A Recent Yoshi-P Post that probably needs to be read (Translation)
OP by Stanislaw
OP by Stanislaw
Originally Posted by Naoki_Yoshida プãƒãƒ‡ãƒ¥ãƒ¼ã‚µ/ディレクタã®å‰ç”°ã§ã™ã€‚
Hello, Producer/Director Yoshida here.
新生ã«å‘ã‘ã¦ã®è³‡æ–™ãŒè†¨å¤§ã§ã‹ã¤ã€ä¸€éƒ¨æ›–昧ãªè¡¨ç¾ã«ã¦ã”迷惑をãŠã‹ã‘ã—ã¦ã„ã¾ã™ã€‚
プãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼ãƒ¬ã‚¿ãƒ¼LIVE後編å‰ã«ã€æ–°ç”ŸFFXIVã®æ¦‚è¦ã€ã‚ャラクタデータã®å¼•ã継ãŽã¨
課金ã®åˆ¤æ–ã«ã¤ã„ã¦ã€å…ˆè¡Œã—ã¦è£œè¶³ã‚’ã•ã›ã¦é ‚ãã¾ã™ã€‚
LIVE放é€å½“æ—¥ã«ã‚‚ã€å‰ç”°ã®å£ã‹ã‚‰ç›´æŽ¥ã”説明もã™ã‚‹ã¤ã‚‚ã‚Šã§ã™ã€‚
(å„é …ç›®ã€ä»Šå›žã¯ã§ãã‚‹ã ã‘ç°¡æ½”ã«ãŠç”ãˆã•ã›ã¦é ‚ãã¾ã™ï¼‰
Concerning the recent release of the plans and progresses over the 'renewal', it seems I have caused quite a bit of stir and consequently some confusion, and thus I would like to apologize.
Therefore, before the release of the second half of the Producer Letter Live, I would like to mention several follow-ups over the new FFXIV, and topics such as the carry-over of characters and the timing of billing.
I will of course mention these same topics during Producer Letter Live as well.
(For now, I would like to simply clear up a few things)
■新生FFXIVã«ã¤ã„ã¦â–
About the new FFXIV
新生FFXIVã¯ã€æ¦‚è¦ã«ã‚‚ã‚ã‚Šã¾ã™ã¨ãŠã‚Šã€
As mentioned in the summary, the new FFXIV will feature:
・MAPã®ä½œã‚Šç›´ã—ã¨ç·å…¥ã‚Œæ›¿ãˆ
・グラフィックスエンジン入れ替ãˆ
・サーãƒã‚·ã‚¹ãƒ†ãƒ 全改修(è¨è¨ˆã®å¤‰æ›´å«ã‚€ï¼‰
・ユーザーインターフェースã®å…¨å…¥ã‚Œæ›¿ãˆ+Add on対応
・プレイヤーコミュニティシステムã®å¤§å¹…強化
Complete overhaul and replacing of maps
Complete overhaul of the graphics engine
Overall revisions to the server system
Complete overhaul of the UI + Being able to use Add-ons
Strengthening of the Player Communication System
ãŒ5本ã®æŸ±ã¨ãªã‚‹ã€FFXIVã®æ¬¡ãªã‚‹ã‚¹ãƒ†ãƒ¼ã‚¸ã®å§‹ã¾ã‚Šã‚’æ„味ã—ã¾ã™ã€‚
ã“ã‚Œã¾ã§ã«ã€Œå¤§æ”¹ä¿®ã‚’実行ä¸ã§ã™ã€ã¨ãŠç”ãˆã—ã¦ããŸã‚‚ã®ã«ã€
ã‚ãƒãƒ³ã¨ã—ãŸèª¬æ˜Žã¨é€”ä¸æˆæžœå ±å‘Šã‚’ã•ã›ã¦é ‚ã„ãŸã®ãŒã€ä»Šå›žã®æ–°ç”Ÿã®ã‚¢ãƒŠã‚¦ãƒ³ã‚¹ã¨ã”ç†è§£ãã ã•ã„。
The above five will be the pillars of the new FFXIV, and will represent the next stage in the game's evolution.
We have been telling the community that "We are in the process of revising the game", so think of this announcement over the new FFXIV as our explanation for our vagueness over the questions about revising the game, and consequently, our progress report thus far.
ã“ã‚Œã¯ç¾çŠ¶ã®ã‚µãƒ¼ãƒã‚·ã‚¹ãƒ†ãƒ や状æ³ã§ã¯å®Ÿç¾ãŒé›£ã—ã„
This of course includes the several other features that are difficult to implement due to how our current server system is set up, such as:
・新è¦ãƒ¯ãƒ¼ãƒ«ãƒ‰ã®ã‚ªãƒ¼ãƒ—ン
・言語別ワールドã®è¨ç½®ï¼ˆè¨€èªžåˆ¥/ã‚°ãƒãƒ¼ãƒãƒ«ä½µç”¨ã‚’予定)
・ワールド移転サービス(新è¨ãƒ¯ãƒ¼ãƒ«ãƒ‰ã¸ã¯ä¸€å®šæœŸé–“制é™ï¼‰
The opening of new servers
The opening of new language-specific servers (our current plan is to have both language-specific and global servers in operation)
Server Transfer services (temporary restrictions over new servers)
ãªã©ã‚’å¯èƒ½ã«ã™ã‚‹ã“ã¨ã‚’å«ã‚“ã§ã„ã¾ã™ã€‚
The new FFXIV will make the above options possible.
ã§ã™ãŒã€ã“ã‚Œã¾ã§æˆ‘々開発ãƒãƒ¼ãƒ ã¨çš†ã•ã‚“ã®ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã«ã‚ˆã£ã¦ã€
実装や調整ãŒè¡Œã‚ã‚Œã¦ããŸã€
However, this doesn't mean that the current features in place that have been implemented by the Dev team thanks to our feedback from our playerbase, such as:
・新レシピã¸ã®å…¥ã‚Œæ›¿ãˆ
・ゼーメルè¦å¡žãªã©ã®æ–°ã‚³ãƒ³ãƒ†ãƒ³ãƒ„
・マイãƒãƒ§ã‚³ãƒœ/レンタルãƒãƒ§ã‚³ãƒœ
・UIã®æ”¹ä¿®
・ãƒãƒˆãƒ«ã®å†æ§‹ç¯‰
・グランドカンパニーシステãƒ
・クエストã®ç¶™ç¶šå®Ÿè£…
・ゲームåºç›¤ã®æ•´ç†ã¨å¼·åŒ–
・サーãƒã®ç¶™ç¶šèª¿æ•´
Recipe revisions
New content such as Dzemael Darkhold
Personal Chocobos/Rental Chocobos
UI Revisions
Battle Revisions
Grand Company System
New Quests
The sorting-out and ease of play at start
Server Optimization
も実際ã«ã¯ã€Œæ–°ç”Ÿã€ã¨åŒã˜æ„味をæŒã¡ã¾ã™ã—ã€æ–°ç”Ÿæ™‚ã«ãã®ã¾ã¾ç”Ÿãã¾ã™ã€‚
(サーãƒã¨UIã¯ã€é ‚ã„ãŸãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã‚’盛り込んã 上ã§ã€æœ€å¾Œã¯å…¨å…¥ã‚Œæ›¿ãˆã«ãªã‚Šã¾ã™ï¼‰ã€‚
...will take a back seat. They will mean a lot for the new FFXIV, and when we switch over to FFXIV 2.0, it will still be there and continue to be improved on.
(For the server and UI, we will continue to take in the current feedback and do a complete overhaul at the end)
ãŸã ã—「エオルゼア第七霊ç½ã€ã«é–¢é€£ã™ã‚‹ã‚¯ã‚¨ã‚¹ãƒˆã‚„ã€
蛮神コンテンツã¯ã€æ–°ç”Ÿé–‹å§‹æ™‚ã«ã€Œæ¶ˆæ»…ã‚‚ã—ãã¯å®Ÿè£…内容変更ã€ã«ãªã‚Šã¾ã™ã€‚
新生以é™ã§ã¯ç²å¾—ã§ããªã„アイテムやアãƒãƒ¼ãƒ–メントもå˜åœ¨ã—ã¾ã™ã€‚
However, concerning quests that are related to the "Seventh Umbral Era" and the current and future Primal God content, it will either disappear or be significantly changed in the new FFXIV.
Thus, we will have items and achievements that cannot be obtained no more once the new FFXIV starts rolling around.
ã•ã‚‰ã«ã€ã“ã‚Œã‹ã‚‰ãƒ‘ッãƒ1.20以é™ã§è¡Œã†ã€
Furthermore, with the implementation of the following features to Patch 1.20 and beyond:
・マーケット強化
⇒アイテムサーãƒã‹ã‚‰ã®ç›´æŽ¥è³¼å…¥
⇒最新20件程度ã®å£²è²·å±¥æ´ï¼ˆç›¸å ´ã‚’知るãŸã‚ã«ï¼‰
⇒アイテム詳細を判別ã—ãŸæ¤œç´¢
-Market Ward improvements-
Being able to buy Items directly off Item search
Price History for the last 20 items (to gauge the going price)
Items details revealed when selected in search
・プレイヤーサーãƒå®Ÿè£…
⇒PCクラスã€ã‚¸ãƒ§ãƒ–ã€Lvã€è¨€èªžã€PT希望ãªã©ã§ã®æ¤œç´¢
-The implementation of player search-
Being able to search different categories such as PC class, job, level, language, and people looking for a PT.
