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New Features and User Interface Improvements (11/17/2010)
Ugh ... they really need to get rid of large-scale facilities requirement on the crafting or they need to implement them into EVERY city for EVERY craft. I fail to see what the point is in having players burn anima every day to the point where they have nothing left.
100% totally agree with this. Change it back to being just a buff like it was in XI please. So fucking annoying being out in the field farming sheep or or Dodos only to be forced to run to the nearest camp or city just to process the skins regardless of my current skill.
Yes, being a good chunk over the cap helps tremendously and can somewhat overcome it, but your failure rate will still be abnormally high without the required buff.
Re: New Features and User Interface Improvements (11/17/2010)
So, basicly....
They are now using a smilier interface that worked Fine on 11, But on the new flashy 14 that they figured that its too old and used up to repeat just for the simple things?
Re: New Features and User Interface Improvements (11/17/2010)
I'm afraid another Raydeus in an alternative time-line is laughing at me for still playing XI, and ROFL'ing at SE for releasing XIV.
All this while enjoying his time with the DX9 version of XI and the new FFXI-2 mega-expansion called Orzea (pun intended) which was released for both PC and the PS3.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
>.> ? I like both games quite frankly. But yeah I'm ashamed to admit that if SE were to give FFXI an HD makeover in 14's level of prettiness I'd totally do it all over again...
---------- Post added at 07:03 PM ---------- Previous post was at 07:02 PM ----------
because XI is still fun and the recent updates have been arguably the best ever?
Nope, because the game could be looking much better and incorporate all the improvements the DX9 version would've brought, in addition to having the posibility to make Eorzea a part of it all.
Just imagine WotG using a XIV-ish engine.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
Re: New Features and User Interface Improvements (11/17/2010)
Am I the only one noticing they are doing maintenance at prime time for EST people? Especially considering the day after is Thanksgiving. You know, the day many people have off in the US, making the night before a good time for log-ins (and the day after [Thanksgiving] bad, as most will be with their families, thus pro-longing people to log in and letting some just say "fuck it.")
Ugh ... they really need to get rid of large-scale facilities requirement on the crafting or they need to implement them into EVERY city for EVERY craft. I fail to see what the point is in having players burn anima every day to the point where they have nothing left.
Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader -- the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.
So we should just forget all this story, culture, location and such they worked on to make it feel like a living, breathing world just to make crafting easier on you? I guess they could just make game with no story, but then it wouldn't really be an RPG, much less Final Fantasy if they didn't Sometimes story and setting have to dictate game design choices, otherwise the world they create will make no sense at all.
So we should just forget all this story, culture, location and such they worked on to make it feel like a living, breathing world just to make crafting easier on you? I guess they could just make game with no story, but then it wouldn't really be an RPG, much less Final Fantasy if they didn't Sometimes story and setting have to dictate game design choices, otherwise the world they create will make no sense at all.
How does requiring to pay an NPC for support just so you can make something help with the immersion? Dude do you even play XIV? It's not like you actually get to use the guild facilities to make things, which is something I did want for a long time. It's exactly the same as it was in XI, complete with the scaling cost every 10 ranks. The difference is now you have to pay for all 3 buffs (instead of just Advanced Support) and that the buffs don't even add any skill, making lower synths easier - they just increase success rate on recipes that require it. That's just bullshit and all it does is cram more people into the guild halls driving up the city lag ever more, which is already way the hell too high.
So we should just forget all this story, culture, location and such they worked on to make it feel like a living, breathing world just to make crafting easier on you? I guess they could just make game with no story, but then it wouldn't really be an RPG, much less Final Fantasy if they didn't Sometimes story and setting have to dictate game design choices, otherwise the world they create will make no sense at all.
BBQ, I forgive you, because you do not play this game. When you do, I can almost bet the entire farm that you're going to be just as annoyed as 99% of us who are playing this game are. This has NOTHING TO DO WITH THE STORY as it was an oversight (already an admission by those in charge) I'm not asking for NPCs that will provide the TRAINING as that can be central to the specific cities that they are currently based in. IT'S THE FUCKING FACILITIES that every city already has in place.
If your argument is based on that logic then they shouldn't have facilities at shoddy makeshift camps either.
omg I almost choked on the chips I was eating lol.
On topic... sort of. Immersion is one thing... But if they aren't going to offer 24 different crafting leves in the city that has the facilities that I need to use but at the same time not give me an easy way to travel back (2nd part addressed btw) then that's a design flaw. In my personal opinion, make a ward dedicated to crafting (2-3 should suffice) Toss facilities in there. There ya go problem solved. They could even have the npc say something weird or strange when you talk to them, like Welcome to the crafting hub, we have all the things to accommodate you, and then mutter under his breath how he had drag that iron forge across a boat a desert and through a forest for you so don't complain about having to sit in this dusty work shop with all these other sweaty people.
As in 11 while support was nice to get, you could be a cook in San Doria until you had to do your test, the same as you could be a Blacksmith in windy... or a Leather worker in Windurst. If you would like to preserve the lore, make the support from them cost four times what it would cost and last for half the duration compared to where the guild is located for the labor that poor npc went through to for your convenience, or because the facilities are poorly maintained and require more effort to use.
Last edited by GosamerWings; 11-19-2010, 04:16 PM.
Fighting without knowledge of the battle is like wacking at a tree with a rusty sword badly in need of repair.
P.S. ..if a male mithra is ever made available for this game I don't care what level I am I would start over in a heartbeat. Just something about playing a female as a male that bothers me.. Not for the dex.. but because I like cats
100% totally agree with this. Change it back to being just a buff like it was in XI please. So fucking annoying being out in the field farming sheep or or Dodos only to be forced to run to the nearest camp or city just to process the skins regardless of my current skill.
Yes, being a good chunk over the cap helps tremendously and can somewhat overcome it, but your failure rate will still be abnormally high without the required buff.
..err, it's not really that bad. In fact I haven't failed a smelting synth since like...level 6 and I very rarely if ever use the facilities, and I've never used the facilities for making leather and I've never busted a synth. Neither skill is over 13 either so it's not like I'm massively overleveled. The "required" facilities are really just "recommended" and far from actually needed.
I do the vast majority of my synthing in Ul'Dah, which has none of the actual "facilities" I'd use. They help when you're under or at, once you're past the rank cap they're no longer needed.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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