Announcement

Collapse
No announcement yet.

Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

    Originally posted by Aeni View Post
    Wut? Am I missing something here? This isn't an offline RPG. You don't get to pick difficulty.
    didn't primal fights have like a setting where people can choose the easy or hard version of those fights? kind of like guildleves have various difficulty levels/settings?

    Comment


    • #17
      Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

      Originally posted by jenova_9 View Post
      didn't primal fights have like a setting where people can choose the easy or hard version of those fights? kind of like guildleves have various difficulty levels/settings?
      Yeah, but easy was for level 25 and hard for 50... And extreme was for crazy people.
      sigpic

      Comment


      • #18
        Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

        Just ignore it Etra. It will never understand.
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

        Comment


        • #19
          Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

          Originally posted by jenova_9 View Post
          didn't primal fights have like a setting where people can choose the easy or hard version of those fights? kind of like guildleves have various difficulty levels/settings?
          ...

          I'm pretty sure I've beaten the horse beyond the grave with you on this. To summarize:

          SE's "easy" = normal (regular, standard, etc)
          SE's "hard" = level cap mode, usually requiring larger parties/raids and usually includes a beefed up boss

          If you've played WoW before, it would be similar to "Normal" and "Heroic", usually meaning that Heroics, with souped up encounters and trash mobs, are only available to players who reached level cap and meet certain conditions (minimum gear level, for example) and Normal is just whenever the dungeon became available to players, be it level 10 or level 85.

          (Edit)

          You seem to be confusing this idea with your single player RPG experiences. There is no HARD and EASY mode ... just the language SE uses is very, very poor. For example, you can do Ifrit "easy" at 50, but what's the point? Because all the items are useless to you. As opposed to the "hard" mode where you can make use of the item. So, there's no incentive to doing anything "easy" if you're at level cap, unless the "easy" version also happens to be available at level cap (so the drops are actually going to be useful if you've never upgraded anything once you got to level cap)

          Comment


          • #20
            Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

            I didn't mean a difficulty setting like some title screen/menu setting, mew. but just like you said, the option of choosing normal or the level cap version difficulty of those specific events/battles. I'm sure some beginners will appreciate the easy mode just so they can "beat" the primal/boss/thing. It doesn't have to be about the loot, that can come later for them, but yea that way people can kind of win those battles and then try the challenging version of them when they feel ready.

            Comment


            • #21
              Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

              Why do you people even bother trying to reason with it?

              Don't torture yourselves.
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

              Comment


              • #22
                Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

                Originally posted by jenova_9 View Post
                It doesn't have to be about the loot, that can come later for them, but yea that way people can kind of win those battles and then try the challenging version of them when they feel ready.
                Actually, this is a terrible idea, especially if you're a new player. It's because you start fostering bad habits and employ strategies that may seem to work on easy mode but turns out to be shitty and terrible when you actually challenge level appropriate content. To illustrate this point, take my own experience, for example, where I ran that Totorok dungeon a few times for new players to help them out. Because they got arrogant when a level 50 is in their party, they end up doing stupid things, like running ahead of the party or pulling too many mobs. If they continue to run with higher level players assisting them, then they will eventually be very bad at both their class roles and party responsibilities.

                I think having a clear concept in mind for group activities would go a long way in assisting new players. If you leave the system open ended and ambiguous, it tends to muddle ideas and notions about responsibilities, and tends to alienate a lot of veteran players.

                Comment


                • #23
                  Re: Limit Break super trailer, Ramuh artwork, Arcanist/Summoner art, new locations!!!

                  Speaking of doing stupid things and forming terrible habits...
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

                  Comment

                  Working...
                  X