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  • Combat and Gear

    I've noticed a lot of players who are running around in very high ranked gear that does not correspond to the current rank of the class they're actively playing as. I wonder how exactly are these players performing relative to the rank of the monsters they engaged in and then realize that majority of these players tend to be grouped up.

    So I started to observe those players that frequently grind by themselves and against monsters that I typically see groups grind on.

    The difference is quite stark to be honest. These soloist that are successful all wear gear that is relative to their current rank. I was watching a Rank 20 PUG take on crabs in the southernmost areas of The Black Shroud and he wasn't having too much problems handling them. Upon further inspection I saw that his gear were all at, slightly below or slightly above his Rank but never strayed too far.

    Players who tend to group tend to wear gear that is far too high. One good example is this Rank 22 GLA that was sporting Rank 27+ gear up and down the entire list. Now, I'm not sure how this player thinks he is performing, especially if your shortcomings are covered up by other players, but I can almost guarantee that this player isn't going to do well soloing anytime soon.

    Today I decided to observe what kind of impact having gear that is ranked 2, 3 and up to 4 levels higher than the class is. I noted down both the damage taken, damage dealt and other results.

    The trend was very noticeable once the differences in rank move up from 2 to 4. At 4, I noticed that your stats DO NOT UPDATE. Adding additional gear that is higher rank to yourself does not even compute with the system. It won't recognize the gear and it appears as if underneath the visible data, the system will treat your character as if it was naked. When fighting Lone Wolves which are "even matched" against a Rank 14 GLA, damage taken was quite substantial, while offensively, the miss attacks as well as seemingly high evasion of the monster made what should be a decent fight into a lopsided confrontation in favor of the monster. Switching to gear that is lower or at the same rank as myself, the damage taken goes down a lot (almost 40%) as well as increased accuracy and less evasion by the monster. In almost every combat situation this appears to be the case, across a spectrum of monsters and difficulties varying from "easy prey" up to "even matched bordering on tough".

    There's also another factor that most players haven't really considered and that's the durability loss (gear damage) that is being incurred with the increase in rank differences. The damage seems to accelerate by 10-15% with weapon incurring the greatest rate of almost 30%. This means less time spent on the field and more time spent finding someone to repair your gear (or you could try to wing it and keep on going until you're in the red, but your effectiveness will keep lowering with each condition your gear goes under)

    To be sure, this is all education, as players start to find out more they'll eventually "get it". But many players in this game right now think that with the gil flowing relatively easy that they would be better off with gear that outranks them by a lot. To each his own but if you want to perform at your best when fighting against NMs and (presumably) HNMs in future patches then the issue of inappropriate gear needs to be taken into serious consideration.

  • #2
    Re: Combat and Gear

    tl;dr - Wear gear appropriate for your rank god damn it.


    I have seen a lot of n00b GLA running around with As Machulliti's (however the hell u spell it) and full Bronze Gear (including Haubergeon) all like R22~36 gear, at rank 12+ and they just get floored by mobs. The game is set up so that if an item is too far above your current rank it will actually give worse stats than gear of your current level.

    For the hell of it I tried switching between a few items that were about 5~10 levels apart according to my current rank, and sometimes saw discrepancies as high as 15 or more points in my defense and other attributes. That can easily mean life or death when soloing.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #3
      Re: Combat and Gear

      Well, game shouldn't have let you wear gear above your rank to begin with, I can get wearing stuff that isn't for your class for looks but above your rank is kinda effy to me.

      Though at 22GLA atm I'm wearing

      Brass dagger. (not paying 200k+ for an iron spatha)
      Bronze Pelta. (Awesome shield)
      Brass circlet. (mp)
      Sentinel's chainmail. (I could go for dex with a dodo harness but HP/STR on this help more with tanking)
      Sheepskin Armguards. (HP)
      Hempen trousers. (rank18, these have no real evasion but very high def)
      Dodoskin Leggings. (HP/MP)
      Leather hunting belt (nothing better atm)

      I don't wear any jewelry since repairing them is a hassle atm, and even though their bonus stats (like STR rings) don't change even if under heavy damage, the red damage icon stays up and I won't notice my other gear breaking with it there 24/7.

      I'm ok with jewelry needing repair, but give it a separate icon.

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      • #4
        Re: Combat and Gear

        Originally posted by Freelancer View Post
        Bronze Pelta. (Awesome shield)
        I purchased this and am holding on to it until I can get to the correct rank. Grinding has been atrocious so far until I found a spot NE of Camp Emerald. Still, it's a grind, but at least I don't need to constantly run around like a looney looking for something to hit.

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        • #5
          Re: Combat and Gear

          I'm still trying to figure out if shield size matters, and what wielding stat means, but between pelta and bronze scutum, I'm not noticing anything so far.

          ---------- Post added at 12:14 AM ---------- Previous post was at 12:02 AM ----------

          I think I'm going to stick with chainmails and lighter gear build for soloing and use haubergeon set for tanking things that I can't evade.

          My 30+ Builds are looking like.

          Ash macsword (easy to repair)
          Bronze Scutum (need more testing but it makes sense that bigger shield = better blocks?)
          Bronze Coif (lots of def, and STR but no eva)
          Bronze Chainmail (lots of def, and STR but no eva)
          No decent gloves but might go reinforced mitts.
          Cotton or canvas Trousers (no eva, but great def)
          Brass tassets (def)
          Bronze sollerets. (def)

          VIT rings, HP neck, wont bother with earrings.

          Light tanking and DD set

          Ash Mac
          Bronze Hoplon or iron clad buckler.
          Circlet (mp)
          Merc chainmail (def/str/hp)
          Leather gloves of some sort for better evasion
          ????? Kecks (eva)
          No idea for boots yet
          leather Hunting belt

          And probably STR/Acc rings and evasion earrings.

