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  • patch 1.20 update

    I tried copying and pasting the new patch 1.20 update, but i guess it was too long, lol... At work now and the firewall prevents lodestone access... Anyone feel like making multiple posts and copying and pasting?
    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
    RANK 10 Bastok
    CoP: Done
    ZM: Done
    ToA: Done
    Assault rank: Captain
    Campaign Medal: Medals
    Wotg: Complete the quests already and I'll start

    Originally posted by Etra
    This thread brought to you by Malacite's lack of understanding.

  • #2
    Re: patch 1.20 update

    Pugilist

    Level Issue Name Description Requirements for Equipping
    1 Action Pummel Delivers a melee attack. Damage increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec. Requires: Discipline of War
    2 Action Featherfoot Greatly increases evasion and restores MP when an attack is evaded. Effect fades upon evasion or after a certain period of time elapses.
    Recast Time: 60sec. / Duration: 30sec.
    4 Action Pounce Delivers a melee attack. Chance to inflict Stun when executed from behind the target.
    TP: 1500 / Recast Time: 20sec. / Duration: 10sec. Exclusive
    6 Action Second Wind Restores HP.
    TP: 250 / Recast Time: 45sec.
    8 Trait Enhanced Physical Attack Increases attack power by +8. Exclusive
    10 Action Concussive Blow Delivers a melee attack. Chance to inflict Blind when executed from the right or left of the target.
    Combo Action: Pummel
    Combo Bonus: Increased damage.
    TP: 1500 / Recast Time: 30sec. / Duration: 30sec. Requires: Discipline of War
    12 Trait Enhanced Evasion Increases physical evasion by +8. Exclusive
    14 Action Blindside Makes your next attack a critical hit when executed from behind the target. Does not affect auto-attacks or spells.
    Recast Time: 60sec. / Duration: 60sec.
    16 Trait Enhanced Physical Accuracy Increases physical accuracy by +8. Exclusive
    18 Action Haymaker Delivers a melee attack. Can only be used immediately after evading an attack. Chance to inflict Stun.
    TP: 250 / Recast Time: 5sec. Exclusive
    20 Trait Enhanced Second Wind Increases HP restoration of Second Wind by 25%. Exclusive
    22 Action Fists of Earth Converts your attacks into earth attacks and grants a bonus to physical defense. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Fire.
    Recast Time: 10sec. Exclusive
    24 Trait Enhanced Blindside Adds a physical attack bonus to Blindside based on INT. Exclusive
    26 Action Sucker Punch Delivers a melee attack. Absorbs MP when executed from the right or left of the target.
    Combo Action: Pounce
    Combo Bonus: Chance to increase Absorb MP effect.
    TP: 1000 / Recast Time: 15sec. Requires: Discipline of War
    28 Trait Enhanced Featherfoot Increases MP restored by Featherfoot by 25%. Exclusive
    30 Action Demolish Delivers a melee attack.
    Combo Action: Pounce
    Combo Bonus: Dispels an effect.
    TP: 1500 / Recast Time: 30sec. Requires: Discipline of War
    32 Trait Enhanced Physical Crit Damage Increases physical critical attack power by +10. Exclusive
    34 Action Fists of Fire Converts your attacks into fire attacks and grants a bonus to attack power. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth.
    Recast Time: 10sec. Exclusive
    36 Trait Enhanced Fists of Earth Increases physical defense bonus of Fists of Earth by +5%. Exclusive
    38 Action Aura Pulse Delivers a melee attack to nearby enemies.
    Combo Action: Pummel
    Combo Bonus: Chance to inflict Slow.
    TP: 1500 / Recast Time: 40sec. / Duration: 30sec. Exclusive
    40 Trait Enhanced Physical Attack II Increases attack power by +10. Exclusive
    42 Action Taunt Temporarily focuses the target's attacks on you.
    Recast Time: 60sec. / Duration: 5sec. Exclusive
    44 Trait Enhanced Fists of Fire Increases attack power bonus of Fists of Fire by 5%. Exclusive
    46 Action Howling Fist Delivers a melee attack. Accuracy increased when executed from the right or left of the target.
    Combo Action: Demolish
    Combo Bonus: Increased damage.
    TP: 3000 / Recast Time: 80sec. Exclusive
    48 Trait Swift Taunt Reduces Taunt recast time by 15 seconds. Exclusive
    50 Action Simian Thrust Delivers a ninefold melee attack with low damage.
    Combo Action: Concussive Blow
    Combo Bonus: Increased damage.
    TP: 2000 / Recast Time: 80sec. Exclusive

    Gladiator

    Level Issue Name Description Requirements for Equipping
    1 Action Fast Blade Delivers a melee attack. Damage increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec. Requires: Discipline of War
    2 Action Rampart Increases physical defense and generates massive enmity.
    Recast Time: 120sec. / Duration: 60sec.
    4 Action Phalanx Delivers a melee attack. Can only be used immediately after blocking an attack.
    TP: 250 / Recast Time: 5sec. Exclusive
    6 Action Aegis Boon Blocks the next incoming attack and grants HP in proportion to damage taken.
    Recast Time: 60sec. / Duration: 30sec. Exclusive
    8 Trait Enhanced Physical Defense Increases physical defense by +8. Exclusive
    10 Action Savage Blade Delivers a melee attack.
    Combo Action: Fast Blade
    Combo Bonus: Increased damage.
    TP: 1000 / Recast Time: 30sec. Requires: Discipline of War
    12 Trait Enhanced Rampart Expands Rampart to affect you and nearby party members. Exclusive
    14 Action Flash Increases target's enmity.
    Recast Time: 30sec.
    16 Trait Enhanced Block Rate Increases block rate by +10. Exclusive
    18 Action Shield Bash Delivers a melee attack with your shield. Chance to inflict Stun.
    TP: 250 / Recast Time: 30sec. / Duration: 5sec.
    20 Trait Swift Aegis Boon Reduces recast time of Aegis Boon by 15 seconds. Exclusive
    22 Action Sentinel Temporarily reduces damage taken. Increases enmity generated by actions while effect is active.
    Recast Time: 90sec. / Duration: 15sec.
    24 Trait Ehhanced Physical Defense II Increases physical defense by +10. Exclusive
    26 Action Flat Blade Delivers a melee attack.
    Combo Action: Fast Blade
    Combo Bonus: Increased enmity.
    TP: 1500 / Recast Time: 10sec. Requires: Discipline of War
    28 Trait Enhanced Flash Adds Blind effect to Flash. Exclusive
    30 Action Riot Blade Delivers a ranged attack. Chance to decrease defense when executed from behind the target.
    TP: 2000 / Recast Time: 80sec. / Duration: 30sec. Exclusive
    32 Trait Enhanced Physical Crit Resilience Increases physical critical resilience by +10. Exclusive
    34 Action Outmaneuver Increases block rate and grants TP for each block made while effect is active.
    Recast Time: 90sec. / Duration: 30sec.
    36 Trait Enhanced Sentinel Increases damage reduction of Sentinel by +20%. Exclusive
    38 Action War Drum Delivers a melee attack with your shield to nearby enemies. Generates massive enmity. Can only be used immediately after blocking an attack.
    TP: 500 / Recast Time: 60sec. Exclusive
    40 Trait Enhanced Physical Defense III Increases physical defense by +12. Exclusive
    42 Action Tempered Will Removes Bind and Heavy effects.
    Recast Time: 180sec. Exclusive
    44 Trait Enhanced Outmaneuver Blocks made while Outmaneuver is active restore MP. Exclusive
    46 Action Rage of Halone Delivers a fivefold melee attack at low accuracy.
    Combo Action: Riot Blade
    Combo Bonus: Increased accuracy.
    TP: 1500 / Recast Time: 20sec. Exclusive
    48 Trait Enhanced Flash II Expands Flash to affect target and enemies near it. Exclusive
    50 Action Goring Blade Delivers a melee attack. Chance to inflict a bleed effect when executed from behind the target.
    Combo Action: Savage Blade
    Combo Bonus: Increased bleed damage.
    TP: 3000 / Recast Time: 80sec. / Duration: 30sec. Exclusive

