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Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

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  • #31
    Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

    Originally posted by Omgwtfbbqkitten View Post
    I do not have to have played in the last year to understand the problems this content introduces, all I have to have is a good grasp of FFXI's gameplay mechanics and job balance and read a some wiki pages.
    Some people may able to deduce accurately the state of FFXI from that, but you don't seem to be the one.

    Example 1:
    Originally posted by Omgwtfbbqkitten View Post
    Abyssea was a great opportunity to emphasize small group play and buff jobs that have had yet to really shine in group play. Instead, Abyssea was designed to encourage alliance play in a game that still has a diminishing population.
    No NM needs 18/18; most can be done with just a handful--less than a party. Heck, I don't know any LS which intentionally fill out 18/18 for NMs--they usually only do that if they just happen to have a lot of people. (JP shouts for Abyssea NM hunts are usually for 6 or 12 people group, too.)

    The only place where 18/18 seems to be the norm is exp'ing. But, you quickly hit diminishing return above ~10 or so if your have decent players--melees end up spending most of the time just drawing weapon and re-engaging, and nukers hit for 1500-2000 while the mobs have less than 300 HP left, or end up not able to spend their MP as fast as they recover them--or both.

    If anything, Abyssea allows flexibility: weaker groups can bring more people, stronger groups can low man just about everything.


    Example 2:
    Originally posted by Omgwtfbbqkitten View Post
    The only things that got any improvement to being low-manned were the things that were being successfully low-manned before any of these updates hit this year.
    Did you missed the part about level cap increase?

    At Lv.80, the Einherjar LS I used to run with could clear with an alliance short one or two, where as back in Lv.75 era, they needed full alliance and then some. The LS crashed when one of the leader left Ifrit, but at Lv.90 it's reasonable to assume two parties or a party and half can handle it all.

    Apply that across the board; everything which used to take a large group for the average players now can be done in medium or small group.


    Example 3:
    Originally posted by Omgwtfbbqkitten View Post
    Ooooh, jugs. Thanks for that, SE, you've only been sitting on them for years.
    The new jug pets BST received are a magnitude stronger and have much more HP. The revamped pet food allow BSTs to recover those extra HP, too.

    You may not think they are exciting, but they are real game changers.


    Example 4:
    Originally posted by Omgwtfbbqkitten View Post
    Why would RDM get Atmas other jobs would expect to have and benefit more from? [...] There are still a host of other melee jobs I'd rather see get a melee atma than a RDM because they'll get more out of it.
    You do realize the ENTIRE ALLIANCE (or party and three--however large the size the alliance is) gets the Atmas when they drop, right? EVERYONE on the teams gets the Atma. You don't ... fight over who gets Atma. It's not a piece of gear or trigger-use key item.

    (Just to make sure you understand how it works, note that the Atam you get while on job Y can be equiped on job X, too. And, let me repeat: THERE IS NO COMPETITION OVER ATMA. Doesn't exist. Everyone who's in, get.)
    Bamboo shadows sweep the stars,
    yet not a mote of dust is stirred;
    Moonlight pierces the depths of the pond,
    leaving no trace in the water.

    - Mugaku

    Comment


    • #32
      Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

      lol I love jive turkeys.
      Burning questions are burning: Is jenova_9 really a girl and is she cute? Does she talk like that in real life?

      Burning.

      This is why I J9: http://www.ffxionline.com/forums/off...otionally.html

      http://selenagomez.com/

      Comment


      • #33
        Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

        Originally posted by Yellow Mage View Post
        A) Says whom?
        Gonig by that blog entry a few months ago (which I have a feeling was true to an extent especially with hiring new employees) it's to be believed that the latest addons are merely a push for end content. With the level cap now at 99, things are just not going to progress any further. Once all content has been exhausted, what's left are events (which can be taken care of by a team as small as 5) and minor additions. They aren't going to overhaul the game as many thought and it seems that their main focus is FFXIV and hence the attention (and assuming, money) that is being heaped upon that game by SE.

