Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?
At first I was frustrated by your flip response, but then I was just disappointed in you.
At first I was frustrated by your flip response, but then I was just disappointed in you.
Just like they are making a "cultural shift" out of their past habits, people should make their own "cultural shift" out of their bitterness about the company, mew.
But what's even more notorious than companys developers cultural habits, is also the community's bad cultural habits, like expecting freebies for everything, self entitled corruption, pirating, hacking, etc. etc. So I don't think consumers should act like their side is totally pure and innocent while companies are entirely to blame for the way things been running. They made mistakes like consumers are still making mistakes with their own cultural flaws that have also damaged the industry (like used game sales), mew.
If this turned out to be F2P, the servers would close faster than....than Metal Gear Online servers, there would be maybe 1 expansion but that's it. Maybe if they need more subscribers some time after launch, they can do something like WoW that lets players play for free up to certain level, in a way that's better than just giving it away totally for free like DCUO, which is just another stagnant cash shop driven mmo (well I think its half fee option, half free option, but its understandable that DCUO went free since it isn't even near the level of FFXI quality and not nearly as much to do, and despite it's "action packed" gameplay, combat feels so blah, there's not enough incentives to party, and it has one of the worst text chat systems and UI in history.) but ya back on topic, people should evaluate 2.0 launch with a clean slate, mew.


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