    Marauder

    Level Issue Name Description Requirements for Equipping
    1 Action Heavy Swing Delivers a melee attack. Accuracy increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec. Requires: Discipline of War
    2 Action Foresight Increases parry rate. Effect fades upon parrying an attack.
    Recast Time: 60sec. / Duration: 30sec.
    4 Action Brutal Swing Delivers a melee attack. Damage increased when executed from the right or left of the target.
    TP: 1500 / Recast Time: 20sec. Requires: Discipline of War
    6 Action Bloodbath Grants an Absorb HP effect to your next attack. Does not affect auto-attacks or spells.
    Recast Time: 60sec. / Duration: 30sec.
    8 Trait Enhanced Physical Attack Power Increases attack power by 8. Exclusive
    10 Action Skull Sunder Delivers a melee attack.
    Combo Action: Heavy Swing
    Combo Bonus: Increased enmity.
    TP: 1500 / Recast Time: 30sec. Requires: Discipline of War
    12 Trait Enhanced Physical Defense Increases physical defense by +8. Exclusive
    14 Action Provoke Increases target's enmity.
    Recast Time: 30sec.
    16 Trait Swift Bloodbath Reduces recast time of Bloodbath by 15 seconds. Exclusive
    18 Action Fracture Delivers a melee attack. Chance to render target unable to use weaponskills. Can only be used immediately after parrying an attack.
    TP: 500 / Recast Time: 40sec. / Duration: 8sec. Exclusive
    20 Trait Swift Foresight Reduces recast time of Foresight by 15 seconds.
    Recast Time: 45sec. Exclusive
    22 Action Berserk Increases your attack power and reduces your defense with each successful attack. Effect resets upon taking damage and fades upon reuse. Cannot be used simultaneously with Rampage.
    Recast Time: 10sec. Exclusive
    24 Trait Enhanced Parry Increases parry rate by +8. Exclusive
    26 Action Maim Delivers a melee attack.
    Combo Action: Brutal Swing
    Combo Bonus: Increased accuracy.
    TP: 1500 / Recast Time: 30sec. Requires: Discipline of War
    28 Trait Enhanced Provoke Adds Attack Down effect to Provoke.
    Recast Time: 5sec. / Duration: 30sec. Exclusive
    30 Action Overpower Attacks targets in a cone before you. Can only be used immediately after parrying an attack.
    TP: 250 / Recast Time: 5sec. Requires: Discipline of War
    32 Trait Enhanced Physical Crit Evasion Increases physical critical evasion by +10. Exclusive
    34 Action Rampage Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.
    Recast Time: 10sec. Exclusive
    36 Trait Enhanced Berserk Increases the effect of Berserk by +20%. Exclusive
    38 Action Path of the Storm Delivers a melee attack. Chance to inflict Heavy when executed from behind the target.
    TP: 1500 / Recast Time: 30sec. Exclusive
    40 Trait Enhanced Physical Defense II Increases physical defense by 10. Exclusive
    42 Action Enduring March Reduces movement speed to resist all enfeebling effects. Allows continuation of Rampage while moving.
    Recast Time: 180sec. / Duration: 20sec. Exclusive
    44 Trait Enhanced Rampage Doubles HP restored by critical hits while Rampage is active. Exclusive
    46 Action Whirlwind Delivers a melee attack to enemies in range.
    Combo Action: Path of the Storm
    Combo Bonus: Consumes TP to increase damage when you are below 50% HP.
    TP: 3000 / Recast Time: 80sec. Exclusive
    48 Trait Enhanced Enduring March Increases movement speed while Enduring March is active by +20%. Exclusive
    50 Action Godsbane Delivers a threefold attack. Consumes Berserk effect when active to increase accuracy.
    Combo Action: Maim
    Combo Bonus: Increased critical rate.
    TP: 3000 / Recast Time: 60sec. Exclusive

    ---------- Post added at 06:08 AM ---------- Previous post was at 06:07 AM ----------

    Archer

    Level Issue Name Description Requirements for Equipping
    1 Action Heavy Shot Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.
    TP: 1000 / Recast Time: 10sec. Requires: Discipline of War
    1 Action Refill Refills quiver with arrows from your inventory. Exclusive
    1 Action Light Shot Delivers a ranged attack.
    Recast Time: 4.5sec. Exclusive
    2 Action Decoy Consumes MP to evade a single ranged or magic attack.
    Recast Time: 90sec. / Duration: 60sec.
    4 Action Piercing Arrow Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.
    TP: 1000 / Recast Time: 20sec. Requires: Discipline of War
    6 Action Hawk's Eye Increases physical accuracy.
    Recast Time: 90sec. / Duration: 15sec.
    8 Trait Enhanced Physical Accuracy Increases physical accuracy by 8. Exclusive
    10 Action Leaden Arrow Delivers a ranged attack. Chance to inflict Heavy.
    Combo Action: Heavy Shot
    Combo Bonus: Increased Heavy duration.
    TP: 1500 / Recast Time: 30sec. / Duration: 30sec. Requires: Discipline of War
    12 Trait Enhanced Physical Evasion Increases physical evasion by 8. Exclusive
    14 Action Raging Strike Increases attack power each time Light Shot hits while effect is active, up to a maximum of three stacks. Effect fades upon missing an attack.
    Recast Time: 60sec. Exclusive
    16 Trait Enhanced Decoy Renders Decoy capable of evading melee attacks. Exclusive
    18 Action Shadowbind Delivers a ranged attack. Chance to inflict Bind.
    Combo Action: Piercing Arrow
    Combo Bonus: Increased Bind duration.
    TP: 250 / Recast Time: 40sec. / Duration: 30sec. Exclusive
    20 Trait Enhanced Physical Crit Evasion Increases physical critical evasion by 10. Exclusive
    22 Action Quelling Strike Reduces enmity and increases TP generated by next attack. Does not affect auto-attacks.
    Recast Time: 60sec. / Duration: 30sec.
    24 Trait Enhanced Physical Accuracy II Increases physical accuracy by 10. Exclusive
    26 Action Swiftsong Increases movement speed of all party members within range. Effect fades when enmity is generated by or against you.
    Cast Time: 3sec. / Recast Time: 10sec. / Duration: 180sec. Exclusive
    28 Trait Enhanced Hawk's Eye Increases accuracy gained from Hawk's Eye by 50%. Exclusive
    30 Action Gloom Arrow Delivers a ranged attack.
    Combo Action: Piercing Arrow
    Combo Bonus: Chance to inflict Blind.
    TP: 1000 / Recast Time: 10sec. / Duration: 30sec. Requires: Discipline of War
    32 Trait Enhanced Quelling Strike Increases TP gained from Quelling Strike by 50%. Exclusive
    34 Action Barrage Reduces accuracy to make your next Light Shot a multifold attack.
    Recast Time: 90sec. / Duration: 60sec. Exclusive
    36 Trait Enhanced Raging Strike Increases effect of Raging Strike by 50%. Exclusive
    38 Action Quick Nock Delivers a short-range attack to enemies in a cone before you.
    Combo Action: Heavy Shot
    Combo Bonus: Fivefold attack and conversion to single target.
    TP: 1000 / Recast Time: 180sec. Exclusive
    40 Trait Enhanced Physical Crit Accuracy Increases physical critical accuracy by 10. Exclusive
    42 Action Chameleon Reduces enmity.
    Recast Time: 180sec.
    44 Trait Enhanced Barrage Adds an additional attack to Barrage. Exclusive
    46 Action Bloodletter Delivers a ranged attack. Chance to inflict a bleed effect.
    Combo Action: Gloom Arrow
    Combo Bonus: Inflicts additional damage when bleed fades.
    TP: 1500 / Recast Time: 80sec. / Duration: 30sec. Exclusive
    48 Trait Swift Chameleon Reduces recast time of Chameleon by 60 seconds.
    Recast Time: 120sec. Exclusive
    50 Action Wide Volley Delivers a ranged attack to the target and enemies near it at low accuracy.
    Combo Action: Leaden Arrow
    Combo Bonus: Increased accuracy.
    TP: 2000 / Recast Time: 80sec. Exclusive

    Lancer

    Level Issue Name Description Requirements for Equipping
    1 Action True Thrust Delivers a melee attack. Accuracy increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec. Requires: Discipline of War
    2 Action Vorpal Thrust Delivers a melee attack at low accuracy. Critical rate increased when executed from behind the target.
    TP: 1500 / Recast Time: 20sec. Requires: Discipline of War
    4 Action Feint Delivers a melee attack. Can only be used immediately after you miss an attack.
    TP: 500 / Recast Time: 10sec. Requires: Discipline of War
    6 Action Blood for Blood Consumes HP to increase damage of next attack. Does not affect auto-attacks and spells.
    Recast Time: 60sec.
    8 Trait Enhanced Physical Attack Power Increases attack power by 8. Exclusive
    10 Action Heavy Thrust Delivers a melee attack. Chance to inflict Stun when target is attacking you.
    Combo Action: True Thrust
    Combo Bonus: Increased Stun duration.
    TP: 1500 / Recast Time: 20sec. / Duration: 4sec. Requires: Discipline of War
    12 Trait Store TP Increases TP gained from attacks by 5%. Exclusive
    14 Action Invigorate Grants TP. TP does not diminish out of combat while effect is active.
    Recast Time: 90sec. / Duration: 30sec.
    16 Trait Swift Blood for Blood Reduces recast time of Blood for Blood by 15 seconds. Exclusive
    18 Action Impulse Drive Delivers a melee attack at low accuracy. Damage increased when executed from the right or left of the target.
    Combo Action: Vorpal Thrust
    Combo Bonus: Increased critical rate.
    TP: 1500 / Recast Time: 30sec. Requires: Discipline of War
    20 Trait Enhanced Physical Attack Power II Increases attack power by 10. Exclusive
    22 Action Life Surge Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with Power Surge.
    TP: 500 / Recast Time: 30sec. Exclusive
    24 Trait Enhanced Physical Crit Accuracy Increases physical critical accuracy by 10. Exclusive
    26 Action Keen Flurry Consumes HP to reduce recast time of next weaponskill.
    Recast Time: 90sec.
    28 Trait Enhanced Invigorate Increases duration of Invigorate by 15 seconds. Exclusive
    30 Action Leg Sweep Delivers a melee attack to enemies in range.
    Combo Action: True Thrust
    Combo Bonus: Chance to inflict Stun.
    TP: 1000 / Recast Time: 30sec. / Duration: 8sec. Requires: Discipline of War
    32 Trait Enhanced Life Surge Increases Absorb HP effect of Life Surge by 20%. Exclusive
    34 Action Power Surge Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge.
    TP: 500 / Recast Time: 30sec. Exclusive
    36 Trait Enhanced Keen Flurry Reduces recast time of weaponskills used during Keen Flurry by 50%. Exclusive
    38 Action Full Thrust Delivers a melee attack. Grants a TP bonus. Can only be used immediately after you miss an attack.
    TP: 250 / Recast Time: 30sec. Exclusive
    40 Trait Enhanced Physical Attack Power III Increases attack power by 12. Exclusive
    42 Action Dread Spike Absorbs HP the next time damage is taken. Consumes Power Surge or Life Surge effects when active to increase HP absorbed.
    Recast Time: 120sec. Exclusive
    44 Trait Enhanced Power Surge Increases effect of Power Surge by 50%. Exclusive
    46 Action Doom Spike Delivers a piercing attack in the target's direction.
    Combo Action: Leg Sweep
    Combo Bonus: Increased accuracy.
    TP: 3000 / Recast Time: 60sec. Exclusive
    48 Trait Enhanced Blood for Blood Increases damage dealt to enemies by Blood for Blood by 25%. Exclusive
    50 Action Chaos Thrust Delivers a sixfold attack at low accuracy.
    Combo Action: Impulse Drive
    Combo Bonus: Increased critical rate.
    TP: 3000 / Recast Time: 80sec. Exclusive