        They got lots of other projects and probably would like to spend their resources wisely. The population in FFXI is only going to continue to dwindle and servers continue to merge. It's just a fact of life and nothing can dissuade the eventuality of most games ending (their life cycle) Like I said, we're not talking about server shutdowns ... in that regard, FFXI could be hosted (officially) till the end of time. I'm talking about serious expansion releases in the vein of CoP or ToAU.

        Comment


        • #34
          Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

          Originally posted by Aeni View Post
          Gonig by that blog entry a few months ago
          Where?

          Originally posted by Aeni View Post
          With the level cap now at 99
          It's still 90 right now . . .

          Originally posted by Aeni View Post
          They got lots of other projects and probably would like to spend their resources wisely. The population in FFXI is only going to continue to dwindle and servers continue to merge. It's just a fact of life and nothing can dissuade the eventuality of most games ending (their life cycle) Like I said, we're not talking about server shutdowns ... in that regard, FFXI could be hosted (officially) till the end of time. I'm talking about serious expansion releases in the vein of CoP or ToAU.
          I'd wait a few weeks before making any broad claims like that. At worst, each future update to the game is going to be accompanied by another episodic add-on to be purchased for $10. If the content is worth the price, though, people will buy it. Right now, it's wait and see.
          Originally posted by Armando
          No one at Square Enix has heard of Occam's Razor.
          Originally posted by Armando
          Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
          Originally posted by Taskmage
          GOD IS MIFFED AT AMERICA

          REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

          GOD IS AMBIVALENT ABOUT FURRIES

          THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
          Originally posted by Taskmage
          However much I am actually smart, I got that way by confronting how stupid I am.
          Matthew 16:15

          Comment


          • #35
            Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

            This is what Blizzard did for Cataclysm. Unfortunately, it's a one-trick Pony. You need to constantly feed the ever growing fickle population with new gimmicks and tricks in order to sate their appetites. This is just human behavior afterall. One only has to look at the Roman Empire and the Colliseum to appreciate this analogy.
            Really? Because i actually thought Cataclysm is harder than Lich King (which was honestly a faceroll expansion comparable to ToAU in some aspects..and apparently Abyessa(sp)). I never felt that most of the classes in WoW today are super OP more than they were before.

            I can say for sure Death Knights were OP as fuck until they nerfed them ever so slowly to something more in-line (although still strong, which is what i feel every class should feel like).

            I will agree that the general populace is more dumber and fickle nowadays...in many many aspects outside of gaming but thats another issue. I also smell a EQ/old MMO stability for the game in the near future, ever since they added add-on expansions and not actual retail ones, I felt it was just delaying the inevitable.

            Comment


            • #36
              Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

              Originally posted by IfritnoItazura View Post
              Some people may able to deduce accurately the state of FFXI from that, but you don't seem to be the one.
              So am I wrong in saying COR has left BRD in the dust? Well, to BRDs it might be that, to the rest of us, they're just now #2 to invite for support now that COR is broken off the hinges with Blitzer's Roll, Tactician's Roll and Samurai Roll? Heck, you could still grab a BRD for March, I suppose. Its all they knew anyway.

              Of course, this is provided you can afford the dice, Chichiroon seems to want a fair bit of scratch for them and, clearly, SE couldn't be bothered to make them drops.

              That every mage job doesn't really need the job-defining services of a RDM in Abyssea? Convert + constant MP refills from chests - this seems like a rather big blow to RDM, particularly coupled with COR, BRD and their AoE variations of Haste.

              Every melee that was a beast before is a even more beast now, yet you still manage to say "weaker" jobs in your post anyway. That would include PUP, BST and THF, right? I can't imagine RNG having gained much in these expansions, much less be worth playing unless the weaponskills or shadowbind was needed.

