Well, for me it just showed me how inferior the game's UI it is to FFXI.
Which in return made me just pick up miner and forget about dungeons instead of striving to complete them.
Granted most of these issues excised before this patch, but having the dungeons presenting a higher level of challenge than raptor parties made them clearer to me, thus ruining my experience.
Now most of my observations/complaints were during the R45 raid where its crucial to be able to just jump from target to target, keep moving and keeping hate as high as possible on GLA. (using a keyboard)
Needing to hit F to pull your weapon then target the mob, then hit enter to fight / clicking the mob, hitting enter, using an ability to engage is vastly inferior to targeting a mob clicking twice (1st poping up the mini-menu) to attack.
Dear god I miss having the game automatically locking on to the next target. (which you can remedy by hitting your /assist macro instantaneously if you're on the wrong target)
IJKL shows its true colors and managing the character's movements while rotating the camera and hitting abilities has been a great failure for me, I either have to go "blindfolded" or stop dead in my tracks, move the camera, hit an ability then move again.
Which was horrible.
FFXI dealt with this better by letting you use the arrow keys with your thumb while using the Num pad to move, freeing your left hand to type and/or hit macros.
The action bar honestly while working fine in situations where you're standing still in or in a "controlled environment" made this difficult for me, and it made me miss the old ffxi menu system that separated abilities by type and made going for specific moves easier (for me at least).
To counter this, I tried to macro most of my abilities but my problem of needing to use IJKL slowed my responses enough to make me feel useless. (needing to stop, check my surroundings then act vs having complete control with my free hand ready on the macro keys)
Lack of basic commands like /assist and /target <bt> /echo that isn't effing blue and such makes macro based combat kind of tedious for me.
Keeping clickable basic attacks seems like a pointless move, and even though they function like abilities now it still kinda meh.
In general all this new system made me do was miss FFXI's tight battle system and superior text commands.
This just boggles my mind, this dev team must be aware of FFXI,(right?...) and can get access to it, and I doubt people will complain if they tried to take it's vastly superior UI, bend it around and add some bells and whistles to fit this game.
Instead of scratch building a very clunky one and scraping parts of it every other patch.
Most people recommended using a game pad, but that's just avoiding the problem. (+ I prefer my keyboard for PC games)
/rant off.
Thanks for reading, waiting to read about your experiences with the system.
Edit: apparently DPSs aren't suffering as much, and from my personal experience, the new system works ok with ARC.
Which in return made me just pick up miner and forget about dungeons instead of striving to complete them.
Granted most of these issues excised before this patch, but having the dungeons presenting a higher level of challenge than raptor parties made them clearer to me, thus ruining my experience.
Now most of my observations/complaints were during the R45 raid where its crucial to be able to just jump from target to target, keep moving and keeping hate as high as possible on GLA. (using a keyboard)
Needing to hit F to pull your weapon then target the mob, then hit enter to fight / clicking the mob, hitting enter, using an ability to engage is vastly inferior to targeting a mob clicking twice (1st poping up the mini-menu) to attack.
Dear god I miss having the game automatically locking on to the next target. (which you can remedy by hitting your /assist macro instantaneously if you're on the wrong target)
IJKL shows its true colors and managing the character's movements while rotating the camera and hitting abilities has been a great failure for me, I either have to go "blindfolded" or stop dead in my tracks, move the camera, hit an ability then move again.
Which was horrible.
FFXI dealt with this better by letting you use the arrow keys with your thumb while using the Num pad to move, freeing your left hand to type and/or hit macros.
The action bar honestly while working fine in situations where you're standing still in or in a "controlled environment" made this difficult for me, and it made me miss the old ffxi menu system that separated abilities by type and made going for specific moves easier (for me at least).
To counter this, I tried to macro most of my abilities but my problem of needing to use IJKL slowed my responses enough to make me feel useless. (needing to stop, check my surroundings then act vs having complete control with my free hand ready on the macro keys)
Lack of basic commands like /assist and /target <bt> /echo that isn't effing blue and such makes macro based combat kind of tedious for me.
Keeping clickable basic attacks seems like a pointless move, and even though they function like abilities now it still kinda meh.
In general all this new system made me do was miss FFXI's tight battle system and superior text commands.
This just boggles my mind, this dev team must be aware of FFXI,(right?...) and can get access to it, and I doubt people will complain if they tried to take it's vastly superior UI, bend it around and add some bells and whistles to fit this game.
Instead of scratch building a very clunky one and scraping parts of it every other patch.
Most people recommended using a game pad, but that's just avoiding the problem. (+ I prefer my keyboard for PC games)
/rant off.
Thanks for reading, waiting to read about your experiences with the system.
Edit: apparently DPSs aren't suffering as much, and from my personal experience, the new system works ok with ARC.
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