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  • Crafting Mechanics Testing: Begins

    As promised, I have started my crafting mechanics tests. The key points I'm focusing on uncovering are the following:

    * Effects (if there truely are any) of the direction you face while crafting.
    * Effects of Day/Moon cycles on crafting.
    * Uncovering some truth behind the theory that the stars in the night sky dictate the proper direction to face... and if so... how to read them for yourself in order to improve your crafting success rate.

    I originally promised results by Tuesday of next week, but that's starting to seem impossible. I've been logging my results for the past few days in order to see some kind of pattern and discern the formula. So far, the lines are still a little blurry, but I hope to have much more date as the weekend continues.

    As of right now, it's hard to tell exactly HOW MUCH of an effect the dirction you face has on you synth... but I'm certain that there is in fact a benefit. I definately encourage any and all of you to contribute to my study so that I can come up with an equasion faster and we can all benefit from it much sooner.

    If you do log your info, please send me the following information so that I can combine it with my own findings:

    What craft you're attempting?
    What Rank are you?
    What is the SUGGESTED rank of the synth you're attempting?
    What moon phase is it?
    What elemental day is it?
    What type of crystals/shards were needed for the synth?
    What direction you were facing while synthing?
    How many times did you succeed/fail during each individual synthing attempt?

    As of right now, I'm only performing STANDARD SYNTHESIS and leaving out FAST and BOLD as well as any other abilities granted by various classes such as MASTERWORK.

    Any and all data collected will go toward the common goal of making our Synthing easier. The more info, the better.

    I think it goes without saying that I only want accurate information at this point. If you have logged your results and didn't include moon phase, I'll still take the info and use it for the directional study and omit it from the moon phase results.

    Happy logging, and thanks in advance. I'll be working hard myself in the meantime.

    If you want, just email me your results at JPotamis@gmail.com


    Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
    99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
    99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

    Yyg's Blog: Tree of Awesome!

  • #2
    Re: Crafting Mechanics Testing: Begins

    Originally posted by Yygdrasil View Post
    * Effects (if there truely are any) of the direction you face while crafting.
    I arrived at a camp one day and saw everyone facing west. Then I thought about muslims praying in the direction of Mecca.

    Something else I thought of throwing it out there. Whether or not the god associated with your character and the clan type has anything to do with crafting results (day or night, full moon or new moon, etc) That would require a whole community effort, though.

    Comment


    • #3
      Re: Crafting Mechanics Testing: Begins

      Originally posted by Aeni View Post
      I arrived at a camp one day and saw everyone facing west. Then I thought about muslims praying in the direction of Mecca.

      Something else I thought of throwing it out there. Whether or not the god associated with your character and the clan type has anything to do with crafting results (day or night, full moon or new moon, etc) That would require a whole community effort, though.
      Sweet Jesus... I hope not. Although that adds a level of depth to the game that I didn't even think to consider... it would also make it a much longer and more painful process to figuring out all the subtle nuances of Synthing. For the sake of us all... I sure hope you're wrong.

      PS: LoL... Mecca.... I would have thought the same thing.


      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

      Yyg's Blog: Tree of Awesome!

      Comment


      • #4
        Re: Crafting Mechanics Testing: Begins

        I've finished the preliminary testing of the system and have come up with some less than interesting data so far. That said, let's review.

        To beign, I used my own data and the data of those of you who emailed me to accomidate these results. I focused on one element this time, Lightning. I started at level 1 and made my way gradually to level 5. My first recipe that I used from R1 - R6 was Distilled Water.

        These results were obtained using the following criteria: (the data is a compliation of my own attempts and the attempts of those who contributed to my research)

        - 800 Total Synths
        - 50 Synths / Direction / Moon Phase
        - Using both level 1 Alchemy Tools but otherwise NAKED (no other gear)
        - All synths used were performed on days that were not the Cooresponding Elemental or Oposing Elemental days in the cycle, in order to get unbiased results.
        - All synths were performed between R1 and R5 (to keep within a 2R limit of the suggested R of 3 for the synth)
        - All results of .4 -.1 were rounded down to the nearest full number and all results of .6 -.9 were likewise rounded up.
        - % success rate was obtained from the number of individual successful synth attempts VS Failures using the "Normal" option ONLY

        Facing West: 50 Synths / Phase
        Full Moon: 95% Success
        New Moon: 73% Success
        Waning Crecent: 83% Success
        Waxing Crecent: 84% Success

        Facing East: 50 Synths / Phase
        Full Moon: 93% Success
        New Moon: 78% Success
        Waning Crecent: 82% Success
        Waxing Crecent: 82% Success

        Facing South: 50 Synths / Phase
        Full Moon: 93.5% Success
        New Moon: 79% Success
        Waning Crecent: 80% Success
        Waxing Crecent: 81% Success

        Facing North: 50 Synths / Phase
        Full Moon: 93% Success
        New Moon: 77% Success
        Waning Crecent: 81% Success
        Waxing Crecent: 81.5% Success


        From these results we can derive the following information:

        1. Full Moon still improves Success rate as it did in FFXI
        2. New Moon still hinders Success rate as it did in FFXI
        3. Directional facing appears to no effect on Success rate
        4. If it's assumed that all elements work the same as Lightning did in this synth, then similar results could be assumed for them as well.