・クラスアクション改修
・蛮神ダークモーグリ戦
・アãƒãƒ¼ãƒ–メントシステム実装
・ジョブシステム実装
・複数ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ãƒ¬ã‚¤ãƒ‰è¿½åŠ
・蛮神ガルーダ戦
・å¸å›½ãƒãƒˆãƒ«ã‚³ãƒ³ãƒ†ãƒ³ãƒ„
Further improvements to Class Actions
Dark Moogle Fight
The implementation of the Achievement System
The implementation of the Job System
New Instances Dungeons/Raids
Garuda Fight
Battle Contents that involve fighting the Empire
・ã“ã‚Œã¾ã§åŒæ§˜ç¶™ç¶šã•ã‚Œã‚‹UIã®èª¿æ•´
・クラフトシステムã€ã‚®ãƒ£ã‚¶ãƒªãƒ³ã‚°ã‚·ã‚¹ãƒ†ãƒ ã®èª¿æ•´
・レシピã®è¿½åŠ ã‚„æ–°ãŸãªç´ æ採集
Continued improvements to the UI
Adjustments to the Crafting System and Gathering System
New Recipies and New Harvestable Items
ã“れ以外ã«ã‚‚多ãã®ã‚¿ã‚¹ã‚¯ã‚’予定ã—ã¦ã„ã¾ã™ãŒã€
ã“れもã™ã¹ã¦ã€Œæ–°ç”Ÿã€ã¨åŒã˜æ„味をæŒã¡ã€åŒã˜ä»•æ§˜ã€åŒã˜å®Ÿè£…ã«ãªã‚Šã¾ã™ã€‚
This is not everything, but again they will be important for the new FFXIV, and will be implemented in the new FFXIV as well.
ãã†ã„ã†æ„味ã§ã¯ã€FFXIVã¯ä»Šç¾åœ¨ã‚‚ã€ã“ã‚Œã‹ã‚‰ã‚‚進化を続ã‘ã€
今も新生時もエオルゼアã¯ã‚¨ã‚ªãƒ«ã‚¼ã‚¢ã¨ã—ã¦ã€æ‹¡å¤§ã—ã¦ã„ãã¾ã™ã€‚
In that sense, you can say that even now FFXIV is still evolving, and the Eorzea now and the Eorzea after will continue to be expanded on.
ãã®ä¸ã§ã€Œç¬¬ä¸ƒéœŠç½ã«ã¾ã¤ã‚るエピソードã€ã‚„
「第七霊ç½ã«é–¢ã™ã‚‹ãƒãƒˆãƒ«ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã€ã¯ã€æ–°ç”ŸãŒå§‹ã¾ã‚‹ã¾ã§ã®æœŸé–“ã—ã‹
プレイã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。エオルゼアã®ä¸–ç•Œã«èµ·ã“る激変を
ã©ã†ãžã€ãƒ©ã‚¤ãƒ–æ„Ÿã‚’æŒã£ã¦ãŠæ¥½ã—ã¿ãã ã•ã„。
However, the Episodes and battles revolving around the "Seventh Umbral Era" can only be experienced before the new FFXIV comes around. I hope everyone can enjoy the events, the experiences and the coming changes to the world of Eorzea in a live, realtime sense.
â– ã‚ャラクタデータã®å¼•ã継ãŽã«ã¤ã„ã¦â–
Concerning the carry-over of character datas
プレイヤーã‚ャラクタデーターã¯ã€é–‹ç™ºä½“制移行時ã«ã‚‚ãŠç´„æŸã—ã¦ã„る通りã€
ã“ã®ã¾ã¾ãƒ—レイを続ã‘ã¦é ‚ã„ã¦ã€åŸºæœ¬çš„ã«ä½•ã‚‰ãƒ¯ã‚¤ãƒ—ã•ã‚Œã¾ã›ã‚“。
Like I had promised when we changed into our current development team, current player character data will continue to be saved and will, in principle, not be wiped.
EXPã‚‚Lvもギルも所æŒã‚¢ã‚¤ãƒ†ãƒ ã‚‚ã€é”æˆæ¸ˆã¿ã®ã‚¯ã‚¨ã‚¹ãƒˆãƒ•ãƒ©ã‚°ã‚‚ã€
開発å´ã§æ–°ç”Ÿãƒ‡ãƒ¼ã‚¿è¨è¨ˆã¸ã€è‡ªå‹•çš„ã«ã‚³ãƒ³ãƒãƒ¼ãƒˆã•ã›ã¦é ‚ãã¾ã™ã€‚
ã©ã†ãžã”安心ã—ã¦ã€ãƒ—レイを継続ã—ã¦ãã ã•ã„。
(一部ã€ãƒ‡ãƒ¼ã‚¿å¼•ã継ãŽæ™‚点ã§ã€é€”ä¸ã ã£ãŸã‚¯ã‚¨ã‚¹ãƒˆãªã©ã®å€‹åˆ¥ãƒ•ãƒ©ã‚°ãªã©ã¯ã€
クエストå—諾åˆæœŸçŠ¶æ…‹ã«ãªã‚‹ã‹ã‚‚ã—ã‚Œã¾ã›ã‚“。
クリア済ã¿ã®ã‚¯ã‚¨ã‚¹ãƒˆã§ã¯ãªãã€ã‚ãã¾ã§é€”ä¸ã ã£ãŸã‚‚ã®ï¼‰
Exp, Lv, Gil, Items and the list of completed quests will automatically be converted and carried over to the new FFXIV without loss.
Therefore, please continue to play normally without worry to this issue.
(The exception might be to quests that have already been accepted and currently in-progress. They may be reset to to a status where you didn't receive the quest at all)
ã“ã‚Œã¯FFXIVã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã‚’ãŠæŒã¡ã§ã€ã‚ャラクタデータãŒä½œæˆã•ã‚Œã¦ã„ã‚Œã°ã€
ã©ãªãŸã®ã‚ャラクタã§ã‚‚データ移行ã•ã›ã¦é ‚ãã¾ã™ã€‚
The above holds true to whoever has a FFXIV account and is in possession of Character Data.
膨大ã«ãªã‚‹ã§ã‚ã‚ã†ã‚¢ã‚¤ãƒ†ãƒ ã®ã¿ã€ãƒ‡ãƒ¼ã‚¿ä¸€æ‹¬ã‚³ãƒ³ãƒãƒ¼ãƒˆã®éš›ã«ã€
開発å´ã§ã€æ‰€å®šNPCã«ä¸€æ—¦é ã‘ã€å¾Œã«çš†ã•ã‚“ã§å¼•ã出ã—ã¦é ‚ããªã©ã€
ãŠæ‰‹ä¼ã„ã‚’é ‚ãå¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚データã¯æ¶ˆæ»…ã—ã¾ã›ã‚“ã®ã§ã€
期日ãŒè¿‘ã¥ãã€è©³ç´°ãŒæ±ºã¾ã‚Šæ¬¡ç¬¬ã€ã“ã¡ã‚‰ã¯è¿½ã£ã¦ã”連絡致ã—ã¾ã™ã€‚
(コンãƒãƒ¼ãƒˆã—ãªã„ã¨éŠ˜å…¥ã‚Œãªã©ãŒå®Ÿç¾ã§ããªã„ã®ã§ã™ï¼‰
However, due to the immense scale of item data that needs to be converted over, it is possible that us Developers may implement a system where your current items are temporarily stored to an NPC which you can later take out to ease this process. The item data itself of course will not be wiped even if we do take this form of item transfer, so please don't worry. We will make a follow-up announcement to this topic when we finalized which method we are going to take.
(If we don't convert items, we cannot implement the feature of adding names to items)
[-Stanislaw's Note: I am not 100% sure what Yoshi-P means in this last part, but I assume he means the system of adding player names to the items, where crafters can add their names to completed items.-]
ãªãŠã€ã‚®ãƒ«ã«ã¤ã„ã¦ã¯ãƒã‚¦ã‚¸ãƒ³ã‚°ã€è£…備カラー変更システムã€
床屋ãªã©ãªã©ã€Œç¹°ã‚Šè¿”ã—消費ã®ã‚るコンテンツã€ã«ã¦ã€
ã—ã£ã‹ã‚Šä½¿ã„é“を作らã›ã¦é ‚ãã¾ã™ã®ã§ã€ã‚®ãƒ«ã‚‚ãã®ã¾ã¾ç¶™ç¶šã«ãªã‚Šã¾ã™ã€‚
Concerning gil, we plan to implement features such as Housing, Changing the color of equipments, Barbers and other similar features where they are repeatable, gil-consumable content. Therefore, the current gil will still carry over into the new FFXIV.
経済状æ³ãŒç™½ç´™ãªæ–°è¦ãƒ¯ãƒ¼ãƒ«ãƒ‰ã®è¨ç½®ã‚‚予定ã—ã¦ã„ã¾ã™ã€‚
Additionally, we also have plans to open new servers where the slate is wiped clean.
■課金ã®é–‹å§‹ã«ã¤ã„ã¦â–
-About Billing-
先日ã®ãƒ—ãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼ãƒ¬ã‚¿ãƒ¼LIVE全編ã§ã€å‰ç”°ã¯ãƒ—レイヤーã®æ–¹ã®ã”質å•ã«
「ç¾åœ¨ã¯ã‚°ãƒãƒ¼ãƒãƒ«ã«FFã®åã‚’é–¢ã—ã¦ã€æœ€æ–°ã®MMOã¨ã—ã¦å‹è² ã™ã‚‹ã«ã¯50%ã€
ã¨ãŠç”ãˆã•ã›ã¦é ‚ãã¾ã—ãŸã€‚ã“ã‚Œã¯å½“æ—¥ãƒãƒ¼ã‚¸ãƒ§ãƒ³1.19リリース時点ã§ã®ã€
æ£ç›´ãªæ°—æŒã¡ã§ã™ã€‚ã¾ã 1.20以é™ã®ãƒ‘ッãƒã¯æœªå®Ÿè£…ã§ã™ã®ã§ã€ãã‚Œã¯ç¾æ™‚点ã§ã‚‚変ã‚ã‚Šã¾ã›ã‚“。
In my earlier Producer Letter Live, I, Yoshida, replied to player's question where I replied: "To be honest, I consider that we're about half way to the point where we can confidently call it FINAL FANTASY." This is my honest answer at the point where 1.19 was released. Because 1.20 and further patches have yet to be implemented, I still stand by this statement.
