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  • patch 1.19a notes!

    Updates section of the official forums.

    [patch1.19a] Patch 1.19a Notes

    Proceed to the thread.

    * All features are currently being tested, and are subject to change and postponement.
    The final version of the patch notes will be released when the patch goes live.
    * An important notice can be found under [dev1203] regarding the saving of actions and abilities to the action bar.

    * The following changes and additions are planned for patch 1.19a.
    * All features are currently being tested, and are subject to change and postponement.
    The final version of the patch notes will be released when the patch goes live.

    * An important notice can be found under [dev1203] regarding the saving of actions and abilities to the action bar.

    Events

    * [dev1003] A new Grand Company-related sidequest has been added:

    Name Client Location
    Gone with the Wind Alaire Gridania (8,5)
    * [dev1134] A “leve history evaluation” feature has been added. If you have between six and eight leves in your Leve History (main menu « Journal), then you may choose to have that history evaluated at the Guildleve Counter in any of the realm’s Adventurers’ Guilds. Based on the evaluation, you will be given the option to trade your used leve plates for a single new levequest that features a special completion bonus.


    The following are all factors taken into consideration in the evaluation:
    o How many faction levequests of a specific type are in your history
    o How many different types (Valor, Tenacity, Wisdom, etc.) of leves are in your history
    o How many city-states you have accepted leves from
    o Whether all the leves in your history have the same border
    o The level of your highest class
    Combinations of the aforementioned factors will determine the size of the completion bonus. Factors that determine all additional compensation (guild tokens, etc.) are the same as those for normal levequests.

    * One leve allowance will be required to accept the levequest awarded after the evaluation.
    * Completion bonuses added to the leve will be reflected in the leve details viewable in the Journal.
    * [dev1028][dev1136] The following beast tribe stronghold is now accessible:


    Name Location Recommended for
    Natalan Coerthas Central
    Highlands (42,19) Full Party (Lv. 45+)
    The aforementioned sidequest “Gone with the Wind” does not need to be accepted to access Natalan.


    Battle

    * [dev1196] New enemies have been added.

    * [dev1031] New notorious monsters have been added.


    Enemy Location
    Lozol Totoloq the Decapitator Natalan (42,21)
    * [dev1197] The strength of low-level enemies has been adjusted. The HP of enemies between levels 1–15 and the amount of damage they deal have been reduced. These changes will be most evident at level 1 and gradually decrease as the enemy’s level approaches 15.
    * [dev1198] Spawn locations have been added for the following enemies.

    Enemy Location
    Brutal Sheep Coerthas Eastern Lowlands (52,33)
    Coerthas Eastern Lowlands (55,35)
    Coerthas Eastern Lowlands (55,31)
    * This change was made to address the lack of karakul fleece, which is dropped by the brutal sheep. Further changes are planned to address similar material shortages.

    * [dev1199] The rate of TP loss while not engaged in combat has been reduced from 300 TP per 3 seconds to 90 TP per 3 seconds.


    Items

    * [dev1200] The prices of items sold by the following NPC vendors have been adjusted:
    o Iron Thunder – Limsa Lominsa Battlecraft Ward
    Conayn – Gridania Battlecraft Den
    Reluctant Boar – Ul’dah Battlecraft Row

    Item Before After
    Bronze Dagger
    4,500 → 2,700
    Bronze Spatha
    23,400 → 7,956
    Bone Hora
    5,300 → 3,180
    Bronze Knuckles
    24,072 → 8,665
    Bronze War Axe
    7,000 → 4,200
    Bronze Labrys
    33,696 → 11,456
    Maple Shortbow
    6,800 → 4,080
    Wrapped Maple Longbow
    32,760 → 11,138
    Bone Harpoon
    6,800 → 4,080
    Iron Spear
    47,040 → 13,641
    o Broenfohc – Limsa Lominsa Spellcraft Ward
    Drest – Gridania Spellcraft Den
    R'zalikko – Ul’dah Spellcraft Row

    Item Before After
    Maple Wand
    4,900 → 2,940
    Budding Maple Wand 17,248 → 6,554
    Bone Staff 7,100 → 4,260
    Brass Cudgel 33,000 → 9,900
    o Faezghim – Limsa Lominsa Armorfitters Ward
    Odibrand – Gridania Armorfitters Den
    Isaulde – Ul’dah Armorfitters Row

