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Patch 1.18 Notes (07/21/2011)

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  • #16
    Re: Patch 1.18 Notes (07/21/2011)

    Originally posted by Omgwtfbbqkitten View Post
    I have this feeling that when Diablo III hits, people are going to realize just how lame MMORPGs have become. Monster Hunter has already done that in Japan, in the West its Diablo that will get that done. Better still is the wide adoption of things like shared loot pools - everyone gets access to the same rewards - that has become the norm in the P2P RPG in recent years. Everyone can be greedy, no one gets hurt and its very seldom anyone's time gets wasted.
    But Diablo and Monster Hunter games are sooooo small, shallow and fragmented compared to MMORPGs, mew.

    The drama is worth the miffed side of things about larger group stuff. Just see things positively!

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    • #17
      Re: Patch 1.18 Notes (07/21/2011)

      Originally posted by Omgwtfbbqkitten View Post
      No DKP, no jackassery - just getting shit done with your friends and progressing along at a reasonable pace.
      This is why despite all the easy-mode nonsense, I still think Abyssea is the best thing they've ever added to XI. Granted it's also created a bunch of spoiled, utterly retarded n00bs who don't know the first thing about their jobs at 90 - but it also allows for very small groups (and in a lot of cases, a solo NIN/DNC) to get shit done effectively and quickly.


      Also, BBQ, you're kinda exaggerating here... The max party size in XIV is 8 people, that's hardly the end of the world for Raiding. 8 vs 18 (more if you count "reserve" members) is a hell of a lot better. It was 15 originally, but they lowered it several updates back.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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