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Materia: A Matter of Mystery (08/26/2011)

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  • Materia: A Matter of Mystery (08/26/2011)




    FINAL FANTASY XIV, The Lodestone


    Living in a Materia World

    Melded to gear, materia is said to imbue the bearer with enhanced powers, ranging from herculean strength to imperviousness to torrid flames. It takes not a scholar to see that the advent of materia will change our way of life—even how we wage war.

    Yet whence came these stones of such power and versatility? The answer will at once shock and amaze: materia is born of trusty old equipment that has seen better days.

    Without further ado, let us examine the origins and uses of materia, that the shroud of mystery surrounding it might be lifted.



    The Origin of Materia

    That the revolutionary technique for the creation and application of materia was brought to Eorzea by the goblin geomancer Mutamix Bubblypots is a well known fact. The truth behind the origin of the stones, however, remains the subject of heated debate. Some believe that materia is advanced military technology painstakingly appropriated from Garlemald, while others speculate that it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library.

    Though the origin theories are many, all are agreed that, at some point in time, a fraternity of goblin scholars calling themselves the Illuminati acquired the secrets of materia. Governed by a code of secrecy, the coterie jealously guarded the knowledge. However, they were ultimately betrayed by one among their own—aye, Mutamix. Resolving that materia should be allowed to benefit all folk rather than remain the curio of a select few, Mutamix proceeded to propagate the secrets of the craft to adventurers. And so it was that the age of materia dawned over Eorzea.


    The Makings of Materia

    The production of materia requires an apparatus known as a materia assimilator, which adventurers can use to transform to materia equipment with which they have achieved full spiritbond—the measure of an object’s aetheric alignment with a person. The assimilator works by reducing gear to its aetheric state, which it then crystallizes into a substance not unlike a gemstone in appearance. Thus is materia created.

    As might be expected, different items produce materia of varying properties. For instance, the gladius, a tool of war, houses the dual aetheric energies of a slashing weapon and its wielder's desire for victory; from it materia that grants enhanced vision can be created.


    * The same gear does not necessary convert into the same materia. Although certain trends may be observed in the transformation, adventurers can expect materia of varying types and potency to be created from the same item.

    Materia comes in four degrees of potency, indicated via numerals (I-IV).

    Sample Materia

    Intelligence: Increases intelligence
    Ironman’s Will: Increases strength and vitality
    Fire: Increases the power of fire-based attacks
    Sagacious Aim: Increases magic critical hit rate



    Enhancing Gear with Materia

    Materia can be attached to equipment, thus strengthening it, by using an apparatus called a materia melder. For instance, attaching a heavens’ eye materia to an iron spatha will imbue the latter with a bonus accuracy attribute. The melding process requires the use of a compatible catalyst item.


    * In order to attach materia to a certain piece of equipment, Disciples of the Hand must fulfill the class and level requirements for crafting it.
    * Catalyst items are obtainable through gathering only.
    * It is possible to have equipment purged of materia by paying a fee in gil to certain NPCs. Be warned, however, that any purged materia will permanently be lost.


    The Dark Side...

    Much remains unknown about materia and its full potential. There are dark whispers, however, that tell of a forbidden branch of the craft that leads to power beyond imagining…but only at great cost.


    -------------------------------------------


    Awesome stuff, except for that last part. Losing the materia forever is pretty fucking stupid IMO. I don't mind paying the fee, even if it's a big one, but losing something that's made from old equipment permanently? And can actually come out completely different every time despite being made from the exact same item? No thanks SE, the less I have to put up with the RNG the better. Besides, what if I decide I don't want it in my weapon anymore and would rather place it in my shield for a different effect?
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Materia: A Matter of Mystery (08/26/2011)

    Awesome stuff, except for that last part. Losing the materia forever is pretty fucking stupid IMO. I don't mind paying the fee, even if it's a big one, but losing something that's made from old equipment permanently? And can actually come out completely different every time despite being made from the exact same item? No thanks SE, the less I have to put up with the RNG the better. Besides, what if I decide I don't want it in my weapon anymore and would rather place it in my shield for a different effect?
    How do you expect them to remove Materia from the market if it's never destroyed? Also, they never said weapons will always produce totally different materia. I wouldn't expect an Intelligence materia out of a sword, and they said there'll be general trends. Besides, I'd bet destroying a weapon that has materia attached has a high likelihood of giving a more potent version of the same materia.

    EDIT: I'm not saying SE isn't going to fuck you over with RNG shenanigans, they're much too fond of that bullshit. I'm just saying it's probably not as bad as you're making it out to be.
    Last edited by Armando; 08-27-2011, 10:23 AM.

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    • #3
      Re: Materia: A Matter of Mystery (08/26/2011)

      Mal, you're arguing for item perma-items in a game that doesn't have them. We can say what we want about FFXIV, but what we can't say about it is that inflation and deflation have the same wild extremes that FFXI went through at the same lengths.

