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  • Ask the Devs! (11/5/2010)



    The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ. The topics addressed this time around are bonus point allotment and quests.


    Bonus Point Allotment

    Q. What are these so-called "bonus points"?
    A. The term "bonus point" refers to a type of point awarded to a player when his or her physical level rises. Once acquired, these points may be freely assigned to any of a number of stats, allowing players to take a more active role in their character's development. Though the amount of bonus points awarded every level will continue to go up as a player progresses, the amount of bonus points required to raise stats will also increase as the value of the stats themselves rise. Below are two charts displaying the number of bonus points awarded at each physical level, and the amount of bonus points required to raise stats at certain values, respectively.


    Physical Levels and Bonus Point Awards


    Physical Level_________Bonus Points Awarded
    2......................................4
    3–4..................................5
    5–9..................................6
    10–20...............................8
    21–23..............................10
    24–26..............................12
    27–29..............................14
    30–32..............................16
    33–35..............................18
    36–38..............................20
    39–41..............................22
    42–44..............................24
    45–47..............................26
    48–50.............................28



    Stat Values and Required Bonus Points

    Attribute Value______________Bonus Points Required
    ≤40............................................1
    41–80.........................................2
    81–127.......................................3
    ≥128.........................................4


    Q. I am having a hard time deciding where to allocate my bonus points. What effect will raising each of the various stats have on my character?
    A. The effects for each available stat are listed below:

    - Strength (STR)
    Increases damage dealt by physical attacks
    Increases damage prevented when blocking attacks with a shield

    - Vitality (VIT)
    Reduces damage taken from physical attacks
    Increases maximum HP

    - Dexterity (DEX)
    Increases accuracy of physical attacks
    Increases chances of evading physical attacks
    Increases critical hit rate of physical attacks and resulting damage
    Increases parry rate for certain weapons

    - Intelligence (INT)
    Increases damage dealt by magic attacks

    - Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP

    - Piety (PIE)
    Reduces chances of your magic attacks being resisted
    Increases your chance of resisting magic attacks of others

    - Elements
    Increases damage dealt by attacks of that element
    Reduces damage taken from attacks of the opposing element

    Hints as to which attributes are most advantageous to each class can be discovered in-game by speaking to NPCs or examining the stats of items purchased with guild marks. For those who simply wish to have the facts straightaway, however, we have provided the following lists.


    Disciplines of War & Magic
    Disciples of War rely most heavily upon the STR, VIT, and DEX attributes, while for Disciples of Magic the emphasis is on INT, MND, and PIE. This is useful to remember for players who wish to maximize their character's potential when allocating bonus points.

    In addition, there are bonuses to the effect of magic spells that are also based on attribute values. Below is a list showing the general relationship between attributes and magic types. The conditions that result in such bonuses, however, varies between spells.

    Magic Type_________________Attribute
    Offensive (attack/counter)..............INT
    Healing, Defensive.......................MND
    Absorb, Damage over Time (DoT)......PIE


    Discipline of the Land
    Indications as to which attributes are most important to classes within the Discipline of the Land can be found in-game by closely examining the gathering-related abilities obtained via guild marks. Again, for those not willing to invest that sort of time, we have listed the relationships below.

    Class_______Attribute
    Miner..............VIT, MND
    Botanist..........STR, INT
    Fisher............DEX, PIE


    Discipline of the Hand
    The effect of attributes on synthesis is limited. When attempting to craft a high-quality item, however, the likelihood of success increases as the attribute most closely associated with the tool being used rises. As the attributes associated with the main and off hand tools of each class are different, players may wish to give careful consideration to the class on which they wish to focus. A list showing the attributes related with the main and off hand tools of each class can be found below.

    Class__________________Related Attribute
    ..........................Main Hand Tool..........Off Hand Tool
    Carpenter....................VIT.......................DEX
    Blacksmith....................STR......................MND
    Armorer.......................VIT......................STR
    Goldsmith....................DEX......................INT
    Leatherworker...............VIT......................INT
    Weaver.......................DEX.....................MND
    Alchemist......................INT.....................PIE
    Culinarian.....................MND....................PIE

    It is possible to reset allocated bonus points and free them up for redistribution by selecting Reassign from the Point Allotment screen. Players are encouraged to make use of this feature as needed.

    Q. I pressed the Reassign button but did not get all of my bonus points back. Why?
    A. Using the Reassign feature will reset only a certain number of allotted bonus points. The feature will then become available for use again after a short period of time. Players wishing to reset all of their bonus points will be required to use the Reassign feature multiple times.

    Q. I allocated all of my bonus points to STR, but it did not increase my damage output nearly as much as I had hoped. Why?
    A. Each attribute has an upper limit, or "cap," that rises whenever a character's class rank goes up. Therefore, even if a player allots all of his or her bonus points to a single attribute such as STR, it is not the case that this will yield overly dramatic results. Distributing bonus points across several attributes rather than concentrating on a single one will result in a much more well-balanced character.