        I'm going to be continuing my research using the compiled data to figure out how much of a difference elemental day affinity an opposing elemental days effect synthing results. Until then, suffice to say that the rumors of star alignment and directional facing are (at least to me) squashed. You can come to your own conclusions, but I think the numbers speak for themselves.

        To be continued...

        PS: Thanks to everyone who emailed me with their data logs! Keep sending them! I need all the Info I can get to continue research. Jpotamis@gmail.com

        PSS: Aeni... it looks like Meca doesn't exist


        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

        Yyg's Blog: Tree of Awesome!

        Comment


        • #5
          Re: Crafting Mechanics Testing: Begins

          Originally posted by Yygdrasil View Post
          PSS: Aeni... it looks like Meca doesn't exist
          OFFENSIVE

          Comment


          • #6
            Re: Crafting Mechanics Testing: Begins

            Originally posted by Yygdrasil View Post

            PSS: Aeni... it looks like Meca doesn't exist
            ....in FFXIV

            ---------- Post added at 02:53 PM ---------- Previous post was at 02:52 PM ----------

            Originally posted by DakAttack View Post
            OFFENSIVE
            Better?


            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

            Yyg's Blog: Tree of Awesome!

            Comment


            • #7
              Re: Crafting Mechanics Testing: Begins

              Originally posted by Yygdrasil View Post
              PSS: Aeni... it looks like Meca doesn't exist
              Even if Mecca doesn't exist we can assume that Lycanthropy is the new Beiber of everything that was considered sacred before he became a household name (shudder)

              I've long suspected that directions didn't impact on performance and my long sleepless nights of crafting and then observing (mostly observing if you look at my non-existent progression) seem to align closely with your own observations.

              I've been testing out time and its relationship to orb colors and am close to concluding that the differences aren't particularly worthwhile to note ... but then I decided to observer other players.

              What struck me was just how much we humans are creatures of habit. Every single player exhibited the same propensity to perform the exact same routine/pattern in their crafting behavior. This allowed me even more insights into performance and results with crafting (in general)

              -Quickly performing syntheses does result in more failures.
              -Red Orbs tend to fail more than Yellow, White or Multicolor.
              -Gear does not generally matter where it concerns rate of failure on a per synthesis basis but it does affect how much of an impact that failure ends up placing on the overall success of the final product.
              -Ranks matter to a degree that it should not be ignored and cannot be simply "diluted into the overall pattern of success and failures over many syntheses".

              What I'm looking to do is try to isolate a pattern in which chances for HQ is greatly increased (Because success and failure is relatively simple to obtain after Rank 10 with the additions of actions that can help you overcome Rank differences and Lunar phases) I've pinned this down to something akin to having a streak of successful syntheses leading to the success of crafting the product. If your last action was a failure and it automatically completes the product then your HQ chances are almost nil, with or without proper Lunar phases, with or without high durability (leading to additional opportunities at the Touch Up Slot Machine)

              Where you end at a successful completion of a product on a streak of successful syntheses, and the longer that streak was, your HQ chances not only increases, but the chances for a greater type of HQ also increases. The best type of HQ I ever received was a Birdsbeak Hammer +3 and I remember that sequence very vividly in which every single syntheses performed was a successful one and the Bolds were giving me in the range of 50-80 quality per leading to a +2 on completion and a +3 immediately after 1 Touch Up (280+ quality with an equal number of Standard and Bold syntheses, equal numbers of Yellow, White and Multi and NO RED)

              I think the highest number of quality I've receieved ever was around 425 ... I think Malacite has gotten 500s before. These don't seem to determine HQ at all and that's probably because it is largely dependant on the string of successes towards the end.

              Anyway, I'm still adjusting my patterns and my methods for crafting. What screws me over is when I gain Physical Levels. The new ranks seem to change and affect my patterns negatively and then it takes a bit of time to come up with a newer pattern. I know SE has already stated that it does but it still surprises me that at the level I am at it still has great influence.

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