Announcement

Collapse
No announcement yet.

[dev1244] Accessory Reform

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [dev1244] Accessory Reform

    [dev1244] Accessory Reform


    * The following changes are planned for patch 1.21.
    * All features are under development and subject to change.

    • Patch 1.21 will see major reforms carried out on accessories.

      Currently, the equipping of accessories is regulated by slot cost, and players cannot equip items in the location of their choice. In order to improve usability and achieve balance with the battle reforms commenced in patch 1.18, slot cost will be removed from the game and new accessories with revised attributes will be added.

      Once slot cost is phased out, players will be able to freely equip accessories, given that other equipping requirements are fulfilled. In order to preserve balance with the recently commenced battle reforms, however, the number of accessory slots will be reduced from nine to five.

      Recipes and attributes for "dated" accessories will remain unchanged. Similar to the Recipe Revamp, old and new recipes will coexist for a time, with the former to be phased out at some time in the future.
      • New Items & Recipes

        New items and recipes will be added, and their attributes and optimal equipping/synthesis levels will be implemented as follows:
        • Attribute Revisions
          The new accessories being planned will not necessarily offer enhanced Physical Defense; however, among them will be those that grant benefits such as increased Enmity, Control, and Gathering.

          Item Comparison
          Old New
          Item Attributes Item Attributes
          Dated
          Bone Armilla
          Suits: All Classes
          Bracelet
          Optimal Level: 14
          Defense: +2
          MP: +16
          Bone Armilla Suits: All Classes
          Bracelet
          Required Level: 14
          Defense: +1
          Enmity: +4
          Dated
          Pearl Ring
          Suits: All Classes
          Ring
          Optimal Level: 32
          Defense: +2
          Magic Accuracy: +4
          Pearl Ring Suits: All Classes
          Ring
          Required Level: 39
          Magic Accuracy: +7
          Magic Crit Rate: +7
          Disciple of the Hand/Land accessories:
          Item Attributes
          Fang Earring Suits: All Classes
          Earring
          Required Level: 15
          Control: +2
          Raptor Choker
          * New item
          Suits: All Classes
          Necklace
          Required Level: 45
          Gathering: +5
        • Optimal Equipping/Synthesis Levels
          The optimal equipping/synthesis levels of new recipes will reflect the difficulty in obtaining their materials.


      • New Slot Structure

        Accessory slots will be consolidated as follows:
        Patch 1.20 Patch 1.21
        Right Ear Ear (*1)
        Left Ear
        Neck Unchanged
        Right Wrist Wrist (*2)
        Left Wrist
        Right Index Finger Right Hand Finger (*3)
        Right Ring Finger
        Left Index Finger Left Hand Finger (*3)
        Left Ring Finger
        * 1: With the exception of the moonlet, an equipped pair of earrings will appear on both ears.
        * 2: With the exception of the patriot’s bracelet, an equipped pair of bracelets will appear on both wrists.
        * 3: Rings will be worn on the index finger in patch 1.21. In the future, however, rings for the ring finger will also be added.

    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: [dev1244] Accessory Reform

    There goes the bling...







    Fun fact: I never even got a single accessory for my low lvl char, heck I never even got gloves for him. <_<;
    sigpic
    "In this world, the one who has the most fun is the winner!" C.B.
    Prishe's Knight 2004-Forever.

    その目だれの目。

    Comment


    • #3
      Re: [dev1244] Accessory Reform

      very complex adjustments, mew!

      Comment

      Working...
      X