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New Features and User Interface Improvements (11/17/2010)

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  • New Features and User Interface Improvements (11/17/2010)

    The large-scale version update tentatively scheduled for November 25 will bring about a number of changes to the user interface (UI). Among these will be improvements to controls on various menus and screens, an item-sorting feature, and further improvements to targeting and chat systems. In addition to reworking numerous facets of the UI, we will also be implementing a number of new features. This Topics post will introduce and detail a portion of these planned.


    Menus

    Under the main menu, the Attributes & Gear option will be split into two options, Attributes and Gear. There will also be a Loot option that will be displayed under the Interactions menu whenever an item occupies a player's loot list. Improvements to menu navigation when using a gamepad or keyboard will be made. And finally, the experience and skill point bars currently displayed in the upper left portion while the main menu is open will now be visible on the screen at all times in the same manner as the HP bar.

    Attributes

    The general layout of the Attributes window is being redesigned.

    Character information will be organized into General Attributes, Skills, and Key Items tabs.



    Gear

    Selecting a slot will restrict the items displayed in the gear list to only those that may be equipped in that slot.

    Mousing over an item will display that item's icon, statistics, and other information.





    Inventory

    The number of items players and retainers may have in their inventory will be increased by twenty.

    Currency and Loot tabs will be added.

    The upper portion of the Inventory window will display a list of items in a player's possession. Highlighting an item will display its icon, statistics, and other information below.
    * The Wear value for items can currently be viewed at the bottom of the Items tab by clicking on the arrow icon in the lower right, pressing left or right on the directional pad of a gamepad, or by pressing the left or right arrow keys on a keyboard. To eliminate this additional step, an item's Wear value will be incorporated into its details window in the December version update.


    A sort feature will be added to player inventories.
    * Enabling the sort feature will organize an inventory by item type. While disabled, items will be listed in the order in which they entered the inventory.
    * Future version updates will bring additional sort options, both automated and manual.

    Selecting an item will open a menu containing the Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options.

    Sale prices will be displayed next to items in player and retainer bazaars.

    Icons representing Unit Price, Set Price, Purchase Item, and Seek Repairs will be added to player and retainer bazaars.



    Journal

    Area names will be displayed on the journal map screen.

    A player's current location will be displayed on the journal map screen.

    A history of completed quests will be added.



    Retainers

    Simply selecting an item will move that item to a retainer's inventory.

    It will become possible to easily exchange gil with retainers from the new Currency tab.



    Map

    Zoom-in and zoom-out functionality will be added to the map screen.

    Scrolling on the map screen will be possible by dragging the mouse.

    The log will remain visible while the map screen is open.

    A map menu will be added in the upper right of the map screen.

    The location of party members will be displayed on the map screen in real-time.





    Configuration

    A Chat-specific Keyboard setting will be added for players using gamepads. When enabled, this setting allows text to be entered directly without first pressing the spacebar to open the chat prompt.

    * Key mapping will not be possible while the Chat-specific Keyboard setting is enabled.
    It will be possible to create new chat log tabs with unique filter settings from the Chat Filters screen. Tab display will be locked regardless of whether the log is active or inactive.

    Chat filter options will be added for synthesis- and gathering-related messages.

    Font colors for different chat modes will become selectable.






    Other

    Chat Feature

    The input bar of the chat log will be displayed continuously.

    Pressing Ctrl+R will open a /tell prompt addressed to the last player from whom a /tell was received.

    Pressing Ctrl+S, Ctrl+T, Ctrl+H, Ctrl+P, and Ctrl+L will open /say, /tell, /shout, /party, and /linkshell chat prompts, respectively.

    The text commands /s, /t (/t <player name>), /p, and /l will be usable to set the chat mode to /say, /tell, /party, and /linkshell modes, respectively.



    Text Commands

    The <pos> command will be usable to display coordinates on the map.

    The /equip and /item commands will accommodate high-quality items (i.e., items with names containing a +1, +2, etc.).

    Simultaneously equipping multiple items of the same name to multiple slots with the /equip command will become possible.



    Targeting

    While engaging multiple enemies, a player's cursor will automatically move to the next target when the current target is defeated.

    Players with no target who are attacked by an enemy will automatically target that enemy.

