Name Enhanced Attribute
    Strength Materia Strength
    Vitality Materia Vitality
    Dexterity Materia Dexterity
    Intelligence Materia Intelligence
    Mind Materia Mind
    Piety Materia Piety
    Heavens' Eye Materia Accuracy
    Savage Aim Materia Critical Hit Rating
    Savage Might Materia Determination (Affects damage dealt by all attacks and HP recovered by spells.)
    Battledance Materia Parry
    Gatherer's Guerdon Materia Gathering
    Gatherer's Guile Materia Perception
    Gatherer's Grasp Materia Maximum GP
    Craftsman's Competence Materia Craftsmanship
    Craftsman's Cunning Materia Maximum CP
    Craftsman's Command Materia Control
    Fire Materia Fire Resistance
    Ice Materia Ice Resistance
    Ice Resistance Wind Resistance
    Earth Materia Earth Resistance
    Lightning Materia Lightning Resistance
    Water Materia Water Resistance
    Quickarm Materia Skill Speed (Reduces the recast time of weaponskills.)
    Quicktongue Materia Spell Speed (Reduces the cast and recast times of spells.)

    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Materia System Revisions (06/13/2013)

    I love this!!!
    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
    RANK 10 Bastok
    CoP: Done
    ZM: Done
    ToA: Done
    Assault rank: Captain
    Campaign Medal: Medals
    Wotg: Complete the quests already and I'll start

    Originally posted by Etra
    This thread brought to you by Malacite's lack of understanding.

    Comment


    • #3
      Re: Materia System Revisions (06/13/2013)

      I'm going to miss the creative names of the old materia. And I didn't even know them before just now.

      Comment


      • #4
        Re: Materia System Revisions (06/13/2013)

        OK so the NPC is our crack dealer?

        Obviously lives in Uldah.
        - Never Underestimate The Power Of A Duck!
        Dux Dux, Lallafel, Odin
        My Profile On Lodestone

        Comment


        • #5
          Re: Materia System Revisions (06/13/2013)

          I'm in a curious place....

          I started my relic quest in 1.0, turned in my stupidly expensive double melded bow to the NPC, and was attempting to finish my speed runs.
          I am really concerned with how things are going to be in 2.0 with this. If the relic doesn't require a double meld, where does that leave me? If it does require a new form of doublemeld, but with different materia, what happens then?
          I guess worst case I don't get any credit for any progress i've made (and i basically lose 40mil - 4mil today after the reduction) which COULD potentially just turn me off from the game in general... even with a 7/7 8/8 1/3 lvl 50 character.

          I guess the lack of info on the relic quest has me concerned, ideally it would be nice if the quest hasn't changed very much and the removal of the speed runs means i'm either on the new part of the quest or i'm onto the currency/ifrit prime extreme fight.

          Comment


          • #6
            Re: Materia System Revisions (06/13/2013)

            I was under the impression ALL quests get reset with the new ARR release...
            75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
            RANK 10 Bastok
            CoP: Done
            ZM: Done
            ToA: Done
            Assault rank: Captain
            Campaign Medal: Medals
            Wotg: Complete the quests already and I'll start

            Originally posted by Etra
            This thread brought to you by Malacite's lack of understanding.

            Comment


            • #7
              Re: Materia System Revisions (06/13/2013)

              What I really don't like is their stance on Spirit Bonding...

              Spirit Bonding was a complete pain in the ass in 1.23, even with a good party chaining Ixalli. Now we're on a quest-based EXP system and they want to slow it down? WTF?
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

              Comment


              • #8
                Re: Materia System Revisions (06/13/2013)

                Mal, spirit bonding was absurdly quick... In wolf parties, I'd go through 5 rotations of spirit bonding in like 2 hours...

                - - - Updated - - -

                5 rotations = 6-9 items so 2 hours was 30-45 items to turn into materia
                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                RANK 10 Bastok
                CoP: Done
                ZM: Done
                ToA: Done
                Assault rank: Captain
                Campaign Medal: Medals
                Wotg: Complete the quests already and I'll start

                Originally posted by Etra
                This thread brought to you by Malacite's lack of understanding.

                Comment


                • #9
                  Re: Materia System Revisions (06/13/2013)

                  So if all quests get reset, my stupidly hard to get bow would be????? back in my inventory? on an NPC waiting to be returned? gone forever?

                  hopefully they realize this situation may be occuring with folks that were around in 1.0.... if not and they just screw us, i will probably say GG and walk away, not to be rude, or an ass. Game is amazing, but it's sort of an insult, after weeks of hamlet spam, and millions of gil (blew up like 7 bows trying to get my double meld) and then slaming my head into the speed run wall, and before i could break through the game ended, with no mention of 2.0 relic quest stuff.....

                  even a simple: "Don't turn your double melded weapons into the NPC unless you can finish it in 1 week cause it won't carry over to 2.0" would have been awesome.

                  Comment


                  • #10
                    Re: Materia System Revisions (06/13/2013)

                    Yoshi-P has said on numerous occasions the relic quest progress would be preserved as it is a special quest in that it takes months to complete.
                    - Never Underestimate The Power Of A Duck!
                    Dux Dux, Lallafel, Odin
                    My Profile On Lodestone

                    Comment


                    • #11
                      Re: Materia System Revisions (06/13/2013)

                      Originally posted by Mezlo View Post
                      Mal, spirit bonding was absurdly quick... In wolf parties, I'd go through 5 rotations of spirit bonding in like 2 hours...

                      - - - Updated - - -

                      5 rotations = 6-9 items so 2 hours was 30-45 items to turn into materia

                      With a really good party sure. But again, my point is you won't be able to do that anymore in ARR with the shift towards Quest-based EXP. Even in Beta I've gone 6+ levels on a single weapon and still not getting enough SB to convert it by the time I get a new one. I could understand them slowing it down under the old system, I'm just not so sure about it now as it seems like overkill.
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

                      Comment


                      • #12
                        Re: Materia System Revisions (06/13/2013)

                        Uh ... how can you go 6+ levels on a single weapon in 1.0? Most of the time you only have it for like 4 levels before you get a new one. But as Mezlo said, getting SB wasn't difficult at all. As long as you didn't pay attention to it, that is. Constantly obsessing over it won't get it to SB any faster.

                        Comment


                        • #13
                          Re: Materia System Revisions (06/13/2013)

                          I find that getting spirit bonded is really fast now (for me) I just run 2-3 dungeon runs and everything is pretty much at 100% to break down. Haven't tried to do it with green/blue items (LOL) but did so for HQ and normal items. One thing I found with melding is that it doesn't do any good on an HQ item unless you meld a materia that grants you a stat that isn't on the item.

                          FINAL FANTASY XIV, The Lodestone

                          Hover over the Cotton Half-Robe for proof. Notice I gained zero bonus from the materia (+1 Int) However, on an HQ Horn Earring (not shown here), I was able to add +Control materia because the earring only granted +CP.

                          Comment


                          • #14
                            Re: Materia System Revisions (06/13/2013)

                            huh, weird...

                            Sounds like a bug, or maybe it has to do with the stat caps? SE said we'd be able to meld any stat to any item now.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

                            Comment


                            • #15
                              Re: Materia System Revisions (06/13/2013)

                              Originally posted by Malacite View Post
                              huh, weird...

                              Sounds like a bug, or maybe it has to do with the stat caps? SE said we'd be able to meld any stat to any item now.
                              Yepp, stat cap, and I figured that's what it was. I'm pretty sure SE has to institute stat caps for PvP.

                              Comment

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