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  • Job System (03/04/2012)

    [dev1033] Job System




    [dev1033] Job System

    * The following changes are scheduled for the 1.21 patch release.
    * Features are under development and subject to change or postponement to a later patch.
    • Patch 1.21 will include a new job system.
      • Purpose of the job system

        In FINAL FANTASY XIV, the core of the growth system is the Armoury system. It is a broad ranging "horizontal" system in which players develop other classes and thereby strengthen and grow their main class.
        In contrast, the new job system is a character growth system that will narrow the focus on growing and strengthening the main character class. The system starts at level 30, and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests will not involve extremely difficult tasks such as fighting primals. Rather, they will be new game elements intended to boost character growth and motivate players.
      • Acquiring a job

        Patch 1.21 will include seven jobs with their own dedicated quests.

        To take on the special quests, player characters must have reached level 30 in their main class (and level 15 for one other specified class). Class and level requirements for each series of job quests are shown in the table below:

        Job Name Conditions
        Paladin Gladiator level 30 and conjurer level 15.
        Monk Pugilist level 30 and lancer level 15.
        Warrior Marauder level 30 and gladiator level 15.
        Dragoon Lancer level 30 and pugilist level 15.
        Bard Archer level 30 and conjurer level 15.
        White Mage Conjurer level 30 and gladiator level 15.
        Black Mage Thaumaturge level 30 and pugilist level 15.
        * These conditions are in place to ensure that players seeking to master these new jobs have fully experienced the Armoury system—the core of character growth in FINAL FANTASY XIV.
      • How to switch between class and job

        When you complete a certain quest, you will receive a "soul crystal." Select Gear from the main menu to equip the soul crystal to the specific job slot. Once you have equipped the soul crystal, you will switch to that job.


        * Soul crystals are classified as key items. They can be equipped on the Gear menu, but they do not count against your inventory limits.
        * You can also change jobs with text commands.
      • Learning job-specific actions

        With Patch 1.21, five job-specific actions will be added for each job, which are unlocked as the character completes the aforementioned quests. The first job-specific action is learned when the character acquires the corresponding soul crystal. Job-specific actions can only be used with the associated job.
        * Job-specific actions that have already been learned are automatically equipped when the player switches to that job.
      • What happens after a job change?
        1. Job-specific actions

          Players will be able to use job-specific actions.
        2. Using other class-specific actions (by class)

          When switched to a job, characters can still use the actions they learned for the base class. For example, when playing a paladin, gladiator actions will be automatically equipped and available for use.
             
          For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:

          Available Class-specific Actions
          Job Class
          Paladin Marauder/Conjurer
          Monk Lancer/Archer
          Warrior Gladiator/Pugilist
          Dragoon Pugilist/Archer
          Bard Conjurer/Thaumaturge
          White Mage Gladiator/Pugilist
          Black Mage Pugilist/Archer
        3. Using other class-specific actions (number)

          When characters switch to a job, they can only equip half (rounded down) of the other class-specific actions. For example, a level 35 gladiator can normally equip seven class-specific actions from other classes, but a level 35 paladin can only equip three.

          Level Number of Class-specific Actions
          Class Job
          30 to 34 6 → 3
          35 to 39 7 → 3
          40 to 44 8 → 4
          45 to 49 9 → 4
          50 10 → 5
        4. Changes to base parameters

          When the player changes jobs, base parameters change automatically.
          * Attribute points that have been allotted for the main class are carried over to the job without change.
        5. Different rules for equipped gear

          When switched to a job, characters can equip job-specific gear. Existing gear that can be equipped by the base class can also be equipped when switched to the associated job.
          * Class-specific gear, which is also scheduled to be introduced in the future, cannot be equipped by job-switched characters.
        6. Changes to the automatic save slot for actions

          With the implementation of the new job system, the automatic save slots for actions, which were introduced for each class in patch 1.20, will be expanded with seven job-specific slots.

      • Things that will not change when switching jobs
        Levels and experience points will not change from the base class.

