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Patch 1.18: Miscellaneous Adjustments (07/14/2011)

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  • Patch 1.18: Miscellaneous Adjustments (07/14/2011)

    FINAL FANTASY XIV, The Lodestone

    In addition to the improvements announced thus far, patch 1.18, slated for release on Friday, July 22 (JST), will usher in a range of miscellaneous adjustments. Players can look forward to the abolition of the fatigue system, revisions to Raise spells, the removal of anima cost for Return, and more. Removal of the Fatigue System

    Fatigue is the means whereby playing for prolonged periods of time progressively yields less and less skill and experience points, eventually reaching a point where neither can be obtained. Patch 1.18 will see the removal of this system, meaning players will no longer be subjected to a reduction in skill and experience point awards even after long hours of play. In light of this change, accumulated surplus points will also be done away with.


    Death Penalty and Raising

    The introduction of instanced raids will be accompanied by a wide range of revisions to areas such as the death penalty, Raise spells, and the Return command.

    Death Penalty

    The penalty for being KO'd, namely the effects of Weakness and Brink of Death, will be revised as follows:

    Weakness
    Players who are raised will be afflicted with the Weakness status, which has the following negative effects:
    • 25% HP reduction
    • 25% MP reduction




    Brink of Death
    Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:
    • 50% HP reduction
    • 50% MP reduction
    • 50% attack power reduction
    • 50% magic potency reduction
    • 50% defense reduction
    • 50% magic defense reduction




    A further penalty will apply to equipment durability for players who revive themselves via the Return command.

    Raising

    As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.

    Raise
    • Learned: Rank 14 (instead of 38)
    • Recast Time: 5 min. (instead of 60 sec.)
    • MP Cost: 101 (instead of 0)




    Resurrect
    • Learned: Rank 14 (instead of 38)
    • Recast Time: 5 min. (instead of 60 sec.)
    • MP Cost: 101 (instead of 0)




    Raise II -New-
    Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
    • Learned: Conjurer, Rank 38
    • Cast Time: 10s
    • Recast Time: 2.5 min.
    • MP Cost: 186
    • Exclusive to conjurer.




    Rebirth -New-
    Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
    • Learned: Conjurer, Rank 50
    • Cast Time: 10s
    • Recast Time: 30 min.
    • MP Cost: 231
    • Exclusive to conjurer.





    Return

    Alongside the above-mentioned reduction in the rank at which Raise is learned, the following adjustments will be made to Return in order to improve its usability as a mode of transport.

    Anima consumption will be reduced to zero.

    A recast time of 15 minutes will be imposed.

    * The above recast time is not imposed on players who are KO'd.

  • #2
    Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

    Hm. No more fatigue.

    Wasn't that like one of the biggest reasons people didn't stick with FFXIV? Removal of that will see an increase of the population, no?
    Originally posted by Yygdrasil
    Originally posted by Nandito
    Ponies.

    Duh.
    You make me want to hurt things.

    Comment


    • #3
      Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

      It should. auto-attack is more confortable in mmorpgs, mew.

      Comment


      • #4
        Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

        Originally posted by Nandito View Post
        Hm. No more fatigue.

        Wasn't that like one of the biggest reasons people didn't stick with FFXIV? Removal of that will see an increase of the population, no?
        It's pretty much why I only log in once in awhile now. I play for two hours and I hit fatigue on my Lancer... Seriously. Wtf is that? So glad it's being removed.
        sigpic

        Comment


        • #5
          Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

          Originally posted by DakAttack View Post
          A further penalty will apply to equipment durability for players who revive themselves via the Return command.
          What the FUCK? WHY?!


          Everything else is fine, especially Rebirth, that's freaking awesome. But why the hell do we have to take additional damage for using Return upon a K.O.?
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

          Comment


          • #6
            Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

            Originally posted by Malacite View Post
            What the FUCK? WHY?!


            Everything else is fine, especially Rebirth, that's freaking awesome. But why the hell do we have to take additional damage for using Return upon a K.O.?
            How easily does equipment get broken. I haven't really seen any complaints on equipment getting broken too easily, or getting destroyed too fast. No one has complained about it before.

            Comment


            • #7
              Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

              Originally posted by Malacite View Post
              What the FUCK? WHY?!


              Everything else is fine, especially Rebirth, that's freaking awesome. But why the hell do we have to take additional damage for using Return upon a K.O.?
              only answer would be gil sink my guess.
              -------------------------------------------------------------------------
              Kain (FFIV): I am aware of my actions, but can do nothing about them.

              Comment


              • #8
                Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

                someone hasnt copy and pasted the next update for ffxiv, but it's SO FULL OF WIN! it makes your wtf comment malacite ALOT more like ok, meh...
                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                RANK 10 Bastok
                CoP: Done
                ZM: Done
                ToA: Done
                Assault rank: Captain
                Campaign Medal: Medals
                Wotg: Complete the quests already and I'll start

                Originally posted by Etra
                This thread brought to you by Malacite's lack of understanding.

                Comment


                • #9
                  Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

                  Originally posted by Malacite View Post
                  What the FUCK? WHY?!


                  Everything else is fine, especially Rebirth, that's freaking awesome. But why the hell do we have to take additional damage for using Return upon a K.O.?
                  Giving people a reason to fear death?

                  Comment


                  • #10
                    Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

                    There is a downside to the Dark Matter though - Its going to murder doing repairs for gil. ARM is about to lose it's top spot as the #1 money maker.
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

                    Comment


                    • #11
                      Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

                      Originally posted by Malacite View Post
                      There is a downside to the Dark Matter though - Its going to murder doing repairs for gil. ARM is about to lose it's top spot as the #1 money maker.
                      Actually ARM hasn't been making me any substantial dough for a couple of months now, low level gear is too much of a hassle and the market is overflowed with iron plate gear.

                      Oh and people I don't try to get me to use my own mats to fix lv40+ stuff for 500-1k gil all the time, its actually pretty ridiculous.


                      I know TAN was a big money maker when people were struggling with NMs for dodore doublets and silver tricorns.


                      Though, once we get materia I can see ARM, WVR and gathering classes bringing in more cash.


                      On an unrelated matter

                      Mooglebox FFXIV Database :: Item-preview :: Final Fantasy XIV :: FF14

                      Stuff that should have been put in game

                      Comment


                      • #12
                        Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

                        That stuff is in the game, it's simply unused at this point. They'd be crazy not to use it, as that would be wasted time, money, and quality work. Yoshi-P commented that the process of creating new gear can take up to six months, so it's a pretty serious process.

                        Comment

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