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Thread: Guildleve Reforms (06/29/2011)

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  • Thread: Guildleve Reforms (06/29/2011)

    Guildleves Reborn

    Up until now, guildleves have been positioned as the heart of gameplay in FINAL FANTASY XIV. Going forward, however, guildleves will be reborn as solo-oriented content that can be enjoyed with minimal time and fuss. The changes will take place beginning with 1.18, and are scheduled to continue in future patches.



    Regional Levequests

    The skill point bonus will be abolished for battlecraft leves. The amount of skill points awarded for slaying individual enemies will be reduced, but this will be offset by the inclusion of skill points as a reward for leve completion. To accommodate this change, factors such as recommended/actual rank disparity, completion time, and partial participation will be made to influence the amount of points yielded. In addition, leve linking and sharing bonuses will be reduced, while the maximum number of linkable leves will be raised.
    Certain regional leves and faction leves will receive revisions to areas such as enemy numbers, spawn condition, and target item drop rate. Enemy rank variance as determined by leve difficulty will also be adjusted.
    Leves that send adventurers scrambling unreasonably long distances will be revamped. A system will also be implemented which enables leves to assign different routes when undertaken by multiple groups simultaneously.



    Local Levequests

    Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.



    Rewards

    The gil and guild marks awarded for completing regional/local levequests will be adjusted. We will also revise the selection of items that may be earned as rewards, introducing those that better reflect the characteristics of each city-state. In addition, levequests yielding guild marks will be limited to city-states hosting the corresponding guild only. For example, Blacksmiths’ Guild marks can only be earned in Limsa Lominsa, while Conjurers’ Guild marks will be exclusive to Gridania. In compensation, adventurers will find that guild marks earned in the above fashion will be yielded at a higher rate.
    * The skill point reward for local levequests will be issued to those of the corresponding class only. Similarly, completing a regional levequest as any class other than those recommended will yield no skill points.



    Other Adjustments

    The following adjustments will be made to improve guildleve usability.
    Selecting cancel in the guildleve selection window will return you to the previous menu.

    Levequest commencement and completion messages will be adjusted.

    Minimap marker position will be made to update automatically.

  • #2
    Re: Thread: Guildleve Reforms (06/29/2011)

    They are taking mews to new levels! =^^=

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    • #3
      Re: Thread: Guildleve Reforms (06/29/2011)

      Originally posted by jenova_9 View Post
      They are taking mews to mew levels! =^^=
      Am I the only one that read that as that?

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      • #4
        Re: Thread: Guildleve Reforms (06/29/2011)

        Yes.

        Anyways, what skill point bonus was ever in effect without opting for the buff? If they remove that, fine by me, but adding in fixed SP bonuses to the end of every leve would be like adding the buff without the price. That would be awesome.

        I also don't see any other way to attain guild points to purchase additional traits, so I doubt they can minimize this as much as they think they can.

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        • #5
          Re: Thread: Guildleve Reforms (06/29/2011)

          Not sure if I like all these changes. In particular;

          The skill point bonus will be abolished for battlecraft leves. The amount of skill points awarded for slaying individual enemies will be reduced, but this will be offset by the inclusion of skill points as a reward for leve completion.
          So, why even bother with Guardian's Favor then?


          Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.
          Again, not sure if I care for this. I love the enhanced gains per synth as it means I can actually rank-up during the leve.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #6
            Re: Thread: Guildleve Reforms (06/29/2011)

            They havent mentioned Guardian's Favor.

            There is a bonus without Guardian's Favor, I'm assuming GF will still be usable and that bonus will remain untouched.

            If not, I don't care, I'm not in a hurry to reach the cap, I don't get all this worry about how to level up now... there's mobs outside right? kill some, get exp, no?

            FFXI is not convention.
            signatures are for pussies mew mew mew, here's mine

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