[-Stanislaw's Note: Concerning the ever-debated "half way" comment by Yoshi-P, I find that the official translation's answer, which I used in the above translation, is slightly inaccurate. If I were the one translating it, it would be more like: "As a global title that holds the Final Fantasy name, I feel that we're at a 50% mark before we can compete against other, newer MMOs in the market." Therefore, while everyone assumes he's saying "FFXIV is only halfway complete content wise", I feel it's more like "FFXIV is about at a 50% standard compared to other newer MMOs." If that's better or for worse, I'll leave that up for you guys to decide.-]
LIVE放é€ã®ã“ã®å›žç”ã®éš›ã€ãã®ã¾ã¾ã®æµã‚Œã§ãŠè©±ã—ã•ã›ã¦é ‚ã„ãŸã¨ãŠã‚Šã€
特ã«PCサーãƒã€ãƒžãƒ¼ã‚±ãƒƒãƒˆã‚µãƒ¼ãƒãŒå˜åœ¨ã—ãªã„(ãŸã サーãƒã§ãã‚‹ã ã‘ã§ã¯æ„味ãŒãªã„)状態ãªã®ã¯ã€
ä»–ã«æ¯”ã¹MMORPGã¨ã—ã¦ã€å¤§ããマイナスã ã‚ã†ã¨æ€ã£ã¦ã„ã¾ã™ã€‚
And, like how I followed it up with my other answers afterwards, I feel that with the lack of player search and market search features (by no means I think that being able to search for items only has solved the problem) severely hampers efforts to compete with other MMORPGs.
åŒæ™‚ã«ä¸€æ–¹ã§ãŠç”ãˆã—ãŸé€šã‚Šã€Œãƒ•ã‚¡ã‚¤ãƒŠãƒ«ãƒ•ã‚¡ãƒ³ã‚¿ã‚¸ãƒ¼XIVã€ã§ã—ã‹å‘³ã‚ãˆãªã„ã€
「ファイナルファンタジーらã—ã•ã€ã¯ã€ä¸–界観ã€ã‚ャラクタ性ã€ã‚·ãƒŠãƒªã‚ªã€å„コンテンツã€ã‚µã‚¦ãƒ³ãƒ‰ã€
ãã—ã¦ã€ãƒ•ã‚©ãƒ¼ãƒ©ãƒ ã§ã®é–‹ç™ºã¨çš†ã•ã‚“ã¨ã®äº¤æµãªã©ã€1.19を皮切りã«ã€
FFXIVらã—ã•ã¯ã€ä»Šå¾Œã‚‚継続ã—ã¦ã€å‡ºã—ã¦è¡Œã‘る状態ã«ãªã£ãŸã¨æ€ã£ã¦ã„ã¾ã™ã€‚
I feel that the "Final Fantasy" feeling you can only experience in FFXIV only started to materialize after 1.19 with the newly implemented lore, personality, scenario, content, and sounds in the game, much to the thanks of all the feedback and talks exchanged with everyone in the forums. I feel we're finally at a point where we will be able to push the "Final Fantasy" forward in this game.
ãã®ä¸Šã§ã€èª²é‡‘を開始ã•ã›ã¦é ‚ãã®ã¯ã€ãƒ‘ッãƒ1.20リリース後ã®12月上旬ãらã„を想定ã—ã¦ã„ã¾ã™ã€‚
1.20ã§ã¯å¤§ããªèª²é¡Œã§ã‚る「PCサーãƒã€ã¨ã€Œãƒžãƒ¼ã‚±ãƒƒãƒˆã‚µãƒ¼ãƒã€ã€ç‰¹ã«ãƒžãƒ¼ã‚±ãƒƒãƒˆã«ã¤ã„ã¦ã¯ã€
ã€Œç«¶å£²å ´ã€ã¨å‘¼ã°ã‚Œã‚‹ã€Œä»•çµ„ã¿ã€ãŒå®Ÿç¾ã§ãるよã†ã«ã€
サーãƒãƒ¼æ”¹ä¿®å‰ã§ã¯ã‚ã‚Šã¾ã™ãŒã€å®Ÿè£…ã«ãƒãƒ£ãƒ¬ãƒ³ã‚¸ã—ã¦ã„る状態ã§ã™ã€‚
(新生ã§ã¯æ›´ã«ãƒžãƒ¼ã‚±ãƒƒãƒˆã®è¦‹ãŸç›®ãã®ã‚‚ã®ã‚’変ãˆã‚‹ã¤ã‚‚ã‚Šã§ã™ï¼‰
ã“ã®2ã¤ãŒã‚ã‚‹ã®ã¨ã€ç„¡ã„ã®ã¨ã§ã¯ã€ŒMMORPGã®æœ€ä½Žé™ã€ã¨ã—ã¦ã€
ã‹ãªã‚Šå¤§ããªéš”ãŸã‚ŠãŒã‚ã‚‹ã¨è€ƒãˆã¦ã„ã¾ã™ã€‚
With that in mind, I will like to say that we will only start billing for this game after patch 1.20 is released, which is scheduled for sometime during the first half of December. For 1.20 we will finally like to absolve the two big issues of "PC search" and "Market search" - especially Markets, to make an "System" that we can call an "Auction House" possible for the future. These changes are taking place before server revisions so difficulties are present, but we are continuing to tackle the issues at hand to make these changes possible.
(In the new FFXIV, we even have plans to change the look of the Markets completely)
I feel that the differences of having these two features and not having them is so significant, so much that I feel these are features are the absolute minimum requirements for this game be called an MMORPG.
ãã®ä¸Šã§ã€æ›´ã«1.20以é™ã‚‚蛮神ãƒãƒˆãƒ«ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ãƒ¬ã‚¤ãƒ‰ã€ã‚¸ãƒ§ãƒ–システムã€
å¸å›½ãƒãƒˆãƒ«ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã¨ã€å¤§åž‹ã®ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã‚’ã“ã‚Œã¾ã§ã®é‹å–¶ã¨å¤‰ã‚らãšã€
ã©ã‚“ã©ã‚“ã€ã‚¬ãƒ³ã‚¬ãƒ³å®Ÿè£…ã•ã›ã¦é ‚ã予定ã§ã™ã€‚
æ›´ã«ã€ã„ãšã‚Œãƒ—レイã§ããªããªã‚‹ã€ä»Šã—ã‹ãƒ—レイã§ããªã„è¦ç´ ã‚’
ã©ã®MMORPGã«ã‚‚å˜åœ¨ã—ãªã„éŠã³ã¨ã—ã¦ã€æä¾›ã•ã›ã¦é ‚ãã¾ã™ã€‚
In addition, patches 1.20 and beyond will feature significant contents such as new Primal battles, Instances raids, Job System and Empire battle content while continuing on with our ongoing work and push for more content.
Furthermore, we also have plans to add content where you can only experience if you're playing now, a fun, enjoyable experience that no other MMORPG can offer.
プレイã—ã¦é ‚ã‘ã‚‹ãŠå®¢æ§˜ã€FFXIVã‚’ã”è³¼å…¥é ‚ã„ãŸã™ã¹ã¦ã®ãŠå®¢æ§˜ã«ã€
ã²ã¨ã¤ã§ã‚‚上ã®ã‚µãƒ¼ãƒ“スをãŠå±Šã‘ã™ã‚‹ãŸã‚ã€ä»®ã«é–‹ç™ºè²»ã‚’除ã„ãŸã¨ã—ã¦ã‚‚ã€
サーãƒã®ç¶æŒè²»ã€24時間GMサãƒãƒ¼ãƒˆè²»ç”¨ã€
ãã®ä»–ã€è«¸ã€…ã®çµŒè²»ã¯ã©ã†ã—ã¦ã‚‚å¿…è¦ã«ãªã‚Šã¾ã™ã€‚
However, in order to continue these services for our customers who have bought this game and for our customers who continue to play this game, even if we didn't factor in development costs, there are also server maintenance costs, 24-hour GM support costs and many others that require consideration, so we need funding in order to continue operating.
ã§ã™ã®ã§ã€ãã®æ™‚ã®æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’1.20ã«é™ã‚‰ãšã€
1.21ã§ã‚‚1.22ã§ã‚‚ã€ã„ãšã‚Œã§ã‚‚構ã„ã¾ã›ã‚“ã€ãれらをプレイã—ã¦é ‚ãã€
ãŠå®¢æ§˜ã€ãŠã²ã¨ã‚ŠãŠã²ã¨ã‚Šã€é¢ç™½ã„ï¼ã¨æ€ã†ã‹ã©ã†ã‹ã€èª²é‡‘ã®æ˜¯éžã‚’判æ–é ‚ã‘ãŸã‚‰ã¨æ€ã„ã¾ã™ã€‚
Therefore, we will let our customers decide at the point where 1.20 is released - or perhaps even when 1.21 or 1.22 is released, it doesn't matter - if they want to pay the bills for this game or not by deciding if this game is fun to play or not at their current respectable states.
ãŸã ã€å‰ç”°ã¨é–‹ç™ºãƒãƒ¼ãƒ ã¯ã€æ›´ã«ãã®å…ˆã€Œæœ€ä½Žé™ã€ã‹ã‚‰ã€
FFXIVã‚’ã‚‚ã£ã¨ã‚‚ã£ã¨ä¸Šã¾ã§ã€ä¸–界一ã®MMORPGを目指ã—ã¦ã€
çªã£èµ°ã£ã¦ã„ããŸã„ã¨è€ƒãˆã¦ã„ã¾ã™ã€‚
Still, for myself and the Development team. this is still the 'bare minimum'. We will like to continue working on FFXIV and continue to make changes and improvements so one day, FFXIV may be the best MMORPG in the world.
ãã‚ŒãŒæ–°ç”Ÿã«è‡³ã‚‹ã¾ã§ã®é‹å–¶ã§ã‚ã‚Šã€
新生ã®ãŸã‚ã«å¿…è¦ãªå¹¾ã¤ã‹ã®æ ¹æœ¬ä½œã‚Šç›´ã—ã§ã™ã€‚
This is our current stances for development, what I feel is necessary and what I feel are basic changes that needed to be implemented in order for the new FFXIV to come into fruition.
