Re: A New Year and FINAL FANTASY XIV Player's Poll the First (1/1/2011)
I checked yes for the last question
I want them to change something drastic. Personally I like the game now (under the assumption they are adding a TON later), but there is still the fact that most of my friends really do not want to stick it out and wait for SE to get their pants on.
Right now the core feels like doing leves as they begin to fade out of effectiveness, then all of a sudden its a had core grind. That is harsh. I suppose if you know a lot of people that are playing then you can try doing leve sharing strategy, but I'm currently all alone.
What happened to party style leveling that was in FFXI? Maybe they need to restructure the areas people go to in order to make things more conducive to that type of play. IDK. @Jenova, I think in both games, it just depends on how many people you know are playing/willing to help you. The less the number is, the harder the game is. There is also no AF carrot on a stick currently
On top of all this stuff that makes me dislike combat, including the combat mechanics, I also feel like most of the game forces you to craft. I have stuck to crafting over battle, simply because it seems like more of a game. Fighting is bland, boring, and often pointless (im sorry, but its true). Crafting isn't that way, well not completely. There are goals in crafting that make me feel better about what I have done. I also think that for people who don't really want to craft, this is an extremely bad facet of the game.
So yea, I really do want them to change the core. Could care less if they wiped everything =/ *shrug* but as long as the game becomes something that is exciting to grind, I am for it.
no one here seems to talk about their battle craft leveling strategies, is that because there are none? Anyone here do something besides grind mobs until the leve timer resets, cap out on leves, rinse and repeat?
I checked yes for the last question
I want them to change something drastic. Personally I like the game now (under the assumption they are adding a TON later), but there is still the fact that most of my friends really do not want to stick it out and wait for SE to get their pants on.
Right now the core feels like doing leves as they begin to fade out of effectiveness, then all of a sudden its a had core grind. That is harsh. I suppose if you know a lot of people that are playing then you can try doing leve sharing strategy, but I'm currently all alone.
What happened to party style leveling that was in FFXI? Maybe they need to restructure the areas people go to in order to make things more conducive to that type of play. IDK. @Jenova, I think in both games, it just depends on how many people you know are playing/willing to help you. The less the number is, the harder the game is. There is also no AF carrot on a stick currently
On top of all this stuff that makes me dislike combat, including the combat mechanics, I also feel like most of the game forces you to craft. I have stuck to crafting over battle, simply because it seems like more of a game. Fighting is bland, boring, and often pointless (im sorry, but its true). Crafting isn't that way, well not completely. There are goals in crafting that make me feel better about what I have done. I also think that for people who don't really want to craft, this is an extremely bad facet of the game.
So yea, I really do want them to change the core. Could care less if they wiped everything =/ *shrug* but as long as the game becomes something that is exciting to grind, I am for it.
no one here seems to talk about their battle craft leveling strategies, is that because there are none? Anyone here do something besides grind mobs until the leve timer resets, cap out on leves, rinse and repeat?
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