    Conjurer

    Level Issue Name Description Requirements for Equipping
    1 Action Stone Deals earth damage. Chance to inflict Evasion Down.
    Cast Time: 2sec. / Recast Time: 6sec.
    2 Action Cure Restores a portion of target's HP.
    Cast Time: 2sec. / Recast Time: 5sec.
    4 Action Aero Deals wind damage. Chance to inflict bleed effect.
    Cast Time: 3sec. / Recast Time: 6sec.
    6 Action Protect Increases the defense of all party members within range of the target.
    Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.
    8 Trait Greater Healing Increases healing magic potency by 8.
    10 Action Cleric Stance Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse.
    Recast Time: 30sec. Exclusive
    12 Trait Greater Enhancing Magic Increases enhancing magic potency by 8.
    14 Action Blissful Mind Gradually reduces HP and stores MP. Effect fades and stored MP is obtained upon reuse.
    Recast Time: 30sec. Exclusive
    16 Trait Enhanced Magic Accuracy Increases magic accuracy by 8.
    18 Action Raise Resurrects the target.
    Cast Time: 10sec. / Recast Time: 300sec.
    20 Trait Auto-refresh Gradually regenerates MP.
    22 Action Stonera Deals earth damage to target and enemies near it. Chance to inflict Heavy.
    Combo Action: Stone
    Combo Bonus: Increased damage and conversion to single target.
    Cast Time: 3sec. / Recast Time: 30sec. Exclusive
    24 Trait Enhanced Protect Increases magic defense gained from Protect.
    26 Action Stoneskin Creates a barrier around the target that prevents a fixed amount of damage.
    Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.
    28 Trait Greater Healing II Increases healing magic potency by 10.
    30 Action Cura Restores a large portion of target's HP.
    Cast Time: 2sec. / Recast Time: 5sec. Exclusive
    32 Trait Enhanced Blissful Mind Increases speed of Blissful Mind accumulation.
    34 Action Sacred Prism Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets.
    Recast Time: 90sec. / Duration: 60sec.
    36 Trait Enhanced Stoneskin Increases efficacy of Stoneskin.
    38 Action Shroud of Saints Temporarily reduces enmity by half, and gradually restores MP while effect is active.
    Recast Time: 180sec. / Duration: 20sec. Exclusive
    40 Trait Swift Sacred Prism Reduces recast time of Sacred Prism by 30 seconds.
    42 Action Aerora Deals wind damage to the target and enemies near it. Dispels an effect on each target.
    Combo Action: Aero
    Combo Bonus: Increased accuracy and conversion to single target.
    Cast Time: 4sec. / Recast Time: 20sec. Exclusive
    44 Trait Swift Shroud of Saints Reduces recast time of Shroud of Saints by 60 seconds.
    46 Action Curaga Restores HP of all party members within range of target. Healing priority is given to those with lowest HP.
    Cast Time: 3sec. / Recast Time: 10sec. Exclusive
    48 Trait Enhanced Raise Causes Raise to no longer inflict enfeebling effects.
    50 Action Repose Inflicts target with Sleep.
    Cast Time: 3sec. / Recast Time: 30sec. Exclusive

    Thaumaturge

    Level Issue Name Description Requirements for Equipping
    1 Action Thunder Deals lightning damage.
    Cast Time: 2sec. / Recast Time: 6sec.
    2 Action Parsimony Reduces MP cost of next attack spell by half, and restores MP when spell is cast.
    Recast Time: 90sec. / Duration: 30sec. Exclusive
    4 Action Blizzard Deals ice damage. Chance to inflict Heavy.
    Cast Time: 3sec. / Recast Time: 10sec. / Duration: 30sec. Exclusive
    6 Action Necrogenesis Restores HP when next attack spell is cast.
    Recast Time: 90sec. / Duration: 30sec.
    8 Trait Enhanced Magic Potency Increases attack magic potency by 8. Exclusive
    10 Action Fire Deals fire damage to target and enemies near it.
    Cast Time: 3sec. / Recast Time: 8sec.
    12 Trait Enhanced Enfeebling Magic Increases enfeebling magic potency by 8. Exclusive
    14 Action Dark Seal Increases magic accuracy of next cast.
    Recast Time: 90sec. / Duration: 30sec.
    16 Trait Enhanced Parsimony Increases MP gained from Parsimony by 25%. Exclusive
    18 Action Thundara Deals lightning damage. Chance to inflict Stun.
    Combo Action: Thunder
    Combo Bonus: Increased damage and reduced recast time when Stun is not inflicted.
    Recast Time: 30sec. / Duration: 4sec. Exclusive
    20 Trait Auto-refresh Gradually regenerates MP. Exclusive
    22 Action Resonance Increases range of next cast.
    Recast Time: 90sec. / Duration: 30sec.
    24 Trait Swift Necrogenesis Reduces recast time of Necrogenesis by 30 seconds. Exclusive
    26 Action Blizzara Deals ice damage to enemies in range. Chance to inflict Bind.
    Recast Time: 40sec. / Duration: 30sec. Exclusive
    28 Trait Enhanced Magic Potency II Increases attack magic potency by 10. Exclusive
    30 Action Sanguine Rite Restores MP in proportion to damage taken. Casts cannot be interrupted while effect is active.
    Recast Time: 60sec. / Duration: 20sec.
    32 Trait Enhanced Enfeebling Magic II Increases enfeebling magic potency by 10. Exclusive
    34 Action Fira Deals fire damage to target and enemies near it.
    Combo Action: Fire
    Combo Bonus: Reduced cast time.
    Cast Time: 5sec. / Recast Time: 16sec.
    36 Trait Swift Dark Seal Reduces recast time of Dark Seal by 30 seconds. Exclusive
    38 Action Excruciate Gradually increases magic critical rate. Effect fades upon landing a critical hit.
    Recast Time: 90sec. / Duration: 30sec. Exclusive
    40 Trait Enhanced Magic Crit Potency Increases magic critical rate by 10. Exclusive
    42 Action Sleep Inflicts target with Sleep.
    Cast Time: 3sec. / Recast Time: 30sec. / Duration: 60sec. Exclusive
    44 Trait Enhanced Sanguine Rite Adds a damage reduction effect to Sanguine Rite. Exclusive
    46 Action Thundaga Deals lightning damage.
    Combo Action: Thundara
    Combo Bonus: Increased critical damage.
    Cast Time: 5sec. / Recast Time: 45sec. Exclusive
    48 Trait Enhanced Excruciate Increases critical rate bonus from Excruciate. Exclusive
    50 Action Firaga Deals fire damage to target and enemies near it.
    Combo Action: Fira
    Combo Bonus: Reduced cast time.
    Cast Time: 8sec. / Recast Time: 7sec. Exclusive
    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
    RANK 10 Bastok
    CoP: Done
    ZM: Done
    ToA: Done
    Assault rank: Captain
    Campaign Medal: Medals
    Wotg: Complete the quests already and I'll start

    Originally posted by Etra
    This thread brought to you by Malacite's lack of understanding.

    Comment


    • #3
      Re: patch 1.20 update

      Battle
      •[dev1206] Class reforms have commenced, ushering in the following changes:
      * To review the impetus behind the reforms and peruse the comprehensive list of changes to actions, please refer to [dev1206] Class Reforms and [dev1206] Class Reforms & Action Lists.

      ≪Revision of Class-specific Actions≫
      Actions learnable by each class have undergone comprehensive review and revision. Previously, only executable actions such as abilities, spells, and weaponskills could be learned by gaining in level. This has been revised to include traits.

