oh MEW!!!!!! =^^=
Famitsu-
Musketeer Guild and Arcanist Guild in Limsa, can we get them as a class or job?
Yoshida: After balancing the class will release the jobs but with job release we will need to look at the part each players take in 8 people party and make sure battle and job balance is made well. We still have lots of thing we need to work on first after job system implementation so we can’t release classes such as Musketeer or Arcanist yet but we have a good settings for them so would like to implement them in the future.
Famitsu: What kind of class is Arcanist?
Iwao: It’s a sorcerer with scientific development. Originally planned as class that uses placement magic; NPC already has the staff that does this.
Yoshida: Placement type or traps for ground target is a concept that will be required even when thinking of PvP. I understand their isn’t much sorcerer but adding a class and making adjustments will be endless so first going to concentrate on adjustments to Conjurer and Thaumaturge.
Iwao: When we release the class we will also release job
Yoshida: Yes
Iwao: Want to expect something like Arcanist to GEOMANCER (laugh)
Yoshida: It has [FF] feel (laugh) Geomancer will need ground target type actions
Iwao: Environment from weather also
Final Fantasy Online 14: Future of FFXIV
SQUEEEE!! ^-^
I wonder if Geomancer will have cool costumes like FFTactics, mew? Geomancers are really UNIQUE, they have mage-like abilities but they have a warrior side to them, entirely unlike ninjas, mystic knights, and other mage/fighter hybrid classes, mew. I don't think the should use MP for most of their abilities, though. They use the land/enviornment itself as their source so if anything their skills/abilities should just have cooldown timers to them.
Maybe each enviornment type could open up a different set of abilities for Geomancers to choose from, that way they are useful in any enviornment. I think they would be at their most useful as Damage Dealing specialists, combined with enfeebling effects. There's already solid classes for healing, buffs, and stuff like that, so more DDs would make FFXIV's selection better since DDs are more interchangeable than Healers and Boost/buffers since DDs usually make up the bulk of the party, so there is more room for DDers.
So Geomancers are more likely to get into party as great DD.
Famitsu-
Musketeer Guild and Arcanist Guild in Limsa, can we get them as a class or job?
Yoshida: After balancing the class will release the jobs but with job release we will need to look at the part each players take in 8 people party and make sure battle and job balance is made well. We still have lots of thing we need to work on first after job system implementation so we can’t release classes such as Musketeer or Arcanist yet but we have a good settings for them so would like to implement them in the future.
Famitsu: What kind of class is Arcanist?
Iwao: It’s a sorcerer with scientific development. Originally planned as class that uses placement magic; NPC already has the staff that does this.
Yoshida: Placement type or traps for ground target is a concept that will be required even when thinking of PvP. I understand their isn’t much sorcerer but adding a class and making adjustments will be endless so first going to concentrate on adjustments to Conjurer and Thaumaturge.
Iwao: When we release the class we will also release job
Yoshida: Yes
Iwao: Want to expect something like Arcanist to GEOMANCER (laugh)
Yoshida: It has [FF] feel (laugh) Geomancer will need ground target type actions
Iwao: Environment from weather also
Final Fantasy Online 14: Future of FFXIV
SQUEEEE!! ^-^
I wonder if Geomancer will have cool costumes like FFTactics, mew? Geomancers are really UNIQUE, they have mage-like abilities but they have a warrior side to them, entirely unlike ninjas, mystic knights, and other mage/fighter hybrid classes, mew. I don't think the should use MP for most of their abilities, though. They use the land/enviornment itself as their source so if anything their skills/abilities should just have cooldown timers to them.
Maybe each enviornment type could open up a different set of abilities for Geomancers to choose from, that way they are useful in any enviornment. I think they would be at their most useful as Damage Dealing specialists, combined with enfeebling effects. There's already solid classes for healing, buffs, and stuff like that, so more DDs would make FFXIV's selection better since DDs are more interchangeable than Healers and Boost/buffers since DDs usually make up the bulk of the party, so there is more room for DDers.
So Geomancers are more likely to get into party as great DD.
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