    Quests
    Q. I am having difficulty with the rank 30 quest for leatherworker. The class rank needed to successfully complete the requested synthesis seems to be high. Is this going to be balanced?
    A. Balancing of synthesis recipes, including the leatherworking recipe in question, will be part of the version update scheduled for late November. Adjustments will be made to both degrees of difficulty and required ranks.
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  • #2
    Re: Ask the Devs! (11/5/2010)

    Originally posted by TheGrandMom View Post
    A. Balancing of synthesis recipes, including the leatherworking recipe in question, will be part of the version update scheduled for late November. Adjustments will be made to both degrees of difficulty and required ranks.
    They need to do this now ... but I can wait. >.<

    Comment


    • #3
      Re: Ask the Devs! (11/5/2010)

      They need to tell us the ranks of synths, we're gonna find it anyhow, why not just tell us right away?

      You obtain the recipe to stuff
      1st mat
      2nd mat
      3rd mat
      Possible at rank xx perfected by rank xx.
      So I can stop trying synths that say 18 but fail at 28 without reaching 20% of it.

      Also if you grind on a synth, and made it successfully over 200 times shouldn't you get better at it? how can you miserably fail a synth that you've been doing for 2 days non stop?

      They should add that, if you craft something enough times you get skilled at making it and get more HQs.

      ---------- Post added at 03:21 AM ---------- Previous post was at 03:08 AM ----------

      And while I'm demanding crap I'll never get, I also want recipes that use tin and copper armor that I can make and sell to newbies.

      And crafting classes shouldn't have the same TNL count as melee classes, its not fair at all, our grinding takes more time and costs more money, and more concentration and rewards less exp than battle classes!

      And while they have 3-4 leves per rank range to advance in their jobs we get a random number of random rank leves! why the hell am I getting R1 leves at rank 28?! I can't get exp off that! I can't advance as fast as a DOW/M!

      And lets face it after the crafting boom is over, we'll be making less money than they do, with all the 20k+ a pop leves and the competition lowering prices down, not to mention that those battle guys sell their gear after they're done and it goes back to circulation.

      ---------- Post added at 03:24 AM ---------- Previous post was at 03:21 AM ----------

      Meh... On the bright side I won't have to pay for my own gear and repair on GLD/MRD... but anything else will be an issue.

      Comment


      • #4
        Re: Ask the Devs! (11/5/2010)

        Originally posted by Freelancer View Post
        And while they have 3-4 leves per rank range to advance in their jobs we get a random number of random rank leves! why the hell am I getting R1 leves at rank 28?! I can't get exp off that! I can't advance as fast as a DOW/M!
        Why don't you just go to the guild if you're above R20. Guilds offer leves to you once you reach R20 and they should be level appropriate.

        Also... if the DoH class in question is Armorer or Blacksmith... pick the one you want to level the most... as you won't be able to join the other guild until R30.


        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

        Yyg's Blog: Tree of Awesome!

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        • #5
          Re: Ask the Devs! (11/5/2010)

          Originally posted by Yygdrasil View Post
          Also... if the DoH class in question is Armorer or Blacksmith... pick the one you want to level the most... as you won't be able to join the other guild until R30.
          Besides, I cannot fathom why anyone would want to level BOTH due to the fact that materials need and the enormous amounts of shards and crystals required are the exact same in BOTH. It then makes sense to just focus your efforts into one of the two DoH until 30 because between 20 and 30 is one of the most grueling periods of leveling of any craft due to the tremendous amounts of fire crystals required to do just about anything.

          Comment


          • #6
            Re: Ask the Devs! (11/5/2010)

            Originally posted by Yygdrasil View Post
            Why don't you just go to the guild if you're above R20. Guilds offer leves to you once you reach R20 and they should be level appropriate.
            What? The only thing I've gotten from BSM guild was the quest to join them, I've yet to see them give actual leves.
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            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • #7
              Re: Ask the Devs! (11/5/2010)

              Originally posted by Malacite View Post
              What? The only thing I've gotten from BSM guild was the quest to join them, I've yet to see them give actual leves.
              I have yet to reach R20 in any DoH class, but I've read that there are "supposed to be" leves or quests upon joining. Maybe that's just something else they're adding tonight... or December (-.-)...


              Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
              99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
              99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

              Yyg's Blog: Tree of Awesome!

              Comment


              • #8
                Re: Ask the Devs! (11/5/2010)

                Originally posted by TheGrandMom View Post
                Culinarian.....................MND................ ....PIE
                COOKING USES PIE. WIN. /caps
                sigpic
                ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                ~I has a blog~~http://aksannyi.livejournal.com/~
                ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                • #9
                  Re: Ask the Devs! (11/5/2010)

                  Originally posted by Yygdrasil View Post
                  I have yet to reach R20 in any DoH class, but I've read that there are "supposed to be" leves or quests upon joining. Maybe that's just something else they're adding tonight... or December (-.-)...
                  @ R20 and every 10 ranks there from you get class-specific quests from the guild. You never get leves.
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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