      Based on the above change, the system wherein traits are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased your traits will reimburse you for the guild marks you spent.

      Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.

      Upper tiers of an action (such as Fire II and Fire III) have been abolished in favor of a system wherein potency and MP cost are scaled based on the player’s level.

      ≪Abolition of the Shield Skill≫
      The shield skill has been abolished and reborn as actions and traits learnable by gladiators. As such, all gains associated with the shield skill (levels and EXP) have been rendered invalid.

      ≪Setting Actions and Traits≫
      The following reforms have been made to the conditions for setting actions and traits:
      •Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.
      * All placement data for actions will be reset the first time you log in following the release of patch 1.20. Actions for a particular class will be set automatically upon switching to that class.

      •Action cost has been abolished. Instead, a cap will be imposed upon the number of actions from other classes that can be set. The cap is determined by the level of your current class.

      •Players are no longer bound by level restrictions when setting actions from other classes. For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.

      •All traits have been made class-exclusive. Adjustments have been made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
      The levels at which actions and traits are learned, along with the cap for setting actions from other classes, are as follows:

      Level Actions Traits Actions permitted from other classes
      1 1st 1
      2 2nd
      3
      4 3rd
      5
      6 4th
      7
      8 1st
      9
      10 5th 2
      11
      12 2nd
      13
      14 6th
      15 3
      16 3rd
      17
      18 7th
      19
      20 4th 4
      21
      22 8th
      23
      24 5th
      25 5
      26 9th
      27
      28 6th
      29
      30 10th 6
      31
      32 7th
      33
      34 11th
      35 7
      36 8th
      37
      38 12th
      39
      40 9th 8
      41
      42 13th
      43
      44 10th
      45 9
      46 14th
      47
      48 11th
      49
      50 15th 10
      ≪Individual Combos≫
      A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.
      1.Position: Striking the enemy from the direction specified, e.g., the flank.
      2.Status: Avoiding or incurring enmity from the enemy in question and so forth.
      3.Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.
      Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.

      Examples of weaponskills and their bonus conditions:

      WS1
      Weaponskill 1 Deal physical damage to a single target. Damage increases by 20% when executed from the front.
      WS2
      Weaponskill 2 Deal physical damage to a single target, increasing enmity.
      Combo Action: Weaponskill 1
      Combo Bonus: Enmity+50%
      WS3
      Weaponskill 3 Deal physical damage to a single target.
      Combo Action: Weaponskill 1
      Combo Bonus: Damage+20%
      WS4
      Weaponskill 4 Deal physical damage to a single target. Inflicts gradual HP reduction when executed from behind.
      Combo Action: Weaponskill 3
      Combo Bonus: HP reduction +25%
      Individually executed, the above weaponskills will deal out only what is indicated in the first line of their descriptions. The bonuses granted by weaponskills 1 and 4 (Damage+20% and Gradually reduces HP, respectively) are dependent on positioning.

      Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant you Enmity+50%. Furthermore, the TP cost for performing 2 will be waived. In the case of the above weaponskills, the following two combinations can be identified:
      1) 1 → 2
      2) 1 → 3 → 4
      Please note that all bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3.




      ≪List of Actions and Traits≫
      See the details.

      * While there exist certain actions whose names are unchanged due to changes to internal data, macros created prior to patch 1.19 that utilized the Auto-translation Dictionary to input action names will no longer function. Players will need to delete and reregister these macros. We apologize for any inconvenience caused.

      * No changes have been made to actions used by enemies. As such, discrepancies in effect may exist between the actions used by players and enemies, even if they share the same name.


      •[dev1228] Attribute points have been reintroduced with overhauled mechanics.

      Disciples of War & Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend. Each subsequent gain in level will earn you one additional point. Attribute points can be allotted to your character’s basic parameters, namely Strength, Vitality, Dexterity, Intelligence, Mind, and Piety. Points are spent at a one-to-one ratio, and their issuance and allotment are handled by class.
      * Disciples of the Hand & Land are not awarded attribute points.




      Please note that a level-determined cap is imposed upon the number of points you can allot to each parameter.

      Level Allotment Cap
      10 3
      11
      12 4
      13
      14 5
      15
      16 6
      17
      18 7
      19
      20 8
      21
      22 9
      23
      24 10
      25
      26 11
      27
      28 12
      29
      30 13
      31
      32 14
      33
      34 15
      35
      36 16
      37
      38 17
      39
      40 18
      41
      42 19
      43
      44 20
      45
      46 21
      47
      48 22
      49
      50 23
      Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.

      ≪Parameters and Their Effects≫

      Strength
      •Attack Power
      •Damage dealt by puglist, gladiator, marauder, and lancer arms
      Vitality
      •Damage taken
      •Enhancement Magic Potency
      •Maximum HP
      •Damage dealt by marauder arms
      Dexterity
      •Accuracy
      •Block Rate
      •Parry
      •Damage dealt by archer arms
      Intelligence
      •Attack Magic Potency
      •Damage dealt by puglist
      Mind
      •Healing Magic Potency
      •Magic Accuracy
      •Damage dealt by gladiator, thaumaturge, and conjurer arms
      Piety
      •Magic Evasion
      •Enfeebling Magic Potency
      •Maximum MP
      •Damage dealt by archer, lancer, thaumaturge, and conjurer arms
      ≪Auto-attack Damage Bonus≫

      Class Bonus 1 Bonus 2
      Pugilist Intelligence Strength
      Gladiator Mind Strength
      Marauder Vitality Strength
      Archer Dexterity Piety
      Lancer Piety Strength
      Conjurer Mind Piety
      Thaumaturge Mind Piety
      * The above damage bonus also applies to “Shot” attacks by archers.

      Planning is underway to give players the option to undo point allotment in a future patch.


      •[dev1206] In accordance with class action reforms, the arsenal of actions that inflict incapacitation has been changed:

      Head Right Arm Left Arm Legs Special (Right) Special (Left) Special (Rear)
      PGL Concussive Blow Demolish
      GLA Savage Blade Flat Blade
      MRD Skull Sunder Storm's Path Godsbane Maim
      ARC Bloodletter Leaden Arrow Gloom Arrow
      LNC Heavy Thrust Impulse Drive

      •[dev1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened.
      * Discrepancies between thaumaturges and conjurers no longer exist in the above areas.


      •[dev1206] Throwing weapon range has been increased.


      •[dev1206] The accuracy bonus granted to bow attacks based on distance has been abolished.


      •[dev1206] Due to the revisions made to the elemental alignment of attacks, players are now able to block, parry, or evade the attacks and weaponskills of certain enemies.


      •[dev1206] Abilities that affect your next offensive ability will now benefit only the first stage of multistage weaponskills.


      •[dev1206] The rate of TP accumulation from auto-attacks has been reduced to coincide with the implementation of individual combos.


      •[dev1206] The base value used to calculate the maximum HP of gladiators and marauders has been adjusted. Based on this change, gladiators will now have higher maximum HP than marauders.


      •[dev1206] The growth curve for maximum MP has been adjusted. At lower levels, players will find themselves with far less MP than previously; however, gains in MP will be more noticeable from level 35 and beyond.
      * The Materia System, introduced in patch 1.19, was implemented with the above adjustment taken into account. As such, no revisions have been made to the bonuses granted by materia.


      •[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other.


      •[dev1256] Character movement speed during active mode is now the same as passive mode.


      •[dev1206] Graphical effects during spellcasting have been revised for thaumaturge and conjurer.


      •[dev1227] A text command has been added for toggling the queuing of actions.
      /actionqueue, /aq
      USAGE: /actionqueue [subcommand]
      →Toggle the priority input feature for actions.
       >>Subcommands:
       on Enable priority input.
       off Disable priority input.
       Display whether priority input is enabled or disabled when no subcommand is specified.
       * The default setting is off
      •[dev1257] New enemies have been added.





      •[dev1258] Certain instances of the following enemy have been renamed:

      Before After
      War Wolf → Battle Wolf

      •[dev1259] The following enemies now drop boar hides:
      Wild Hog / Buata / Hog / Tusked Hog / Swinging Swine / Truffle Hog
      •[dev1030] Enemy distribution has been adjusted in certain areas.
      Those found in Crimson Bark in the North Shroud in particular have undergone major redistribution to accommodate the addition of treants.

      In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:
      •Humblehearth, Central Shroud
      •Tranquil Paths, South Shroud
      •Cedarwood, Lower La Noscea
      •Bloodshore, Eastern La Noscea
      •Nophica’s Wells, Western Thanalan
      •Dragonhead, Coerthas Central Highlands
      •Riversmeet, Coerthas Western Highlands
      Certain enemies that rendered guildleve completion problematic will no longer appear in the following areas:
      •Cassiopeia Hollow, Eastern La Noscea
      •Nanawa Mines, Central Thanalan
      •Mun-Tuy Cellars, North Shroud
      •[dev1260] Most enemies will no longer perform ranged attacks.
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
      CoP: Done
      ZM: Done
      ToA: Done
      Assault rank: Captain
      Campaign Medal: Medals
      Wotg: Complete the quests already and I'll start

      Originally posted by Etra
      This thread brought to you by Malacite's lack of understanding.

      Comment


      • #4
        Re: patch 1.20 update

        Items
        •[dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand & Land are now learned as you gain in level.

