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How are you adjusting to the new battle system?

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  • How are you adjusting to the new battle system?

    Well, for me it just showed me how inferior the game's UI it is to FFXI.

    Which in return made me just pick up miner and forget about dungeons instead of striving to complete them.

    Granted most of these issues excised before this patch, but having the dungeons presenting a higher level of challenge than raptor parties made them clearer to me, thus ruining my experience.

    Now most of my observations/complaints were during the R45 raid where its crucial to be able to just jump from target to target, keep moving and keeping hate as high as possible on GLA. (using a keyboard)

    Needing to hit F to pull your weapon then target the mob, then hit enter to fight / clicking the mob, hitting enter, using an ability to engage is vastly inferior to targeting a mob clicking twice (1st poping up the mini-menu) to attack.

    Dear god I miss having the game automatically locking on to the next target. (which you can remedy by hitting your /assist macro instantaneously if you're on the wrong target)

    IJKL shows its true colors and managing the character's movements while rotating the camera and hitting abilities has been a great failure for me, I either have to go "blindfolded" or stop dead in my tracks, move the camera, hit an ability then move again.

    Which was horrible.

    FFXI dealt with this better by letting you use the arrow keys with your thumb while using the Num pad to move, freeing your left hand to type and/or hit macros.


    The action bar honestly while working fine in situations where you're standing still in or in a "controlled environment" made this difficult for me, and it made me miss the old ffxi menu system that separated abilities by type and made going for specific moves easier (for me at least).

    To counter this, I tried to macro most of my abilities but my problem of needing to use IJKL slowed my responses enough to make me feel useless. (needing to stop, check my surroundings then act vs having complete control with my free hand ready on the macro keys)

    Lack of basic commands like /assist and /target <bt> /echo that isn't effing blue and such makes macro based combat kind of tedious for me.

    Keeping clickable basic attacks seems like a pointless move, and even though they function like abilities now it still kinda meh.

    In general all this new system made me do was miss FFXI's tight battle system and superior text commands.

    This just boggles my mind, this dev team must be aware of FFXI,(right?...) and can get access to it, and I doubt people will complain if they tried to take it's vastly superior UI, bend it around and add some bells and whistles to fit this game.

    Instead of scratch building a very clunky one and scraping parts of it every other patch.


    Most people recommended using a game pad, but that's just avoiding the problem. (+ I prefer my keyboard for PC games)



    /rant off.

    Thanks for reading, waiting to read about your experiences with the system.


    Edit: apparently DPSs aren't suffering as much, and from my personal experience, the new system works ok with ARC.
    Last edited by Freelancer; 07-24-2011, 11:02 PM. Reason: new findings.

  • #2
    Re: How are you adjusting to the new battle system?

    I don't mind it too much, but I do think XI pulled the battle system off much better. I honestly wish they would bring that entire style of play back. There's no need for an action bar, except to be "trendy."

    I have healing on my Lancer for emergencies, but it's so annoying to use. I use target mode B and after I heal, it stays on "Friendly" targets instead of going back to "Enemy." If there's groups of enemies, I have to close the action bar and switch it back myself... Just bleeding stupid.

    Give my XI combat or just stop trying already.

    Edit: Yes, I do use a PS2 controller to play.
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    • #3
      Re: How are you adjusting to the new battle system?

      Honestly I miss the stamina bar, combat seemed to flow a lot better as melee before this update. It feels so... clunky, and slow to be really any sort of melee fighter now (at least to me). I loved being able to spam-punch the crap out of enemies as a Pugilist, now I have 3-4 seconds between each attack, and it makes combat feel a lot less involving and fun.

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      • #4
        Re: How are you adjusting to the new battle system?

        As THA I am finding the new battle system OK but I suspect thats because I dont ever need to switch from targetmode b and my position in the current boss fights is pretty static.

        The whole targetmode system is clunky and unweildy in general and I pity anybody who needs to switch modes in a dungeon. The worst part of the system is that it is so easy to switch modes unintentionally, having to press an action before you "enable" the action bar then havign to press the same action again just to make it happen once is a crazy situation and thats ignoring the equally crazy AOE selector box and the please select the target you want to cast on even through you are already targetting a monster problem.

