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[patch1.17] Patch 1.17 Notes

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  • [patch1.17] Patch 1.17 Notes

    [patch1.17] Patch 1.17 Notes


    Event
    • [dev1004] Upon meeting the objectives of a main scenario or class quest, an exclamation point (!) icon will appear over the NPC offering the quest. An exclamation point icon will also appear over the heads of NPCs with whom a player must speak to advance a quest.
    • [dev1004] Objectives for several quests have been adjusted.
      Party members who are KO'd now receive credit for defeated enemies.
      Party members KO'd in battle while on a quest are now automatically revived after the battle is won.
    • [dev1004] Distinguishing icons are now displayed next to the names of quest-related NPCs. Target enemies of quests are now represented on the minimap by red dots.
    • [dev1002][dev1003] New sidequests have been added.
    • [dev1051] Class requirements for undertaking the following sidequests have been adjusted:

      SidequestBefore
      AfterProceed with CautionDisciplines of War and Magic→All classesPlaying with FireDisciplines of War and Magic→All classes
    • [dev1011] The rate and amount of guild tokens that can be obtained on local levequests have been adjusted.
    • [dev1021] The following changes have been made to behests.
      • The maximum number of participants has been reduced from 15 to 8.
      • The behest reset timer has been reduced from 1 hour to 30 minutes.
      • The period during which behests may be undertaken has been reduced from 5 minutes to 3 minutes.
      • The period during which behests must be completed has been reduced from 30 minutes to 20 minutes.
      • The period during which rewards can be claimed upon completion of a behest has been reduced from 10 minutes to 5 minutes.
      • The number of behest enemies has been adjusted.


    Battle
    • [dev1031] New notorious monsters have been added.


       
    • [dev1030] Enemy distribuion has been adjusted in the following areas:
      • Lower La Noscea
      • Western La Noscea
      • Eastern La Noscea
      • Central Thanalan
      • Eastern Thanalan
      • Western Thanalan
      • Central Shroud
      • North Shroud
      • South Shroud

    • [dev1049] Several of the actions and motions of the following enemies have been adjusted:
      Magicked Bones, Skeleton Soldier, Skeleton Swordbearer, Wandering Wight, Wendigo, Wight, Wight Warrior
    • [dev1050] The Misdirection ability of the following enemies now deals no damage to players:
      Kokoroon Quickfingers, Longnose Gnognoroon, Qiqirn Beater, Qiqirn Egg Hunter, Qiqirn Eggnapper, Qiqirn Goon, Qiqirn Mercenary, Qiqirn Poacher, Qiqirn Scrambler
    • [dev1020] The maximum number of party members has been reduced from 15 to 8.
      The strength of several notorious monsters has been adjusted to coincide with this.
    • [dev1020] Players now receive enhancing status effects when in a light party (4–7 members) or full party (8 members).
      • Comradery (light party)
        Maximum HP and MP increased by 5%
        Physical and magic accuracy increased by 5%
      • Strength in Numbers (full party)
        Maximum HP and MP increased by 10%
        Physical and magic accuracy increased by 10%

    • [dev1037] Graphic effects of actions and spells have been enlarged by a factor of between 1.5 to 2 times their original size.


    Item
    • [dev1038] New items have been added.
      Several new pieces of class-specific gear have been added.
      * Classes capable of equipping these items are listed after a Requires: prefix in the item text.
    • [dev1041] The rate at which the condition of accessories degrades has been reduced depending on the amount of other gear equipped.
    • [dev1042] Messages informing players of items obtained through gathering now display the item's icon next to its name.


       
    • [dev1039] When the three below conditions are met in regards to the grade and difficulty of a gathering attempt, the "sweet spot" of the approach phase will be in a fixed location.
      1. Class rank
      2. Values of VIT for miners, STR for botanists, and DEX for fishers
      3. Bait and lures (for fishing only)
      ex.) At a certain grade and difficulty, having the appropriate rank, DEX value, and bait/lure will ensure that jigging the rod precisely in the middle will result in a black eel hit.

