Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?
Yup. Also: Team Fortress 2 /discussion
Re: Used games and the F2P dynamic
Used games have always been around, and they're not really killing the industry, per se, as much as publishers would like to whine otherwise. What has eroded is the relative price point (games have not tangibly increased in price despite inflation), and the relative profit point (it costs more to make anything that's not shovelware or very VERY specific types of games like Minecraft / Angry Birds / Words With Friends / Draw Something / etc.). Publishers have been trying to find ways to make the new product a more attractive value proposition (day 1 free DLC) or make used games completely worthless (Diablo 3), with mixed success, but used games are not, at their heart, the problem.
EDIT: Ugh, this comment is a mess to communicate what I'm intending to say clearly. Let me try again.
Consumer expectations have changed as well which has pushed the expected resources up - with associated costs - even for free to play games.
Coming back into the context of FFXIV, I think it's brave of Square-Enix to stick to their guns with the subscription model. It's still up to their marketing and development teams to make sure that the subscription price is both worthwhile, and that people know about it. When the measuring stick is F2P games which can offer a lot of content for zero base investment, that's going to be a very difficult task.
Icemage
Originally posted by Taskmage
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Re: Used games and the F2P dynamic
Used games have always been around, and they're not really killing the industry, per se, as much as publishers would like to whine otherwise. What has eroded is the relative price point (games have not tangibly increased in price despite inflation), and the relative profit point (it costs more to make anything that's not shovelware or very VERY specific types of games like Minecraft / Angry Birds / Words With Friends / Draw Something / etc.). Publishers have been trying to find ways to make the new product a more attractive value proposition (day 1 free DLC) or make used games completely worthless (Diablo 3), with mixed success, but used games are not, at their heart, the problem.
EDIT: Ugh, this comment is a mess to communicate what I'm intending to say clearly. Let me try again.
Consumer expectations have changed as well which has pushed the expected resources up - with associated costs - even for free to play games.
Coming back into the context of FFXIV, I think it's brave of Square-Enix to stick to their guns with the subscription model. It's still up to their marketing and development teams to make sure that the subscription price is both worthwhile, and that people know about it. When the measuring stick is F2P games which can offer a lot of content for zero base investment, that's going to be a very difficult task.
Icemage
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