â– ã§ã¯ãªãœä»Šã®ã‚¿ã‚¤ãƒŸãƒ³ã‚°ã§èª²é‡‘発表?â–
-So why the billing announcement now?-
当然ã“ã‚Œã¯éžå¸¸ã«æ‚©ã¿ã¾ã—ãŸã€‚
ã§ã™ãŒã€ã“れ以上告知をé…らã›ã¦ã—ã¾ã†ã¨ã€1.20ã®ãƒªãƒªãƒ¼ã‚¹ã¾ã§é–“ãŒç„¡ããªã‚Šã€
ãã‚Œã¨åŒæ™‚ã«ã€ãŠå®¢æ§˜ã«èª²é‡‘ã‚’ãŠçŸ¥ã‚‰ã›ã™ã‚‹ã‚¿ã‚¤ãƒŸãƒ³ã‚°ãŒã€èª²é‡‘実施日ã¸è¿‘ã¥ã„ã¦ã—ã¾ã„ã¾ã™ã€‚
今告知ã•ã›ã¦é ‚ã‘ã°ã€2ヵ月近ã„無料期間ãŒç”Ÿã¾ã‚Œã¾ã™ã€‚
I debated to myself a lot over this issue.
However, if I had announced it any later, the time between the announcement and the release of 1.20 would be short and thus give our customers a very short notice over the billing announcement. If we announce it now, it gives our customers an almost 2-month free period.
ã”å˜çŸ¥ã®é€šã‚Šã€FFXIVã¯èª²é‡‘ã®è‡ªå‹•æ›´æ–°ã«åŒæ„ã—ã¦é ‚ã‹ãªã‘ã‚Œã°ã€
無料期間ã§ã‚ã£ã¦ã‚‚ã€ãƒ—レイã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
ãã®ãŸã‚ã€ä»Šæ—¢ã«ãƒ—レイをåœæ¢ã•ã‚Œã¦ã—ã¾ã£ãŸæ–¹ã¯ã€
アナウンス期間ãŒçŸãã€ã¾ãŸã€æƒ…å ±ãŒã‚ã¾ã‚ŠåºƒãŒã‚‰ãªã‘ã‚Œã°ã€
アナウンス自体ãŒã€ã—ã£ã‹ã‚ŠãŠå®¢æ§˜ã®è€³ã«å±Šã‹ãªã„å¯èƒ½æ€§ã‚‚ã‚ã‚Šã¾ã™ã€‚
ãã®éš›ã€ã€Œèª²é‡‘ã•ã‚Œã¦ã—ã¾ã†ã®ã§ã¯ãªã„ã‹ã€ã¨ã€ã”ä¸å®‰ã«æ€ã‚ã‚Œã¦ã—ã¾ã†ãŠå®¢æ§˜ã‚‚ã€
ã„らã£ã—ゃるã‹ã‚‚ã—ã‚Œã¾ã›ã‚“。
As you all know, under our current payment system if you don't agree to our automatic billing you cannot play the game even under our free-trial period.
Therefore, for people who have already stopped playing, if the time between our announcement and billing was short, or if the information didn't spread as much, it is possible the details of our announcement might not reach our customer's ears.
If that happens, our customers might then have the worry of "I might be billed automatically!".
ãã‚Œã‚‚åŠ å‘³ã—ãŸä¸Šã§ã€ç™ºè¡¨ã®é€šã‚Šã€å¼Šç¤¾å´ã§ã€èª²é‡‘開始å‰ã«è‡ªå‹•æ›´æ–°ã‚’åœæ¢ã•ã›ã¦é ‚ãã€
課金ã«ã¯ãŠå®¢æ§˜ã®å†åº¦ã®åŒæ„ãŒå¿…è¦ã«ãªã‚‹ã‚ˆã†ã«å¯¾å¿œã‚’進ã‚ã¦ã„ã¾ã™ãŒã€
ã‚„ã¯ã‚Šãã‚Œã¯ã€Œæ›´æ–°ã‚’æ¢ã‚ã¨ã„ãŸã‹ã‚‰ã€å ±å‘Šã¯é©å½“ã§è‰¯ã„ã€ã¨ã„ã†ã“ã¨ã«ã¯ãªã‚Šã¾ã›ã‚“。
With that in mind, like we mentioned earlier in our billing announcement, when we do start billing all accounts will be temporarily suspended to prevent such occurrences and let our customers decide if they want to pay for our services in order to continue playing. This doesn't mean, however, such excuses as "Because we suspected accounts, we can get away without making a big announcement." be acceptable.
ã“ã®æ–°ç”Ÿã¨ã„ã†å称ã¨ç™ºè¡¨ã¯ã€ã‚る程度ã®ã‚¤ãƒ³ãƒ‘クトを出ã›ã‚‹ã¨è€ƒãˆã¾ã—ãŸã®ã§ã€
ã“ã®ã‚¿ã‚¤ãƒŸãƒ³ã‚°ã§ã”å ±å‘Šã—ã€ã§ãã‚‹ã ã‘ä¸å®‰è¦ç´ ã‚’å–り除ã‹ã›ã¦é ‚ãã€
å¯èƒ½ã§ã‚ã‚Œã°ç„¡æ–™æœŸé–“ã®ã†ã¡ã«ã€å°‘ã—ã§ã‚‚1.19ã‚„1.20を触ã£ã¦è²°ãˆã‚‹ã®ã§ã¯ãªã„ã‹ã¨è€ƒãˆã¾ã—ãŸã€‚
We had thought with this announcement of the forthcoming new FFXIV we would be able to make a significant impact on our customers and thus inform them over our plans for billing and alleviate any concerns over the timing and, if possible, allow our customers to experience the content added in 1.19 and 1.20 before billing starts.
ç¹°ã‚Šè¿”ã—ã«ãªã‚Šã¾ã™ãŒã€ãã®ä¸Šã§ä»Šå¾Œã‚‚続ã全力ã§ã®ã‚µãƒ¼ãƒ“スã«ã€
é¢ç™½ã•ã‚„ライブ感ã€ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã€ãã‚Œãžã‚Œã«ã€èª²é‡‘ã®æ„義を見出ã—ã¦é ‚ã‘ãŸãªã‚‰ã€å¬‰ã—ãæ€ã„ã¾ã™ã€‚
It's a repeat of what I said earlier, but I will be glad if our customers feel that the game is worth paying for when they experience what we have to offer in our current and coming content.
â– ã•ã‚‰ã«ä¸Šã®ã‚µãƒ¼ãƒ“スå“質やéŠã³ã‚’目指ã—ã¦â–
-To further improve our quality of service and enjoyability-
・コンテンツファインダー
・言語別サーãƒãƒ¼ï¼ˆè¨€èªžåˆ¥/ã‚°ãƒãƒ¼ãƒãƒ«ä½µç”¨ï¼‰
・ãƒã‚¦ã‚¸ãƒ³ã‚°
・PvP/大è¦æ¨¡PvP
・フリーカンパニー
・蛮神å¬å–š
・クリスタルタワー
Content Finder
Language-specific servers (both language-specific and global servers will be in operation)
Housing
PvP/Massive PvP
Free Company
Primal Summons
Crystal Tower
ãªã©ãªã©ã€å®Ÿç¾ã™ã‚‹ã“ã¨ã€ã‚„ã‚ŠãŸã„ã“ã¨å±±ã®ã‚ˆã†ã«ã‚ã‚Šã¾ã™ã€‚
ä»–ã®MMORPGã«å˜åœ¨ã™ã‚‹ã‚‚ã®ã€å˜åœ¨ã—ãªã„ã‚‚ã®ã€å…¨éƒ¨ã²ã£ãã‚‹ã‚ã¦ã€‚
In addition to the above content, there are a mountain more things we want to add/do.
That includes not only stuff that's present in other MMORPGs, but also things that aren't present in other MMORPGs.
MMORPGã¯æžœã¦ã—ãªã進化ã—ã¦ã„ãゲームジャンルã§ã™ã€‚
ã²ã¨ã¤å®Ÿç¾ã™ã‚Œã°ã€ã¾ãŸæ¬¡ã®ç†æƒ³ã‚„欲求ãŒå‡ºã¦ãã¾ã™ã€‚
ãã‚ŒãŒMMORPG開発ã¨é‹å–¶ã®é¢ç™½ã•ã§ã™ã—ã€
ãŠå®¢æ§˜ã¯ã€ãれを楽ã—ã¿ã«ãƒ—レイを続ã‘ã¦é ‚ã‘ã‚‹ã®ã ã¨æ€ã„ã¾ã™ã€‚
MMORPGs is a game genre where it continuously evolves.
Once something is implemented, it is natural that something else wants/needs to added.
That is something that's us MMORPG Developer and Management enjoying doing, and I feel that's also one of the things that customers continue to enjoy experiencing and have fun while playing.
ã“ã®ãŸã‚ã«ã€ç¾çŠ¶ã®é‹å–¶ã‚’続ã‘ã€å¼•ã続ã全力ã§é–‹ç™ºã‚’è¡Œã„ã€
ãŠå®¢æ§˜ã«æ¥½ã—ã‚“ã§é ‚ãã¤ã¤ã€ã‚ˆã‚Šé«˜ã„レベルã¸çªã進んã§è¡Œãã®ãŒã€
å‰ç”°ã®ä»•äº‹ã§ã‚ã‚Šã€è²¬ä»»ãªã®ã‹ãªã¨æ€ã£ã¦ã„ã¾ã™ã€‚
Therefore, it is our job and duty to continue with our current management, work hard in Development, satisfy our customers and take our product to an even higher level. I feel that is my, Yoshida's, job and responsibility.
