Announcement

Collapse
No announcement yet.

25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

    Originally posted by Yygdrasil View Post
    What I dont like is what they have talked about doing with the primals. I dont like the idea of hunting down a wandering primal, killing it and only gaining its power for aset amount of time and then having to do it all over again. I'm ok with being limited on how often we can use their abilities, that I'm fine with. I'm just not ok with them asking me to go hunt down "insert avatar name here" every 3 days just so that my job can serve it's base function. All of the previous games have allowed me to keep my avatar and use it any time I want from then on in. If FFVIII made me go back and fight Odin every few days if I wanted to keep using him, I would have never bothered... or simply never used him (thereby conserving his power so I woulnd't have to go hunt him again and could simply stare at his name in my spell list along-side the others and feel satisfied).

    That's the mechanic I don't like. If they changed their mind on that, great! If they didn't, then my complaint stands. I like that I can has Carby and a few others all I want, but what good is a 1 use only avatar that I'll have to go hunt down again and kill if I ever want to use him again? It'll just be an endless cycle of "use-fight-obtain-use-fight-obtain".
    Yyg, THAT IS ONLY FOR THE FULL POWER PRIMALS!

    Summoner is going to function completely independant of that system - and it's not actually like Dark Ixion. What Yoshi said in an interview is they plan to have randomized, hidden instances that you need to find. It's a lot better this way since you don't have to worry as much about getting the claim and not dieing - you just have to find the fight location and get people there.

    But again, this in no way involves summoner and is a completely separate thing. SMN will learn skills and abilities like any other job - through quests. I imagine this will probably involve fighting each primal and earning their power just like in XI. They have 4 Primals planned for SMN atm - Ifrit, Garua, Titan & Ramuh so I imagine they will each be a quested job ability (or they could be separate from the job quests, idk this is just my best guess based on what's been put forward so far) and as usual, the final quest will grant you your "2 hour" and AF Body.


    This way we still get to have fun with the summons, with their full power being extremely limited - I'm not a huge fan either, but the best way to think about I would say is this:

    Think of it as doing "Awakening the beast" from XI, against the "true" forms of each avatar - only the reward each time is a chance to actually call forth that summon at their full strength, instead of a weapon.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

    Comment


    • #62
      Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

      Speaking of updating character sheets, how much xp did we get last session? Did we level? We were close. What time for Saturday? 1pm PST / 4pm EST? Wrong thread I know, but you brought up D&D so just go with it...

      - - - Updated - - -

      Originally posted by Malacite View Post
      Yyg, THAT IS ONLY FOR THE FULL POWER PRIMALS!
      Mal, I stated this earlier, he just doesn't comprehend well, or is too bull-headed to admit it WAS an actual tantrum and his initial take on the matter was all wrong.
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
      CoP: Done
      ZM: Done
      ToA: Done
      Assault rank: Captain
      Campaign Medal: Medals
      Wotg: Complete the quests already and I'll start

      Originally posted by Etra
      This thread brought to you by Malacite's lack of understanding.

      Comment


      • #63
        Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

        FINE IT WAS A TANTRUM. GAWD!

        - - - Updated - - -

        Originally posted by Malacite View Post
        Yyg, THAT IS ONLY FOR THE FULL POWER PRIMALS!

        Summoner is going to function completely independant of that system - and it's not actually like Dark Ixion. What Yoshi said in an interview is they plan to have randomized, hidden instances that you need to find. It's a lot better this way since you don't have to worry as much about getting the claim and not dieing - you just have to find the fight location and get people there.

        But again, this in no way involves summoner and is a completely separate thing. SMN will learn skills and abilities like any other job - through quests. I imagine this will probably involve fighting each primal and earning their power just like in XI. They have 4 Primals planned for SMN atm - Ifrit, Garua, Titan & Ramuh so I imagine they will each be a quested job ability (or they could be separate from the job quests, idk this is just my best guess based on what's been put forward so far) and as usual, the final quest will grant you your "2 hour" and AF Body.


        This way we still get to have fun with the summons, with their full power being extremely limited - I'm not a huge fan either, but the best way to think about I would say is this:

        Think of it as doing "Awakening the beast" from XI, against the "true" forms of each avatar - only the reward each time is a chance to actually call forth that summon at their full strength, instead of a weapon.
        Also, this cleared up a lot of questions for me. Thanks.


        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

        Yyg's Blog: Tree of Awesome!

        Comment


        • #64
          Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

          Those "Quest avatars" that you seem to think are only for summoner, aren't. They have stated that those 3 day one time use summons are for grand companies/Linkshells.
          I can understand how you think they might be tied into one another, however I don't believe that's the case.

