Some people are discussing how significant partying will be in FFXIV ARR, mew (besides endgame/high level content). It's understandable that FFXI was generally not solo friendly and people ended up getting stuck without help. but an mmorpg that is a landslide stroll to level cap solo can hurt communities as well, mew.
Here are some quotes going on in FF communities:
I don't think full groups of 8 are supported from the start if there isn't beginner content and mid levels content for parties to get involved in, mew.
Parties could still be faster to get EXP and Quests completed than soloing. (I'd relate it to, for example FFVI, 1 member could technically solo the whole main story, but a party can defeat enemies faster and survive more easily.)
FFXIV ARR could find a better balance between rewarding soloers and party members from the start, all the way up to level cap, not saving partying for endgame and raids and stuff, but for the overall journey from level 1, to the mid levels, to the high levels. I think SE said there will be content for both playstyles throughout their leveling and questing journey.
Well with these various examples of people's thoughts regarding solo vs. parties, what do people here in regards to soloing vs. parties, mew?
Who should get the bigger piece of the pie from start to finish. I would say parties. An mmorpg is hollow if the easiest way to level up is solo, it just ends up distancing the people further and of course you know when it comes to optimal progress, people will choose the fastest and easiest route to the best content, so maybe they won't make it too easy and fast for soloers.
It doesn't make sense to have soloing be more rewarding and convenient than partying. Soloing should always be an option, but Parties should always be the better and more rewarding option no matter what level, quests and stuff people do.
I haven't found any producer comments regarding parties vs. solo. They said something about guildleves helping soloers level, and the main quest could probably be completely soloed, but I think the main quest still supports full parties and there will be content for parties, not just high level content, but throughout their entire leveling journey, mew.
Here are some quotes going on in FF communities:
So I'm super excited BUT there is one thing that very much worries me...
With all of these new changes that are in some ways drawing from WMMORPGs...we're not talking about more soloability are we? Because I really am tired of MMO's where you can solo to max level no problem.
I find that when an MMO essentially forces you to do things in groups by level 15 or so...it really makes a community bind together more closely. In MMOs like WoW and all of its clones, you just sorta powerlevel yourself to max and then group dungeons and raids.
But what I loved about EQ1 and FFXI is that you really had to rely on meeting people and making friends and such to even begin to progress in the world. Monsters were scary and we all had to band together to survive.
With all of these new changes that are in some ways drawing from WMMORPGs...we're not talking about more soloability are we? Because I really am tired of MMO's where you can solo to max level no problem.
I find that when an MMO essentially forces you to do things in groups by level 15 or so...it really makes a community bind together more closely. In MMOs like WoW and all of its clones, you just sorta powerlevel yourself to max and then group dungeons and raids.
But what I loved about EQ1 and FFXI is that you really had to rely on meeting people and making friends and such to even begin to progress in the world. Monsters were scary and we all had to band together to survive.
Yup, exactly. EQ and FFXI are the only ones I have played with true group play, and that's sad, because the a major point of MMOs are to play with one another.
Parties could still be faster to get EXP and Quests completed than soloing. (I'd relate it to, for example FFVI, 1 member could technically solo the whole main story, but a party can defeat enemies faster and survive more easily.)
Honestly, I hated with *insert mainstream mmorpg here* the lack of partying to get to max level. It felt lonely
The problem is the line is rarely if ever drawn in the right place. I can't personally think of an MMO where soloing was actually faster, and/or more rewarding than grouping in a direct 1 to 1 comparison. However, it never looks at it in a dynamic environment. There's always a degree a hassle involved in partying, you have to find people, coordinate, have afks, dc's, people leaving etc. The easier it is to solo the more people will do it cause it's just less hassle, thus removing more people from the pool of potential party members, which then makes it even harder and more of a hassle to form a party.
When it comes to things like the crystal tower, or other high level group/raid content, you essentially fragment the community into small cliques. Anything like that is going to be done by guilds, and so you'll socialize with your guild and everyone else in the game might as well not exist.
Soloing doesn't need to be impossible like in XI, but I do feel it should be strongly discouraged. That way people can solo if they want, but a majority will do so LFP and that way both groups win. Also, it is called an MMO for a reason, doesn't it kind of make sense that soloing should not be the majority of players and majority of the game?
Despite all that they still do manage to keep me interested, it definitely will be nice if this is the mmo that breaks the current template.
When it comes to things like the crystal tower, or other high level group/raid content, you essentially fragment the community into small cliques. Anything like that is going to be done by guilds, and so you'll socialize with your guild and everyone else in the game might as well not exist.
Soloing doesn't need to be impossible like in XI, but I do feel it should be strongly discouraged. That way people can solo if they want, but a majority will do so LFP and that way both groups win. Also, it is called an MMO for a reason, doesn't it kind of make sense that soloing should not be the majority of players and majority of the game?
Despite all that they still do manage to keep me interested, it definitely will be nice if this is the mmo that breaks the current template.
Who should get the bigger piece of the pie from start to finish. I would say parties. An mmorpg is hollow if the easiest way to level up is solo, it just ends up distancing the people further and of course you know when it comes to optimal progress, people will choose the fastest and easiest route to the best content, so maybe they won't make it too easy and fast for soloers.
It doesn't make sense to have soloing be more rewarding and convenient than partying. Soloing should always be an option, but Parties should always be the better and more rewarding option no matter what level, quests and stuff people do.
I haven't found any producer comments regarding parties vs. solo. They said something about guildleves helping soloers level, and the main quest could probably be completely soloed, but I think the main quest still supports full parties and there will be content for parties, not just high level content, but throughout their entire leveling journey, mew.
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