              You know PLD pretty well and know RDM. How's PLD these days? I hear they're still not a priority invite save for a special few instances. Ooh, such big changes. Sounds like how it was with ToA and WotG to me. When something needs to be tanked, only then is PLD needed.

              Example 1:

              No NM needs 18/18; most can be done with just a handful--less than a party. Heck, I don't know any LS which intentionally fill out 18/18 for NMs--they usually only do that if they just happen to have a lot of people. (JP shouts for Abyssea NM hunts are usually for 6 or 12 people group, too.)

              The only place where 18/18 seems to be the norm is exp'ing. But, you quickly hit diminishing return above ~10 or so if your have decent players--melees end up spending most of the time just drawing weapon and re-engaging, and nukers hit for 1500-2000 while the mobs have less than 300 HP left, or end up not able to spend their MP as fast as they recover them--or both.

              If anything, Abyssea allows flexibility: weaker groups can bring more people, stronger groups can low man just about everything.
              See? There's that word - "weaker."

              You act like 10 is a small number for an MMO group. When SE said they wanted to shift things toward smaller group play, I tend to think "four to six."

              And why would I prefer that? Well, its gets us out of having to file this as an EGLS event, for one. Think Assault, think Limbus. Greed is a motivator, waiting in line to spend points like a good little tool is not appealing to someone like me and in MMO, its something to be moved away from.

              A light at the end of the tunnel is all I ask here. Limbus, Assault, ToM - all these seem to have that pot of gold at the end of the rainbow.

              Its not just risk vs. reward for some people anymore, but the belief that hard work should yield a reward. Sorry, I've grown out of being a slave to the grind. If I want that, I have real life and other games that offer better returns for time invested.



              Example 2:

              Did you missed the part about level cap increase?

              At Lv.80, the Einherjar LS I used to run with could clear with an alliance short one or two, where as back in Lv.75 era, they needed full alliance and then some. The LS crashed when one of the leader left Ifrit, but at Lv.90 it's reasonable to assume two parties or a party and half can handle it all.

              Apply that across the board; everything which used to take a large group for the average players now can be done in medium or small group.
              Did you miss the part where I said "stuff that could be low manned can now be low-manned even more?"

              Apparently so.


              Example 3:

              The new jug pets BST received are a magnitude stronger and have much more HP. The revamped pet food allow BSTs to recover those extra HP, too.

              You may not think they are exciting, but they are real game changers.
              And what are we testing these on outside of Abyssea? Ts, VTs? I'm willing to bet the jugs have the same styrofoam defenses as before.

              Example 4:

              You do realize the ENTIRE ALLIANCE (or party and three--however large the size the alliance is) gets the Atmas when they drop, right? EVERYONE on the teams gets the Atma. You don't ... fight over who gets Atma. It's not a piece of gear or trigger-use key item.

              (Just to make sure you understand how it works, note that the Atam you get while on job Y can be equiped on job X, too. And, let me repeat: THERE IS NO COMPETITION OVER ATMA. Doesn't exist. Everyone who's in, get.)
              And you know what?

              That changes nothing. Again, all jobs scale in proportion.

              RDM is still going to do what RDM was invited for and be left in the dust by melees. Malacite's "golden age" does not exist. RDM gets to sport the benefits the same way they've always done it, by going off and doing it on their own time or in a duo/small group.

              The Time/Efficiency logic of FFXI did not change in the last year. You do what the group dictates not because they're trying to be mean, oppressive jerks that prevent you from playing the way you want, but because the sum of their monthly fee is greater than yours.

              And I've heard RDMs insist they need Cure V and higher-tier regens to keep up on healing now, which I don't know if I agree with.

              BST, THF and PUP are not being invited because they're needed as DDs, tbey're invited o fill a slot - or in THF's case, for TH. RNG for their new mini-TH as well, I suppose.

              Shock me, shock me with this radical change.

