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Patch 1.15a Outline (01/27/2011)

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  • #16
    Re: Patch 1.15a Outline (01/27/2011)

    Not what I was referring to, but let's go with that.
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    その目だれの目。

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    • #17
      Re: Patch 1.15a Outline (01/27/2011)

      I was against the hat toggle, then some Miqo'te in a coatee called my coif a condom hat.
      I find it very insulted to be compared to a WHM! (Also the vintage coif/craftsmanship hat are lame I don't wanna be seen in em)

      I guess its an ok feature...

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      • #18
        Re: Patch 1.15a Outline (01/27/2011)

        It's a feature I wanted to see implemented in FFXI in all the years I played it. I'd have loved to have the ability to turn off the graphic for my O-hat and Walmart Turban.

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        • #19
          Re: Patch 1.15a Outline (01/27/2011)

          I think Aeni completely missed the point with the party SP update. Leve links are an abomination, I agree, but something had to be done about non-leve party SP. There was just no incentive to party unless you were doing leves and linking them, which is more of a static party thing than a general party activity.

          Also, depending on how they do this, it may have a lesser impact on leve groups than it does on non-leve groups. Leve mobs are tuned for solo play and have high damage output and low HP. If you scale up their rank too high, they will quickly begin to one- and two shot people. So, if the SP adjustment rewards killing mobs of as high level as possible, it's going to benefit non-leve groups more as they can tackle higher level mobs.

          It's all speculation at this point, but I'm guessing they're specifically addressing the poor scaling of SP rewards when fighting higher level enemies. This could also end up hurting soloers, which I'm fine with if party grinding can replace it as a good source of SP. I mean, I don't even log in anymore because I'd rather stick pins in my eyes than solo more coblyns.

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          • #20
            Re: Patch 1.15a Outline (01/27/2011)

            Originally posted by Maju View Post
            I think Aeni completely missed the point with the party SP update. Leve links are an abomination, I agree, but something had to be done about non-leve party SP. There was just no incentive to party unless you were doing leves and linking them, which is more of a static party thing than a general party activity.
            I am not sure what you mean about non-party SP. Are you insinuating that it's too high? At 50-70sp per kill per 45s I hardly call that "fast leveling". In contrast, I could get waaaaaay more doing Behest every hour for just 3 times a day if I couldn't do any leves.

            Also, depending on how they do this, it may have a lesser impact on leve groups than it does on non-leve groups. Leve mobs are tuned for solo play and have high damage output and low HP. If you scale up their rank too high, they will quickly begin to one- and two shot people. So, if the SP adjustment rewards killing mobs of as high level as possible, it's going to benefit non-leve groups more as they can tackle higher level mobs.
            You do realize that group-leve SP is far greater than solo? I did one with friends and at 2 stars (which I wouldn't have been able to solo at all) I got 4 times more SP than the 1 star solo. Again, not sure what experience you're basing on, but solo SP grinds to a halt after 30.

            It's all speculation at this point, but I'm guessing they're specifically addressing the poor scaling of SP rewards when fighting higher level enemies. This could also end up hurting soloers, which I'm fine with if party grinding can replace it as a good source of SP. I mean, I don't even log in anymore because I'd rather stick pins in my eyes than solo more coblyns.
            Coblyns are an anomaly and I hope you understand that. Soloing Billy Goats cut into your SP flow rate due to the need for a lot of mana and their ungodly evasion. That's just one of many monsters that are too stupid too solo higher than green and at that point your SP per kill is really, really low compared to doing "easy" Behests (i.e., you're way too high for the camp that the Behest is running)

            Remember, FFXIV is the anti-thesis to FFXI where YOU CAN SOLO and are allowed to. You're complaining that it's too solo friendly and that's not the issue here. The issue here is to make the incentive for partying good in comparison to soloing but not to kill off the solo option.

            ---------- Post added at 05:21 PM ---------- Previous post was at 05:10 PM ----------

            Wanted to add one more comment to dispel some myths surrounding soloing and grouping based on my experience. If grouping is slower than soloing then why are so many JP players ranking up another war/magic class in the mid 30s right about now? I know of several players on my server, like Mariandel Edelstein, that has one class at 50 (In her case, Thaumaturge) and are leveling another class that are in the 30s (or even 40s) What's their secret? Grouping. They group up all the time, either in 3s or 11s, it doesn't matter. Leve linking is a major boon and just that alone will get you up. So, what is it about soloing that you have an issue with? My highest class is 30 and by the time I solo to 50, the other players will have 4 or maybe 5 at 50.




            Read this if you're still skeptical, entitled "Why FFXIV Isn't Casual Friendly".

            http://designblog.theirisnetwork.org...l-friendly-p1/
            http://designblog.theirisnetwork.org...l-friendly-p2/
            Last edited by Aeni; 01-30-2011, 06:40 PM.

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            • #21
              Re: Patch 1.15a Outline (01/27/2011)

              Most interesting result from this patch is the SP rate in Behest.

