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Thread: Battle Reform: Auto-Attack (06/30/2011)

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  • Thread: Battle Reform: Auto-Attack (06/30/2011)

    Auto-attack will be implemented for Disciples of War and Magic only, and will take the form of a melee attack for all applicable classes. For instance, archers will strike with their bare fists, while conjurers and thaumaturges will deliver a blow with their equipped weapon.
    Changes Accompanying Auto-Attack

    The stamina gauge will be abolished with the introduction of auto-attack. Consequently, certain actions that have been dependent upon the stamina gauge will either have their effects revised, or be made to affect attack delay. Below is a list of main adjustments being planned.
    The following basic attacks will be removed:

    Pugilist: Heavy Strike

    Gladiator: Light Slash

    Marauder: Light Swing

    Lancer: Light Thrust



    The following actions will be made obtainable at rank 1 instead of rank 2:

    Pugilist: Concussive Blow

    Gladiator: Red Lotus

    Marauder: Trunksplitter

    Lancer: Skewer

    Archer: Puncture



    The abilities Light Shot (Archer), Spirit Dart (Thaumaturge), Phantom Dart (Conjurer), Throw, and Stone Throw will remain available, although their usage will be regulated by a recast timer.


    Recast timers will be adjusted for certain actions obtained via quests and guild marks whose action costs were managed solely through the stamina gauge.

    Pugilist: Light Strike / Flurry / Pummel

    Gladiator: Light Stab / Heavy Slash / Heavy Stab

    Marauder: Broad Swing / Full Swing / Heavy Swing

    Lancer: Heavy Thrust / Pierce / Full Thrust

    Archer: Multishot / Close Shot / Heavy Shot

    Thaumaturge: Shadowfall / Silhouette

    Conjurer: Nature’s Fury / Elemental Shroud



    The effects of the following actions will be changed:

    Speed Surge will affect auto-attack delay instead of the stamina gauge.

    Ambidexterity will increase the chance of blocks while guarding, instead of halving the stamina gauge cost of your next action.

    Chainspell will no longer reduce the stamina cost of your next spell.




    Patch 1.19 and Beyond

    Auto-attack functionality will be prioritized in 1.18. Changes such as battle algorithm revisions, attack motion diversification, and peripheral motion tweaks are scheduled to take place in 1.19 and subsequent patches.
    Attack Delivery

    1.18 will introduce auto-attack in its basic form, which will permit Disciples of War and Magic to deliver a single strike (double for pugilists) each time it activates. Future patches will usher in multiple attacks, the activation rate of which will be determined by actions, traits, and items.

    Algorithms

    The existing algorithm will be maintained for 1.18, with attack delay to be introduced as a new parameter for weapons. Work to revise the algorithm will commence in earnest from 1.19.

    Actions Obtainable via Quests and Guild Marks

    Actions falling into this category will be brought under re-examination, which will include a review of developmental direction. This will be done together with the planned revisions we have for actions in the future. As this may result in drastic changes to certain actions, we are considering ways to allow players to reselect actions, such as a refund of guild marks.

    View the auto-attack video that accompanied the Letter from the Producer, XI.
    Peruse the Battle Reform Blueprint as composed by lead battle planner Akihiko Matsui.

  • #2
    Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

    ah...hehe now to wait and hear the archers bitch that they dont have auto attack with their ranged weapon ;p

    been lurking around the official forums, and on the auto attack thread, there where tons of archers wanting auto ranged attack, followed by a ton of mages saying hell no to them ;p
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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    • #3
      Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

      The official forums are a cesspool of idiots who all think they're game designers.

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      • #4
        Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

        ah and here we go, did not take long ^.^

        Please give archer a dagger..

        The OP had a good idea, pair a small dagger with the bow you equip, and just have the animation be the dagger and not fists.

        but....of course it just goes to hell from there........
        -------------------------------------------------------------------------
        Kain (FFIV): I am aware of my actions, but can do nothing about them.

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        • #5
          Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

          I seem to recall a game where an archer had a blunt attack by bashing the enemy with the bow itself though i cant for the life of me remember what it was, or maybe im just insane.

          No one in their right mind will use that attack other than for very weak mobs for quick kills while preserving ammo, but its nice that its there.