çµå±€é•·æ–‡ã«ãªã£ã¦ã—ã¾ã„ã¾ã—ãŸã€ã‚´ãƒ¡ãƒ³ãƒŠã‚µã‚¤â€¦â€¦ã€‚
Apologizes for this super long post.
Hello, Producer/Director Yoshida here.
新生ã«å‘ã‘ã¦ã®è³‡æ–™ãŒè†¨å¤§ã§ã‹ã¤ã€ä¸€éƒ¨æ›–昧ãªè¡¨ç¾ã«ã¦ã”迷惑をãŠã‹ã‘ã—ã¦ã„ã¾ã™ã€‚
プãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼ãƒ¬ã‚¿ãƒ¼LIVE後編å‰ã«ã€æ–°ç”ŸFFXIVã®æ¦‚è¦ã€ã‚ャラクタデータã®å¼•ã継ãŽã¨
課金ã®åˆ¤æ–ã«ã¤ã„ã¦ã€å…ˆè¡Œã—ã¦è£œè¶³ã‚’ã•ã›ã¦é ‚ãã¾ã™ã€‚
LIVE放é€å½“æ—¥ã«ã‚‚ã€å‰ç”°ã®å£ã‹ã‚‰ç›´æŽ¥ã”説明もã™ã‚‹ã¤ã‚‚ã‚Šã§ã™ã€‚
(å„é …ç›®ã€ä»Šå›žã¯ã§ãã‚‹ã ã‘ç°¡æ½”ã«ãŠç”ãˆã•ã›ã¦é ‚ãã¾ã™ï¼‰
Concerning the recent release of the plans and progresses over the 'renewal', it seems I have caused quite a bit of stir and consequently some confusion, and thus I would like to apologize.
Therefore, before the release of the second half of the Producer Letter Live, I would like to mention several follow-ups over the new FFXIV, and topics such as the carry-over of characters and the timing of billing.
I will of course mention these same topics during Producer Letter Live as well.
(For now, I would like to simply clear up a few things)
■新生FFXIVã«ã¤ã„ã¦â–
About the new FFXIV
新生FFXIVã¯ã€æ¦‚è¦ã«ã‚‚ã‚ã‚Šã¾ã™ã¨ãŠã‚Šã€
As mentioned in the summary, the new FFXIV will feature:
・MAPã®ä½œã‚Šç›´ã—ã¨ç·å…¥ã‚Œæ›¿ãˆ
・グラフィックスエンジン入れ替ãˆ
・サーãƒã‚·ã‚¹ãƒ†ãƒ 全改修(è¨è¨ˆã®å¤‰æ›´å«ã‚€ï¼‰
・ユーザーインターフェースã®å…¨å…¥ã‚Œæ›¿ãˆ+Add on対応
・プレイヤーコミュニティシステムã®å¤§å¹…強化
Complete overhaul and replacing of maps
Complete overhaul of the graphics engine
Overall revisions to the server system
Complete overhaul of the UI + Being able to use Add-ons
Strengthening of the Player Communication System
ãŒ5本ã®æŸ±ã¨ãªã‚‹ã€FFXIVã®æ¬¡ãªã‚‹ã‚¹ãƒ†ãƒ¼ã‚¸ã®å§‹ã¾ã‚Šã‚’æ„味ã—ã¾ã™ã€‚
ã“ã‚Œã¾ã§ã«ã€Œå¤§æ”¹ä¿®ã‚’実行ä¸ã§ã™ã€ã¨ãŠç”ãˆã—ã¦ããŸã‚‚ã®ã«ã€
ã‚ãƒãƒ³ã¨ã—ãŸèª¬æ˜Žã¨é€”ä¸æˆæžœå ±å‘Šã‚’ã•ã›ã¦é ‚ã„ãŸã®ãŒã€ä»Šå›žã®æ–°ç”Ÿã®ã‚¢ãƒŠã‚¦ãƒ³ã‚¹ã¨ã”ç†è§£ãã ã•ã„。
The above five will be the pillars of the new FFXIV, and will represent the next stage in the game's evolution.
We have been telling the community that "We are in the process of revising the game", so think of this announcement over the new FFXIV as our explanation for our vagueness over the questions about revising the game, and consequently, our progress report thus far.
ã“ã‚Œã¯ç¾çŠ¶ã®ã‚µãƒ¼ãƒã‚·ã‚¹ãƒ†ãƒ や状æ³ã§ã¯å®Ÿç¾ãŒé›£ã—ã„
This of course includes the several other features that are difficult to implement due to how our current server system is set up, such as:
・新è¦ãƒ¯ãƒ¼ãƒ«ãƒ‰ã®ã‚ªãƒ¼ãƒ—ン
・言語別ワールドã®è¨ç½®ï¼ˆè¨€èªžåˆ¥/ã‚°ãƒãƒ¼ãƒãƒ«ä½µç”¨ã‚’予定)
・ワールド移転サービス(新è¨ãƒ¯ãƒ¼ãƒ«ãƒ‰ã¸ã¯ä¸€å®šæœŸé–“制é™ï¼‰
The opening of new servers
The opening of new language-specific servers (our current plan is to have both language-specific and global servers in operation)
Server Transfer services (temporary restrictions over new servers)
ãªã©ã‚’å¯èƒ½ã«ã™ã‚‹ã“ã¨ã‚’å«ã‚“ã§ã„ã¾ã™ã€‚
The new FFXIV will make the above options possible.
ã§ã™ãŒã€ã“ã‚Œã¾ã§æˆ‘々開発ãƒãƒ¼ãƒ ã¨çš†ã•ã‚“ã®ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã«ã‚ˆã£ã¦ã€
実装や調整ãŒè¡Œã‚ã‚Œã¦ããŸã€
However, this doesn't mean that the current features in place that have been implemented by the Dev team thanks to our feedback from our playerbase, such as:
・新レシピã¸ã®å…¥ã‚Œæ›¿ãˆ
・ゼーメルè¦å¡žãªã©ã®æ–°ã‚³ãƒ³ãƒ†ãƒ³ãƒ„
・マイãƒãƒ§ã‚³ãƒœ/レンタルãƒãƒ§ã‚³ãƒœ
・UIã®æ”¹ä¿®
・ãƒãƒˆãƒ«ã®å†æ§‹ç¯‰
・グランドカンパニーシステãƒ
・クエストã®ç¶™ç¶šå®Ÿè£…
・ゲームåºç›¤ã®æ•´ç†ã¨å¼·åŒ–
・サーãƒã®ç¶™ç¶šèª¿æ•´
Recipe revisions
New content such as Dzemael Darkhold
Personal Chocobos/Rental Chocobos
UI Revisions
Battle Revisions
Grand Company System
New Quests
The sorting-out and ease of play at start
Server Optimization
も実際ã«ã¯ã€Œæ–°ç”Ÿã€ã¨åŒã˜æ„味をæŒã¡ã¾ã™ã—ã€æ–°ç”Ÿæ™‚ã«ãã®ã¾ã¾ç”Ÿãã¾ã™ã€‚
(サーãƒã¨UIã¯ã€é ‚ã„ãŸãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã‚’盛り込んã 上ã§ã€æœ€å¾Œã¯å…¨å…¥ã‚Œæ›¿ãˆã«ãªã‚Šã¾ã™ï¼‰ã€‚
...will take a back seat. They will mean a lot for the new FFXIV, and when we switch over to FFXIV 2.0, it will still be there and continue to be improved on.
(For the server and UI, we will continue to take in the current feedback and do a complete overhaul at the end)
ãŸã ã—「エオルゼア第七霊ç½ã€ã«é–¢é€£ã™ã‚‹ã‚¯ã‚¨ã‚¹ãƒˆã‚„ã€
蛮神コンテンツã¯ã€æ–°ç”Ÿé–‹å§‹æ™‚ã«ã€Œæ¶ˆæ»…ã‚‚ã—ãã¯å®Ÿè£…内容変更ã€ã«ãªã‚Šã¾ã™ã€‚
新生以é™ã§ã¯ç²å¾—ã§ããªã„アイテムやアãƒãƒ¼ãƒ–メントもå˜åœ¨ã—ã¾ã™ã€‚
However, concerning quests that are related to the "Seventh Umbral Era" and the current and future Primal God content, it will either disappear or be significantly changed in the new FFXIV.
Thus, we will have items and achievements that cannot be obtained no more once the new FFXIV starts rolling around.
ã•ã‚‰ã«ã€ã“ã‚Œã‹ã‚‰ãƒ‘ッãƒ1.20以é™ã§è¡Œã†ã€
Furthermore, with the implementation of the following features to Patch 1.20 and beyond:
・マーケット強化
⇒アイテムサーãƒã‹ã‚‰ã®ç›´æŽ¥è³¼å…¥
⇒最新20件程度ã®å£²è²·å±¥æ´ï¼ˆç›¸å ´ã‚’知るãŸã‚ã«ï¼‰
⇒アイテム詳細を判別ã—ãŸæ¤œç´¢
-Market Ward improvements-
Being able to buy Items directly off Item search
Price History for the last 20 items (to gauge the going price)
Items details revealed when selected in search
・プレイヤーサーãƒå®Ÿè£…
⇒PCクラスã€ã‚¸ãƒ§ãƒ–ã€Lvã€è¨€èªžã€PT希望ãªã©ã§ã®æ¤œç´¢
-The implementation of player search-
Being able to search different categories such as PC class, job, level, language, and people looking for a PT.