    System
    • [dev1043] The following UI features have been enlarged:
      • Player HP/MP/TP gauges
      • Target HP gauges
      • Party member HP/MP gauges

    • [dev1052] The text designations <p0> through <p7> can now be used to select targets.
    • [dev1044] The text command /hpbar has been added, and can be used to toggle the display of HP bars on and off for all targets capable of engaging in combat.
      USAGE: /hpbar [subcommand]
       >>Subcommands:
       all  Display HP bars for all enemies and players.
       off  Hide HP bars for enemies and players.
       * This option is set to off by default.

       
    • [dev1045] The text command /enemyrank (/erank) has been added, and can be used to toggle display names on and off for enemies.
      As part of this new feature, the icons previously used to display an enemy's strength have been removed from the game.
      USAGE: /enemyrank [subcommand]
       >>Subcommands:
       on  Display enemy ranks.
       off  Hide enemy ranks.
       Toggle between on and off when no subcommand is specified.
       * This option is set to off by default.

       
    • [dev1040] The text command /enemyicon (/eicon) has been added, and can be used to toggle the display of active and non-active icons for enemies.
      USAGE: /enemyicon [subcommand]
       >>Subcommands:
       on  Display active (red) and non-active (green) icons.
       off  Hide active (red) and non-active (green) icons.
       Toggle between on and off when no subcommand is specified.
       * This option is set to off by default.

       
    • [dev1020] Party Member 5–7 options have been added to the Keyboard section under main menu » Configuration.
    • [dev1020] The following features have been removed to coincide with the new maximum party size:
      • Party recruitment settings for 9 or more members
      • Text macros <p8> through <p15>

    • [dev1053] [dev1053] The following items now display on both the world map and minimap.
      • Shop
      • Repair
      • Guildleve Counter
      • Linkshell Manager
      • Retainer Counter
      • Summoning Bell
      • Guild Mark Exchange

    • [dev1046] Retainer locations are now saved even following server maintenance.
    • [dev1029] Character collision with relatively low-lying outdoor elements has been removed.
    • [dev1054] Rocks in front of the Adventurers' Guild in Gridania and next to the NPC Maisenta have been removed from the game.
    • [dev1047] Battle music now cuts in and out, rather than fading in and out.
    • [dev1048] Current patch version information is now displayed on the title screen.

    Fixed Bugs
    • The following bugs have been addressed.
      • A bug wherein the target popoto-opotos on the sidequest "A Well-Balanced Diet" were appearing in an incorrect location.
      • A bug wherein the enmity generated when using healing, enhancing, or enfeebling actions against an enemy of a rank different than your own was incorrect.
      • A bug wherein characters were sometimes too easily resisting the status ailments caused by enemy spells.
      • A bug wherein the condition of Pugilist Arms was degrading at an incorrect rate under certain circumstances.
      • A bug wherein characters were getting stuck among the thick trees and dense vegetation of certain areas, making further adventuring impossible.
      • A bug wherein the icons next to player names were displaying incorrectly.
      • A bug wherein the teleport offer prompt that appears when other party members teleport would not disappear, even after accepting or refusing.
      • A bug wherein discarding a stack of items numbering between 201 and 230 caused the game client to crash.
      • A bug wherein a player's current gil was not displayed when leasing a market stand.
      • A bug wherein blacklists were sometimes displaying incorrectly.
      • A bug wherein negative stats of gear were not functioning correctly.
      • A bug wherein mashing the Accept/Confirm button on a gamepad while crafting for a local levequest would forgo the synthesis details interface, and prevent all game commands other than chat.


    Known Bugs
    • A bug wherein party member markers on the world map and minimap sometimes shift abruptly to the lower right portion of said map.


    Really good stuff, that's sweet that we can now see directly if a mob is aggressive or passive and exactly what level it is.