        Based on the above change, guild marks can no longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.

        Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.

        View a table listing the levels at which actions and abilities.

        In accordance with the above changes, the following actions have been abolished:
        Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder
        •[dev1236] All HQ items have been consolidated into +1.
        All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]
        * Dyes have been consolidated into NQ items.

        Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:

        •Arms: Damage made equivalent to +2.
        •Armor: Defense made equivalent to +2.
        •Shields: Block Rate made equivalent to +1. Item quality now affects Block.
        •Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.
        •Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.
        •When used as synthesis material, will be treated as equivalent to +3.
        •HQ+3 items dropped by enemies have been changed to +1.
        •HQ+3 items obtained through gathering have been changed to +1.
        Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.


        •[dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.
        * Review the concept behind these changes.
        * View the complete list of dyeing recipes.
        * View the revisions to item names accompanying this change.

        •Items with a single variant: item attributes and equipping requirements have been unified.
        •Items with a single variant: item attributes and equipping requirements have been unified. * Exceptions exist.
        •With the exception of variants, level conditions will be changed from Required to Optimal.
        •New color variations will be added for certain gear.
        Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.
        * As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1.

        ≪Items with a Single Variant≫
        Item attributes and equipping requirements have been unified.

        Example:
        <Before>Cotton Acton
        Requires: Disciplines of War or Magic
        HP: +32 Dyeing
        → Cotton Acton (Brown)
        Requires: Discipline of War
        HP: +32 MP: +32
        * Color, equipping requirements, and attributes have changed as a result of dyeing.

        <After>Cotton Acton
        Requires: Disciplines of War or Magic
        HP: +32 Dyeing
        → Cotton Acton (Brown)
        Requires: Disciplines of War or Magic
        HP: +32
        * Only color has changed as a result of dyeing.
        ≪Items with Multiple Variants≫
        Items with different attributes have been renamed, and new color variations added.

        Example:
        <Before>
        Felt Robe
        Suits: All Classes
        MP: +54 Magic Evasion: +8 Dyeing
        → Felt Robe (Red)
        Suits: All Classes
        MP: +54 Magic Evasion: +8 Mind: +6
        Felt Robe (Green)
        Suits: All Classes
        MP: +54 Magic Evasion: +8 Attack Magic Potency:+8
        * Attributes differ according to color.
        <After>
        •Dyeing Only
        Felt Robe
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        Dyeing
        → Felt Robe (Red)
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        Felt Robe (Green)
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        * Only color has changed as a result of dyeing.


        •Adding Color/Attributes with New Recipes
        Felt Robe
        Suits: All Classes
        MP: +54
        Magic Evasion: +8
        Synthesis
        → Felt Robe of Casting
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency:+8
        Magic Evasion: +8 Dyeing
        → Felt Robe of Casting (Red)
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency:+8
        Magic Evasion: +8
        Felt Robe of Casting (Green)
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency:+8
        Magic Evasion: +8
        Felt Robe of the Mind
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8 Dyeing
        → Felt Robe of the Mind (Red)
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8
        Felt Robe of the Mind (Green)
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8

        * Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.

        * View the complete list of dyeing recipes.


        •[dev1261] New items have been added.

        Item Category
        Lapis Cross Key Item This medal featuring two crossed oars is awarded to those who have shown exceptional performance in service to the Maelstrom.
        Emerald Leaf Key Item This medal featuring a single green leaf is awarded to those who have shown exceptional performance in service to the Order of the Twin Adder.
        Gold Scales Key Item This medal featuring a solid gold set of scales is awarded to those who have shown exceptional performance in service to the Immortal Flames.
        Company-issue Engineering Manual II Other The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
        Company-issue Survival Manual II Other The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.
        Inferno Totem Miscellany This darksteel idol resembling the primal Ifrit is used by Amalj'aa shamans during summoning ceremonies.
        Kupo Nut Charm Miscellany This simple talisman carved from a single kupo nut is often presented by moogles as an offering in sacred rituals.
        Murderous Mogfists Pugilist's Arm Required Level: 50/Requires: PGL
        Morbid Mogblade Gladiator's Arm Required Level: 50/Requires: GLA
        Malignant Mogaxe Marauder's Arm Required Level: 50/Requires: MRD
        Melancholy Mogfork Lancer's Arm Required Level: 50/Requires: LNC
        Mischievous Mogbow Archer's Arm Required Level: 50/Requires: ARC
        Maleficent Mogstaff Two-Handed Thaumaturge's Arm Required Level: 50/Requires: THM
        Malevolent Mogwand Conjurer's Arm Required Level: 50/Requires: CNJ
        Lominsan Shortsword Gladiator's Arm Required Level: 40/Requires: GLA
        Lominsan Baghnakhs Pugilist's Arm Required Level: 40/Requires: PGL
        Lominsan War Axe Marauder's Arm Required Level: 40/Requires: MRD
        Lominsan Guisarme Lancer's Arm Required Level: 40/Requires: LNC
        Lominsan Composite Bow Archer's Arm Required Level: 40/Requires: ARC
        Lominsan Radical Two-Handed Conjurer's Arm Required Level: 40/Requires: CNJ
        Lominsan Staff Two-Handed Thaumaturge's Arm Required Level: 40/Requires: THM
        Lominsan Kite Shield Shield Required Level: 40/Requires: GLA
        Lominsan Baselard Gladiator's Arm Required Level: 50/Requires: GLA
        Lominsan Knuckles Pugilist's Arm Required Level: 50/Requires: PGL
        Lominsan Bill Marauder's Arm Required Level: 50/Requires: MRD
        Lominsan Lance Lancer's Arm Required Level: 50/Requires: LNC
        Lominsan Bow Archer's Arm Required Level: 50/Requires: ARC
        Lominsan Cane Two-Handed Conjurer's Arm Required Level: 50/Requires: CNJ
        Lominsan Scepter Thaumaturge's Arm Required Level: 50/Requires: THM
        Lominsan Lantern Shield Shield Required Level: 50/Requires: GLA
        Ul'dahn Falchion Gladiator's Arm Required Level: 40/Requires: GLA
        Ul'dahn Hora Pugilist's Arm Required Level: 40/Requires: PGL
        Ul'dahn Bhuj Marauder's Arm Required Level: 40/Requires: MRD
        Ul'dahn Halberd Lancer's Arm Required Level: 40/Requires: LNC
        Ul'dahn Shortbow Archer's Arm Required Level: 40/Requires: ARC
        Ul'dahn Wand Conjurer's Arm Required Level: 40/Requires: CNJ
        Ul'dahn Brand Thaumaturge's Arm Required Level: 40/Requires: THM
        Ul'dahn Round Shield Shield Required Level: 40/Requires: CNJ
        Ul'dahn Winglet Gladiator's Arm Required Level: 50/Requires: GLA
        Ul'dahn Himantes Pugilist's Arm Required Level: 50/Requires: PGL
        Ul'dahn Bardiche Marauder's Arm Required Level: 50/Requires: MRD
        Ul'dahn Guisarme Lancer's Arm Required Level: 50/Requires: LNC
        Ul'dahn Composite Bow Archer's Arm Required Level: 50/Requires: ARC
        Ul'dahn Crook Two-Handed Conjurer's Arm Required Level: 50/Requires: CNJ
        Ul'dahn Cudgel Thaumaturge's Arm Required Level: 50/Requires: THM
        Ul'dahn Hoplon Shield Required Level: 50/Requires: GLA
        Gridanian Macuahuitl Gladiator's Arm Required Level: 40/Requires: GLA
        Gridanian Knuckles Pugilist's Arm Required Level: 40/Requires: PGL
        Gridanian Bill Marauder's Arm Required Level: 40/Requires: MRD
        Gridanian Fork Lancer's Arm Required Level: 40/Requires: LNC
        Gridanian Longbow Archer's Arm Required Level: 40/Requires: ARC
        Gridanian Cane Two-Handed Conjurer's Arm Required Level: 40/Requires: CNJ
        Gridanian Scepter Thaumaturge's Arm Required Level: 40/Requires: THM
        Gridanian Square Shield Shield Required Level: 40/Requires: GLA CNJ THM
        Gridanian Spatha Gladiator's Arm Required Level: 50/Requires: GLA
        Gridanian Hora Pugilist's Arm Required Level: 50/Requires: PGL
        Gridanian Labrys Marauder's Arm Required Level: 50/Requires: MRD
        Gridanian Harpoon Lancer's Arm Required Level: 50/Requires: LNC
        Gridanian Shortbow Archer's Arm Required Level: 50/Requires: ARC
        Gridanian Radical Two-Handed Conjurer's Arm Required Level: 50/Requires: CNJ
        Gridanian Staff Two-Handed Thaumaturge's Arm Required Level: 50/Requires: THM
        Gridanian Buckler Shield Required Level: 50/Requires: GLA THM
        Saw of the Luminary Carpenter's Primary Tool Required Level: 50/Requires: CRP
        Hammer of the Luminary Blacksmith's Primary Tool Required Level: 50/Requires: BSM
        Mallet of the Luminary Armorer's Primary Tool Required Level: 50/Requires: ARM
        Gavel of the Luminary Goldsmith's Primary Tool Required Level: 50/Requires: GSM
        Knife of the Luminary Leatherworker's Primary Tool Required Level: 50/Requires: LTW
        Needle of the Luminary Weaver's Primary Tool Required Level: 50/Requires: WVR
        Alembic of the Luminary Alchemist's Primary Tool Required Level: 50/Requires: ALC
        Pan of the Luminary Culinarian's Primary Tool Required Level: 50/Requires: CUL
        Pick of the Luminary Miner's Primary Tool Required Level: 50/Requires: MIN
        Axe of the Luminary Botanist's Primary Tool Required Level: 50/Requires: BTN
        Rod of the Luminary Fisher's Primary Tool Required Level: 50/Requires: FSH
        Butcher's Crown Crown Required Level: 50/Requires: Disciplines of War or Magic
        Chronicler's Crown Crown Required Level: 50/Suits: All Classes
        Paragon's Crown Crown Required Level: 50/Requires: Disciplines of War or Magic
        Gambler's Crown Crown Required Level: 50/Requires: Discipline of the Hand
        Storm Private's Sallet Helm Required Level: 40/Suits: All Classes
        Storm Private's Biliaud Attire Required Level: 40/Suits: All Classes
        Storm Private's Wristguards Armband Required Level: 40/Suits: All Classes
        Storm Private's Trousers Pants Required Level: 40/Suits: All Classes
        Storm Private's Leggings Shoes Required Level: 40/Suits: All Classes
        Storm Sergeant's Sallet Helm Required Level: 50/Suits: All Classes
        Storm Sergeant's Biliaud Attire Required Level: 50/Suits: All Classes
        Storm Sergeant's Wristguards Armband Required Level: 50/Suits: All Classes
        Storm Sergeant's Trousers Pants Required Level: 50/Suits: All Classes
        Storm Sergeant's Leggings Shoes Required Level: 50/Suits: All Classes
        Storm Sergeant's Belt Belt Required Level: 50/Suits: All Classes
        Flame Private's Pot Helm Helm Required Level: 40/Suits: All Classes
        Flame Private's Shirt Attire Required Level: 40/Suits: All Classes
        Flame Private's Halfgloves Gloves Required Level: 40/Suits: All Classes
        Flame Private's Sarouel Pants Required Level: 40/Suits: All Classes
        Flame Private's Crakows Shoes Required Level: 40/Suits: All Classes
        Flame Sergeant's Pot Helm Helm Required Level: 50/Suits: All Classes
        Flame Sergeant's Shirt Attire Required Level: 50/Suits: All Classes
        Flame Sergeant's Halfgloves Gloves Required Level: 50/Suits: All Classes
        Flame Sergeant's Sarouel Pants Required Level: 50/Suits: All Classes
        Flame Sergeant's Crakows Shoes Required Level: 50/Suits: All Classes
        Flame Sergeant's Sash Sash Required Level: 50/Suits: All Classes
        Serpent Private's Coif Headwear Required Level: 40/Suits: All Classes
        Serpent Private's Tunic Attire Required Level: 40/Suits: All Classes
        Serpent Private's Bracers Gloves Required Level: 40/Suits: All Classes
        Serpent Private's Kecks Pants Required Level: 40/Suits: All Classes
        Serpent Private's Moccasins Shoes Required Level: 40/Suits: All Classes
        Serpent Sergeant's Coif Headwear Required Level: 50/Suits: All Classes
        Serpent Sergeant's Tunic Attire Required Level: 50/Suits: All Classes
        Serpent Sergeant's Bracers Gloves Required Level: 50/Suits: All Classes
        Serpent Sergeant's Kecks Pants Required Level: 50/Suits: All Classes
        Serpent Sergeant's Moccasins Shoes Required Level: 50/Suits: All Classes
        Serpent Sergeant's Belt Belt Required Level: 50/Suits: All Classes
        Patriot's Bracelet Bracelet Required Level: 30/Suits: All Classes
        Stormbringer's Ring Ring Required Level: 45/Requires: Discipline of the Hand
        Stormcarrier's Ring Ring Required Level: 45/Requires: Discipline of the Land
        Flamebringer's Ring Ring Required Level: 45/Requires: Discipline of the Hand
        Flamecarrier's Ring Ring Required Level: 45/Requires: Discipline of the Land
        Serpentbringer's Ring Ring Required Level: 45/Requires: Discipline of the Hand
        Serpentcarrier's Ring Ring Required Level: 45/Requires: Discipline of the Land
        75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
        RANK 10 Bastok
        CoP: Done
        ZM: Done
        ToA: Done
        Assault rank: Captain
        Campaign Medal: Medals
        Wotg: Complete the quests already and I'll start