    Item Before After
    Dodoskin Pot Helm 13,395 → 6,027
    Leather Pot Helm 53,323 → 14,397
    Hempen Acton 19,136 → 8,611
    Dodoskin Harness 44,880 → 16,156
    Cotton Tabard 53,760 → 15,590
    Cotton Acton 76,176 → 20,567
    Leather Jacket 105,000 → 26,250
    Bronze Mitt Gauntlets 15,708 → 5,654
    Leather Armguards 36,750 → 9,187
    Iron-plated Jackboots 31,449 → 7,862
    o G'sumbla – Limsa Lominsa Lower Tailors Ward
    Seburga – Gridania Lower Tailors Den
    Frageorloix – Ul’dah Lower Tailors Row

    Item Before After
    Straw Hat
    9,000 → 3,600
    Cotton Scarf 13,104 → 4,455
    Dodoskin Skullcap 26,928 → 7,539
    Hempen Doublet Vest 30,600 → 11,016
    Cotton Shepherd's Tunic 48,620 → 13,613
    o T'zanza – Limsa Lominsa Lower Tailors Ward
    Kyneburg – Gridania Lower Tailors Den
    Keaira – Ul’dah Lower Tailors Row

    Item
    Before After
    Hempen Work Gloves 5,313 → 2,922
    Sheepskin Mitts 6,697 → 3,013
    Dodoskin Wristguard 4,928 → 1,872
    Cotton Halfgloves 15,750 → 4,725
    Dodoskin Ringband 19,286 → 5,592
    Leather Mitts 26,661 → 7,198
    Dodoskin Hunting Belt 11,220 → 4,039
    o Shaylee – Limsa Lominsa Lower Tailors Ward
    Urith – Gridania Lower Tailors Den
    Waldhere – Ul’dah Lower Tailors Row

    Item Before After
    Hempen Kecks 5,803 → 2,611
    Dodoskin Subligar 13,464 → 4,847
    Cotton Shepherd's Slops 17,952 → 5,026
    Sheepskin Leggings 7,654 → 3,444
    Dodoskin Shoes 5,632 → 2,140
    Dodoskin Caligae
    17,952 → 6,462
    Dodoskin Espadrilles 20,944 → 5,864
    Leather Leggings 30,470 → 8,226
    o Syneyhil – Limsa Lominsa Fieldcraft Ward
    Grillairmais – Gridania Fieldcraft Den
    Tetetoka – Ul’dah Fieldcraft Row

    Item Before After
    Plumed Bronze Pickaxe 26,600 → 8,512
    Iron Hatchet 31,800 → 9,540
    Elm Fishing Rod 33,000 → 9,900
    o Thora – Limsa Lominsa Tradescraft Ward
    Templeton – Gridania Tradescraft Den
    Amenie – Ul’dah Tradescraft Row

    Item Before After
    Chocobotail Saw
    33,600 → 9,744
    Birdsbeak Hammer 26,600 → 8,512
    Bronze Raising Hammer 26,600 → 8,512
    Bronze Ornamental Hammer 26,600 → 8,512
    Brass Head Knife 26,068 → 8,341
    Bat Fang Needle 21,504 → 6,236
    Brass Alembic 30,600 → 9,180
    Iron Skillet 31,200 → 9,360
    o Tylswaen – Limsa Lominsa Upper Decks (7,5)
    Zagylhaemr – Gridania (6,6)
    Etgar – Ul’dah Merchants Strip (6,4)

    Item Before After
    Bronze Dagger 4,500 → 2,700
    Bronze Spatha 23,400 → 7,956
    Bone Hora 5,300 → 3,180
    Bronze Knuckles 24,072 → 8,665
    Bronze War Axe 7,000 → 4,200
    Bronze Labrys 33,696 → 11,456
    Maple Shortbow 6,800 → 4,080
    Wrapped Maple Longbow 32,760 → 11,138
    Bone Harpoon 6,800 → 4,080
    Iron Spear 47,040 → 13,641
    Maple Wand 4,900 → 2,940
    Budding Maple Wand 17,248 → 6,554
    Bone Staff 7,100 → 4,260
    Brass Cudgel 33,000 → 9,900
    Plumed Bronze Pickaxe 26,600 → 8,512
    Iron Hatchet 31,800 → 9,540
    Elm Fishing Rod 33,000 → 9,900
    Chocobotail Saw 33,600 → 9,744
    Birdsbeak Hammer 26,600 → 8,512
    Bronze Raising Hammer 26,600 → 8,512
    Bronze Ornamental Hammer 26,600 → 8,512
    Brass Head Knife 26,068 → 8,341
    Bat Fang Needle 21,504 → 6,236
    Brass Alembic 30,600 → 9,180
    Iron Skillet 31,200 → 9,360
    o Waebahct – Limsa Lominsa Upper Decks (7,5)
    Naih Khamazom – Gridania (6,6)
    Ganelon – Ul’dah Merchants Strip (6,4)

