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[dev1206] Class Reforms & Action Lists

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  • #31
    Re: [dev1206] Class Reforms & Action Lists

    You mean not adding NIN how they were gameplay designed in XI.
    Here's the thing: SE is bad at making jobs. It's the reason MNK and BRD are boring, SMN is a mess, RDM doesn't play like a magic fencer (except when alone,) WAR isn't a good tank, BST couldn't find a party niche to fill and DRG used to be the proud owner of the most impractical 2-hour in the game for a couple of years. I'd like to say they got better - they showed they learned a lot when BLU/COR/PUP and DNC/SCH came out...but now they're going back to the really bad BRD design for XIV, so at most I can say "every now and then they get inspired." Above all, they don't seem to care Haste and Dual Wield are broken. So you theoretical fun, interesting, balanced Ninja will never exist. SE will fall for the same pitfall and make Dual Wield overpowered or not balance Blink/Utsusemi properly. Just you watch.
    and NIN would definitely bring a lot more fun options than a THF would.
    The old Thief jobs, maybe. XI's Thief job is more interesting than many melee jobs, but suffers from having to work twice as hard to keep up with jobs that can just stand there and win.

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    • #32
      Re: [dev1206] Class Reforms & Action Lists

      Originally posted by Armando View Post
      The old Thief jobs, maybe. XI's Thief job is more interesting than many melee jobs, but suffers from having to work twice as hard to keep up with jobs that can just stand there and win.
      this
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
      CoP: Done
      ZM: Done
      ToA: Done
      Assault rank: Captain
      Campaign Medal: Medals
      Wotg: Complete the quests already and I'll start

      Originally posted by Etra
      This thread brought to you by Malacite's lack of understanding.

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      • #33
        Re: [dev1206] Class Reforms & Action Lists

        Originally posted by Malacite View Post
        Even in FFT, Ninjas were not THAT game-breaking I found.
        Wha-? Ramza dual-wielding heavies was the epitome of game-breaking. Once you've PL'd enough, you just steamroll through everything as a 1-man raping machine (with several other "thieves" to just steal shit off the enemies) There were no concept off an off-hand penalty until FFXI when the repercussions was a lot bigger if SE hadn't addressed it.

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