    It will be possible to open treasure chests by targeting and selecting them, rather than via the Interactions menu.





    From Lodestone.


    SE is on a roll.

  • #2
    Re: New Features and User Interface Improvements (11/17/2010)

    I have to admit they are picking up the slack, I might come back after this update. I could not believe that crafting and really the "no sort" thing are what really made me stop to begin with -.-
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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    • #3
      Re: New Features and User Interface Improvements (11/17/2010)

      This is awesome, they are finally getting closer to having the interface XI had at release!

      Evolution FTW.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

      Comment


      • #4
        Re: New Features and User Interface Improvements (11/17/2010)

        Originally posted by Freelancer View Post
        SE is on a roll.
        Looks like they remembered beta testing was for more then free publicity.
        I use a Mac because I'm just better than you are.

        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

        loose

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        • #5
          Re: New Features and User Interface Improvements (11/17/2010)

          All I can say is about fucking time.

          Well, if SE keeps going at this pace the game may yet be presentable in March. They might even manage to overturn the negative PR. I just hope they don't ever pull this kind of bullshit on us ever again.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #6
            Re: New Features and User Interface Improvements (11/17/2010)

            Game might become the first ever MMORPG to release as crap on one platform (PC) and release as gold on another (PS3) You folks on the PS3 better appreciate the hell we PC players went through for you.

            Comment


            • #7
              Re: New Features and User Interface Improvements (11/17/2010)

              Except, they'll need some way for PS3 players to access subscriptions through PSN.

              Comment


              • #8
                Re: New Features and User Interface Improvements (11/17/2010)

                Originally posted by DakAttack View Post
                Except, they'll need some way for PS3 players to access subscriptions through PSN.
                that won't be a problem I think.

                If SOE and DC Universe Online will make acccessing subscriptions work somehow on PS3, so can SE, even if they have to build into FFXIV a menus stuff to subscribe and things like that directly through the game instead of PSN Store, mew. Or they can offer both ways.

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                • #9
                  Re: New Features and User Interface Improvements (11/17/2010)

                  Originally posted by DakAttack View Post
                  Except, they'll need some way for PS3 players to access subscriptions through PSN.
                  Err.... what? PS3 has a web browser Dak, you can just use that to log onto SE's account site and manage your crysta etc there. Not an issue at all (360 however doesn't )
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

                  Comment


                  • #10
                    Re: New Features and User Interface Improvements (11/17/2010)

                    Originally posted by Malacite View Post
                    Err.... what? PS3 has a web browser Dak, you can just use that to log onto SE's account site and manage your crysta etc there. Not an issue at all (360 however doesn't )
                    Not only that, but games can opt to call up the PS3 browser as well, so it can be a seamless interface.


                    Icemage

                    Comment


                    • #11
                      Re: New Features and User Interface Improvements (11/17/2010)

                      During the times listed below, we will be performing maintenance on FINAL FANTASY XIV. During this period, FINAL FANTASY XIV will be unavailable.

                      We apologize for any inconvenience this may cause and thank you for your understanding.

                      [Date & Time]
                      Nov. 24, 2010 from 13:00 to 17:00 (PST)

                      * The completion time may be subject to change.

                      [Affected Service]
                      - FINAL FANTASY XIV
                      Giggity

                      Comment


                      • #12
                        Re: New Features and User Interface Improvements (11/17/2010)

                        Ugh ... they really need to get rid of large-scale facilities requirement on the crafting or they need to implement them into EVERY city for EVERY craft. I fail to see what the point is in having players burn anima every day to the point where they have nothing left.

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                        • #13
                          Re: New Features and User Interface Improvements (11/17/2010)

                          And the moonphase bullshit too.

                          1 time its HQ mania the other its 12 failures in a row, that screws you over if you log on at that time and want to craft, but the fullmoon is up and you have to drop your plans and do something else.

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                          • #14
                            Re: New Features and User Interface Improvements (11/17/2010)



                            Those colored circles look like yummy sweettarts!

                            Comment


                            • #15
                              Re: New Features and User Interface Improvements (11/17/2010)



                              That almost made me spill coffee all over my desk. XD
                              sigpic
                              "In this world, the one who has the most fun is the winner!" C.B.
                              Prishe's Knight 2004-Forever.

                              その目だれの目。

                              Comment

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