    Item Before After
    Straw Hat 9,000 → 3,600
    Cotton Scarf 13,104 → 4,455
    Dodoskin Skullcap 26,928 → 7,539
    Hempen Doublet Vest 30,600 → 11,016
    Cotton Shepherd's Tunic 48,620 → 13,613
    Hempen Work Gloves 5,313 → 2,922
    Sheepskin Mitts 6,697 → 3,013
    Dodoskin Wristguard 4,928 → 1,872
    Cotton Halfgloves 15,750 → 4,725
    Dodoskin Ringband 19,286 → 5,592
    Leather Mitts 26,661 → 7,198
    Dodoskin Hunting Belt 11,220 → 4,039
    Hempen Kecks 5,803 → 2,611
    Dodoskin Subligar 13,464 → 4,847
    Cotton Shepherd's Slops 17,952 → 5,026
    Sheepskin Leggings 7,654 → 3,444
    Dodoskin Shoes 5,632 → 2,140
    Dodoskin Caligae 17,952 → 6,462
    Dodoskin Espadrilles 20,944 → 5,864
    Leather Leggings 30,470 → 8,226
    Dodoskin Pot Helm 13,395 → 6,027
    Leather Pot Helm 53,323 → 14,397
    Hempen Acton 19,136 → 8,611
    Dodoskin Harness 44,880 → 16,156
    Cotton Tabard 53,760 → 15,590
    Cotton Acton 76,176 → 20,567
    Leather Jacket 105,000 → 26,250
    Bronze Mitt Gauntlets 15,708 → 5,654
    Leather Armguards 36,750 → 9,187
    Iron-plated Jackboots 31,449 → 7,862
    * [dev1200] The following NPC vendors have received new inventory:
    o Iron Thunder – Limsa Lominsa Battlecraft Ward
    Conayn – Gridania Battlecraft Den
    Reluctant Boar – Ul’dah Battlecraft Row
    Tylswaen – Limsa Lominsa Upper Decks (7,5)
    Zagylhaemr – Gridania (6,6)
    Etgar – Ul’dah Merchants Strip (6,4)

    Item Category / Requirements
    Square Maple Shield Shield / Requires: GLA CNJ THM / Required Level: 5
    Bronze Buckler Shield / Requires: GLA THM / Required Level: 14
    * [dev1201] Rowena (Ul’dah Merchants Strip 6,4) now only requires Allagan runestones in exchange for the various gear in her master’s collection.

    * [dev1202] The rate at which the Disciple of the Land ability Fingerprints of the Gods triggers has been increased. Also, once the ability has triggered, its effect will remain active for all gathering attempts at the current gathering point.


    System

    * [dev1203] Actions and abilities set to the action bar are now saved when changing classes. When changing to a class for which action bar settings have been saved, those settings will automatically be loaded. Any recast timers in place will not be reset by changing classes.

    As part of this feature, the below changes have been made:
    o Bar placement of weapon-specific actions (e.g., conjurer’s Spirit Dart) is now saved.
    o Bar placement of the Throw action is now saved. Throw may also be overwritten by other actions and unequipped from the action bar. If saved, Throw appears even when changing classes with no throwing weapon equipped. If the Throw command is overwritten or removed from the action bar, equipping a throwing weapon will cause it to automatically be set to the first available slot.

    The bar placement of the Stone Throw action is saved when changing to a Disciple of War or Magic class, but not when changing to a Disciple of the Land of Hand class.

    * Saved action bar settings are loaded automatically when changing classes. Since it is possible to change from a level 50 class to a level 1 class, or to change between classes with significant differences in action bar settings, it is necessary to reset existing action bar settings to implement this feature. Action bars will therefore be cleared when changing to a class for the first time after patch 1.19a goes live. Player action bar settings will then be loaded for all future changes to that class. We apologize for any inconvenience resulting from this.
    * [dev1204] Map markers are now displayed for the following NPCs.

    NPC Location
    Tylswaen Limsa Lominsa Upper Decks (7,5)
    Waebahct Limsa Lominsa Upper Decks (7,5)
    Zagylhaemr Gridania (6,6)
    Naih Khamazom Gridania (6,6)
    Etgar Ul'dah Merchant Strip (6,4)
    Ganelon Ul'dah Merchant Strip (6,4)
    * [dev1205] The following error message now displays when attempting to log in during server maintenance: The server is undergoing maintenance. Please try logging in again later.