          I would welcome auto-attack for ranged attacks though, for any class really.
          signatures are for pussies mew mew mew, here's mine

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          • #6
            Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

            The game is sounding interesting now.

            Are there AF-ish armor sets in the game or will they add them with the job system?
            sigpic
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            その目だれの目。

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            • #7
              Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

              Originally posted by Raydeus View Post
              The game is sounding interesting now.

              Are there AF-ish armor sets in the game or will they add them with the job system?
              comes later....I think
              -------------------------------------------------------------------------
              Kain (FFIV): I am aware of my actions, but can do nothing about them.

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              • #8
                Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                I would be in favor of a ranged auto-attack, but it's not my decision. Besides, if an archer wants to use a knife they can equip one and play as a gladiator. If they want to stand at a distance and shoot things with arrows, then archer was a good choice.

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                • #9
                  Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                  Originally posted by DakAttack View Post
                  I would be in favor of a ranged auto-attack, but it's not my decision. Besides, if an archer wants to use a knife they can equip one and play as a gladiator. If they want to stand at a distance and shoot things with arrows, then archer was a good choice.
                  Exactly. The same for mages.

                  Its natural of some classes to have a "free" attack but that is the downfall of mages and archers, they are stronger than usual because of their uniqueness, demanding something purely because they can has absolutely no place in the game.

                  If an archer comes up to the discussion and provides concise reasons as to why they should have a better melee attack, then maybe the developers should reconsider, in any case this just looks purely aestethic, and if i ever see an archer throw punches at a mob im going to suggest a swift removal from the party altogether.

                  The argument should be more about their inability to sit back and relax like they say other classes will, what they dont realise is that any good player uses more than just their regular attack, an archer will easily out damage anyone who does that.
                  signatures are for pussies mew mew mew, here's mine

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                  • #10
                    Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                    Isn't ammo a consumable in this game?

                    If so, I really would not want auto-attack, tyvm. Archery should be about picking your shots more than burning ammo.

                    It would have been a stupid idea for FFXI, given different arrows had different effects. There's really no point in constantly shooting a demon arrow, for example.

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                    • #11
                      Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                      People would then complain that because of auto attack they cant switch ammo quick enough to launch a heavy strike with that special attack...

                      Don't think you can switch ammo mid battle anyway though.

                      ---------- Post added at 05:21 PM ---------- Previous post was at 05:21 PM ----------

                      And to answer your question, yes ammo isnt infinite.
                      signatures are for pussies mew mew mew, here's mine

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                      • #12
                        Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                        What they may do is have ranged auto attacks not consume ammo.
                        Rahal Gerrant - Balmung - 188 DRK
                        Reiko Takahashi
                        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                        Haters Gonna Hate



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                        • #13
                          Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                          Originally posted by Balfree View Post
                          I seem to recall a game where an archer had a blunt attack by bashing the enemy with the bow itself though i cant for the life of me remember what it was, or maybe im just insane.
                          I remember that being in Maple Story if the monster got close enough to you, they would just bash the mob with the bow.

                          But they shouldn't make them attack with their fists auto attack, it should be with dual daggers, or a sword/dagger, and give them a few melee skills to make them competent in melee combat until they can get to a safe range. Such as melee stuns/binds.

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                          • #14
                            Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                            Originally posted by Takelli View Post
                            it should be with dual daggers, or a sword/dagger, and give them a few melee skills to make them competent in melee combat until they can get to a safe range. Such as melee stuns/binds.
                            DOING IT WRONG



                            DOING IT RIGHT

                            Also what you described is essentially WoW.

                            Go play WoW.

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                            • #15
                              Re: Thread: Battle Reform: Auto-Attack (06/30/2011)

                              Originally posted by DakAttack View Post
                              The abilities Light Shot (Archer), Spirit Dart (Thaumaturge), Phantom Dart (Conjurer), Throw, and Stone Throw will remain available, although their usage will be regulated by a recast timer.
                              Originally posted by DakAttack View Post
                              Speed Surge will affect auto-attack delay instead of the stamina gauge.





                              Seriously, this is exactly what I didn't want to see happen again. FUCK YOU SQUARE! Haste actually benefited Archer before, now we're right back to FFXI.
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