Announcement

Collapse
No announcement yet.

Area overview (Alpha)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Re: Area overview (Alpha)

    wow...... has this thread really gone there? ;p Besides why does he have to be hot, why can he not be cuddly like a teddy? ^.^
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

    Comment


    • #62
      Re: Area overview (Alpha)

      Originally posted by Raydeus View Post
      I've noticed that too. Which is what made me curious about it. But it isn't just white girls, girls in general seem to... "decay" faster over there for some reason. <_<;
      Meth and cocaine strip the years off like paint thinner. Designer drugs ftw

      Comment


      • #63
        Re: Area overview (Alpha)

        Originally posted by Aeni View Post
        I carded everybody when I was working at a convenience store. Mostly so I could get the phone numbers off the chick's drivers license. Oh yeah, baby, that's how I roll.
        Wonder how often that worked
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

        Comment


        • #64
          Re: Area overview (Alpha)

          Originally posted by Malacite View Post
          Wonder how often that worked
          It was a joke. Most of the customers were tourists and couldn't speak a word of english. I did wonder when a few women over the course of the two years working there (I was like 19 or 20 at the time) were trying to "pick me up". You know, a slip of paper with a phone number and their payment, or a pair of cute Japanese girls giggling at the back constantly taking quick glances at me and then wanting to take a picture with me.

          Comment


          • #65
            Re: Area overview (Alpha)



            I like the improvements on the crafting process. It looks much better than the old system.
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

            Comment


            • #66
              Re: Area overview (Alpha)

              I still prefer the crafting on Guild Wars 2 or Minecraft where you can actually experiment with different combinations for recipes and crafting and discover things, and gathering isn't part of some tedious and time consuming minigame system that is forced on the player. Gathering in games like GW2 is fun because it is part of the exploration aspect of the game where you can discover areas full of ores for example. I dislike the aspect of having my hand held to every single harvest point. SWTOR's gathering and crafting stuff was pretty stress free too since you could delegate everything to an NPC companion if there was no time to go out and harvest crafting materials, or if you wanted to continue crafting and harvesting offline. Minecraft even had ways for you to produce new raw materials and you had a way or turning nearly everything into a renewable source of crafting materials.

              As long as this isn't compulsory for the player then I don't mind it too much, Part of the reason why I got sick of FFXIV is because to continue levelling my Archer, I would be forced to stop every few levels to go grind Miner, then Woodcutter, then Blacksmith, then Alchemy, then Carpenter just to make some more fucking arrows (because apparently supplying people with the materials and asking for them to make me some made me a bad and lazy noob according to the community hen I used to play). It is sad when FFXI's stone age crafting system is actually better and more fun than FFXIV's because they realised way back then "Hey people might find being forced to level every crafting and gathering aspect in the game boring and anti-fun"

              To see FFXIV still cling on to this archaic and frankly boring and unfun way of crafting and gathering worries me and I hope that it will be entirely optional.
              Rahal Gerrant - Balmung - 188 DRK
              Reiko Takahashi
              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
              Haters Gonna Hate



              Comment


              • #67
                Re: Area overview (Alpha)

                Is the Alpha playable with a game pad? or just with keyboard?
                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                RANK 10 Bastok
                CoP: Done
                ZM: Done
                ToA: Done
                Assault rank: Captain
                Campaign Medal: Medals
                Wotg: Complete the quests already and I'll start

                Originally posted by Etra
                This thread brought to you by Malacite's lack of understanding.

                Comment


                • #68
                  Re: Area overview (Alpha)

                  Originally posted by Mezlo View Post
                  Is the Alpha playable with a game pad? or just with keyboard?
                  Keyboard until beta... Which is difficult for me. lol
                  sigpic

                  Comment


                  • #69
                    Re: Area overview (Alpha)

                    Yeah, thought so. I plugged my gamepad in but to no avail...
                    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                    RANK 10 Bastok
                    CoP: Done
                    ZM: Done
                    ToA: Done
                    Assault rank: Captain
                    Campaign Medal: Medals
                    Wotg: Complete the quests already and I'll start

                    Originally posted by Etra
                    This thread brought to you by Malacite's lack of understanding.