        For example, if a gladiator (level 40, 1000 EXP) switches to the paladin job, level and experience points will not change. Experience points acquired as a paladin will be kept when the character switches back to the gladiator class.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Job System (03/04/2012)

    I'm not sure I like these changes... I thought they where adding completely new jobs... Not just adding jobs on top of the classes.... :/

    Comment


    • #3
      Re: Job System (03/04/2012)

      if i read that correctly, does that mean thm's will no longer be able to use the sentinel ability?
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
      CoP: Done
      ZM: Done
      ToA: Done
      Assault rank: Captain
      Campaign Medal: Medals
      Wotg: Complete the quests already and I'll start

      Originally posted by Etra
      This thread brought to you by Malacite's lack of understanding.

      Comment


      • #4
        Re: Job System (03/04/2012)

        Yep, as BLMs they wont be able to use Sentinel or Rampart.
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

        Comment


        • #5
          Re: Job System (03/04/2012)

          Am I the only one finding it hilarious that most of the improvements to FF14 are "fuck it, 11.2"?

          Comment


          • #6
            Re: Job System (03/04/2012)

            Considering XIV was supposed to be XI 2.0 not really.

            Thankfully YoshiP and his team are actually listening to people asking them to include the good stuff from XI. And the Armory (in it's current state) is much better than the sub system for me. The only thing people will probably have a lot of issues with is the restriction to only 2 classes to get Actions from. After all, Actions are already restricted to begin with.
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

            Comment


            • #7
              Re: Job System (03/04/2012)

              Well at least we don't need to start as level 1 of the "advanced" classes...although, you know...I guess some people may want that. But with the current state (and population) of pre 2.0, I'm perfectly fine with this system.

              Comment


              • #8
                Re: Job System (03/04/2012)

                Originally posted by Feba View Post
                Am I the only one finding it hilarious that most of the improvements to FF14 are "fuck it, 11.2"?
                It's the most vocal of the forum trollers that want to see the "reversion" happen. Majority of the players that originally purchased the game at the start were not so keen with going back to FFXI and many of them have quit, probably never to return again, especially since most of their fears are being realized. I realize that FFXI was a good game for some people but I think those vocal minority forget that the game had a larger following (FFXI) in the first two or three years of its life and that people largely left because they were unhappy with the game (nevermind that other MMOs came out as well)

                Comment


                • #9
                  Re: Job System (03/04/2012)

                  I like how they're restricting the class actions for Jobs, as Jobs are meant to play specialized roles. WHM & BLM are a tad odd, but I chalk that up to a lack of mage jobs in general, something Yoshi P wants to address asap.

                  I mean really, BLM requiring/using PUG skills? I still don't understand why they made INT a modifier for PUG in the first place over say MND or VIT or even DEX.
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

                  Comment


                  • #10
                    Re: Job System (03/04/2012)

                    I was hoping they would add a SMNer job class but that will most likly come out soon enough i miss my carbunkle

                    Comment


                    • #11
                      Re: Job System (03/04/2012)

                      Originally posted by Hayde View Post
                      Well at least we don't need to start as level 1 of the "advanced" classes...although, you know...I guess some people may want that. But with the current state (and population) of pre 2.0, I'm perfectly fine with this system.
                      I would have loved to have started at level one with the advanced job. To me its just silly to not to but... Oh well. I mean... being level 50, and having an advanced job that you can't level it up?

                      Maybe its just me, but I like the leveling process. I'm never an end game person. Usually PvP, and leveling.

                      Comment


                      • #12
                        Re: Job System (03/04/2012)

                        So yeah. It hasn't been said yet... but...


                        DIBS ON BLM AND WHM

                        said it...


                        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                        Yyg's Blog: Tree of Awesome!

                        Comment


                        • #13
                          Re: Job System (03/04/2012)

                          Fine then...

                          I call Dibs on MNK, and BRD. XD

                          Comment


                          • #14
                            Re: Job System (03/04/2012)

                            Call it, people. If we're going to be a Linkshell... we should know what everyone is planning to be.*

                            *(wait for it... I'm making a thread for this instead so that it doesn't derail this)


                            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                            Yyg's Blog: Tree of Awesome!

                            Comment


                            • #15
                              Re: Job System (03/04/2012)

                              Dragoon. I like pushing my pointy stick into things.

                              Yeah. I said it.
                              sigpic

                              Comment

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