Re: Special Task Force vs. RMT update!!
I don't want to see Materia taken away entirely - I like the concept and it helps keep durable goods more viable in the markets.
I do however, want to see major reforms and I've ranted at length about it in several other posts.
- More consistent conversions (specific items converting to specific kinds instead of having a shot at various types based on the kind of item converted e.g. shields have 6~8 possibilities)
- Tighter restrictions/limits on melding (5 potential melds, even with a low rate, is insane)
- Ability to safely pick & remove Materia from items, or at least not lose them when they are all taken out at once ala Diablo 3
- HQ gear converts automatically into highest tier/values possible, or at least has much higher averages when converted
- HQ gear has higher success rates for melding
- HQ gear gives a small performance boost to each materia melded (10%?) and/or has 1 extra possible meld slot
- Melding success rates adjusted in proportion to the item's capacity (either 1 global standard or size-based; 3~4 at max) and # of materia already melded. 28% chance for just the 2nd materia is bullshit, how about 50 > 25 > 10?
- R/EX gear should be allowed a single 100% success meld slot to customize our favorite gear because even with just 2 materia melded, crafted gear can vastly outstrip rare drops.
For example Ifrit's Battleaxe is quite strong, but you can potentially make a Gianstgall axe with up to 5x full Attack/Critical Attack/Strength Melds and be left with something that can rival or even topple Bravura in power (Hell's Might IV tops at +30 attack, so while the current chances of getting this are extremely slim, the fact that it's even possible to get a Giantsgall Axe with +150 attack, 250 Critical Attack, 100 Enmity, 80 STR or 80 Accuracy is ridiculous!!!).
I don't want to see Materia taken away entirely - I like the concept and it helps keep durable goods more viable in the markets.
I do however, want to see major reforms and I've ranted at length about it in several other posts.
- More consistent conversions (specific items converting to specific kinds instead of having a shot at various types based on the kind of item converted e.g. shields have 6~8 possibilities)
- Tighter restrictions/limits on melding (5 potential melds, even with a low rate, is insane)
- Ability to safely pick & remove Materia from items, or at least not lose them when they are all taken out at once ala Diablo 3
- HQ gear converts automatically into highest tier/values possible, or at least has much higher averages when converted
- HQ gear has higher success rates for melding
- HQ gear gives a small performance boost to each materia melded (10%?) and/or has 1 extra possible meld slot
- Melding success rates adjusted in proportion to the item's capacity (either 1 global standard or size-based; 3~4 at max) and # of materia already melded. 28% chance for just the 2nd materia is bullshit, how about 50 > 25 > 10?
- R/EX gear should be allowed a single 100% success meld slot to customize our favorite gear because even with just 2 materia melded, crafted gear can vastly outstrip rare drops.
For example Ifrit's Battleaxe is quite strong, but you can potentially make a Gianstgall axe with up to 5x full Attack/Critical Attack/Strength Melds and be left with something that can rival or even topple Bravura in power (Hell's Might IV tops at +30 attack, so while the current chances of getting this are extremely slim, the fact that it's even possible to get a Giantsgall Axe with +150 attack, 250 Critical Attack, 100 Enmity, 80 STR or 80 Accuracy is ridiculous!!!).
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