      If they allowed these things to be permanent, you have the scorpion harness economy scenario all over again - a market that is dominated for a long time and then eventually ripped a new one by an update or expansion.

      There will totally be inflation for materia, but it will settle down a lot more quickly and the market for a popular materia probably wouldn't get damaged by an update so badly since its destructable anyway.

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      • #4
        Re: Materia: A Matter of Mystery (08/26/2011)

        This reminds me of i think it was 7 or 8 where you had materia slots that you put in your weapons and armor.
        Whm- 90, BLM-90, BST-90, PLD-90,

        Played from 2003-2006, Quit when my son was born

        Returned in 2011.

        Yes I am an old time player who learned to play the hard way.

        COP-4-1
        ZM-14

        San O Doria - 9
        Windhurst - 9
        Bastok - 0

        Comment


        • #5
          Re: Materia: A Matter of Mystery (08/26/2011)

          I doubt it's meant to be a callback to that. It's probably a totally new idea.

          Comment


          • #6
            Re: Materia: A Matter of Mystery (08/26/2011)

            Originally posted by pxch View Post
            This reminds me of i think it was 7 or 8 where you had materia slots that you put in your weapons and armor.
            That was FF7 and no this is similar, but at the same time very different

            I like the idea so far, can not wait to try it
            -------------------------------------------------------------------------
            Kain (FFIV): I am aware of my actions, but can do nothing about them.

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            • #7
              Re: Materia: A Matter of Mystery (08/26/2011)

              Originally posted by Murphie View Post
              I doubt it's meant to be a callback to that. It's probably a totally new idea.
              There's a reason PS2 players knew Cactuars, Bombs and Tonberries were bad news before PC loyalists did. Its because Final Fantasy just loves to build on self-referential material.

              This materia may not be that materia, but at the end of the day its stuff that enhances player abilities, which is kind of what materia, magicite, spheres and cystarium are all about. Different origins, different applications but still not too different to not be called materia.

              Summons get called Avatars, Aeons, Eidolons, Espers and Guardian Forces all of which are similar but also different in other ways.

              So its totally a callback to the FFVII materia. Its a name that's nostalgic and endearing to series fans and its functions aren't totally strange for how its intending to be used.

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              • #8
                Re: Materia: A Matter of Mystery (08/26/2011)

                OMG I wasn't being serious. Jesus.

                Comment


                • #9
                  Re: Materia: A Matter of Mystery (08/26/2011)

                  Originally posted by Murphie View Post
                  OMG I wasn't being serious. Jesus.
                  No my name is not Jesus,

                  But I have been refereed to as his father. :p
                  Whm- 90, BLM-90, BST-90, PLD-90,

                  Played from 2003-2006, Quit when my son was born

                  Returned in 2011.

                  Yes I am an old time player who learned to play the hard way.

                  COP-4-1
                  ZM-14

                  San O Doria - 9
                  Windhurst - 9
                  Bastok - 0

                  Comment


                  • #10
                    Re: Materia: A Matter of Mystery (08/26/2011)

                    Originally posted by Murphie View Post
                    OMG I wasn't being serious. Jesus.
                    Perhaps I'll stop reading your posts in a "disaffected tool" voice and start reading it like Craig Ferguson or Chris Rock, then it might actually start being read as funny.

                    Still, I have a hard time seeing that as possible.

                    Comment


                    • #11
                      Re: Materia: A Matter of Mystery (08/26/2011)

                      Do you ever stop being an asshole? I'm honestly curious.

                      Comment


                      • #12
                        Re: Materia: A Matter of Mystery (08/26/2011)

                        That looks like a new tool. A materia press, or something.

                        Comment


                        • #13
                          Re: Materia: A Matter of Mystery (08/26/2011)

                          Originally posted by Armando View Post
                          Also, they never said weapons will always produce totally different materia
                          Originally posted by Malacite View Post
                          * The same gear does not necessary convert into the same materia. Although certain trends may be observed in the transformation, adventurers can expect materia of varying types and potency to be created from the same item.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

                          Comment


                          • #14
                            Re: Materia: A Matter of Mystery (08/26/2011)

                            Jeez Mal, stop skimming posts.
                            Originally posted by Armando
                            Also, they never said weapons will always produce totally different materia
                            * The same gear does not necessarily convert into the same materia. Although certain trends may be observed in the transformation, adventurers can expect materia of varying types and potency to be created from the same item.
                            The devil is in the details. I never said the results don't vary. However, they never said they always vary, and ruled out complete randomness unlike what you were implying with your premature whining...
                            Originally posted by Malacite
                            And can actually come out completely different every time...
                            Let me repeat that: there may be trends in the random results so they can't be completely different each time.

                            Comment


                            • #15
                              Re: Materia: A Matter of Mystery (08/26/2011)

                              I still think it's stupid to lose the Materia, especially if it's a level 4. Breaking the item to remove it I can see, but Materia? What, do they just smash the thing to itty bits to remove it o-O?
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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