        Originally posted by Etra
        This thread brought to you by Malacite's lack of understanding.

        Comment


        • #5
          Re: patch 1.20 update

          ≪The Maelstrom≫
          Storm Private Second Class
          Item Details
          Lominsan Shortsword Unique Untradable Gladiator’s Arm
          Requires GLA
          Required Level 40 Damage: 59 Delay: 2.5
          Accuracy: +8
          Parry: +5
          Lominsan Baghnakhs Unique Untradable Pugilist’s Arm
          Requires PGL
          Required Level 40 Damage: 80 Delay: 3.2
          Attack Power: +10
          Lominsan War Axe Unique Untradable Marauder’s Arm
          Requires MRD
          Required Level 40 Damage: 102 Delay: 4.0
          Accuracy: +7 Attack Power: +10
          Lightning Magic Potency: +10
          Lominsan Guisarme Unique Untradable Requires LNC
          Required Level 40 Damage: 95 Delay: 3.7
          Accuracy: +9 Attack Power: +18
          Lominsan Composite Bow Unique Untradable Archer’s Arm
          Requires ARC
          Required Level 40 Damage: 60 Delay: 4.0
          Accuracy: +12 Attack Power: +18
          Lominsan Radical Unique Untradable Two-Handed Conjurer’s Arm
          Requires CNJ
          Required Level 40 Damage: 42 Delay: 4.2
          Attack Magic Potency: +12
          Magic Accuracy: +6
          Magic Crit Rate: +16
          Lominsan Staff Unique Untradable Two-Handed Thaumaturge’s Arm
          Requires THM
          Required Level 40 Damage: 41 Delay: 4.0
          Magic Accuracy: +15
          Magic Crit Rate: +15
          Lominsan Kite Shield Unique Untradable Shield
          Requires GLA
          Required Level 40 Block Rate: 72 Block: 89
          Strength: +1

          Storm Private First Class
          Item Details
          Storm Private's Sallet Unique Untradable Helm
          Suits All Classes
          Required Level 40 Defense: 52
          HP+30 Vitality: +5
          Storm Private's Bliaud Unique Untradable Attire
          Suits All Classes
          Required Level 40 Defense: 73
          Intelligence: +6 Mind: +6 Magic Accuracy: +7
          Storm Private's Wristguards Unique Untradable Armband
          Suits All Classes
          Required Level 40 Defense: 34
          Gathering: +15 Evasion: +5
          Parry: +5
          Storm Private's Trousers Unique Untradable Pants
          Suits All Classes
          Required Level 40 Defense: 86
          HP+25 Strength: +5 Vitality: +7
          Storm Private's Leggings Unique Untradable Shoes
          Suits All Classes
          Required Level 40 Defense: 36
          HP+30 MP+30 Evasion: +10
          Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
          Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

          Storm Corporal
          Item Details
          Lominsan Baselard Unique Untradable Gladiator’s Arm
          Requires GLA
          Required Level 50 Damage: 86 Delay: 2.4
          Crit Rate: +10
          Parry: +10
          Lominsan Knuckles Unique Untradable Pugilist’s Arm
          Requires PGL
          Required Level 50 Damage: 114 Delay: 3.0
          Accuracy: +15
          Crit Rate: +20
          Lominsan Bill Unique Untradable Marauder’s Arm
          Requires MRD
          Required Level 50 Damage: 162 Delay: 4.2
          Vitality: +3 Dexterity: +5
          Crit Rate: +15
          Parry: +10
          Lominsan Lance Unique Untradable Lancer's Arm
          Requires LNC
          Required Level 50 Damage: 143 Delay: 3.7
          Attack Power: +25
          Crit Rate: +15
          Lominsan Bow Unique Untradable Archer’s Arm
          Requires ARC
          Required Level 50 Damage: 75 Delay: 3.3
          Accuracy: +30 Attack Power: +15
          Lominsan Cane Unique Untradable Two-Handed Conjurer’s Arm
          Requires CNJ
          Required Level 50 Damage: 60 Delay: 4.0
          Attack Magic Potency: +10
          Magic Accuracy: +15
          Magic Crit Rate: +15
          Lominsan Scepter Unique Untradable Thaumaturge’s Arm
          Requires THM
          Required Level 50 Damage: 40 Delay: 3.0
          Attack Magic Potency: +15
          Magic Accuracy: +25
          Lominsan Lantern Shield Unique Untradable Shield
          Requires GLA
          Required Level 50 Block Rate: 126
          Block: 86 Attack Power: +15