              Comment


              • #37
                Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                Originally posted by Omgwtfbbqkitten View Post
                That every mage job doesn't really need the job-defining services of a RDM in Abyssea?
                Screw you with a rusty wooden spoon. I happen to like that our job isn't defined by Haste and Refresh any more, as you cannot seem to grasp.

                If anything is our "job defining spell," it's mother-trysting Saboteur-Slow II.

                Originally posted by Omgwtfbbqkitten View Post
                RDM gets to sport the benefits the same way they've always done it, by going off and doing it on their own time or in a duo/small group.
                Or perhaps you're forgetting the part where everybody is arguing that everything's becoming low-man-able now (which since we all agree on that, I don't see what you all are arguing about).

                Perhaps it's not a golden age as Malacite says, but in all honesty (barring freaking Fencer, because seriously . . . ), as far as I'm concerned the Red Mage job is darn-well complete, as there is quite simply nothing more I can ask for it.

                Originally posted by Omgwtfbbqkitten View Post
                And I've heard RDMs insist they need Cure V and higher-tier regens to keep up on healing now, which I don't know if I agree with.
                Juxtaposition can screw himself, too, as far as I'm concerned here. If he wants to play a dedicated healer, well, he has Dancer.
                Originally posted by Armando
                No one at Square Enix has heard of Occam's Razor.
                Originally posted by Armando
                Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                Originally posted by Taskmage
                GOD IS MIFFED AT AMERICA

                REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                GOD IS AMBIVALENT ABOUT FURRIES

                THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                Originally posted by Taskmage
                However much I am actually smart, I got that way by confronting how stupid I am.
                Matthew 16:15

                Comment


                • #38
                  Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                  Originally posted by Aeni View Post
                  Gonig by that blog entry a few months ago (which I have a feeling was true to an extent especially with hiring new employees) it's to be believed that the latest addons are merely a push for end content. With the level cap now at 99, things are just not going to progress any further. Once all content has been exhausted, what's left are events (which can be taken care of by a team as small as 5) and minor additions. They aren't going to overhaul the game as many thought and it seems that their main focus is FFXIV and hence the attention (and assuming, money) that is being heaped upon that game by SE.
                  Am I the only one here who honestly doesn't mind this one bit?

                  It's time to let XI go already. Getting Masamune done is my final goal in the game, and I'm aiming to quit shortly after 99 rolls along, possibly before then. It's a shame given how much of vana'diel has been left unexplored, but that doesn't mean SE couldn't just make some offline version or something.

                  They're not going to be getting many new subscribers, and the numbers are dwindling every day. I for one, emplore SE for finally just letting us go nuts and have crazy, over-powered fun in Abyssea. And FYI, just because players are much stronger in abyssea does not = automatic easy mode. Fail people are still fail. I've seen enough of them to make me want to puke. But then if you actually played the game and made any real progress into abyssea you'd know this.
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #39
                    Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                    Originally posted by Malacite View Post
                    It's time to let XI go already.
                    But I just got here
                    Server: Midgardsormr -> Quetzalcoatl -> Valefor
                    Occupation: Reckless Red Mage
                    Name: Drjones
                    Blog: Mediocre Mage

                    Comment


                    • #40
                      Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                      Originally posted by lionx View Post
                      Really? Because i actually thought Cataclysm is harder than Lich King (which was honestly a faceroll expansion comparable to ToAU in some aspects..and apparently Abyessa(sp)). I never felt that most of the classes in WoW today are super OP more than they were before.
                      It's not. At least my guildies are telling me it's more faceroll than before. The reason (if anyone is) encountering difficulties is that perhaps Blizzard did a disservice to the community with LK by breeding a whole crop of "instant gratification served on a silver platter" players and they are stumbling and fumbling along in Cata. I beta tested Cata and complained it was easy. Guess what? They made it even more easier. D'oh.

