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Grand Companies of Eorzea Page Updated! (07/11/2011)

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  • Grand Companies of Eorzea Page Updated! (07/11/2011)


    News Flash: Disaster at the Darkhold

    The official Grand Companies of Eorzea page has been updated with information on instanced raids!

    The Mythril Eye, Ul’dah’s premier financial paper, has issued an emergency bulletin reporting on the crisis unfolding within the craggy depths of the Dzemael Darkhold.

    Read the article and view the latest gameplay video at the official page.






    If you can't see the video, it depicts a few battles in a system of caves. Notably, there appears to be a flying monster moving freely above the ground that performs an ability reminiscent to tail spike or flail, that wipes the entire party with an incomprehensible amount of damage. There also appears to be a large frog, and, at the end, what I believe is a beastman ogre.

    Here's the updated text for those unable to access it:



    Imperial Interlopers in Ishgard

    Word has arrived from our northern field correspondent directing us to a disconcerting disturbance unfolding in Ishgardian Coerthas. House Fortemps, one of the financially foremost families of the Holy See of Ishgard, has apparently assembled a substantial military contingent at the hamlet of Owl’s Nest. If this information has reached us in full fidelity—and there is no indication otherwise—the contingent, formed of knights and sellswords, has been mobilized for a most mystifying motive: the liberation of the Dzemael Darkhold.

    Before I proceed, pray permit me to ponder a pair of points. First, it is common knowledge that the Dzemael Darkhold was intended to be Ishgard’s bastion in their continuing conflict against dragonkind, a flawless fortification from where they would wage war against their ancient adversaries. Second, it had earlier been revealed that the Ishgardians had met with a quandary in the quarrying effort, which should have triggered a tangible tightening of defenses. What formidable force, then, could have mastered the martially minded Ishgardians in a position as well-defended as the Darkhold?

    In endeavoring to establish an explanation, our correspondent tracked down a man-at-arms who was witness to the fall of the Dzemael Darkhold. According to the scar-streaked sellsword, work had been proceeding purposefully to prime the cavernous cavities and craggy corridors of the Darkhold for use as a fortification. All this came to a screeching halt, however, when what appeared to be an expertly etched effigy of a fiend was turned up in the midst of mining. The Ishgardians set about excavating it, only to have the seemingly soulless statue suddenly spring to life the instant they tried to move it. Lifeless no more, the fiend flew into a fit of frenzy, murdering a motley of miners and injuring innumerable others.

    Knights and hired hands alike hurled themselves into the fray in a venture to vanquish the virulent fiend. Unbeknownst to them, however, at the precise moment they rallied to arms against the malevolent menace, Imperial troopers had stormed the Darkhold’s entrance. The clash—if it could be called such—was sealed in a score of seconds. The Ishgardians swiftly succumbed with scarcely a struggle, and it was all our interviewee could do to flee with his life.

    After several years spent in silent slumber, has the Empire really roused to resume its march on Eorzea? If so, what implications could this hold on the province of profit? Commenting on the conceivable consequences, Mythril Eye economist Tzetzelun speculates that the anticipation of armed conflict will send the price of wheat, grains, and other sundry supplies soaring. The armaments market, on the other hand, can expect to undergo furious fluctuations for the foreseeable future.

    An event of far-reaching impact has been set in motion, but the hour is yet young. The Mythril Eye shall sustain its surveillance of the situation in Coerthas, that our readers might be properly prepared to confront the coming chaos in the commercial climate.

    Havak Alvak

  • #2
    Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

    WTF was that thing at the end?

    That better not be Ifrit, because the flaming horns/tail etc kinda give off that vibe, but the Ifrit we saw in the trailer was much different...

    Hopefully just some weird demon thingy.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #3
      Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

      They're a beastmen tribe called Ogres. They're already in the game.

      Category:Ogre - Eorzeapedia, the Final Fantasy XIV (FFXIV, FF14) wiki

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      • #4
        Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

        Oh thank God... because if that was Ifrit... dot dot dot. Looks really cool, otherwise, though. I should start leveling other jobs now, since everyone on Rabanastre seems to be a Lancer. -____-;
        sigpic

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        • #5
          Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

          They did say they were adding Ifrit in this update, so that's why I was a tad paranoid.

          Good to know (also HOLY SHIT those guys took nearly 9k dmg and that mob was Rank 60...)
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #6
            Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

            ohhhh so mysterious!

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            • #7
              Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

              His horns were abnormally large and I loled at the back view when he came down the ramp while giving the devs a weird look,though I kinda wish it was animated into a more vicious jump-in entrance.

              I'm also kinda disappointed that the mobs in there were just the same old zoo animals we have. (Unless I missed something)

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              • #8
                Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

                Nope, it looks mostly like what you'd see during a rank 20 Behest. The only unique enemies I noticed were the flying one and the frog.

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                • #9
                  Re: Grand Companies of Eorzea Page Updated! (07/11/2011)

                  The flying eye that has the huge AOE seems to patrols the dugeon in a pattern just ahead of your party, you can see on the mini-map in the video. Learning it's path ?paths? and avoiding it is as you clear the trash mobs will be one of the things required to clear the dungeon.

                  It would be better if it always stayed "just ahead" of the party and had a different pattern based on its location in the dungeon but it might just be one long patterns as well only time will tell.

                  It is worth noting that it did not agro the casters at the back of the pack just before the wipe, it was in fast that it got caught in AOE that made it attack and wipe the party. This suggests you may not have to kill it at all.
                  Last edited by Dux; 07-12-2011, 07:53 AM. Reason: Spelling
                  - Never Underestimate The Power Of A Duck!
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