          That last sentance was somewhat confusing, but look at it like this:

          1st sentance addresses what sort of spells/abilities summoners will have (possibly not having access to Carby? which is in contridiction to what I said earlier so i'll have to see if i can find that other quote/source where I read that was going to be arcanist's big thing)

          •Summoners will not have carbuncle as a pet, but they’ll be using the primals as their source of power. However, not the primals themselves but they’ll use only a part of a primals strength. “A pet that the primals power dwells in” are Matsui’s exact words if I wasn’t mistaken.

          2nd sentance after that just describes which of these abilities will be available from the start, I.e. Garuda and Ifrit, they can say cause we know those guys are already in the game.
          •The summoners will be able to borrow the power of 4 primals (this is what is planned till now, and could be expanded later on). The ones that are confirmed right now are Ifrit, and Garuda.


          No where does it say that for a summoner to use his summon's he has to re-kill the once every 72hrs per server summon that spawns and takes a full grand company to kill, and then can be used once in battle.
          IT'S A JUMPTOCONCLUSIONS MAT! (sorry yyg, had to ball bust a bit)

          IF you do decide not to play 2.0, do so because they probably won't address their shitty customer service, or their corrective actions will take 2-3 months instead of days, or hell even weeks. Or possibly because SE continues to provide a world based MMO, while blatantly refusing to address problems outside of the ones the japanesse players bring to their attention.
          Sorry, i'm a little ticked off at a situation that's been brewing with some friends/players where they just lose the ability to log into their character. it's been going on for months, and it's honestly bullshit that it hasn't been addressed in an official capacity, 1.0 or not. anyway...

          Yeah Yyg, don't get the summoner job class twisted. your not going to have to re-accomplish the odin fight every 3 days just to get a one time use, HOWEVER, that is the kind of things to be worried about with SE. so ... good job. SE still trying to catch up to 2012. lmao

          Comment


          • #65
            Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

            And thank you to ShepardG who seems to always be able to bust my balls in the most polite and informative way possible... while helping to open my eyes.

            I guess I did jump to conclusions a little tiny bit too fast. I'll wait. I'll be patient. I'll hold my opinions until after the launch of the jobs.


            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

            Yyg's Blog: Tree of Awesome!

            Comment


            • #66
              Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

              That problem i mentioned is even more bullshit now, as my LS has gotten (after wiping over 40-50 times) Garuda on farm status (we win about 8/10 try's now). And apparently another LS on balmung was running the instance at the same time as us, and the instanced crashed on them and now 5/8 of them can't log in, and have been that way for over 48hrs now.

              My LS was honestly scared to even click on the damn aether to even try the fight. And we rush out of the damn instance now with our tail between our legs cause were scared shitless we'll lose our characters

              Comment


              • #67
                Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                Originally posted by Yygdrasil View Post
                I guess I did jump to conclusions a little tiny bit too fast.
                From now on, this is called "pulling a Yyg."
                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                RANK 10 Bastok
                CoP: Done
                ZM: Done
                ToA: Done
                Assault rank: Captain
                Campaign Medal: Medals
                Wotg: Complete the quests already and I'll start

                Originally posted by Etra
                This thread brought to you by Malacite's lack of understanding.

                Comment


                • #68
                  Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                  Yyg,

                  I think they might be going away from the original, original idea (or Yoshi-P's common ramblings) ... AFAIK, the way it appears to work is that SMN *MUST* engage in activities that will result in a summoning (ritual, not ability) OR in a hunting of Primals to do battle (or seduce it ... ewww) to acquire abilities from them that you will then have it on your character "permanently" (put it in quotes because SE says in their TOUA that they can pull the rug out from under anyone at anytime)

                  The use of the actual Primal, however, and "hidden" abilities are a different "beast" altogether. That would be the idea of a "one-time use" Linkshell event that they were musing over.


                  edit:

                  The pet in question is Shanttoto on a spiked leash wearing stockings and thong while going topless ... unfortunately, it's not a he, so Herbert the Pervert won't be getting up for it.

                  Comment


                  • #69
                    Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                    Originally posted by Aeni View Post
                    The pet in question is Shanttoto on a spiked leash wearing stockings and thong while going topless ... unfortunately, it's not a he, so Herbert the Pervert won't be getting up for it.
                    Sounds like something Feba had a dream about the other day.


                    Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                    99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                    99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                    Yyg's Blog: Tree of Awesome!