・クラスアクション改修
・蛮神ダークモーグリ戦
・アãƒãƒ¼ãƒ–メントシステム実装
・ジョブシステム実装
・複数ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ãƒ¬ã‚¤ãƒ‰è¿½åŠ
・蛮神ガルーダ戦
・å¸å›½ãƒãƒˆãƒ«ã‚³ãƒ³ãƒ†ãƒ³ãƒ„
Further improvements to Class Actions
Dark Moogle Fight
The implementation of the Achievement System
The implementation of the Job System
New Instances Dungeons/Raids
Garuda Fight
Battle Contents that involve fighting the Empire
・ã“ã‚Œã¾ã§åŒæ§˜ç¶™ç¶šã•ã‚Œã‚‹UIã®èª¿æ•´
・クラフトシステムã€ã‚®ãƒ£ã‚¶ãƒªãƒ³ã‚°ã‚·ã‚¹ãƒ†ãƒ ã®èª¿æ•´
・レシピã®è¿½åŠ ã‚„æ–°ãŸãªç´ æ採集
Continued improvements to the UI
Adjustments to the Crafting System and Gathering System
New Recipies and New Harvestable Items
ã“れ以外ã«ã‚‚多ãã®ã‚¿ã‚¹ã‚¯ã‚’予定ã—ã¦ã„ã¾ã™ãŒã€
ã“れもã™ã¹ã¦ã€Œæ–°ç”Ÿã€ã¨åŒã˜æ„味をæŒã¡ã€åŒã˜ä»•æ§˜ã€åŒã˜å®Ÿè£…ã«ãªã‚Šã¾ã™ã€‚
This is not everything, but again they will be important for the new FFXIV, and will be implemented in the new FFXIV as well.
ãã†ã„ã†æ„味ã§ã¯ã€FFXIVã¯ä»Šç¾åœ¨ã‚‚ã€ã“ã‚Œã‹ã‚‰ã‚‚進化を続ã‘ã€
今も新生時もエオルゼアã¯ã‚¨ã‚ªãƒ«ã‚¼ã‚¢ã¨ã—ã¦ã€æ‹¡å¤§ã—ã¦ã„ãã¾ã™ã€‚
In that sense, you can say that even now FFXIV is still evolving, and the Eorzea now and the Eorzea after will continue to be expanded on.
ãã®ä¸ã§ã€Œç¬¬ä¸ƒéœŠç½ã«ã¾ã¤ã‚るエピソードã€ã‚„
「第七霊ç½ã«é–¢ã™ã‚‹ãƒãƒˆãƒ«ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã€ã¯ã€æ–°ç”ŸãŒå§‹ã¾ã‚‹ã¾ã§ã®æœŸé–“ã—ã‹
プレイã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。エオルゼアã®ä¸–ç•Œã«èµ·ã“る激変を
ã©ã†ãžã€ãƒ©ã‚¤ãƒ–æ„Ÿã‚’æŒã£ã¦ãŠæ¥½ã—ã¿ãã ã•ã„。
However, the Episodes and battles revolving around the "Seventh Umbral Era" can only be experienced before the new FFXIV comes around. I hope everyone can enjoy the events, the experiences and the coming changes to the world of Eorzea in a live, realtime sense.
â– ã‚ャラクタデータã®å¼•ã継ãŽã«ã¤ã„ã¦â–
Concerning the carry-over of character datas
プレイヤーã‚ャラクタデーターã¯ã€é–‹ç™ºä½“制移行時ã«ã‚‚ãŠç´„æŸã—ã¦ã„る通りã€
ã“ã®ã¾ã¾ãƒ—レイを続ã‘ã¦é ‚ã„ã¦ã€åŸºæœ¬çš„ã«ä½•ã‚‰ãƒ¯ã‚¤ãƒ—ã•ã‚Œã¾ã›ã‚“。
Like I had promised when we changed into our current development team, current player character data will continue to be saved and will, in principle, not be wiped.
EXPã‚‚Lvもギルも所æŒã‚¢ã‚¤ãƒ†ãƒ ã‚‚ã€é”æˆæ¸ˆã¿ã®ã‚¯ã‚¨ã‚¹ãƒˆãƒ•ãƒ©ã‚°ã‚‚ã€
開発å´ã§æ–°ç”Ÿãƒ‡ãƒ¼ã‚¿è¨è¨ˆã¸ã€è‡ªå‹•çš„ã«ã‚³ãƒ³ãƒãƒ¼ãƒˆã•ã›ã¦é ‚ãã¾ã™ã€‚
ã©ã†ãžã”安心ã—ã¦ã€ãƒ—レイを継続ã—ã¦ãã ã•ã„。
(一部ã€ãƒ‡ãƒ¼ã‚¿å¼•ã継ãŽæ™‚点ã§ã€é€”ä¸ã ã£ãŸã‚¯ã‚¨ã‚¹ãƒˆãªã©ã®å€‹åˆ¥ãƒ•ãƒ©ã‚°ãªã©ã¯ã€
クエストå—諾åˆæœŸçŠ¶æ…‹ã«ãªã‚‹ã‹ã‚‚ã—ã‚Œã¾ã›ã‚“。
クリア済ã¿ã®ã‚¯ã‚¨ã‚¹ãƒˆã§ã¯ãªãã€ã‚ãã¾ã§é€”ä¸ã ã£ãŸã‚‚ã®ï¼‰
Exp, Lv, Gil, Items and the list of completed quests will automatically be converted and carried over to the new FFXIV without loss.
Therefore, please continue to play normally without worry to this issue.
(The exception might be to quests that have already been accepted and currently in-progress. They may be reset to to a status where you didn't receive the quest at all)
ã“ã‚Œã¯FFXIVã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã‚’ãŠæŒã¡ã§ã€ã‚ャラクタデータãŒä½œæˆã•ã‚Œã¦ã„ã‚Œã°ã€
ã©ãªãŸã®ã‚ャラクタã§ã‚‚データ移行ã•ã›ã¦é ‚ãã¾ã™ã€‚
The above holds true to whoever has a FFXIV account and is in possession of Character Data.
膨大ã«ãªã‚‹ã§ã‚ã‚ã†ã‚¢ã‚¤ãƒ†ãƒ ã®ã¿ã€ãƒ‡ãƒ¼ã‚¿ä¸€æ‹¬ã‚³ãƒ³ãƒãƒ¼ãƒˆã®éš›ã«ã€
開発å´ã§ã€æ‰€å®šNPCã«ä¸€æ—¦é ã‘ã€å¾Œã«çš†ã•ã‚“ã§å¼•ã出ã—ã¦é ‚ããªã©ã€
ãŠæ‰‹ä¼ã„ã‚’é ‚ãå¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚データã¯æ¶ˆæ»…ã—ã¾ã›ã‚“ã®ã§ã€
期日ãŒè¿‘ã¥ãã€è©³ç´°ãŒæ±ºã¾ã‚Šæ¬¡ç¬¬ã€ã“ã¡ã‚‰ã¯è¿½ã£ã¦ã”連絡致ã—ã¾ã™ã€‚
(コンãƒãƒ¼ãƒˆã—ãªã„ã¨éŠ˜å…¥ã‚Œãªã©ãŒå®Ÿç¾ã§ããªã„ã®ã§ã™ï¼‰
However, due to the immense scale of item data that needs to be converted over, it is possible that us Developers may implement a system where your current items are temporarily stored to an NPC which you can later take out to ease this process. The item data itself of course will not be wiped even if we do take this form of item transfer, so please don't worry. We will make a follow-up announcement to this topic when we finalized which method we are going to take.
(If we don't convert items, we cannot implement the feature of adding names to items)
[-Stanislaw's Note: I am not 100% sure what Yoshi-P means in this last part, but I assume he means the system of adding player names to the items, where crafters can add their names to completed items.-]
ãªãŠã€ã‚®ãƒ«ã«ã¤ã„ã¦ã¯ãƒã‚¦ã‚¸ãƒ³ã‚°ã€è£…備カラー変更システムã€
床屋ãªã©ãªã©ã€Œç¹°ã‚Šè¿”ã—消費ã®ã‚るコンテンツã€ã«ã¦ã€
ã—ã£ã‹ã‚Šä½¿ã„é“を作らã›ã¦é ‚ãã¾ã™ã®ã§ã€ã‚®ãƒ«ã‚‚ãã®ã¾ã¾ç¶™ç¶šã«ãªã‚Šã¾ã™ã€‚
Concerning gil, we plan to implement features such as Housing, Changing the color of equipments, Barbers and other similar features where they are repeatable, gil-consumable content. Therefore, the current gil will still carry over into the new FFXIV.
経済状æ³ãŒç™½ç´™ãªæ–°è¦ãƒ¯ãƒ¼ãƒ«ãƒ‰ã®è¨ç½®ã‚‚予定ã—ã¦ã„ã¾ã™ã€‚
Additionally, we also have plans to open new servers where the slate is wiped clean.
■課金ã®é–‹å§‹ã«ã¤ã„ã¦â–
-About Billing-
先日ã®ãƒ—ãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼ãƒ¬ã‚¿ãƒ¼LIVE全編ã§ã€å‰ç”°ã¯ãƒ—レイヤーã®æ–¹ã®ã”質å•ã«
「ç¾åœ¨ã¯ã‚°ãƒãƒ¼ãƒãƒ«ã«FFã®åã‚’é–¢ã—ã¦ã€æœ€æ–°ã®MMOã¨ã—ã¦å‹è² ã™ã‚‹ã«ã¯50%ã€
ã¨ãŠç”ãˆã•ã›ã¦é ‚ãã¾ã—ãŸã€‚ã“ã‚Œã¯å½“æ—¥ãƒãƒ¼ã‚¸ãƒ§ãƒ³1.19リリース時点ã§ã®ã€
æ£ç›´ãªæ°—æŒã¡ã§ã™ã€‚ã¾ã 1.20以é™ã®ãƒ‘ッãƒã¯æœªå®Ÿè£…ã§ã™ã®ã§ã€ãã‚Œã¯ç¾æ™‚点ã§ã‚‚変ã‚ã‚Šã¾ã›ã‚“。
In my earlier Producer Letter Live, I, Yoshida, replied to player's question where I replied: "To be honest, I consider that we're about half way to the point where we can confidently call it FINAL FANTASY." This is my honest answer at the point where 1.19 was released. Because 1.20 and further patches have yet to be implemented, I still stand by this statement.