          Storm Sergeant Third Class
          Item Details
          Storm Sergeant's Sallet Unique Untradable Helm
          Suits All Classes
          Required Level 50 Defense: 84
          HP+40 Vitality: +7
          Storm Sergeant's Bliaud Unique Untradable Attire
          Suits All Classes
          Required Level 50 Defense: 117
          Intelligence: +8 Mind: +6 Magic Accuracy: +10
          Storm Sergeant's Wristguards Unique Untradable Armband
          Suits All Classes
          Required Level 50 Defense: 54
          Gathering: +20 Evasion: +8
          Parry: +8
          Storm Sergeant's Trousers Unique Untradable Pants
          Suits All Classes
          Required Level 50 Defense: 138
          HP+30 Strength: +6 Vitality: +9
          Storm Sergeant's Leggings Unique Untradable Shoes
          Suits All Classes
          Required Level 50 Defense: 57
          HP+36 MP+36 Evasion: +12
          Storm Sergeant's Belt Unique Untradable Belt
          Suits All Classes
          Required Level 50 Defense: 22
          Vitality: +4 Mind: +2
          Stormbringer’s Ring Unique Untradable Ring
          Requires Discipline of the Hand
          Required Level 45 Defense: 5
          Craftsmanship: +5 Mag. Craftsmanship: +5
          Stormcarrier’s Ring Unique Untradable Ring
          Requires Discipline of the Land
          Required Level 45 Defense: 5
          Gathering: +5 Output: +5
          Patriot's Bracelet Unique Untradable Bracelet
          Suits All Classes
          Required Level 30 Defense: 4
          Increased Spiritbond Gain: +1

          ≪The Order of the Twin Adder≫
          Serpent Private Second Class
          Item Details
          Gridanian Macuahuitl Unique Untradable Gladiator’s Arm
          Requires GLA
          Required Level 40 Damage: 59 Delay: 2.5
          Accuracy: +10 Magic Evasion: +15
          Gridanian Knuckles Unique Untradable Pugilist’s Arm
          Requires PGL
          Required Level 40 Damage: 77 Delay: 3.0
          Accuracy: +10
          Crit Rate: +13
          Gridanian Bill Unique Untradable Marauder’s Arm
          Requires MRD
          Required Level 40 Damage: 105 Delay: 4.2
          Dexterity: +3
          Crit Rate: +10
          Parry: +5
          Gridanian Fork Unique Untradable Lancer's Arm
          Requires LNC
          Required Level 40 Damage: 88 Delay: 3.5
          Accuracy: +15 Attack Power: +15
          Gridanian Longbow Unique Untradable Archer’s Arm
          Requires ARC
          Required Level 40 Damage: 63 Delay: 4.2
          Accuracy: +20 Attack Power: +20 Crit Rate: +15
          Gridanian Cane Unique Untradable Two-Handed Conjurer’s Arm
          Requires CNJ
          Required Level 40 Damage: 41 Delay: 4.0
          Mind: +3
          Attack Magic Potency: +8
          Magic Accuracy: +12
          Magic Crit Rate: +12
          Gridanian Scepter Unique Untradable Thaumaturge’s Arm
          Requires THM
          Required Level 40 Damage: 27 Delay: 3.0
          Attack Magic Potency: +10
          Magic Accuracy: +20
          Gridanain Square Shield Unique Untradable Shield
          Requires GLA CNJ THM
          Required Level 40 Block Rate: 68 Block: 46
          Magic Accuracy: +10

          Serpent Private First Class
          Item Details
          Serpent Private's Coif Unique Untradable Headwear
          Suits All Classes
          Required Level 40 Defense: 40
          Perception: +20 HP+30 MP+30
          Serpent Private's Tunic Unique Untradable Attire
          Suits All Classes
          Required Level 40 Defense: 88
          Strength: +8 Mind: +8 Attack Power: +5
          Serpent Private's Bracers Unique Untradable Gloves
          Suits All Classes
          Required Level 40 Defense: 37
          Piety: +4 Accuracy: +7
          Magic Evasion: +14
          Serpent Private's Kecks Unique Untradable Pants
          Suits All Classes
          Required Level 40 Defense: 65
          Vitality: +6 Piety: +5 Evasion: +16
          Serpent Private's Moccasins Unique Untradable Shoes
          Suits All Classes
          Required Level 40 Defense: 34
          Vitality: +4 Evasion: +15
          Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
          Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

          Serpent Corporal
          Item Details
          Gridanian Spatha Unique Untradable Gladiator’s Arm
          Requires GLA
          Required Level 50 Damage: 90 Delay: 2.5
          Accuracy: +15
          Parry: +10
          Gridanian Hora Unique Untradable Pugilist’s Arm
          Requires PGL
          Required Level 50 Damage: 112 Delay: 2.9
          Crit Rate: +25
          Parry: +15
          Gridanian Labrys Unique Untradable Marauder’s Arm
          Requires MRD
          Required Level 50 Damage: 159 Delay: 4.2
          Accuracy: +15
          Parry: +10
          Gridanian Harpoon Unique Untradable Lancer's Armr
          Requires LNC
          Required Level 50 Damage: 125 Delay: 3.3
          Accuracy: +25
          Parry: +15
          Gridanian Shortbow Unique Untradable Archer’s Arm
          Requires ARC
          Required Level 50 Damage: 79 Delay: 3.5
          Accuracy: +30
          Gridanian Radical Unique Untradable Two-Handed Conjurer’s Arm
          Requires CNJ
          Required Level 50 Damage: 65 Delay: 4.2
          Piety: +3
          Attack Magic Potency: +15
          Magic Accuracy: +10
          Magic Crit Rate: +25
          Gridanian Staff Unique Untradable Two-Handed Thaumaturge’s Arm
          Requires THM
          Required Level 50 Damage: 62 Delay: 4.0
          Magic Accuracy: +20
          Magic Crit Rate: +20
          Gridanian Buckler Unique Untradable Shield
          Requires GLA
          Required Level 50 Block Rate: 168
          Block: 71 Evasion: +15

          Serpent Sergeant Third Class
          Item Details
          Serpent Sergeant's Coif Unique Untradable Headwear
          Suits All Classes
          Required Level 50 Defense: 64
          Perception: +24 HP+36 MP+36
          Serpent Sergeant's Tunic Unique Untradable Attire
          Suits All Classes
          Required Level 50 Defense: 141
          Strength: +10 Mind: +10
          Attack Power: +7
          Serpent Sergeant's Bracers Unique Untradable Gloves
          Suits All Classes
          Required Level 50 Defense: 59
          Piety: +6 Accuracy: +9
          Magic Evasion: +18
          Serpent Sergeant's Kecks Unique Untradable Pants
          Suits All Classes
          Required Level 50 Defense: 105
          Vitality: +8 Piety: +7 Evasion: +20
          Serpent Sergeant's Moccasins Unique Untradable Shoes
          Suits All Classes
          Required Level 50 Defense: 54
          Vitality: +6 Evasion: +18
          Serpent Sergeant's Belt Unique Untradable Belt
          Suits All Classes
          Required Level 50 Defense: 24
          HP+12 Vitality: +6 Intelligence: +3
          Serpentbringer’s Ring Unique Untradable Ring
          Requires Discipline of the Hand
          Required Level 45 Defense: 5
          Mag. Craftsmanship: +5 Control: +5
          Serpentcarrier’s Ring Unique Untradable Ring
          Requires Discipline of the Land
          Required Level 45 Defense: 5
          Output: +5 Perception: +5
          Patriot's Bracelet Unique Untradable Bracelet
          Suits All Classes
          Required Level 30 Defense: 4
          Increased Spiritbond Gain: +1

          ≪The Immortal Flames≫
          Flame Private Second Class
          Item Details
          Ul'dahn Falchion Unique Untradable Gladiator’s Arm
          Requires GLA
          Required Level 40 Damage: 63 Delay: 2.6
          Strength: +2 Attack Power: +10
          Ul'dahn Hora Unique Untradable Pugilist’s Arm
          Requires PGL
          Required Level 40 Damage: 73 Delay: 2.9
          Crit Rate: +20
          Parry: +12
          Ul'dahn Bhuj Unique Untradable Marauder’s Arm
          Requires MRD
          Required Level 40 Damage: 100 Delay: 4.0
          Attack Power: +7
          Crit Rate: +15
          Ul'dahn Halberd Unique Untradable Lancer's Arm
          Requires LNC
          Required Level 40 Damage: 88 Delay: 3.5
          Attack Power: +20
          Parry: +15
          Ul'dahn Shortbow Unique Untradable Archer’s Arm
          Requires ARC
          Required Level 40 Damage: 54 Delay: 3.5
          Accuracy: +25
          Ul'dahn Wand Unique Untradable Conjurer's Arm
          Requires CNJ
          Required Level 40 Damage: 27 Delay: 3.0
          Attack Magic Potency: +10
          Ul'dahn Brand Unique Untradable Thaumaturge’s Arm
          Requires THM
          Required Level 40 Damage: 25 Delay: 2.9
          Lightning Resistance: +15
          Attack Magic Potency: +25
          Lightning Magic Potency: +15
          Ul'dahn Round Shield Unique Untradable Shield
          Requires CNJ
          Required Level 40 Block Rate: 82 Block: 64
          Mind: +1

