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Letter from the Producer, XI (06/14/2011)

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  • Letter from the Producer, XI (06/14/2011)

    Letter from the Producer, XI (06/14/2011)


    Hello again, all fans of FINAL FANTASY XIV!

    June has arrived at the speed of light, bringing with it warmer days. But outside isn’t the only place where the mercury’s rising. Things are also heating up here on the team, on both development and—*gulp*—scheduling fronts. We’ve reached a crucial stage of work on 1.18, and as promised in my previous letter, today I’m going to give you a progress report on auto-attack.

    Now, if a picture paints a thousand words, a video should paint several times that and then some. So before I launch into the main body of this missive, I’d like everyone to check out the video of auto-attack I’ve (had) prepared. Please keep in mind that this content is still under testing, and is subject to change . I repeat, this is a video of content under development!




    I’ll release all the juicy particulars closer to the release date, but for now here’s a rough sketch of the changes that are in the pipes, organized into bullet points.
    • Auto-attack functionality will be prioritized in 1.18.
    • Attack motion diversification and fine-tuning are planned for 1.19.
    • Battle classes only will receive auto-attack.
    • The stamina gauge will be abolished with the introduction of auto-attack.
    • Recast timers will be adjusted for certain actions obtained via quests and guild marks whose action costs were managed solely through the stamina gauge.
    • Certain actions dependent on the stamina gauge will have their effects adjusted.
    • Characters will be made able to switch between passive and active modes while moving.
    • Multiple attacks during auto-attack is also being planned for the future.

    In implementing auto-attack in 1.18, we’ll also need to make major revisions to enmity algorithms, tweak the motion of certain actions (as seen in the above video), and also rebalance a handful of them—just to list a few battle-related items. It goes without saying that all these will require a great deal of testing. Please pray with me that our lead battle planner Akihiko Matsui doesn’t collapse from exhaustion. */pray*

    To touch on some other items under development, I’m happy to say that work on one raid area is complete, with the second hot on its heels. We just need to secure enough time for testing and optimizing balance…which, I’m afraid, will push the patch behind schedule. I’m very sorry for this, but given the tremendous size of the patch, I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans. I promise you, though, that the extra time in development will be meaningful. The FINAL FANTASY XIV team is resolute as ever in its mission to bring about great and positive changes to Eorzea, and we ask for your continued understanding.

    1.18 is promising to be a heavyweight among patches, and we expect to have plenty of details to share with you in the weeks leading up to release. Please bear with us in the meantime.

    Thanks for reading! Catch you next time and/or on the forums!



    ---------------------------------------------------------------------







    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    re: Letter from the Producer, XI (06/14/2011)

    mmmmmmmmmmmm interesting, no stamina bar anymore?
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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    • #3
      re: Letter from the Producer, XI (06/14/2011)

      Want. Cold want.

      Comment


      • #4
        re: Letter from the Producer, XI (06/14/2011)

        I mained a Pugilist while playing and the addition of Auto Attack is definitely something I wanted for that class. Getting rid of that Stamina Bar is also a Pugilist's wet dream considering how stamina starved we usually were. Many Pugilist abilities only worked when chained and you would often need to spam the crap out of abilities anyway to keep up with the damage that magic users and Marauders could output.

        This patch might have me logging on to at least test it out so I'm interested in how this will develop.
        Rahal Gerrant - Balmung - 188 DRK
        Reiko Takahashi
        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
        Haters Gonna Hate



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        • #5
          re: Letter from the Producer, XI (06/14/2011)

          Letter from the Producer, XI (06/14/2011)
          Roman numeral fail.

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          • #6
            re: Letter from the Producer, XI (06/14/2011)

            Thread title fixed.
            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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            • #7
              re: Letter from the Producer, XI (06/14/2011)

              Seriously?

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              • #8
                re: Letter from the Producer, XI (06/14/2011)

                Originally posted by Taskmage View Post
                Thread title fixed.
                ...Um. It's Letter XI. Why would you fix something that wasn't wrong?
                sigpic

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                • #9
                  re: Letter from the Producer, XI (06/14/2011)

                  orly? Lawl. Fix fixed.
                  lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                  • #10
                    Re: Letter from the Producer, XI (06/14/2011)

                    I thought it was amusing.
                    Originally posted by Armando
                    No one at Square Enix has heard of Occam's Razor.
                    Originally posted by Armando
                    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                    Originally posted by Taskmage
                    GOD IS MIFFED AT AMERICA

                    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                    GOD IS AMBIVALENT ABOUT FURRIES

                    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                    Originally posted by Taskmage
                    However much I am actually smart, I got that way by confronting how stupid I am.
                    Matthew 16:15

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                    • #11
                      Re: Letter from the Producer, XI (06/14/2011)

                      This is good improvements, mew! Maybe in 3 months, ninja and other classes will be added!

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                      • #12
                        Re: Letter from the Producer, XI (06/14/2011)

                        Notice how they deliberately didn't show Archer...

                        I really don't like them taking out the Stamina bar, since it's just one more layer of uniqueness/depth that they are axing from the game to appease the mouth breathers -_-'


                        So long as we don't see a repeat of FFXI, I guess it's OK. Still not crazy about it though, as it feels like they really are trying to turn it into XI HD. Am I the only one who actually liked Komoto's ideas for the game, but just wish they'd taken more time with it?
                        sigpic


                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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                        • #13
                          Re: Letter from the Producer, XI (06/14/2011)

                          the stamina bar has good things, mew. But for an mmorpg, people might get tired faster in less time.

                          I guess it's like how auto-run and auto-follow is popular option for those that don't like holding forward the whole way. It kind of tires the hands doing it manually all the time maybe.

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                          • #14
                            Re: Letter from the Producer, XI (06/14/2011)

                            >_> because pressing keys on a keyboard is oh so draining.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

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                            • #15
                              Re: Letter from the Producer, XI (06/14/2011)

                              keyboards can produce carpal tunnel and other hand issues, mew! <.<

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