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Macros: A Community of "How To"

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  • Macros: A Community of "How To"

    Thus far, I've made it to 40 CONJ and a handful of other jobs without even touching macros at all. I remember that they were a little wonky when the game launched... but they worked. Kinda.

    Since I've returned, I haven't bothered to try them again. Has anyone had any experience with coding them? Are they worth it? We seem to have a limited pallet to work with (unlike in XI) and it seems a little clunky.

    I'm told that with the release of 2.0, there will be an overhaul of the macro system... allowing for each job to have it's own macro set-up. So I'm wondering if it's even worth my time to try them out.

    That being said... I'm going to anyway. I just thought this thread might be useful for us to all dump our macro info into. Anything you find that works... or anything you come up with that simplifies something using macros, post it here. You might just teach someone something... or inspire someone to create one that's even simpler.

    The system is vastly different from XI, so we all have a bit of learning to do before we're coding like we used to. Let's share what we've got! I'll be reporting back in with anything I come up with.


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  • #2
    Re: Macros: A Community of "How To"

    Writing an equipment macro, please be aware that there is a latency involved with the gear swaps, so you should try to avoid adding the main hand and the off hand swaps together. For example:

    /equip mh "Steel Longsword"
    /equip head "Steel Celata (Blue)"
    /equip body "Steel Cuirass (Blue)"
    /equip waist "Steel Plate Belt"
    /equip legs "Linen Trousers"
    /equip hands "Steel Gauntlets (Blue)"
    /equip feet "Steel Sabatons (Blue)"
    /equip oh "Decorated Iron Scutum"
    /equip throwing "Iron Throwing Dagger"

    Note that the identifier for gear slots should be spelt how I have it here and that since 1.20, SE has moved away from "Main" and "Sub" and instead use mh and oh.

    I also use an accessory macro, both for taking them off (when I craft, so I don't "wear" them out) and for swapping them back in.

    /equip R.finger
    /equip wrists
    /equip ears
    /equip neck
    /equip L.finger

    Note that the rule that affects the main hand and off hand also affects the two ring slots. Keep them separated to improve the latency of the swaps. If you do not, you end up having a borked macro which you need to run twice or even thrice.

    This is to add stuff in accessories slot:

    /equip R.finger "Mythril Rings"
    /equip ears "Dated Brass Earrings"
    /equip wrists "Boarskin Wristbands"
    /equip L.finger "Mythril Rings"


    Also another pointer and I'm sure it gets asked a lot, is how to clear macros. Easiest way is to just copy a blank macro spot over an existing macro. There is no easy solution to clear lines, though, other than highlighting with a mouse and hitting backspace or delete key.


    Umm ... that's about it. For now.

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    • #3
      Re: Macros: A Community of "How To"

      A tip to be added is that you can always make a blank slate of a macro if you want to change classes all together from one to another.

      Just make one that has all the commands to change gear, then just copy and past that as many times as you like for as many classes as you will be swapping out.

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      • #4
        Re: Macros: A Community of "How To"

        As of patch 1.21 there is a new macro command
        /job [on/off] which switches you from job to class and back again.

        If you are a CON then:
        /job off = CON
        /job on = WHM

        The /job command will require a /wait 2 after it
        Last edited by Dux; 03-14-2012, 08:04 AM.
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