                    Comment


                    • #70
                      Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                      Originally posted by Yygdrasil View Post
                      FINE IT WAS A TANTRUM. GAWD!

                      - - - Updated - - -



                      Also, this cleared up a lot of questions for me. Thanks.

                      You're welcome ^^ All I'm saying is at least wait until SMN is actually in the game, which should be the 1st patch after ARR's launch (so if I had to wager a guess, 1st quarter 2013) before making any final judgments. I know it's not what either of us really wanted, but it sounds like a decent compromise - as long as it actually functions better than it did in XI I can be content with that.

                      Here's the weird thing, and why I don't actually think SMN's "quested" skills (every job has 5) will be the actual summons. Only Arcanist uses carbuncle - summoner loses access to him, for whatever reason. So, my guess is as good as yours but I suspect SMN's quested abilities will all be centered around enhancing the summons available, and we'll just have to earn them again like in XI by fighting a brand new special fight (or maybe just the "hard" versions that exist now so as not to be too much of a barrier)

                      I mean, Ifrit hard is a joke (provided the party is competent) but Garuda is still a fairly rough fight that's a little luck based with regards to her spawns & randomized attack patterns. Plus I don't see why they would make yet another set of fights for both of them - we already have 3 for Ifrit ffs.

                      EDIT: Plus have you SEEN the concept art? The AF is badass - the horn actually looks cool for once and not just like a giant red dildo >.> (seriously though I love that black & gold trim robe)
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

                      Comment


                      • #71
                        Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                        Originally posted by Malacite View Post
                        Only Arcanist uses carbuncle - summoner loses access to him, for whatever reason.
                        Because it seems with the reboot they are trying to rebuild their idea of "classes for solo, jobs for party." Carbuncle should be used solo, since it can tank for you. The mini-primals should be used for party, since the can dish out DD without you worrying about becoming fodder in the process. I assume other classes/jobs will follow suit and get slight reforms. As it stands now, there's no reason for Dragoon, White Mage, or Warrior to ever leave their job and use the class it came from.
                        sigpic

                        Comment


                        • #72
                          Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                          Oh I get that, it just seems weird to lose a core ability of your class.


                          When I play PLD, I don't lose any GLA skills - same for WAR etc. Honestly that's going to suck if they change that too - I'd rather they add class-only skills instead of removing some of what's there.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

                          Comment


                          • #73
                            Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)



                            Live Special Talk Session ... warning, completely in Japanese.
                            Attached Files
                            Last edited by Aeni; 09-07-2012, 04:42 AM.

                            Comment


                            • #74
                              Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                              yeah I'm watching it now.

                              seeing if there's a translation on the official forums (and LOL NDD theme plays for Yoshi P)

                              - - - Updated - - -

                              YES IT'S UP!!!


                              FINAL FANTASY XIV Special Talk Session - YouTube


                              EDIT: Make sure you hit the CC button.


                              EDIT 2: WOO HOO! Only 20 minutes in so far but hurray! Greatly improved AI and lag - they addressed one of my biggest concerns with the current system which is the input lag. ARR should have instantaneous responses to our commands now. I can't stand the current system when I try to execute a combo, hitting the button while I still have time left to do it and then I just lose it.
                              Last edited by Malacite; 09-07-2012, 10:08 AM.
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

                              Comment


                              • #75
                                Re: 25th Anniversary Translation (MASSIVE CHANGES ON THE WAY)

                                Yeah ... I was too tired at like 2am my way to offer comments. They had the lead technical director as well as the sound and combat directors on the panel. The take away I got was that they had set some goals and pretty much hit them all in their development milestones and so we'll be able to (the lucky "we") see the fruits of their labor in Alpha. I was intrigued by the employment of the rendering engine that was used in the Agni's Philosophy demo in 2.0 This would give them the graphics muscle without the huge penalties that the original "Crystal Tools" engine imposed in the current incarnation. That may also have been the reason why there were so much input lag and just lag in general.

                                The UI elements were nice but I still have some concerned over over-customizabilities. Let us hope that they add enough support for it so that users can easily understand what each element represents and why they are or are not needed on the screen. Last thing I need to endure are a bunch of dumb players going into a dungeon with half of important party elements missing and aren't able to function because of that.

                                I also liked that monsters have better AI and that pulling is important now as it was before (e.g., linking, etc) Monster AI is a joke atm and does not require more than a 2nd grade education to figure out. Hopefully it forces players to actually play their class rather than have some bot kill things for them while they're jacking off to child porn.

                                Comment

                                Working...
                                X