Announcement

Collapse
No announcement yet.

Introducing Settlements (07/19/2011)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Introducing Settlements (07/19/2011)

    FINAL FANTASY XIV, The Lodestone





    Settlements take on various shapes and forms, and are intended to serve as landmarks and bases of operations for adventurers. Future patches will usher in more features to enhance their practicality, with each location set to become the backdrop for an assortment of new quests.


    The Black Shroud

    Buscarron's Fold


    A solitary shack situated at a glade along the Lumberline and serving as a watch house, the care of which has been passed down through the Buscarron line for generations. To this day, members of the family keep vigil over the road’s security, all the while maintaining a life of self-sufficiency.


    The Hawthorne Hut


    A trappers' hut named for the legendary Hawthorne, scourge of the mountains. Now residing there is his descendant Rolfe, a retired adventurer of some repute, who is joined by his loving wife and daughter. Together they welcome all travelers with open arms and heartfelt hospitality.



    La Noscea

    Halfstone


    A young colony established on the Vylbrand frontier, named for the rocky stuff that pervades its soil. Owing to the backbreaking efforts of resourceful settlers, what little arable land that exists was made to yield a modest crop of fruits and yams alongside lavender and other rugged native species.


    Red Rooster Stead



    Established by a botanist as an experimental farm, the homestead hosts myriad agricultural undertakings such as the selective breeding of livestock and the research of foreign produce. Its proximity to kobold territory has given the residents no recourse but to turn to pirates for protection.



    Thanalan

    Mythril Pit T-8


    The site of a mythril prospecting operation under the management of Amajina & Sons Mineral Concern. Miners and guardsmen alike have taken up residence in the lone habitable structure there, an abandoned inn that had not seen use since hostilities erupted with the Amalj’aa.


    The Coffer & Coffin



    An inn frequented by trade caravans, its name derived from a folk song which tells of an optimistic man bound for Ul’dah. The traveler drags along a stout chest, which will become either a coffer to hold his winnings from the gambling dens, or a coffin to bear his own lifeless corpse home.



    In addition to the above, beast tribe settlements will also be implemented in patch 1.18. And by way of a sneak preview, imposing strongholds and larger settlements of the beastman persuasion are slated to appear in 1.19—a development that could only bode ill for the peace and prosperity of Eorzea.

  • #2
    Re: Introducing Settlements (07/19/2011)

    In before the mews
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



    Comment


    • #3
      Re: Introducing Settlements (07/19/2011)

      Originally posted by Firewind View Post
      In before the mews
      I love how she liked your comment, then proceeded not to mew. O_o

      Also, they're basically like the little outposts we have now? It's not very interesting. D:

      Comment


      • #4
        Re: Introducing Settlements (07/19/2011)

        I think it's cool, as they're implying there could also be shops & guild facilities etc...

        Plus what about the mention of future "Strongholds" ? Me likey very much.
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

        Comment


        • #5
          Re: Introducing Settlements (07/19/2011)

          Originally posted by Fliegar View Post
          I love how she liked your comment, then proceeded not to mew. O_o

          Also, they're basically like the little outposts we have now? It's not very interesting. D:
          Oh well they technically covered the need for at least one mew in this topic. Oh wait I just mewed, nevermind. THe settlements are good thing because now people have more places to tell stories and meet people, or hide from monsties and stuff. So ya there could be extra benefits with settlements giving world greater atmosphere!

          Comment


          • #6
            Re: Introducing Settlements (07/19/2011)

            1.8 and 1.9 have to really get me.... I have a free month of Star Trek Online to use (bought the collectors at work for like....12.99 lol) and in August Lego Universe because free to play (kind of) and I will be trying that out too. Not to mention my backlog of RPGs that I am finally getting to.........so..... I am calling you out FFXIV!!! impress me!
            -------------------------------------------------------------------------
            Kain (FFIV): I am aware of my actions, but can do nothing about them.

            Comment


            • #7
              Re: Introducing Settlements (07/19/2011)

              At least it'll game look better if nothing else.

              I'm still bothered by how cities don't have any houses lol.
              Last edited by Freelancer; 07-19-2011, 11:57 PM.

              Comment


              • #8
                Re: Introducing Settlements (07/19/2011)

                Originally posted by Fliegar View Post
                I love how she liked your comment, then proceeded not to mew. O_o

                Also, they're basically like the little outposts we have now? It's not very interesting. D:
                Actually the mews really don't bother me and incredably positive and enthusiastic comments are a refreshing thing to see on this forum when every other post is negative. I was just surprised that I managed to beat Jenova to "first FFXIV news comment" that's all
                Rahal Gerrant - Balmung - 188 DRK
                Reiko Takahashi
                - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                Haters Gonna Hate



                Comment

                Working...
                X