          Flame Private First Class
          Item Details
          Flame Private's Pot Helm Unique Untradable Helm
          Suits All Classes
          Required Level 40 Defense: 48
          Intelligence: +4 Accuracy: +8
          Flame Private's Shirt Unique Untradable Attire
          Suits All Classes
          Required Level 40 Defense: 81
          Mind: +5 Accuracy: +7
          Evasion: +14
          Flame Private's Halfgloves Unique Untradable Gloves
          Suits All Classes
          Required Level 40 Defense: 32
          Dexterity: +4 Intelligence: +4
          Flame Private's Sarouel Unique Untradable Pants
          Suits All Classes
          Required Level 40 Defense: 60 Craftsmanship: +15
          Evasion: +15 Attack Power: +7
          Flame Private's Leggings Unique Untradable Shoes
          Suits All Classes
          Required Level 40 Defense: 31
          HP: +30 MP: +30 Evasion: +10
          Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
          Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

          Flame Corporal
          Item Details
          Ul'dahn Winglet Unique Untradable Gladiator’s Arm
          Requires GLA
          Required Level 50 Damage: 95 Delay: 2.6
          Mind: +3 Accuracy: +10
          Attack Power: +10
          Ul'dahn Himantes Unique Untradable Pugilist’s Arm
          Requires PGL
          Required Level 50 Damage: 114 Delay: 3.0
          Accuracy: +15 Attack Power: +7
          Ul'dahn Bardiche Unique Untradable Marauder’s Arm
          Requires MRD
          Required Level 50 Damage: 159 Delay: 4.2
          Attack Power: +15
          Ul'dahn Guisarme Unique Untradable Lancer's Arm
          Requires LNC
          Required Level 50 Damage: 140 Delay: 3.7
          Accuracy: +15 Attack Power: +25
          Ul'dahn Composite Bow Unique Untradable Archer’s Arm
          Requires ARC
          Required Level 50 Damage: 93 Delay: 4.0
          Accuracy: +15 Attack Power: +25
          Ul'dahn Crook Unique Untradable Two-Handed Conjurer’s Arm
          Requires CNJ
          Required Level 50 Damage: 62 Delay: 4.0
          Magic Accuracy: +20
          Magic Crit Rate: +30
          Ul'dahn Cudgel Unique Untradable Thaumaturge’s Arm
          Requires THM
          Required Level 50 Damage: 42 Delay: 3.2
          Magic Accuracy: +15
          Magic Crit Rate: +30
          Ul'dahn Hoplon Unique Untradable Shield
          Requires GLA
          Required Level 50 Block Rate: 131
          Block: 107 Dexterity: +2

          Flame Sergeant Third Class
          Item Details
          Flame Sergeant's Pot Helm Unique Untradable Helm
          Suits All Classes
          Required Level 50 Defense: 77
          Intelligence: +6 Accuracy: +12
          Flame Sergeant's Shirt Unique Untradable Attire
          Suits All Classes
          Required Level 50 Defense: 129
          Mind: +7 Accuracy: +10
          Evasion: +20
          Flame Sergeant's Halfgloves Unique Untradable Gloves
          Suits All Classes
          Required Level 50 Defense: 51
          Dexterity: +6 Intelligence: +6
          Flame Sergeant's Sarouel Unique Untradable Pants
          Suits All Classes
          Required Level 50 Defense: 96 Craftsmanship: +18 Evasion: +18
          Attack Power: +9
          Flame Sergeant's Crakows Unique Untradable Shoes
          Suits All Classes
          Required Level 50 Defense: 50
          Mag. Craftsmanship: +15 Evasion: +12
          Evasion: +8
          Flame Segreant's Sash Unique Untradable Sash
          Suits All Classes
          Required Level 50 Defense: 20
          Dexterity: +5 Accuracy: +10
          Flamebringer’s Ring Unique Untradable Ring
          Requires Discipline of the Hand
          Required Level 45 Defense: 5 Craftsmanship: +5 Control: +5
          Flamecarrier’s Ring Unique Untradable Ring
          Requires Discipline of the Land
          Required Level 45 Defense: 5
          Gathering: +5 Perception: +5
          Patriot's Bracelet Unique Untradable Bracelet
          Suits All Classes
          Required Level 30 Defense: 4
          Increased Spiritbond Gain: +1

          •[dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.


          •[dev1263] The bonuses granted by the following items have been revised:
          •Ifrit’s Claws / Ifrit’s Blade / Ifrit's Battleaxe / Ifrit's Bow / Ifrit's Harpoon
          Attack Power: 20 → 30
          •Ifrit's Cudgel / Ifrit’s Cane
          Attack Magic Potency: 20 → 30
          •[dev1264] The following item is no longer unique and untradeable:
          •Sentinel’s Trousers
          •[dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.


          •[dev1267] The repair requirements for the following items have been changed:

          Item Before After
          Dated Iron Baghnakhs Armorcraft → Smithing
          Dated Brass Gladius Goldsmithing → Smithing
          Dated Brass Head Knife Goldsmithing → Smithing
          Armorcraft → Smithing
          Dated Iron Cudgel Armorcraft → Smithing
          Dated Heavy-duty Brass Head Knife Goldsmithing → Smithing
          Vintage Cudgel Armorcraft → Smithing
          Dated Storm Axe Smithing → Goldsmithing
          Dated Storm Axe Armorcraft → Goldsmithing
          Dated Brass Cudgel Armorcraft → Goldsmithing
          Dated Decorated Iron Scutum Armorcraft → Goldsmithing
          Dated Decorated Iron Scutum Armorcraft → Goldsmithing
          Brass Gladius Smithing → Goldsmithing
          Dated Wrapped Crowsbeak Hammer Smithing → Leatherworking
          Dated Plumed Bronze Pickaxe Woodworking → Clothcraft
          Dated Padded Leather Workboots Leatherworking → Clothcraft
          Dated Padded Leather Workboots (Black) Leatherworking → Clothcraft
          Dated Padded Leather Workboots (Ochre) Leatherworking → Clothcraft
          Dated Padded Leather Workboots (Green) Leatherworking → Clothcraft
          Dated Padded Leather Workboots (Red) Leatherworking → Clothcraft
          Dated Dodotail Pickaxe Smithing → Clothcraft
          Dated Fish Saw Smithing → Alchemy
          Dated Oiled Bronze Pickaxe Woodworking → Alchemy
          Dated Oiled Bronze Hatchet Leatherworking → Alchemy

          •[dev1268] The recipes for the following items have been revised:

          Item Before After
          Dodoskin Pot Helm Bronze Rivets
          Sheep Leather
          Sheep Leather → Bronze Rivets
          Sheep Leather
          Dodo Leather

          •[dev1269] Recipes, both old and new, no longer require treatises.
          Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.
          Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.


          •[dev1270] The difficulty of the linen yarn recipe has been eased.


          •[dev1270] The difficulty of the undyed felt recipe has been increased slightly.


          •[dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.


          •[dev1208] The following changes have been made to repairs:
          •The repair motion has been simplified and the time required for the procedure shortened.
          •The repair screen will no longer be displayed after selecting the Repair command.
          •The amount of EXP yielded through repairs has been adjusted.
          •[dev1208] It is now possible to have NPCs perform repairs on accessories.


          •[dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:
          Enemy Level / Gathering Point Grade / Recipe Level
          The rate at which spiritbond develops through combat and gathering has also been increased.


          •[dev1271] The following additions and changes have been made to materia:
          •It is now possible to view information on materia when examining the gear of other players via the check command.
          •Selecting Back in the materia melding interface now returns you to the materia selection window.
          •When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.
          •Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.
          •A message will now appear when attempting to convert materia-enhanced gear into materia.
          •[dev1208] Item help has been updated to include level requirements for repairs and materia melding.


          •[dev1273] The rate of success when gathering with secondary tools has been increased.


          •[dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.
          Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter
          •[dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.


          •[dev1288] The following items have been renamed:
          •Plumed Cobalt Dolabra → Cobalt Dolabra
          •Sheepskin Targe → Leather Targe
          •Leather Targe → Sheepskin Targe
          •Brass Earplug Mold → Bronze Earplug Mold
          •Brass Earplug Casing → Bronze Earplug Casing
          75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
          RANK 10 Bastok
          CoP: Done
          ZM: Done
          ToA: Done
          Assault rank: Captain
          Campaign Medal: Medals
          Wotg: Complete the quests already and I'll start

          Originally posted by Etra
          This thread brought to you by Malacite's lack of understanding.

          Comment


          • #6
            Re: patch 1.20 update

            Many improvements, mew!

            Comment


            • #7
              Re: patch 1.20 update

              Anyone else find it odd how SE posts the full patch notes in advance of the actual update for XIV? It keeps throwing me off lol.
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

              Comment


              • #8
                Re: patch 1.20 update

                Originally posted by Malacite View Post
                Anyone else find it odd how SE posts the full patch notes in advance of the actual update for XIV? It keeps throwing me off lol.
                I"m guessing it's because they're giving the community some time to mull over the update and then give them feedback (or a heads up) on potential problems or concerns. This then tend to cause them to delay releases. Of course, once they roll out 2.0, having a "PTR-like" ability for players to test their upcoming update releases can be a boon to expediting the changes for them.

                Comment

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