Re: Patch 1.22 Notes
I learned that they are getting rid of Rapid Synthesis, so that explains that. However, Rapid Synthesis is nearly 100% effective if you're trying to push for 1 or 2 progression points to finish but you're less than 7 durability points left. I was using it to great success on difficult recipes during new moon (that phase that trolls you the hardest on crafting and fishing)
I'm finding that having your crafts to at least 25 will give you some stability to your crafting experience. That is because you can equip 5 abilities and you will need every single one of those abilities. Off the top of my head, I use:
-Maker's Muse
-Sure & Steady OR Fulfillment
-Elemental Stability of your choice (I recommend you setting a new one based on your "core" crystal usage for a particular craft)
-Masterpiece (still has it's use even if it got castrated to the bone)
-Creative Urge (success for one of any type of Synthesis)
This is assuming you have all crafts to at least 10 and with Alchemy to 25 (All crafts to 25 for the Elemental Stability abilities if you're trying to aim for that "comfort zone" I mentioned above)
The basic rule of thumb I follow with these 5 (if 4 prior to 25, remove any Elemental Stability since it hardly occurs before 25 ... something I picked up on pretty quick leveling a couple of crafts to 25) is to go Muse first, then depending on what follows ... if multi, go Masterpiece ... if white or yellow just hit Careful ... if red, you can just hit Careful or use Masterpiece if you want ... if coming out of the Muse phase with less than 55 progression, you're behind for sure, I'd blow Sure & Steady if that's the case, because it either sounds like a difficult synthesis or you've fallen into a bad rut. The next choices entirely dependent upon orbs, but I usually try to save Sure & Steady and/or Creative Urge until I hit around 20sh durability ... bear in mind that progression for Careful has been nerfed, so you could get trolled by consecutive 3% progression and leaving you to be desperate with Rapid (the only synthesis where you don't touch durability IF you succeed) Sure & Steady reduces durability loss on Standard to about 6% to 8%, something to bear in mind.
---------- Post added at 08:52 AM ---------- Previous post was at 08:49 AM ----------
Mind you ... this change doesn't really affect me with most of my crafts (all except 1) being at least 25 ... but my concerned is primarily with new players and those that will arrive with the PS3 release. They need to smooth out the curve or risk having being ridiculed twice in the lifespan of one game ...
Originally posted by Malacite
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I'm finding that having your crafts to at least 25 will give you some stability to your crafting experience. That is because you can equip 5 abilities and you will need every single one of those abilities. Off the top of my head, I use:
-Maker's Muse
-Sure & Steady OR Fulfillment
-Elemental Stability of your choice (I recommend you setting a new one based on your "core" crystal usage for a particular craft)
-Masterpiece (still has it's use even if it got castrated to the bone)
-Creative Urge (success for one of any type of Synthesis)
This is assuming you have all crafts to at least 10 and with Alchemy to 25 (All crafts to 25 for the Elemental Stability abilities if you're trying to aim for that "comfort zone" I mentioned above)
The basic rule of thumb I follow with these 5 (if 4 prior to 25, remove any Elemental Stability since it hardly occurs before 25 ... something I picked up on pretty quick leveling a couple of crafts to 25) is to go Muse first, then depending on what follows ... if multi, go Masterpiece ... if white or yellow just hit Careful ... if red, you can just hit Careful or use Masterpiece if you want ... if coming out of the Muse phase with less than 55 progression, you're behind for sure, I'd blow Sure & Steady if that's the case, because it either sounds like a difficult synthesis or you've fallen into a bad rut. The next choices entirely dependent upon orbs, but I usually try to save Sure & Steady and/or Creative Urge until I hit around 20sh durability ... bear in mind that progression for Careful has been nerfed, so you could get trolled by consecutive 3% progression and leaving you to be desperate with Rapid (the only synthesis where you don't touch durability IF you succeed) Sure & Steady reduces durability loss on Standard to about 6% to 8%, something to bear in mind.
---------- Post added at 08:52 AM ---------- Previous post was at 08:49 AM ----------
Mind you ... this change doesn't really affect me with most of my crafts (all except 1) being at least 25 ... but my concerned is primarily with new players and those that will arrive with the PS3 release. They need to smooth out the curve or risk having being ridiculed twice in the lifespan of one game ...
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