    Resolved Issues

    * The following known issues have been addressed:
    o An issue wherein the amount of EXP yielded was not adjusted properly when low- and high-level players were grouped together.
    o An issue wherein Well Fed status effects for Attack Power, Accuracy, Attack Magic Potency, Magic Accuracy, and Magic Evasion would grant unintended benefits.
    o An issue wherein Disciples of the Hand logging in for the first time after patch 1.19 were unable to attach materia to gear unless they changed classes.
    o An issue wherein HQ items could not be delivered in Grand Company supply and provisioning missions.
    o An issue wherein character animation would not display correctly when switching from active to passive mode while moving.
    o An issue wherein an enemy’s Magic Resistance would not function as intended when transferring an enfeebling effect to it via the thaumaturge ability Contagion.
    o An issue wherein battles could not be sustained with an enemy that had left its territory.
    o An issue wherein normal movement speed would be temporarily maintained after activating or deactivating the Stealth ability while following a PC or NPC using Auto Target Lock and Autorun.
    o An issue wherein normal movement speed would be temporarily maintained after activating or deactivating the Stealth ability while in first-person camera mode.
    o An issue wherein untradable items that are stackable would not stack as intended when received in multiples from another player via the Loot List.
    o An issue wherein the system message “Materia conversion successful!” would not fade as intended.
    o An issue wherein setting two chunks of ore in the synthesis display would render certain items selectable that the player should otherwise be unable to craft.
    o An issue wherein the level requirements for crafting the following items were incorrect:
    + Rubellite
    + Turquoise
    + Amber
    + Tourmaline
    + Spinel
    + Zircon
    Correction: Level 21-30 → Level 31-40
    o An issue wherein the dyes used to color boarskin jerkins were incorrect.
    + Boarskin Jerkin (black)
    All-purpose Red Dye → All-purpose Black Dye
    + Boarskin Jerkin (grey)
    All-purpose Brown Dye → All-purpose Grey Dye
    + Boarskin Jerkin (red)
    All-purpose Black Dye → All-purpose Red Dye
    o An issue wherein certain abilities were unusable on synthesis items.
    o An issue wherein keyboard functions could not be assigned to Ctrl+Directional Arrow (↑,↓).
    o An issue wherein mapping buttons other than the Directional Arrows (↑,↓) to anchor movement (up and down) would render the player unable to scroll the action bar.
    o An issue wherein server failure would occur under certain conditions.
    o An issue wherein certain information shown in the credits was incorrect.
    o An issue wherein the Sleep status could not be lifted with healing magic such as Cure.
    o An issue wherein enemies in the sidequest “Fishing for Answers” would not spawn as intended.
    o An issue wherein character animation for shield abilities would not display correctly.
    o An issue wherein the thaumaturge ability Contagion would display a system message indicating failure even when executed successfully.
    o An issue wherein the pugilist action Prime Conditioning would not grant the effects intended.
    o An issue wherein certain log elements were not being displayed as intended.
    o An issue wherein the additional effect granted by a weapon would remain active even when another weapon had been equipped in its place.
    o An issue wherein certain untargetable items could be targeted in the battles “Bowl of Embers” and “Bowl of Embers (Hard).”
    o An issue wherein combat would not end properly in Dzemael Darkhold.

  • #2
    Re: patch 1.19a notes!

    Am I the only one who had no fucking clue there were even NPCs selling stuff in the wards?

    I thought it was just our retainers o.O
    Last edited by Malacite; 10-16-2011, 11:21 AM.
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    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #3
      Re: patch 1.19a notes!

      Originally posted by Malacite View Post
      Am I the only one who had no fucking clue there were even NPCs selling stuff in the wards?

      I though tit was just our retainers o.O
      NPCs in wards are not new, they were placed there since 1.15? maybe even before that (it was only a couple of wards, they've expanded this program to more wards now)

      Comment


      • #4
        Re: patch 1.19a notes!

        /yay @ low level Dramaturge shield.

        Kinda sad that's the only good thing I can think off that's remotely worth login on for. <_<;

        ---------- Post added at 07:05 PM ---------- Previous post was at 07:03 PM ----------

        Lulz ok, maybe not.

        Maintenance right now so no shield for me.
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

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        • #5
          Re: patch 1.19a notes!

          J9 what's the deal with you flagging all your new threads as urgent? They're not, please stop.

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