Re: What are your plans for leveling?
They won't dump it but they'll put things on hold. They need to figure out what they want to do and what direction they want to take the game. Because you're not playing the game right now I'll explain a couple of things that is an issue with the game currently.
-The game is (for better or worse) reverting back to how it was in FFXI. That is, rewarding the LS, punishing the "soloer" or casual players. It's very subtle because the game IS casual friendly in the sense that you're not frustrated with "zero" progress. But where the similarities are drawn is how richly rewarded those in LS, especially active and strong LS, are and how quickly they can progress. They progress at a pace that's actually alarming because the game hasn't been out that long yet and people have already reached rank caps on not just one class, but multiple classes, as many as 3 "battle" and 3 crafting classes. That is unheard of even in "easy" games like WoW (when it was first released)
This is a problem that SE has agreed should be corrected before PS3 release. But the cats are out of the bag and I'm not sure how they're going to "fix" this.
-Economy is near dead. Gil is flowing too quickly into the game and not leaving it fast enough. So much so that RMT is stymied (yay) but economy is just not existing (boo) When players get to a point that the only thing selling are stuff for holiday events and frilly-moe outfits and coupled with the first point (above) where players can just work in groups and not have to buy proper gear ... Houston, we have a problem.
SE, again, has recognized this as an issue, but even the JP players are getting restless about this and when SE is going to actually address it is up in the air after the recent management changes.
EVERYTHING in this game is in limbo at this point. There's even a slim chance that SE may just scrap FFXIV altogether (and it's not like players can complain since no one has paid a single cent in subscription fees yet)
Originally posted by jenova_9
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-The game is (for better or worse) reverting back to how it was in FFXI. That is, rewarding the LS, punishing the "soloer" or casual players. It's very subtle because the game IS casual friendly in the sense that you're not frustrated with "zero" progress. But where the similarities are drawn is how richly rewarded those in LS, especially active and strong LS, are and how quickly they can progress. They progress at a pace that's actually alarming because the game hasn't been out that long yet and people have already reached rank caps on not just one class, but multiple classes, as many as 3 "battle" and 3 crafting classes. That is unheard of even in "easy" games like WoW (when it was first released)
This is a problem that SE has agreed should be corrected before PS3 release. But the cats are out of the bag and I'm not sure how they're going to "fix" this.
-Economy is near dead. Gil is flowing too quickly into the game and not leaving it fast enough. So much so that RMT is stymied (yay) but economy is just not existing (boo) When players get to a point that the only thing selling are stuff for holiday events and frilly-moe outfits and coupled with the first point (above) where players can just work in groups and not have to buy proper gear ... Houston, we have a problem.
SE, again, has recognized this as an issue, but even the JP players are getting restless about this and when SE is going to actually address it is up in the air after the recent management changes.
EVERYTHING in this game is in limbo at this point. There's even a slim chance that SE may just scrap FFXIV altogether (and it's not like players can complain since no one has paid a single cent in subscription fees yet)
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