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New Items and Balances to Synthesis (11/16/2010)

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  • New Items and Balances to Synthesis (11/16/2010)

    The large-scale version updates planned for late November and mid-December will see a number of additions and adjustments to both items and synthesis recipes. This Topics post will detail the nature of these changes, and introduce a new feature designed to aid in the synthesis process.

    Additional Items: November, December

    The majority of items will be added in the December version update. We also will be introducing gear with all-new graphics for each class in order to provide something for all players.
    Below are some of the items scheduled for release in the December patch.





    Additions and Adjustments to Synthesis Recipes

    Released Recipes: November, December

    The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.
    Reduction of rank requirement for several recipes

    Changes to materials required for several recipes

    Introduction of alternate recipes for several items

    Adjustments to the effect of each synthesis action on durability and quality

    Reduction in the number of crystals required for synthesis

    Increase in the number of crystals obtained as rewards for local leves


    These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.


    New Recipes: November, December

    In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.


    Auto-Selection of Materials: December

    To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.
    As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.


    In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.

    Link

    Here



    AAWWEESSOOMMEEE

  • #2
    Re: New Items and Balances to Synthesis (11/16/2010)

    Very nice. I had a dream about FFXIV last night, where I was enjoying my time playing it. Hopefully, that will happen soon.

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    • #3
      Re: New Items and Balances to Synthesis (11/16/2010)

      ^ very awesome. coupled with the 2nd trial extension and I may just log back in finally lol.
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      • #4
        Re: New Items and Balances to Synthesis (11/16/2010)

        I am so stoked for these changes! I'm glad I've held back on purchasing of crystals/shards from other players because this change is pretty much the needed remedy in breaking the runaway inflation that's been plaguing the game which has been fueled by the "perceived" shortages of those materials.

        I'm also stoked for the reduction on ranks on several recipes and I pretty much know which ones are being affected by these changes. They were the object of great disappointment expressed by many in the crafting community, from both the casual and hardcore sectors.

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        • #5
          Re: New Items and Balances to Synthesis (11/16/2010)

          The announcement that the mojority of changes will be happening in DEC makes me a little sad. I was hoping that they would cut everything in half and give me half now and half for christmas.

          TBH, I'm just too happy about the potential changes to really be upset about the delay. So long as they actually do what they're saying they're going to do, I'm happy that I stuck it out.


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          • #6
            Re: New Items and Balances to Synthesis (11/16/2010)

            Originally posted by Aeni View Post
            I'm also stoked for the reduction on ranks on several recipes and I pretty much know which ones are being affected by these changes. They were the object of great disappointment expressed by many in the crafting community, from both the casual and hardcore sectors.
            Here's hoping they change some of the lower rank shit like removing Canvas Cloth and the other R21 synths from freaking rank 12 and below gear.
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            • #7
              Re: New Items and Balances to Synthesis (11/16/2010)

              So far it sounds like they're making the tweaks that need to be made, here's hoping things are running smoothly by the time the PS3 version hits.

              Though I might be engrossed in DCU by that time. And Deux Ex. And 3DS.

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              • #8
                Re: New Items and Balances to Synthesis (11/16/2010)

                Originally posted by Omgwtfbbqkitten View Post
                So far it sounds like they're making the tweaks that need to be made, here's hoping things are running smoothly by the time the PS3 version hits.
                There's 3 major updates otw, one in the next week or so, another in Dec and the last one is scheduled for March, probably on (or if they're smart) just prior to PS3 launch.
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                • #9
                  Re: New Items and Balances to Synthesis (11/16/2010)

                  Is there a beta test scheduled for PS3 owners? I would think there's a closed beta testing right now with an open beta during the month of February for PS3 users. I mean, I must imagine this isn't difficult to setup since you can just download a beta copy of the game to your PS3 and have it running. Good way for SE to test on the impact of new users and checking out for PS3-centric issues.

                  (Have it on a separate server if they have to)

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                  • #10
                    Re: New Items and Balances to Synthesis (11/16/2010)

                    They prolly won't start PS3 Beta testing till about two months before launch, if that. From a recent interview I read though, SE states the Window's version of the game is running well on the PS3, they're just working on streamlining and optimizing the game so my guess is that's right on track.
                    "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                    • #11
                      Re: New Items and Balances to Synthesis (11/16/2010)

                      ^ so they've overcome the memory issues they were having before?

                      I still can't see how they got around needing 1.5 GB minimum for PC while the PS3 only has 512 max. I mean, yeah Cell is a monster of a processor but even it has limitations.
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                      • #12
                        Re: New Items and Balances to Synthesis (11/16/2010)

                        Originally posted by Malacite View Post
                        ^ so they've overcome the memory issues they were having before?

                        I still can't see how they got around needing 1.5 GB minimum for PC while the PS3 only has 512 max. I mean, yeah Cell is a monster of a processor but even it has limitations.
                        Graphics will most likely be cut down, immensely. Enviromental and spell effects will be lessened, and I wouldn't be surprised if they started removing some of the minor objects from the maps to lessen the load.

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                        • #13
                          Re: New Items and Balances to Synthesis (11/16/2010)

                          Textures, it's all in the textures.
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                          • #14
                            Re: New Items and Balances to Synthesis (11/16/2010)

                            Originally posted by Raydeus View Post
                            Textures, it's all in the textures.
                            The PS3 has a different way of processing the graphics and I believe the amount of "software" processing is a lot less than on a PC since the standards are there and there's no need to have to deal with fragmentation as you would on a PC. If PCs all had a uniform OS, architecture and graphical asset standards in place, then the amount of memory you'd need would be a lot smaller.

                            I don't think the display output for 1080p is any different than the average "high end" display for PC gamers but I could be wrong.

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                            • #15
                              Re: New Items and Balances to Synthesis (11/16/2010)

                              Originally posted by Aeni View Post
                              Gaming consoles have a different way of processing the graphics and I believe the amount of "software" processing is a lot less than on a PC since the standards are there and there's no need to have to deal with fragmentation as you would on a PC. If PCs all had a uniform OS, architecture and graphical asset standards in place, then the amount of memory you'd need would be a lot smaller.

                              I don't think the display output for 1080p is any different than the average "high end" display for PC gamers but I could be wrong.

                              FTFY. It was the same with FFXI on PS2, which rarely lags and will display way more enemies and players faster than a PC will.
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