[-Stanislaw's Note: Concerning the ever-debated "half way" comment by Yoshi-P, I find that the official translation's answer, which I used in the above translation, is slightly inaccurate. If I were the one translating it, it would be more like: "As a global title that holds the Final Fantasy name, I feel that we're at a 50% mark before we can compete against other, newer MMOs in the market." Therefore, while everyone assumes he's saying "FFXIV is only halfway complete content wise", I feel it's more like "FFXIV is about at a 50% standard compared to other newer MMOs." If that's better or for worse, I'll leave that up for you guys to decide.-]
LIVE放é€ã®ã“ã®å›žç”ã®éš›ã€ãã®ã¾ã¾ã®æµã‚Œã§ãŠè©±ã—ã•ã›ã¦é ‚ã„ãŸã¨ãŠã‚Šã€
特ã«PCサーãƒã€ãƒžãƒ¼ã‚±ãƒƒãƒˆã‚µãƒ¼ãƒãŒå˜åœ¨ã—ãªã„(ãŸã サーãƒã§ãã‚‹ã ã‘ã§ã¯æ„味ãŒãªã„)状態ãªã®ã¯ã€
ä»–ã«æ¯”ã¹MMORPGã¨ã—ã¦ã€å¤§ããマイナスã ã‚ã†ã¨æ€ã£ã¦ã„ã¾ã™ã€‚
And, like how I followed it up with my other answers afterwards, I feel that with the lack of player search and market search features (by no means I think that being able to search for items only has solved the problem) severely hampers efforts to compete with other MMORPGs.
åŒæ™‚ã«ä¸€æ–¹ã§ãŠç”ãˆã—ãŸé€šã‚Šã€Œãƒ•ã‚¡ã‚¤ãƒŠãƒ«ãƒ•ã‚¡ãƒ³ã‚¿ã‚¸ãƒ¼XIVã€ã§ã—ã‹å‘³ã‚ãˆãªã„ã€
「ファイナルファンタジーらã—ã•ã€ã¯ã€ä¸–界観ã€ã‚ャラクタ性ã€ã‚·ãƒŠãƒªã‚ªã€å„コンテンツã€ã‚µã‚¦ãƒ³ãƒ‰ã€
ãã—ã¦ã€ãƒ•ã‚©ãƒ¼ãƒ©ãƒ ã§ã®é–‹ç™ºã¨çš†ã•ã‚“ã¨ã®äº¤æµãªã©ã€1.19を皮切りã«ã€
FFXIVらã—ã•ã¯ã€ä»Šå¾Œã‚‚継続ã—ã¦ã€å‡ºã—ã¦è¡Œã‘る状態ã«ãªã£ãŸã¨æ€ã£ã¦ã„ã¾ã™ã€‚
I feel that the "Final Fantasy" feeling you can only experience in FFXIV only started to materialize after 1.19 with the newly implemented lore, personality, scenario, content, and sounds in the game, much to the thanks of all the feedback and talks exchanged with everyone in the forums. I feel we're finally at a point where we will be able to push the "Final Fantasy" forward in this game.
ãã®ä¸Šã§ã€èª²é‡‘を開始ã•ã›ã¦é ‚ãã®ã¯ã€ãƒ‘ッãƒ1.20リリース後ã®12月上旬ãらã„を想定ã—ã¦ã„ã¾ã™ã€‚
1.20ã§ã¯å¤§ããªèª²é¡Œã§ã‚る「PCサーãƒã€ã¨ã€Œãƒžãƒ¼ã‚±ãƒƒãƒˆã‚µãƒ¼ãƒã€ã€ç‰¹ã«ãƒžãƒ¼ã‚±ãƒƒãƒˆã«ã¤ã„ã¦ã¯ã€
ã€Œç«¶å£²å ´ã€ã¨å‘¼ã°ã‚Œã‚‹ã€Œä»•çµ„ã¿ã€ãŒå®Ÿç¾ã§ãるよã†ã«ã€
サーãƒãƒ¼æ”¹ä¿®å‰ã§ã¯ã‚ã‚Šã¾ã™ãŒã€å®Ÿè£…ã«ãƒãƒ£ãƒ¬ãƒ³ã‚¸ã—ã¦ã„る状態ã§ã™ã€‚
(新生ã§ã¯æ›´ã«ãƒžãƒ¼ã‚±ãƒƒãƒˆã®è¦‹ãŸç›®ãã®ã‚‚ã®ã‚’変ãˆã‚‹ã¤ã‚‚ã‚Šã§ã™ï¼‰
ã“ã®2ã¤ãŒã‚ã‚‹ã®ã¨ã€ç„¡ã„ã®ã¨ã§ã¯ã€ŒMMORPGã®æœ€ä½Žé™ã€ã¨ã—ã¦ã€
ã‹ãªã‚Šå¤§ããªéš”ãŸã‚ŠãŒã‚ã‚‹ã¨è€ƒãˆã¦ã„ã¾ã™ã€‚
With that in mind, I will like to say that we will only start billing for this game after patch 1.20 is released, which is scheduled for sometime during the first half of December. For 1.20 we will finally like to absolve the two big issues of "PC search" and "Market search" - especially Markets, to make an "System" that we can call an "Auction House" possible for the future. These changes are taking place before server revisions so difficulties are present, but we are continuing to tackle the issues at hand to make these changes possible.
(In the new FFXIV, we even have plans to change the look of the Markets completely)
I feel that the differences of having these two features and not having them is so significant, so much that I feel these are features are the absolute minimum requirements for this game be called an MMORPG.
ãã®ä¸Šã§ã€æ›´ã«1.20以é™ã‚‚蛮神ãƒãƒˆãƒ«ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ãƒ¬ã‚¤ãƒ‰ã€ã‚¸ãƒ§ãƒ–システムã€
å¸å›½ãƒãƒˆãƒ«ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã¨ã€å¤§åž‹ã®ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã‚’ã“ã‚Œã¾ã§ã®é‹å–¶ã¨å¤‰ã‚らãšã€
ã©ã‚“ã©ã‚“ã€ã‚¬ãƒ³ã‚¬ãƒ³å®Ÿè£…ã•ã›ã¦é ‚ã予定ã§ã™ã€‚
æ›´ã«ã€ã„ãšã‚Œãƒ—レイã§ããªããªã‚‹ã€ä»Šã—ã‹ãƒ—レイã§ããªã„è¦ç´ ã‚’
ã©ã®MMORPGã«ã‚‚å˜åœ¨ã—ãªã„éŠã³ã¨ã—ã¦ã€æä¾›ã•ã›ã¦é ‚ãã¾ã™ã€‚
In addition, patches 1.20 and beyond will feature significant contents such as new Primal battles, Instances raids, Job System and Empire battle content while continuing on with our ongoing work and push for more content.
Furthermore, we also have plans to add content where you can only experience if you're playing now, a fun, enjoyable experience that no other MMORPG can offer.
プレイã—ã¦é ‚ã‘ã‚‹ãŠå®¢æ§˜ã€FFXIVã‚’ã”è³¼å…¥é ‚ã„ãŸã™ã¹ã¦ã®ãŠå®¢æ§˜ã«ã€
ã²ã¨ã¤ã§ã‚‚上ã®ã‚µãƒ¼ãƒ“スをãŠå±Šã‘ã™ã‚‹ãŸã‚ã€ä»®ã«é–‹ç™ºè²»ã‚’除ã„ãŸã¨ã—ã¦ã‚‚ã€
サーãƒã®ç¶æŒè²»ã€24時間GMサãƒãƒ¼ãƒˆè²»ç”¨ã€
ãã®ä»–ã€è«¸ã€…ã®çµŒè²»ã¯ã©ã†ã—ã¦ã‚‚å¿…è¦ã«ãªã‚Šã¾ã™ã€‚
However, in order to continue these services for our customers who have bought this game and for our customers who continue to play this game, even if we didn't factor in development costs, there are also server maintenance costs, 24-hour GM support costs and many others that require consideration, so we need funding in order to continue operating.
ã§ã™ã®ã§ã€ãã®æ™‚ã®æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’1.20ã«é™ã‚‰ãšã€
1.21ã§ã‚‚1.22ã§ã‚‚ã€ã„ãšã‚Œã§ã‚‚構ã„ã¾ã›ã‚“ã€ãれらをプレイã—ã¦é ‚ãã€
ãŠå®¢æ§˜ã€ãŠã²ã¨ã‚ŠãŠã²ã¨ã‚Šã€é¢ç™½ã„ï¼ã¨æ€ã†ã‹ã©ã†ã‹ã€èª²é‡‘ã®æ˜¯éžã‚’判æ–é ‚ã‘ãŸã‚‰ã¨æ€ã„ã¾ã™ã€‚
Therefore, we will let our customers decide at the point where 1.20 is released - or perhaps even when 1.21 or 1.22 is released, it doesn't matter - if they want to pay the bills for this game or not by deciding if this game is fun to play or not at their current respectable states.
ãŸã ã€å‰ç”°ã¨é–‹ç™ºãƒãƒ¼ãƒ ã¯ã€æ›´ã«ãã®å…ˆã€Œæœ€ä½Žé™ã€ã‹ã‚‰ã€
FFXIVã‚’ã‚‚ã£ã¨ã‚‚ã£ã¨ä¸Šã¾ã§ã€ä¸–界一ã®MMORPGを目指ã—ã¦ã€
çªã£èµ°ã£ã¦ã„ããŸã„ã¨è€ƒãˆã¦ã„ã¾ã™ã€‚
Still, for myself and the Development team. this is still the 'bare minimum'. We will like to continue working on FFXIV and continue to make changes and improvements so one day, FFXIV may be the best MMORPG in the world.
ãã‚ŒãŒæ–°ç”Ÿã«è‡³ã‚‹ã¾ã§ã®é‹å–¶ã§ã‚ã‚Šã€
新生ã®ãŸã‚ã«å¿…è¦ãªå¹¾ã¤ã‹ã®æ ¹æœ¬ä½œã‚Šç›´ã—ã§ã™ã€‚
This is our current stances for development, what I feel is necessary and what I feel are basic changes that needed to be implemented in order for the new FFXIV to come into fruition.
