Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!
Some people may able to deduce accurately the state of FFXI from that, but you don't seem to be the one.
Example 1:
No NM needs 18/18; most can be done with just a handful--less than a party. Heck, I don't know any LS which intentionally fill out 18/18 for NMs--they usually only do that if they just happen to have a lot of people. (JP shouts for Abyssea NM hunts are usually for 6 or 12 people group, too.)
The only place where 18/18 seems to be the norm is exp'ing. But, you quickly hit diminishing return above ~10 or so if your have decent players--melees end up spending most of the time just drawing weapon and re-engaging, and nukers hit for 1500-2000 while the mobs have less than 300 HP left, or end up not able to spend their MP as fast as they recover them--or both.
If anything, Abyssea allows flexibility: weaker groups can bring more people, stronger groups can low man just about everything.
Example 2:
Did you missed the part about level cap increase?
At Lv.80, the Einherjar LS I used to run with could clear with an alliance short one or two, where as back in Lv.75 era, they needed full alliance and then some. The LS crashed when one of the leader left Ifrit, but at Lv.90 it's reasonable to assume two parties or a party and half can handle it all.
Apply that across the board; everything which used to take a large group for the average players now can be done in medium or small group.
Example 3:
The new jug pets BST received are a magnitude stronger and have much more HP. The revamped pet food allow BSTs to recover those extra HP, too.
You may not think they are exciting, but they are real game changers.
Example 4:
You do realize the ENTIRE ALLIANCE (or party and three--however large the size the alliance is) gets the Atmas when they drop, right? EVERYONE on the teams gets the Atma. You don't ... fight over who gets Atma. It's not a piece of gear or trigger-use key item.
(Just to make sure you understand how it works, note that the Atam you get while on job Y can be equiped on job X, too. And, let me repeat: THERE IS NO COMPETITION OVER ATMA. Doesn't exist. Everyone who's in, get.)
Originally posted by Omgwtfbbqkitten
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Example 1:
Originally posted by Omgwtfbbqkitten
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The only place where 18/18 seems to be the norm is exp'ing. But, you quickly hit diminishing return above ~10 or so if your have decent players--melees end up spending most of the time just drawing weapon and re-engaging, and nukers hit for 1500-2000 while the mobs have less than 300 HP left, or end up not able to spend their MP as fast as they recover them--or both.
If anything, Abyssea allows flexibility: weaker groups can bring more people, stronger groups can low man just about everything.
Example 2:
Originally posted by Omgwtfbbqkitten
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At Lv.80, the Einherjar LS I used to run with could clear with an alliance short one or two, where as back in Lv.75 era, they needed full alliance and then some. The LS crashed when one of the leader left Ifrit, but at Lv.90 it's reasonable to assume two parties or a party and half can handle it all.
Apply that across the board; everything which used to take a large group for the average players now can be done in medium or small group.
Example 3:
Originally posted by Omgwtfbbqkitten
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You may not think they are exciting, but they are real game changers.
Example 4:
Originally posted by Omgwtfbbqkitten
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(Just to make sure you understand how it works, note that the Atam you get while on job Y can be equiped on job X, too. And, let me repeat: THERE IS NO COMPETITION OVER ATMA. Doesn't exist. Everyone who's in, get.)
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