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Patch 1.16 Outline (02/24/2011)

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  • Patch 1.16 Outline (02/24/2011)

    Patch 1.16 is scheduled to go live in early March, bringing with it new quests, various improvements to the user interface, and more!

    The list below briefly outlines the content slated for release in the forthcoming patch.

    Outline of Patch 1.16 Content

    Storylines and world quests

    Quest-related system changes
    • Addition of icons to make quest NPCs easily recognizable
    • Addition of quest NPC locations to maps

    Journal improvements
    • Reexamintion of data transfer mechanics to display all current quests and levequests on one screen
    • Increased speed for text scrolling in general, and further speed increase for continuous scrolling
    • Addition of page-scrolling control for gamepads

    Rank/Level up fanfare
    • Examination of dramatic effects when a new rank or level is attained

    Camera improvements
    • Ability to adjust camera distance when locked onto a target
    • Ability to freely adjust camera distance when playing with a gamepad

    Targeting system improvements
    • Ability to target by type ("PC only" or "NPC only") when using a gamepad
    • Ability to target by clicking on character name displays

    Auto-translate dictionary update
    • Update of auto-translate dictionary contents

    Guildleve usability improvements
    • Reexamination of and balancing of local levequest issuing conditions

    Adjustments to item condition values
    • Adjustments to lower the rate at which item condition deteriorates

    Synthesis interface improvements
    • Adjustments to the item synthesis process

    Increased pace of gathering actions
    • Changes to the frame rates of action animations to speed up gathering

    Retainer system improvements
    • Ability to summon retainers currently operating a bazaar

    Reexamination of enemy size
    • Optimization of enemy size for ease of play

    Reexamination of stats
    • Addition of an auto-MP regeneration feature

    For more details, be sure to keep an eye on further Topics posts in the coming days. In addition, comprehensive patch notes will be available on the day of the patch's release. Relevant dates and times will be announced in Informations posts as they become available.

  • #2
    Re: Patch 1.16 Outline (02/24/2011)

    Originally posted by Aeni View Post
    Quest-related system changes
    • Addition of icons to make quest NPCs easily recognizable
    • Addition of quest NPC locations to maps
    Shame it's not more quests but it's an improvement.

    Originally posted by Aeni View Post
    Rank/Level up fanfare
    • Examination of dramatic effects when a new rank or level is attained
    Good, leveling up always felt like an anti-climax in this game and IMO every FF game should have the FF levelling up sound in it.
    Originally posted by Aeni View Post
    Guildleve usability improvements
    • Reexamination of and balancing of local levequest issuing conditions
    Does this mean the Local Leve Quest Giver won't keep offering my Rank 25 Armourer 4 * Rank 1 Leve's and 1 * Rank 5 Leve every day?

    Originally posted by Aeni View Post
    Synthesis interface improvements
    • Adjustments to the item synthesis process

    Increased pace of gathering actions
    • Changes to the frame rates of action animations to speed up gathering
    Lovely, considering I spend most of my time in these interface's any improvement is welcome.

    Originally posted by Aeni View Post
    Reexamination of stats
    • Addition of an auto-MP regeneration feature
    I thought I would be happier about this one but I have surprised myself and I am not. In groups I have never run out of mana and as solo it is very uncommon for me to run out of mana either. I'm not one to complain about getting free MP but in the current system at least for a caster it's arguable if it is necessary. Perhaps Melee who don't want to level up to Siphon MP will find a use for it or maybe future combat changes will make it necessary for healers.
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    • #3
      Re: Patch 1.16 Outline (02/24/2011)

      mmmm so much back peddling in what FFXIV started out as and what they are doing now. Some people joke, but in the end FFXIV might just turn out to be FFXI HD........but to be honest, would some of you really be that bothered by it?
      -------------------------------------------------------------------------
      Kain (FFIV): I am aware of my actions, but can do nothing about them.

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      • #4
        Re: Patch 1.16 Outline (02/24/2011)

        I would because simply taking all the game mechanics from XI and applying them to XIV just isn't in any way enough to me.


        Porting Vana while keeping Eorzea as a part of it should be the way to go.



        Because if I had to choose between good old Vana and lolVanatizedEorzea I'd definitely pick Vana without a second thought no matter what.
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

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        • #5
          Re: Patch 1.16 Outline (02/24/2011)

          I'm annoyed about the MP thing. If they make it as slow as MP regen in XI, I think it's just going to hurt the game. Because no one is going to use Siphon MP (well, the smart people will), while everyone else is just going to want to sit there waiting for their MP after each fight.

          Boring.
          sigpic

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          • #6
            Re: Patch 1.16 Outline (02/24/2011)

            I really want to wait and see what their final decisions are. It's nice that they're polling us for our opinion, but it would be difficult to play through a game in progress; one where huge changes may lurk around every corner. I hope they take their time and, eventually, patch the major systems all at once.

            Personally, I'd like to see more direction. Due to the emphasis on solo content the world feels very lonely. It's not like I have a talent tree to look at, or list of craft recipies still out of my reach I can look at. I'm always wondering what's next, and if I want to bother with sticking around to find out.

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            • #7
              Re: Patch 1.16 Outline (02/24/2011)

              Originally posted by Etra View Post
              I'm annoyed about the MP thing. If they make it as slow as MP regen in XI, I think it's just going to hurt the game. Because no one is going to use Siphon MP (well, the smart people will), while everyone else is just going to want to sit there waiting for their MP after each fight.

              Boring.
              You are just another spoiled Super-villain from DCUO!


              But seriously, DCUO-style combat would work very well with XIV IMHO. <_<
              sigpic
              "In this world, the one who has the most fun is the winner!" C.B.
              Prishe's Knight 2004-Forever.

              その目だれの目。

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              • #8
                Re: Patch 1.16 Outline (02/24/2011)

                Go play you damn game, man. It sounds like you really want to.

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                • #9
                  Re: Patch 1.16 Outline (02/24/2011)

                  Already am.

                  But I'm talking about the kind of fast paced combat DCUO has. It obviously it wouldn't be the same thing.

                  You should give it a try sometime.
                  sigpic
                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

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                  • #10
                    Re: Patch 1.16 Outline (02/24/2011)

                    I'm excited about story quests, and auto-refresh (assuming its not a trait for like THM40 or some crap).

                    I'm also itching to see new areas and armor, but lets not get ahead of ourselves. lol

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                    • #11
                      Re: Patch 1.16 Outline (02/24/2011)

                      when are they opening up Ishgard, mew?

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                      • #12
                        Re: Patch 1.16 Outline (02/24/2011)

                        Originally posted by Raydeus View Post
                        Already am.

                        But I'm talking about the kind of fast paced combat DCUO has. It obviously it wouldn't be the same thing.

                        You should give it a try sometime.

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