â– ã§ã¯ãªãœä»Šã®ã‚¿ã‚¤ãƒŸãƒ³ã‚°ã§èª²é‡‘発表?â–
-So why the billing announcement now?-
当然ã“ã‚Œã¯éžå¸¸ã«æ‚©ã¿ã¾ã—ãŸã€‚
ã§ã™ãŒã€ã“れ以上告知をé…らã›ã¦ã—ã¾ã†ã¨ã€1.20ã®ãƒªãƒªãƒ¼ã‚¹ã¾ã§é–“ãŒç„¡ããªã‚Šã€
ãã‚Œã¨åŒæ™‚ã«ã€ãŠå®¢æ§˜ã«èª²é‡‘ã‚’ãŠçŸ¥ã‚‰ã›ã™ã‚‹ã‚¿ã‚¤ãƒŸãƒ³ã‚°ãŒã€èª²é‡‘実施日ã¸è¿‘ã¥ã„ã¦ã—ã¾ã„ã¾ã™ã€‚
今告知ã•ã›ã¦é ‚ã‘ã°ã€2ヵ月近ã„無料期間ãŒç”Ÿã¾ã‚Œã¾ã™ã€‚
I debated to myself a lot over this issue.
However, if I had announced it any later, the time between the announcement and the release of 1.20 would be short and thus give our customers a very short notice over the billing announcement. If we announce it now, it gives our customers an almost 2-month free period.
ã”å˜çŸ¥ã®é€šã‚Šã€FFXIVã¯èª²é‡‘ã®è‡ªå‹•æ›´æ–°ã«åŒæ„ã—ã¦é ‚ã‹ãªã‘ã‚Œã°ã€
無料期間ã§ã‚ã£ã¦ã‚‚ã€ãƒ—レイã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
ãã®ãŸã‚ã€ä»Šæ—¢ã«ãƒ—レイをåœæ¢ã•ã‚Œã¦ã—ã¾ã£ãŸæ–¹ã¯ã€
アナウンス期間ãŒçŸãã€ã¾ãŸã€æƒ…å ±ãŒã‚ã¾ã‚ŠåºƒãŒã‚‰ãªã‘ã‚Œã°ã€
アナウンス自体ãŒã€ã—ã£ã‹ã‚ŠãŠå®¢æ§˜ã®è€³ã«å±Šã‹ãªã„å¯èƒ½æ€§ã‚‚ã‚ã‚Šã¾ã™ã€‚
ãã®éš›ã€ã€Œèª²é‡‘ã•ã‚Œã¦ã—ã¾ã†ã®ã§ã¯ãªã„ã‹ã€ã¨ã€ã”ä¸å®‰ã«æ€ã‚ã‚Œã¦ã—ã¾ã†ãŠå®¢æ§˜ã‚‚ã€
ã„らã£ã—ゃるã‹ã‚‚ã—ã‚Œã¾ã›ã‚“。
As you all know, under our current payment system if you don't agree to our automatic billing you cannot play the game even under our free-trial period.
Therefore, for people who have already stopped playing, if the time between our announcement and billing was short, or if the information didn't spread as much, it is possible the details of our announcement might not reach our customer's ears.
If that happens, our customers might then have the worry of "I might be billed automatically!".
ãã‚Œã‚‚åŠ å‘³ã—ãŸä¸Šã§ã€ç™ºè¡¨ã®é€šã‚Šã€å¼Šç¤¾å´ã§ã€èª²é‡‘開始å‰ã«è‡ªå‹•æ›´æ–°ã‚’åœæ¢ã•ã›ã¦é ‚ãã€
課金ã«ã¯ãŠå®¢æ§˜ã®å†åº¦ã®åŒæ„ãŒå¿…è¦ã«ãªã‚‹ã‚ˆã†ã«å¯¾å¿œã‚’進ã‚ã¦ã„ã¾ã™ãŒã€
ã‚„ã¯ã‚Šãã‚Œã¯ã€Œæ›´æ–°ã‚’æ¢ã‚ã¨ã„ãŸã‹ã‚‰ã€å ±å‘Šã¯é©å½“ã§è‰¯ã„ã€ã¨ã„ã†ã“ã¨ã«ã¯ãªã‚Šã¾ã›ã‚“。
With that in mind, like we mentioned earlier in our billing announcement, when we do start billing all accounts will be temporarily suspended to prevent such occurrences and let our customers decide if they want to pay for our services in order to continue playing. This doesn't mean, however, such excuses as "Because we suspected accounts, we can get away without making a big announcement." be acceptable.
ã“ã®æ–°ç”Ÿã¨ã„ã†å称ã¨ç™ºè¡¨ã¯ã€ã‚る程度ã®ã‚¤ãƒ³ãƒ‘クトを出ã›ã‚‹ã¨è€ƒãˆã¾ã—ãŸã®ã§ã€
ã“ã®ã‚¿ã‚¤ãƒŸãƒ³ã‚°ã§ã”å ±å‘Šã—ã€ã§ãã‚‹ã ã‘ä¸å®‰è¦ç´ ã‚’å–り除ã‹ã›ã¦é ‚ãã€
å¯èƒ½ã§ã‚ã‚Œã°ç„¡æ–™æœŸé–“ã®ã†ã¡ã«ã€å°‘ã—ã§ã‚‚1.19ã‚„1.20を触ã£ã¦è²°ãˆã‚‹ã®ã§ã¯ãªã„ã‹ã¨è€ƒãˆã¾ã—ãŸã€‚
We had thought with this announcement of the forthcoming new FFXIV we would be able to make a significant impact on our customers and thus inform them over our plans for billing and alleviate any concerns over the timing and, if possible, allow our customers to experience the content added in 1.19 and 1.20 before billing starts.
ç¹°ã‚Šè¿”ã—ã«ãªã‚Šã¾ã™ãŒã€ãã®ä¸Šã§ä»Šå¾Œã‚‚続ã全力ã§ã®ã‚µãƒ¼ãƒ“スã«ã€
é¢ç™½ã•ã‚„ライブ感ã€ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã€ãã‚Œãžã‚Œã«ã€èª²é‡‘ã®æ„義を見出ã—ã¦é ‚ã‘ãŸãªã‚‰ã€å¬‰ã—ãæ€ã„ã¾ã™ã€‚
It's a repeat of what I said earlier, but I will be glad if our customers feel that the game is worth paying for when they experience what we have to offer in our current and coming content.
â– ã•ã‚‰ã«ä¸Šã®ã‚µãƒ¼ãƒ“スå“質やéŠã³ã‚’目指ã—ã¦â–
-To further improve our quality of service and enjoyability-
・コンテンツファインダー
・言語別サーãƒãƒ¼ï¼ˆè¨€èªžåˆ¥/ã‚°ãƒãƒ¼ãƒãƒ«ä½µç”¨ï¼‰
・ãƒã‚¦ã‚¸ãƒ³ã‚°
・PvP/大è¦æ¨¡PvP
・フリーカンパニー
・蛮神å¬å–š
・クリスタルタワー
Content Finder
Language-specific servers (both language-specific and global servers will be in operation)
Housing
PvP/Massive PvP
Free Company
Primal Summons
Crystal Tower
ãªã©ãªã©ã€å®Ÿç¾ã™ã‚‹ã“ã¨ã€ã‚„ã‚ŠãŸã„ã“ã¨å±±ã®ã‚ˆã†ã«ã‚ã‚Šã¾ã™ã€‚
ä»–ã®MMORPGã«å˜åœ¨ã™ã‚‹ã‚‚ã®ã€å˜åœ¨ã—ãªã„ã‚‚ã®ã€å…¨éƒ¨ã²ã£ãã‚‹ã‚ã¦ã€‚
In addition to the above content, there are a mountain more things we want to add/do.
That includes not only stuff that's present in other MMORPGs, but also things that aren't present in other MMORPGs.
MMORPGã¯æžœã¦ã—ãªã進化ã—ã¦ã„ãゲームジャンルã§ã™ã€‚
ã²ã¨ã¤å®Ÿç¾ã™ã‚Œã°ã€ã¾ãŸæ¬¡ã®ç†æƒ³ã‚„欲求ãŒå‡ºã¦ãã¾ã™ã€‚
ãã‚ŒãŒMMORPG開発ã¨é‹å–¶ã®é¢ç™½ã•ã§ã™ã—ã€
ãŠå®¢æ§˜ã¯ã€ãれを楽ã—ã¿ã«ãƒ—レイを続ã‘ã¦é ‚ã‘ã‚‹ã®ã ã¨æ€ã„ã¾ã™ã€‚
MMORPGs is a game genre where it continuously evolves.
Once something is implemented, it is natural that something else wants/needs to added.
That is something that's us MMORPG Developer and Management enjoying doing, and I feel that's also one of the things that customers continue to enjoy experiencing and have fun while playing.
ã“ã®ãŸã‚ã«ã€ç¾çŠ¶ã®é‹å–¶ã‚’続ã‘ã€å¼•ã続ã全力ã§é–‹ç™ºã‚’è¡Œã„ã€
ãŠå®¢æ§˜ã«æ¥½ã—ã‚“ã§é ‚ãã¤ã¤ã€ã‚ˆã‚Šé«˜ã„レベルã¸çªã進んã§è¡Œãã®ãŒã€
å‰ç”°ã®ä»•äº‹ã§ã‚ã‚Šã€è²¬ä»»ãªã®ã‹ãªã¨æ€ã£ã¦ã„ã¾ã™ã€‚
Therefore, it is our job and duty to continue with our current management, work hard in Development, satisfy our customers and take our product to an even higher level. I feel that is my, Yoshida's, job and responsibility.
çµå±€é•·æ–‡ã«ãªã£ã¦ã—ã¾ã„ã¾ã—ãŸã€ã‚´ãƒ¡ãƒ³ãƒŠã‚µã‚¤â€¦â€¦ã€‚
Apologizes for this super long post.
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