              Previously as a caster I would be hiting total 3K SP for a Behest and that was me just standing there and casting one heal per wave of engaged mobs, the formula wasn't very sophisticted before and it seems to make no difference if I attacked, debuffed or healed, it was 3K or nothing.

              Now after 1.15a patch I get nearly 8K per Behest by actually attacking the mobs which is good news for me. I get 100 SP per mob if I do nothing but cure, 250ish if I debuff the mobs and 500-ish if I actually attack them.

              Of course this now means every caster in the game will be AOE attacking absolutely everythinig in Behest (I know I do) so mobs could be running around all over the shop as your mages start tanking. Today I also linked a few non-Behest mobs as well and got shouted at for attacking non-Behest mobs (as usual) so this is a heads up that this behaviour is going to be the standard going forward, casters will not sacrafice 60% of their total Behest SP just in case they link a non-leve mob.

              Rumour has it solo SP also went up but I haven't checked this out yet, although SP from Mining/Botany did seem to be higher than normal today so it wouldn't surprise me if it was true.
              Last edited by Dux; 02-02-2011, 11:57 PM.
              - Never Underestimate The Power Of A Duck!
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              • #22
                Re: Patch 1.15a Outline (01/27/2011)

                SP for synthing went up ALOT. i was rank 11 arm doing a rank 15 leve, and got 800sp, 3000 exp on a synth. Think this will eventually get nerfed fixed? Probably...
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                • #23
                  Re: Patch 1.15a Outline (01/27/2011)

                  Originally posted by Mezlo View Post
                  SP for synthing went up ALOT. i was rank 11 arm doing a rank 15 leve, and got 800sp, 3000 exp on a synth. Think this will eventually get nerfed fixed? Probably...
                  It wouldn't hurt to get in whilst the going is good thats for sure.
                  - Never Underestimate The Power Of A Duck!
                  Dux Dux, Lallafel, Odin
                  My Profile On Lodestone

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                  • #24
                    Re: Patch 1.15a Outline (01/27/2011)

                    Originally posted by Dux View Post
                    It wouldn't hurt to get in whilst the going is good thats for sure.
                    At 8 leves per 36 hours

                    ---------- Post added at 01:04 PM ---------- Previous post was at 12:47 PM ----------

                    Originally posted by Dux View Post
                    Rumour has it solo SP also went up but I haven't checked this out yet, although SP from Mining/Botany did seem to be higher than normal today so it wouldn't surprise me if it was true.
                    I'll check this out tonight. I managed my inventory, look at Youtube, saw some new Afghanistan footages from some buddy of mine and next thing you know I'm watching vids online for the next 4 hours and went to sleep after. Didn't do anything in the game ... LOL

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                    • #25
                      Re: Patch 1.15a Outline (01/27/2011)

                      Leve for gathering (at least fishing so far) does not seem to be any more or less than before patch. They seem to be about the same.

                      Leve for crafting ... ditto. There does not seem to be an appreciably large gain of SP in any of the ones I did.

                      Leve for battle ... I did notice a change. They made the monsters scale a lot more but the SP gains seem to match the difficulty. However, for people soloing these leves, the amount of SP you get for doing 1 star was further decreased by about 10% or 15% while the 2 star SP gain went up about 50%. I don't understand why the 1 star SP is nerfed because it was already crappy to begin with (from 90SP solo 1 star to about 80SP solo) 2 star difficulty is about 50% more difficult now than before patch. This makes it problematic to solo 2 stars for this gain. Plus, leve linking inflates the SP gain for parties even more. I think there's a disconnect here with the changes and SE is further nerfing the ability to solo it seems. I'm definitely not encouraged with what I've seen so far.

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                      • #26
                        Re: Patch 1.15a Outline (01/27/2011)

                        That definitely is not encouraging. But SE has a history of screwing up their updates and not testing them and randomly breaking things so maybe it'll be fixed. (Breath is not held, btw.)
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                        • #27
                          Re: Patch 1.15a Outline (01/27/2011)

                          Originally posted by Aksannyi View Post
                          (Breath is not held, btw.)
                          Sally, having swallowed cheese
                          Directs down holes the scented breeze
                          Enticing thus with baited breath
                          Nice mice to an untimely death.


                          -20th Century Poet

                          Screwed around a bit more and did notice some changes...

                          -Certain battlecraft leves were adjusted better than others for certain kinds of playstyles.
                          -SP from non-leve/behest battles are much lower post patch when fighting low rank monsters but higher (and scales a lot more) when fighting higher ranked mobs.
                          -More difficult (higher rank difference) crafting leves gained a significant SP boost from this update than moderately difficult ones.

                          They screwed around experience gained as well because this was my experience last night.

                          R26 ARM - Darksteel Square - 850sp / 3,000xp
                          Places the recipe at 20 ranks higher or Rank 46 but this cannot be right.

                          R12 CUL - Landtrap Salad - 1000sp / 3,600xp
                          Places the recipe at 28 ranks higher or Rank 40 but this DEFINITELY cannot be right.

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