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Alliteratively Announcing Additional Adjustments and Alterations (11/22/2010)

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  • Alliteratively Announcing Additional Adjustments and Alterations (11/22/2010)

    FINAL FANTASY XIV, The Lodestone


    This Topics post will introduce some of the balancing adjustments coming to in-game movement and the guildleve system in the November 24 version update.

    Anima Costs

    The anima cost incurred by the Return and Teleport commands has been halved.
    This reduction applies to teleportation to the aetheryte plaza within any of the three city-states, as well as to any aetheryte camp set as one of a player's Favored Destinations. Up to three camps may be saved as Favored Destinations.
    The cost of the Return command has also been halved, and now requires only one anima.
    * Aetheryte plazas within cities cannot be set as Favored Destinations.


    Guildleves

    The November version update will introduce an option that allows players to change the difficulty setting for levequests that are currently underway. This option will be available only with those levequests for which players were able to assign a difficulty level at the onset, and can only be used to lower the setting. Balancing adjustments have also been made to the strength of enemies targeted by levequests, and the minimap has been reworked to continue to display these enemies regardless of differences in elevation in relation to the player. Furthermore, changes to leve linking will result in larger skill and experience point awards, and give individual party members the option to participate in the link.
    With the December version update will come a number of new guildleves, including those that will provide players with the opportunity to face off against notorious monsters.

    Still more changes are in store for behests and the loot system. Details will be released in future Topics posts.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Alliteratively Announcing Additional Adjustments and Alterations (11/22/2010)

    Originally posted by Malacite View Post
    With the December version update will come a number of new guildleves, including those that will provide players with the opportunity to face off against notorious monsters.
    This makes it better than having to camp for hours at some random spot for a pop. I wonder if the NM leves will have a fairly lengthier respawn/refresh timer on it ... and if there's going to be a time limit on it. I think it's a good thing to put a time limit on it rather than allowing even underprepared, underanked and undergeared participants involved and dragging a fight over 5 hours. Also keeps the "rare loot" in check otherwise it will flood the markets and become common loot.

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    • #3
      Re: Alliteratively Announcing Additional Adjustments and Alterations (11/22/2010)

      Last I checked they were going to use Faction Credits for NM leves. That should keep spamming down to a minimum.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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