          ------------------

          My biggest issue right now is that the FFXI mentality is making me ignore basic stats and go for bonus stats like STR/ACC and ignore def and eva.

          Trying to overrite that...

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          • #6
            Re: Combat and Gear

            I think smaller shields may give you more chances to use Phalanx than larger shields. Smaller shields tend to block more, but the blocks are mostly partial and the larger shields may block less, but block completely... at least that's what I think in terms of wielding them (where smaller shields tend to be quicker to move and deflect damage but cannot absorb as well as larger shields which tend to be cumbersome)

            Bleh, I'm tired, so if I'm just babbling nonsense, ignore me. I'm gonna see Galagos in my sleep tonight ... ugh.

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            • #7
              Re: Combat and Gear

              Originally posted by Freelancer View Post
              Bronze Scutum (need more testing but it makes sense that bigger shield = better blocks?)
              Blocking = Damage Reduction from Blocks
              Wield Rate = How long you can keep your shield raised.
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #8
                Re: Combat and Gear

                Anyone else has experiences to indicate what is the undesired effect of not wearing appropriately ranked gear? I do know stats do not get properly conveyed (aka scaling) but what about misses/taking additional damage? Anyone else have noticed or observed the same thing as I have or have a differing experience?

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                • #9
                  Re: Combat and Gear

                  I have not. I barely have time to level my CONJ and my 3 crafts... let alone experiment with improperly ranked gear. But if I find any info in my leveling that would aid you in your quest for knowledge, I'll be sure to let you know.


                  Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                  99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                  99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                  Yyg's Blog: Tree of Awesome!

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                  • #10
                    Re: Combat and Gear

                    I find it rather ingenious, if it is indeed true, that they increased the gear damage taken if you are under leveled for what you are wearing.

                    I know that using high level stuff is bad, but I am the kind of person that simply wants to look cool. To be honest, levels 1-20 were extremely easy to me (besides the fact that it was boring), and so I don't really care how well the gear is affecting my fights at that level. They were all easy. But if gear damage goes up substantially then I think its an even better determent for players to just slap on the cool stuff right off the bat.

                    And yea, I can't wait for people to start needing to optimize their character in order to win fights against NMs.

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                    • #11
                      Re: Combat and Gear

                      Originally posted by awesomeOmnislashing View Post
                      And yea, I can't wait for people to start needing to optimize their character in order to win fights against NMs.
                      MUAHAHAHAHAHAHAHAHAHAHAHAHA. I watched a kid lose to a Faction Leve mob that I remember doing as R22. He was R25. After I quick checked his gear, he was dressed to the teeth in R35+ gear. It makes sense if you think about it. Either that or he just.... fell asleep.


                      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                      Yyg's Blog: Tree of Awesome!

                      Comment


                      • #12
                        Re: Combat and Gear

                        Originally posted by Yygdrasil View Post
                        MUAHAHAHAHAHAHAHAHAHAHAHAHA. I watched a kid lose to a Faction Leve mob that I remember doing as R22. He was R25. After I quick checked his gear, he was dressed to the teeth in R35+ gear. It makes sense if you think about it. Either that or he just.... fell asleep.
                        lolWIN


                        And this calls for yet another Youtube video moment.

                        [ame]http://www.youtube.com/watch?v=hYi22B5Hwpc[/ame]
                        Last edited by Aeni; 12-09-2010, 09:03 PM.

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                        • #13
                          Re: Combat and Gear

                          It was fun. I wanted to dance on his body, but he "return"ed too fast. Also... despite his flagrand disreguard for the use of properly ranked equipment... I feel it's in poor taste to mock him like that.

                          So I slept with his sister instead. Fair is fair after all. He knew the rules when he signed up. Just sayin'


                          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                          99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                          Yyg's Blog: Tree of Awesome!

                          Comment


                          • #14
                            Re: Combat and Gear

                            Originally posted by Yygdrasil View Post
                            So I slept with his sister instead.
                            [ame=http://www.youtube.com/watch?v=8Tkqro1F-_o]YouTube - My Chemical Romance-Sister to Sleep[/ame]

                            ---------- Post added at 07:31 PM ---------- Previous post was at 07:17 PM ----------

                            Hey Yyg ... maybe this would've been more appropriate with that dude's death ...

                            [ame]http://www.youtube.com/watch?v=u07F8jMH_VY[/ame]

                            Comment


                            • #15
                              Re: Combat and Gear

                              I need to post this (quick) as I've to test it more.

                              I found out that there's some symbiotic relationship between gear and class which gives Favors a high priority over rank.

                              I'm finding that gear at around 3-4 ranks above your current rank are "system friendly" if they favor your class and your class specifically. Although it has not been an extensive test I noted down the parrying rates and evasion of my PGL in accordance to the gear I have on.

                              ALL CLASS type of gear seems to be neutral and do not convey any bonus and are subjected to strict adherance to the rank code.

                              CLASS SPECIFIC type of gear (Favors PGL ARC TAN CRP for example) seems to convey a hidden bonus (people say that classes wearing a gear that's not favored to them see a reduction on stats and this is simply not true ... WYSIWYG but if favored you get more) This hidden bonus sometimes puts you above another gear that's not favored to your class but maybe 4-6 ranks higher. This means that even if you do meet rank requirements on another gear that's higher rank you may see stats decline rather than improve over your gear that is favored.

                              HQ GEAR also has hidden bonuses but does not allow you to "fit" an inappropriately ranked gear.

                              More testing is in order but I donned the haubu/bronze set on GLA (23 vs 27) and saw no significant impact with damage received, but using the weapon 2 ranks higher introduced all sorts of misses which means that gear and weapons are treated differently)

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