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[NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

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  • [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

    [NA] Patch 1.22a Hotfixes (May 23) - Page 3


    • The waiting time for reentering the Thousand Maws of Toto-Rak has been increased from 5 minutes to 15 minutes.
    • The amount of bonus company seals awarded in company leves has been raised based on leve objective and difficulty.
    • The amount of company seals awarded for caravan security missions has been raised.


      Low-level Caravan Security

      Cargo Delivered (Packs) 0-2 3-5 6-8 9
      Maelstrom 60 100 140 200
      Twin Adder 70 110 150 210
      Immortal Flames 60 100 140 200
      High-level Caravan Security

      Cargo Delivered (Packs) 0-2 3-5 6-8 9
      Maelstrom 170 250 330 500
      Twin Adder 180 260 340 510
      Immortal Flames 170 250 330 500
    • The algorithm for calculating the following parameters has been revised:
      Critical Hit Rating / Critical Hit Attack Power / Magic Critical Hit Rating
      * Players will find the impact of these parameters more pronounced when facing higher-level enemies.
    • Changing from gladiator to paladin will no longer reduce HP. Instead, the character’s INT will be reduced.
    • Archer and bard weapon skills now affect Shot recast time.
    • Those equipped with a shield now have a chance to block attacks while casting. A successful block prevents spell interruption.
    • The following changes have been made to actions:

      Class /
      Job
      Action / Trait Adjustment
      Pugilist Concussive Blow ・The effect of the combo bonus has been raised.
      Haymaker ・Physical attacks now deal more damage.
      Aura Pulse ・Physical attacks now deal more damage.
      Howling Fist ・Physical attacks now deal more damage.
      Simian Thrash ・The effect of the combo bonus has been raised.
      Monk Dragon Kick ・The effect of the combo bonus has been raised.
      Gladiator Riot Blade ・Physical attacks now deal more damage.
      Goring Blade ・Recast time has been reduced from 80 to 60 seconds.
      ・Physical attacks now deal more damage.
      Paladin Hallowed Ground <Before>
      Renders you impervious to physical attacks.
      <After>
      Renders you impervious to most attacks.
      Marauder Berserk ・Increases physical attack and reduces physical defense more than before.
      Rampage <Before>
      Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land.
      <After>
      Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land.
      ・Effect now wears off at a faster rate.
      Whirlwind <Before>
      Combo Bonus: Combo Bonus: Consumes TP to increase damage when you are below 50% HP.
      <After>
      Combo Bonus: Resets Berserk effect when active to increase damage.
      Warrior Collusion <Before>
      Redirects enmity generated by target party member’s next attack to you.
      <After>
      Redirects a portion of enmity generated by target party member's next attack to you.
      Steel Cyclone ・TP cost has been reduced from 2000 to 1000.
      ・Physical area of effect attack damage has been reduced.
      ・Rampage now grants less damage increase.
      Lancer Vorpal Thrust ・No longer subject to an accuracy penalty.
      Impulse Drive ・No longer subject to an accuracy penalty.
      Life Surge ・Effect duration has been increased from 60 to 180 seconds.
      Power Surge <Before>
      Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge.
      <After>
      Increases attack power and reduces defense. Duration is extended when a weaponskill or Jump is used on the target. Effect is enhanced if duration is extended several times, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge. Effect ends upon reuse.
      ・Recast time has been reduced from 30 to 10 seconds.
      ・Action no longer consumes TP.
      Chaos Thrust <Before>
      Delivers a sixfold attack at low accuracy.
      <After>
      Delivers a sixfold melee attack and grants a bonus to critical damage.
      Enhanced Power Surge ・Effect potency has been reduced.
      Dragoon Jump <Before>
      Delivers a jumping attack, returning you to your original position after the attack is made.
      <After>
      Evades physical attacks and delivers a jumping attack. Returns you to your original position after the attack is made.
      White Mage Benediction ・Area of effect has been expanded.
    • The following bug has been fixed:
      • The help text for certain actions were incorrect.

    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

    I love those changes! Looks like DRG is getting some beef.
    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
    RANK 10 Bastok
    CoP: Done
    ZM: Done
    ToA: Done
    Assault rank: Captain
    Campaign Medal: Medals
    Wotg: Complete the quests already and I'll start

    Originally posted by Etra
    This thread brought to you by Malacite's lack of understanding.

    Comment


    • #3
      Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

      For some reason I always pick the jobs that rarely get any updates and/or improvements.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

      Comment


      • #4
        Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

        Originally posted by Raydeus View Post
        For some reason I always pick the jobs that rarely get any updates and/or improvements.
        You have to get that job to 50 before you can complain burritohead.
        75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
        RANK 10 Bastok
        CoP: Done
        ZM: Done
        ToA: Done
        Assault rank: Captain
        Campaign Medal: Medals
        Wotg: Complete the quests already and I'll start

        Originally posted by Etra
        This thread brought to you by Malacite's lack of understanding.

        Comment


        • #5
          Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

          •Changing from gladiator to paladin will no longer reduce HP. Instead, the character’s INT will be reduced.
          .... what? Should it be STR? I thougth Paladin was more magical and Gladiators more physical?

          *scratches head*

          Edit:

          I'm glad they fixed Riot Blade. Shit cost so much TP and dished out so little damage. I stopped using it after the coolness wore off.

          Comment


          • #6
            Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

            Originally posted by Mezlo View Post
            You have to get that job to 50 before you can complain burritohead.
            That's good and all, but I missed the part where I was complaining.

            Also, you need to explain how exactly getting the last few levels to 50 would qualify me to complain about the job I'm playing.


            /morepopcorn
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

            Comment


            • #7
              Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

              So does haymaker deal more damage now? That just seems silly because that's already an amazing ability as it is not sure why they felt it needed buffing.

              Hallowed Ground wording is weird, I can't tell if they made certain physical attacks ignore it like in XI (which I really hated) or if it actually absorbs some magical attacks now as well (I'm hoping for the latter, expecting the former).
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

              Comment


              • #8
                Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

                Originally posted by Raydeus View Post
                That's good and all, but I missed the part where I was complaining.

                Also, you need to explain how exactly getting the last few levels to 50 would qualify me to complain about the job I'm playing.


                /morepopcorn
                It was just an excuse for me to reply and call you a burritohead tbh.
                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                RANK 10 Bastok
                CoP: Done
                ZM: Done
                ToA: Done
                Assault rank: Captain
                Campaign Medal: Medals
                Wotg: Complete the quests already and I'll start

                Originally posted by Etra
                This thread brought to you by Malacite's lack of understanding.

                Comment


                • #9
                  Re: [NA] Patch 1.22a Hotfixes (May 23) (Balance Changes included!)

                  Originally posted by Malacite View Post
                  Hallowed Ground wording is weird, I can't tell if they made certain physical attacks ignore it like in XI (which I really hated) or if it actually absorbs some magical attacks now as well (I'm hoping for the latter, expecting the former).
                  It doesn't absorb damage anymore. It's just a reduction for all types of incoming damage.

                  Comment

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