        As Freelancer already said making macros is the way out of this situation but even then the UI is so slow at responding using macro's always makes me feel detatched from my character, its a bit like turning the steering wheel on your car and the car not turning for 2 seconds, its quite unsettling and can quite easily kill you.

        It is dissapointing, although not entirely unexpected, that once again I am in PUG after PUG of people rushing ahead and not communicating, resulting in endless wipes and everybody telling everybody how great a group it was before disbanding and having achieved nothing.

        Now if only I could find a static party to join.
        Last edited by Dux; 07-25-2011, 03:38 AM.
        - Never Underestimate The Power Of A Duck!
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        • #5
          Re: How are you adjusting to the new battle system?

          Beginning and transitioning through combat is a little clunky, though simple. Double-clicking with your weapon out seems to be the only way to engage an enemy, but it feels like there's a handful of other button combinations I'm pressing, leaving me staring at enemies like an idiot.

          I ran Toto Rak, with a ghetto Conjurer, and we did alright. The trash mobs, as they're sometimes called, weren't difficult. No trick to killing them, just have to do it. It was neat that we weren't following some pre-set path, laid out before us. We were tasked with finding magicite photocells to unlock different regions of the dungeon, within a sixty-minute time limit. You can choose from two different paths, each with a different boss. If you wipe, the bosses regen, but don't despawn, which is a hassle because one of them continuously spawns minions, and if you're not killing them they'll be there waiting after you wipe.

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          • #6
            Re: How are you adjusting to the new battle system?

            Don't forget that 1.18 is only roughly half of the changes we're going to see - there's still the job system to come in 1.19 along with more UI adjustments. I haven't had a chance to test 1.19 yet as the stupid downloader keeps freezing at 0 -_-

            It's like the beta all over again.
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            • #7
              Re: How are you adjusting to the new battle system?

              There's a lot more beyond 1.19. For some reason PvP is big on their list this time around.

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              • #8
                Re: How are you adjusting to the new battle system?

                A lot of WoW'ers are nagging them for it.

                I don't give a shit about PvP personally, but I'll take part given the following conditions:

                1)) It's sanction. No random stupid PK griefing that Blizzard allows.

                2) It's fun.

                3) Durability is exempted during PvP.


                That last point is semi-moot in light of 1.18 but still, I don't really want to wreck my gear over what's essentially e-peen fighting.
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                "BLAH BLAH BLAH TIDAL WAVE!!!"

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                • #9
                  Re: How are you adjusting to the new battle system?

                  So, is it good news or bad news that my copy of XIV finally arrived today? <_<;






                  PS > Screw expedited shipping, if Amazon doesn't let me choose FedEx or UPS next time they can go to hell.
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                  • #10
                    Re: How are you adjusting to the new battle system?

                    I think overall its good news. The game finally has some kind of direction to go in that doesn't involve facerolling your keyboard and winning.

                    Once all the QQ about leve's no longer giving 50 billion SP each and grind parties (post 1.19 probably) become a more viable was of getting SP everything will calm down a bit. By then the smarter players would have worked out how the new systems are working and smoother parties will be more common place.
                    - Never Underestimate The Power Of A Duck!
                    Dux Dux, Lallafel, Odin
                    My Profile On Lodestone

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                    • #11
                      Re: How are you adjusting to the new battle system?

                      I think they went a bit overboard with enmity changes. Enmity gains from healing should probably be halved so we don't eventually find ourselves in a situation where all healers have to dual-role as tanks as well. I also don't want to see a situation similar to WoW, where tanks auto-get to be top-tier damage dealers simply because the devs couldn't figure out any other way for them to maintain hate. Abilities made to increase or maintain enmity need to do exactly that.

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                      • #12
                        Re: How are you adjusting to the new battle system?

                        After fiddling around for the last few days with battle classes here's what I figured out.

                        On classes like ARC9 and MRD16, I really started to see how "ok" the system is, while hate was off the grid and freaky to manage, the horrible targeting system and lack of text commands like assist (issues I already complained about).

                        The llack of abilities to spam with the exception of being able to dish out 3 weapon skills back to back thanks to the fast TP gain, made the auto attack system shine, and it was an OK experience.

                        Its when I'm GLA50 with 3 rows of abilities and spells that I start to struggle with the action bar and miss my pop up menus, text commands and other features of FFXI's battle system.

                        While I still wish for a better UI and battle system, I can live with this one for now.

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