                      ---------- Post added at 10:04 AM ---------- Previous post was at 10:01 AM ----------

                      Originally posted by Yellow Mage View Post
                      Where?
                      Google it because you'll only find cached versions/screenshots of it. SE promptly took (or forced the Senior HR Manager) to take down his blog entry. It foretold (in a misinterpreted manner) that 2010 was to be the last major pull for FFXI and that he wasn't going to look for anyone interested in continuing development for FFXI and instead was looking for people to staff FFXIV and other online ventures (i.e., Facebook Apps, future Android/iOS apps and collaborations with site communities/online gaming sites)

                      Comment


                      • #41
                        Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                        Originally posted by Omgwtfbbqkitten View Post
                        So am I wrong in saying COR has left BRD in the dust? Well, to BRDs it might be that, to the rest of us, they're just now #2 to invite for support now that COR is broken off the hinges with Blitzer's Roll, Tactician's Roll and Samurai Roll? Heck, you could still grab a BRD for March, I suppose. Its all they knew anyway.
                        Yes, wrong; still want March for spell/magic Haste. BRD is also used to trigger monster weakness in Abyssea NM hunts, FYI, while COR is not.

                        COR is great, but nothing close to "left BRD in the durst" happened.


                        Originally posted by Omgwtfbbqkitten View Post
                        That every mage job doesn't really need the job-defining services of a RDM in Abyssea? Convert + constant MP refills from chests - this seems like a rather big blow to RDM, particularly coupled with COR, BRD and their AoE variations of Haste.
                        You're missing the forest for the tree; not a single job is absolutely needed now. Some, like WHM, is harder to replace, but the NMs don't all demand a single, rigid list of jobs. And, yes, RDM can still function fine as healer in exp settings.

                        RDM lost some of it gloss? Yep. But so? I didn't listing that as an example of your lack of understanding (though you're exaggerating the situation by making it out to be some sort of dire state).

                        And big 'LOL' on thinking BRD's March is a replacement for Haste. Haste is meant to be stacked; you don't drop the RDM's or WHM's Haste just because you have March--in some way, Haste (spell) becomes even more important if you have March. (You can drop single target Haste if you have Hastega from SMN, though.)

                        Last but not least: BBQ, you don't know COR.

                        Blitzer's Roll is not haste, it's delay reduction--it can break x-hit builds, and actually lessen WS output by reducing the number of times DDs can WS. You can mitigate the negative effect by combining it with Samurai's Roll or Tactician's Roll, but either way, it's no match for March.

                        In a very specialized melee party where people have "almost x-hit" builds, COR may outperform BRD using Samurai/Tactician, but generally speaking March still wins for the vast majority of melee parties. (The mage party is where COR shines, and the tank party is where COR+BRD would be just incredible, but I digress.)


                        Originally posted by Omgwtfbbqkitten View Post
                        Every melee that was a beast before is a even more beast now, yet you still manage to say "weaker" jobs in your post anyway.
                        Stop. Read:
                        Originally posted by IfritnoItazura View Post
                        weaker groups
                        'Groups'. Not 'jobs'.

                        Where did I say anything about "weaker jobs"? Use the find function, quote me exactly if you think you didn't misread.

                        Originally posted by Omgwtfbbqkitten View Post
                        You act like 10 is a small number for an MMO group. When SE said they wanted to shift things toward smaller group play, I tend to think "four to six."
                        Bully for you if you can make up your own numbers, but my point is what used to take the average groups lots of people, and now take far fewer.

                        The bottom line is more things can be done lowed man, and much of Abyssea can be done low man.

                        And, if you are really stuck on "four to six", I know a three-people group (with three two-boxed characters) that has obtained Emperyean weapons (that'd be the top weapons in the game now if you've not kept up) and beaten the final battefield fight of Heroes of Abyssea.

                        One more time: Just about everything Abyssea can be done with a handful of people.

                        Can I match them? Nah. But, maybe you can, since you are so able to figure out the current FF11's intricacies from just reading this site and FFXIclopedia.



