Re: [dev1206] Class Reforms & Action Lists
When I was a young White Mage, or a young Black Mage, I loved having a Red Mage. This was back in the CoP era, when mobs took at least 2 minutes to kill, and were so hard that some form of Skillchain + Magic Burst was practically mandatory. See, with the Red Mage around, both the White Mage and the Black Mage can rest a couple of extra ticks at the start of the battle - and that's pretty damned valuable. The first tick of /heal takes 20 seconds instead of 10, and every subsequent tick recovers one more MP than the last, so it's much, MUCH more efficient to recover over long periods instead of starting and stopping constantly.
Without the RDM, the task of enfeebling the mob fell on the WHM and BLM. That means they HAVE to get up at the start of the fight to land Paralyze, Blind, Slow, Poison and Dia at a minimum. But, because they don't have A-rank enfeebling, they're more prone to getting resisted than a Red Mage would be, so they're going to waste more time and MP on recasts. The WHM will also have to stay up after his enfeebles because by then the tank will have taken some damage, unless you've got 2 competent NINs.
If they just had a RDM, the RDM could be the one to stand up and do the enfeebles, and he'd do a better job at it. The RDM can also provide healing for the first 10-20 seconds of the fight, so the WHM doesn't have to get up. He also brings Gravity to the table, which provided some desperately-needed -10 Evasion on the mob and a safety net for when the BLM or RNG crosses the hate line. Speaking of hate, the RDM eats up the high hate from Blind so the WHM and BLM can have lower hate levels. Never mind the fact that you NEED Dispel if you're gonna be fighting crawlers or crabs or beetles (wait, isn't that most mobs people EXP'd on?) By the time he's done his job, the WHM and BLM will have an extra 30-45 MP at the start of every fight, and then the RDM can take a knee for his own long /heal session. This was all pre-41 by the way; neither Refresh nor Haste were part of this equation just yet.
So don't tell me RDM is overrated or that it diminished the value of WHM or BLM. RDM helped those jobs do their own job better. Without RDM, you'd have to get a second BLM or a second WHM, neither of which will have Dispel or Gravity or A-rank Enfeebling, or you would HAVE to bring a BRD to ALL your parties. A second BLM or WHM will not be able to carry out both roles well - the BLM is a great second Magic Burst but is way behind in Cure tiers, the WHM can Cure but has pathetic MBs. The support RDM wasn't awesome at either, but was adequately good at both at the same time.
And no, Ninjutsu is not different from Black Magic. They work the same, the only thing that changes is that one eats up MP, the other eats gil. Also, Utsusemi really, REALLY hurt this game.
So pardon me if I don't buy into your "mew mew Ninja is the best thing ever." Ninja has never been a balanced job and FFXI was not the game to break that trend. I don't care how unique the job is, it damaged this game badly. And LOL at your accusation that people only liked RDM because of Refresh; people only liked Ninja because of Utsusemi. The job would be worthless without it.
People like it because it exploited things like Refresh and can heal and nuke and melee, basically do all the basic stuff, that's why it's popular since it's more soloable,
but that doesn't make it good when it directly lessens BLM and WHM's importance.
but that doesn't make it good when it directly lessens BLM and WHM's importance.
Without the RDM, the task of enfeebling the mob fell on the WHM and BLM. That means they HAVE to get up at the start of the fight to land Paralyze, Blind, Slow, Poison and Dia at a minimum. But, because they don't have A-rank enfeebling, they're more prone to getting resisted than a Red Mage would be, so they're going to waste more time and MP on recasts. The WHM will also have to stay up after his enfeebles because by then the tank will have taken some damage, unless you've got 2 competent NINs.
If they just had a RDM, the RDM could be the one to stand up and do the enfeebles, and he'd do a better job at it. The RDM can also provide healing for the first 10-20 seconds of the fight, so the WHM doesn't have to get up. He also brings Gravity to the table, which provided some desperately-needed -10 Evasion on the mob and a safety net for when the BLM or RNG crosses the hate line. Speaking of hate, the RDM eats up the high hate from Blind so the WHM and BLM can have lower hate levels. Never mind the fact that you NEED Dispel if you're gonna be fighting crawlers or crabs or beetles (wait, isn't that most mobs people EXP'd on?) By the time he's done his job, the WHM and BLM will have an extra 30-45 MP at the start of every fight, and then the RDM can take a knee for his own long /heal session. This was all pre-41 by the way; neither Refresh nor Haste were part of this equation just yet.
So don't tell me RDM is overrated or that it diminished the value of WHM or BLM. RDM helped those jobs do their own job better. Without RDM, you'd have to get a second BLM or a second WHM, neither of which will have Dispel or Gravity or A-rank Enfeebling, or you would HAVE to bring a BRD to ALL your parties. A second BLM or WHM will not be able to carry out both roles well - the BLM is a great second Magic Burst but is way behind in Cure tiers, the WHM can Cure but has pathetic MBs. The support RDM wasn't awesome at either, but was adequately good at both at the same time.
And no, Ninjutsu is not different from Black Magic. They work the same, the only thing that changes is that one eats up MP, the other eats gil. Also, Utsusemi really, REALLY hurt this game.
So pardon me if I don't buy into your "mew mew Ninja is the best thing ever." Ninja has never been a balanced job and FFXI was not the game to break that trend. I don't care how unique the job is, it damaged this game badly. And LOL at your accusation that people only liked RDM because of Refresh; people only liked Ninja because of Utsusemi. The job would be worthless without it.
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