    I hope they didn't nerf guild marks though from leves (they probably did but maybe they actually got increased who knows. All I know is I hardly ever get Mining or Blacksmithing marks )


    Straight up stat boosts for partying is awesome as well.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: [patch1.17] Patch 1.17 Notes

    mmmm interesting, I am keeping my eye on you FFXIV *glare*
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

    Comment


    • #3
      Re: [patch1.17] Patch 1.17 Notes

      Looking better. Still doesn't have the structure I'd like to see, but looking better nonetheless.

      Comment


      • #4
        Re: [patch1.17] Patch 1.17 Notes

        Amazing! Those enhanced special effects is great too, mew! =^^=

        Comment


        • #5
          Re: [patch1.17] Patch 1.17 Notes

          Originally posted by Kailea View Post
          meh
          Originally posted by DakAttack View Post
          meh
          Originally posted by jenova_9 View Post
          Amazing!
          /sigh
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

          Comment


          • #6
            Re: [patch1.17] Patch 1.17 Notes



            It is amazing though... that the game is still going after it's time off-line. Being free does indeed help.

            Which brings me to my next question. Do you think XIV will end up as F2P or will really be fixed? o_O
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

            Comment


            • #7
              Re: [patch1.17] Patch 1.17 Notes

              Originally posted by Raydeus View Post


              It is amazing though... that the game is still going after it's time off-line. Being free does indeed help.

              Which brings me to my next question. Do you think XIV will end up as F2P or will really be fixed? o_O
              It will be fixed! F2P might be a last resort but they know what they are doing now, mew.

              Comment


              • #8
                Re: [patch1.17] Patch 1.17 Notes

                Originally posted by Raydeus View Post
                Which brings me to my next question. Do you think XIV will end up as F2P or will really be fixed? o_O
                Seems like SE is hellbent on fixing it. It's certainly in their best interest, given all the money and man hours sunk into it thus far.
                sigpic


                "BLAH BLAH BLAH TIDAL WAVE!!!"

                Comment


                • #9
                  Re: [patch1.17] Patch 1.17 Notes

                  They know what they're doing now? They knew what they were doing years ago and decided to scrap that in order to try something different (that didn't work, clearly).

                  Comment


                  • #10
                    Re: [patch1.17] Patch 1.17 Notes

                    When did they know what they were doing?
                    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

                    Comment


                    • #11
                      Re: [patch1.17] Patch 1.17 Notes

                      When they were developing FFXI. At least, IMO.

                      I mean, I am not trying to speak for everyone, but I know for me, that if FFXIV had been FFXI-HD, with adjustments that put it in the CoP-early TOAU era, I would have been on that game with a quickness.

                      Comment


                      • #12
                        Re: [patch1.17] Patch 1.17 Notes

                        Originally posted by Murphie View Post
                        When they were developing FFXI. At least, IMO.
                        I think of this as being like the broken clock that's right twice a day. XI just has such a huge volume of content at this point that we can get hyped about the 5% that's golden, sustain ourselves on the portion that's serviceable and not be bothered much by the majority of stuff being pony shit.
                        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

                        Comment


                        • #13
                          Re: [patch1.17] Patch 1.17 Notes

                          I can see the SE corporate President, walking into his office every morning, letting out a sigh as he sits in his chair, and hovers his finger over the "scrap it" button for FFXIV for about 5 mins......... then letting out another sigh as he removes his figure and goes about his day.
                          -------------------------------------------------------------------------
                          Kain (FFIV): I am aware of my actions, but can do nothing about them.

                          Comment


                          • #14
                            Re: [patch1.17] Patch 1.17 Notes

                            Originally posted by Kailea View Post
                            I can see the SE corporate President, walking into his office every morning, letting out a sigh as he sits in his chair, and hovers his finger over the "scrap it" button for FFXIV for about 5 mins......... then letting out another sigh as he removes his figure and goes about his day.
                            Scrapping nearly-complete projects is for idiots like EA and Activision.

                            Comment


                            • #15
                              Re: [patch1.17] Patch 1.17 Notes

                              ^ and Rockstar apparently, as The Agent was just recently scrapped
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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