                        Originally posted by Omgwtfbbqkitten View Post
                        And what are we testing these on outside of Abyssea? Ts, VTs? I'm willing to bet the jugs have the same styrofoam defenses as before.
                        lol. I'll let the BST experts school you properly; all I'll say here are: I've seen a BST basically used his sheep to tank everything in Nyzul Isle that he aggroed while looking for lamp/leader, sometimes three mobs at a time. That was Lv.80, and he was a BST who basically full-timed the Perle set.
                        Last edited by ItazuraNhomango; 01-04-2011, 03:46 PM.
                        Bamboo shadows sweep the stars,
                        yet not a mote of dust is stirred;
                        Moonlight pierces the depths of the pond,
                        leaving no trace in the water.

                        - Mugaku

                        Comment


                        • #42
                          Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                          lol @ the massive ffxi derails

                          at least j9 stays on topic

                          Comment


                          • #43
                            Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                            Originally posted by IfritnoItazura View Post
                            (Just to make sure you understand how it works, note that the Atam you get while on job Y can be equiped on job X, too. And, let me repeat: THERE IS NO COMPETITION OVER ATMA. Doesn't exist. Everyone who's in, get.)
                            And your atma applies to your pet, too, which is awesome for PUP.

                            And one of the better mage atmas is Full Moon (5MP/tick refresh), which you get from finishing the Windurst nation missions.

                            If anything, the real problem in XI these days is people running all over the place chasing seals and nothing else. I haven't even picked up a single piece of AF3 yet, because I never liked single-job rare/ex gear clogging up my inventory, and the grind to upgrade them is no fun.

                            (And how did this thread become an XI thread?)
                            Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                            99 Everything, mostly play PUP, WHM, and sometimes BST
                            F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                            >2012
                            >not having all jobs at 99


                            Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

                            Comment


                            • #44
                              Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                              Originally posted by Elwynn View Post
                              (And how did this thread become an XI thread?)
                              We're primarily an XI community would be my guess.

                              Oh and BBQ said something about how Yoshida worked on FFXI and then it snowballed from there.
                              Server: Midgardsormr -> Quetzalcoatl -> Valefor
                              Occupation: Reckless Red Mage
                              Name: Drjones
                              Blog: Mediocre Mage

                              Comment


                              • #45
                                Re: Yoshida speaks! And January 1 Announcements! Important FFXIV future news!

                                Originally posted by cidbahamut View Post
                                We're primarily an XI community would be my guess.

                                Oh and BBQ said something about how Yoshida worked on FFXI and then it snowballed from there.
                                My point was FFXIV is already in a bad way, Yoshida's powers of stupification and gross misinterpretation of Yuji Hori's philosophy aren't reassuring me he's changing FFXIV for the better.

                                Originally posted by IfritnoItzura
                                Groups'. Not 'jobs'.

                                Where did I say anything about "weaker jobs"? Use the find function, quote me exactly if you think you didn't misread.
                                What does "weaker groups" mean, then? Humor me.

                                Inferior gear?
                                Less knowledge and experience?
                                Or the "wrong" jobs?

                                Anyone with same amount of knowledge can tear this content up pretty good in execution, FFXI has not become a smarter game, so all that's left is how fast particular setups get it done. And being that FFXI is a min/max game, I'm sure there are threads on the subject.

                                "What job setups can get the most done with the least amount of people" has most certainly been addressed and you can't tell me all 20 jobs made the cut when you implied doing Abyssea is larger numbers is something "weaker" groups do. There's a reason you said it, so just say what the hell you mean.

                                I take it to mean you do it with your linkshell in your typical sunshine and roses bullshit scenario, but it also suggests there's a particular setup your LS goes with if you do it with less people so often. That means you're using certain jobs, so what are they and why are you deeming other groupings inferior or "weak?"
                                Last edited by Omgwtfbbqkitten; 01-07-2011, 07:48 AM.

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