                    Comment


                    • #70
                      Re: Area overview (Alpha)

                      Originally posted by Firewind View Post
                      As long as this isn't compulsory for the player then I don't mind it too much, Part of the reason why I got sick of FFXIV is because to continue levelling my Archer, I would be forced to stop every few levels to go grind Miner, then Woodcutter, then Blacksmith, then Alchemy, then Carpenter just to make some more fucking arrows (because apparently supplying people with the materials and asking for them to make me some made me a bad and lazy noob according to the community hen I used to play). It is sad when FFXI's stone age crafting system is actually better and more fun than FFXIV's because they realised way back then "Hey people might find being forced to level every crafting and gathering aspect in the game boring and anti-fun"

                      To see FFXIV still cling on to this archaic and frankly boring and unfun way of crafting and gathering worries me and I hope that it will be entirely optional.
                      I don't see why you *need* to craft for ammo as an archer. Just buy it? Ask a friend to make it? Go directly to craftsmen and hopefully get a discount as a "return customer"? It's not archaic ... it's just a different "flavor". I myself didn't have any problem purchasing crafted weapons from the retainers even if I could craft them myself (My BSM was mostly high enough for a good chunk of my GLA leveling)

                      Yes, people keep saying the same thing, over and over, but they made a horrible mistake in comparing the system to FFXI, where you were basically shaken down for ammo for your archer. However, in FFXIV, with the way that the ARC class worked, you could just get away with low level ammo ... most players did that and didn't really complain.

                      If you took ammo out of the equation, then you'll need something else for craftsmen to make money. I think you're advocating that crafting should be a side-interest in the game. However, many players beg to differ with you, since quite a few would rather craft than combat, but still be able to participate meaningfully in some ways in either (a) end game or (b) being able to access a lot of the primary content (i.e., story/lore) For example, in 1.0 of FFXIV, I would get a lot of crafting materials just from combat. Craftsmen need to buy these same mats from the combat guys. There's a symbiotic relationship here. If you divorced the classes in such a way as to "make it easy and convenient for a class, say, ARC", then what is the point of a social game? Might as well just turn it into an elaborate single player game.

                      Comment


                      • #71
                        Re: Area overview (Alpha)

                        Yeah, I agree with Aeni. I didn't craft anything for 1.5 years and took all of my combat classes to level 50. Then when there was nothing else to do i started taking crafting to 50. The peeve you have with having to craft while leveling up a combat class is a peeve you created for yourself Fire. It didn't exist until you chose to make it so.
                        Last edited by Mezlo; 12-13-2012, 12:22 PM.
                        75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                        RANK 10 Bastok
                        CoP: Done
                        ZM: Done
                        ToA: Done
                        Assault rank: Captain
                        Campaign Medal: Medals
                        Wotg: Complete the quests already and I'll start

                        Originally posted by Etra
                        This thread brought to you by Malacite's lack of understanding.

                        Comment


                        • #72
                          Re: Area overview (Alpha)

                          Originally posted by Etra View Post
                          Keyboard until beta... Which is difficult for me. lol
                          It's not all bad. WASD + mouse is what I'm used to and I thank Yoshi-P for making it smooth. FFXIV 1.0 had an annoying response lag and very convoluted system. Making a game for a PC from scratch is the best way to do it rather than trying to fit it into some framework (i.e., PS3) This means that PS3 players will have a very intuitive system that will also be quick and responsive (hopefully) built *just* for them.

                          I don't think I'll need to go back to a controller now with the changes since I find it much quicker to just tab + mouse click targets and more accurately than just controller arrow-keying my way to a target.

                          Comment


                          • #73
                            Re: Area overview (Alpha)

                            For playing on a laptop and laying on your couch to play, WASD and the mouse touch pad blows. I need a gamepad. But I'll touch it out and play alpha with just the keyboard. I made it work in SWTOR for a few months, i cna definitely do it again.
                            75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                            RANK 10 Bastok
                            CoP: Done
                            ZM: Done
                            ToA: Done
                            Assault rank: Captain
                            Campaign Medal: Medals
                            Wotg: Complete the quests already and I'll start

                            Originally posted by Etra
                            This thread brought to you by Malacite's lack of understanding.

                            Comment


                            • #74
                              Re: Area overview (Alpha)

                              Originally posted by Mezlo View Post
                              But I'll touch it out and play alpha with just the keyboard.
                              I see what you did thur.
                              sigpic

                              Comment


                              • #75
                                Re: Area overview (Alpha)

                                Speaking of crafting for a living, if it was anything like Recettear I would've enjoyed it. Not only crafting for other players and forcing them to purchase weapons and armor from other players at over inflated prices, having the ability to sell to npcs and make a market for yourself in the game world (again Recettear style.) Also things like an adventurer merc-ing system where you could hire other players to escort you to places where only gatherers of a certain level could obtain items, AKA player generated profitable quests that would connect crafters without a LS with adventurers without a LS or that wanted to make some gil on the side doing side jobs for players outside their LS.

                                Things like that to make things interesting. It would also help if crafting was slower to level up but way more fun to play, rather than being yet another time sink that forces you to craft in order to level up your real jobs like it was originally.


                                So... anything like this implemented for crafters in ARR by any chance? <_<;
                                sigpic
                                "In this world, the one who has the most fun is the winner!" C.B.
                                Prishe's Knight 2004-Forever.

                                その目だれの目。

                                Comment

                                Working...
                                X