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  • Gil Sinks?

    Anyone else hoping that some real gil sinks are on the way?

    I broke down and blew most of my gil on a Birdsbeak Hammer +1 as I was sick of over 3 days of shouting and searching for that stupid canvas. However, my LS leader was just telling me how he made 260k overnight and that apparently there's actually someone on our server with a billion gil.


    No word of a lie, a billion fucking gil. SE had better step in before massive inflation takes over.
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    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Gil Sinks?

    Originally posted by Malacite View Post
    that apparently there's actually someone on our server with a billion gil.
    You didn't see that post WM put up? The guy with a billion gils exploited and is slated for a ban. Other players are going to get banned, too. However, will SE react as fast as it did with the Thaumaturge exploits? I don't know.

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    • #3
      Re: Gil Sinks?

      Ah good to know.

      Even still, Gil seems to be floating about too easily with no real way to remove it other than NPC vendors. I just access to level 20 Botany Leves (currently rank 15) and holy crap the payout is nuts @ 12k+ (and of course you can boost this by trading in old leves)
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      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #4
        Re: Gil Sinks?

        Originally posted by Malacite View Post
        Ah good to know.

        Even still, Gil seems to be floating about too easily with no real way to remove it other than NPC vendors. I just access to level 20 Botany Leves (currently rank 15) and holy crap the payout is nuts @ 12k+ (and of course you can boost this by trading in old leves)
        What exactly are you comparing prices to?

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        • #5
          Re: Gil Sinks?

          Originally posted by Malacite View Post
          Ah good to know.

          Even still, Gil seems to be floating about too easily with no real way to remove it other than NPC vendors. I just access to level 20 Botany Leves (currently rank 15) and holy crap the payout is nuts @ 12k+ (and of course you can boost this by trading in old leves)
          I'm not sure where the concern is. Right now, I've been keeping track of "luxury" items, like bronze haubergeon (Think, Scorpion Harness) They've been holding steady around 200,000 gils and depending on availability, I've heard people paying anywhere from 180,000 (assuming this was a discount applied by friends or w/e) and upwards to 350,000. So, even if there's a lot of gils, the bazaars currently are gil sinks.

          But I've seen deceptive and insidious bazaars set up in such a way to make accidental purchases very likely and cause a player to lose all of his gils (one bad server lag and whoops!)

          I think the current problem seems to be that crafting leve is way too good. I'm all for the concept but I think SE needs to make it so that you only gain the skills from completing the quests and not get it per item synthesized. This forces players to avoid higher ranked leves (because of a very high probabilty of failing) and force them to expend their gils on actually buying mats to craft for their respective professions. This could be the one driving factor in not only pushing down inflation (because there would be more supply to satisfy demand) but also encourage economy to spread the wealth around and not just continue to pool into those that managed to get ahead with the professions.

          I also think that SE needs to add the AH. This could be the driving force to keep inflation in check (it's currently out of control with or without SE interference) and introduce competition. As we all know, in any economy, competition is good and healthy.

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          • #6
            Re: Gil Sinks?

            Originally posted by Aeni View Post
            I'm not sure where the concern is. Right now, I've been keeping track of "luxury" items, like bronze haubergeon (Think, Scorpion Harness) They've been holding steady around 200,000 gils and depending on availability, I've heard people paying anywhere from 180,000 (assuming this was a discount applied by friends or w/e) and upwards to 350,000. So, even if there's a lot of gils, the bazaars currently are gil sinks.
            I assume you're referring to the bazaar taxes, which are about to be alleviated with the ward changes. So no, there are no real gil sinks, and high level crafters (primarily blacksmiths such as myself) are pocketing major coin from selling weapons. I can't freaking wait to break into Iron.
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            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • #7
              Re: Gil Sinks?

              Originally posted by Malacite View Post
              I assume you're referring to the bazaar taxes, which are about to be alleviated with the ward changes. So no, there are no real gil sinks, and high level crafters (primarily blacksmiths such as myself) are pocketing major coin from selling weapons. I can't freaking wait to break into Iron.
              Ive noticed a lot of people going down the same path. Carpenters and Blacksmiths are a dime a dozen and they're thriving off the fact that people will pay outragious prices for the items they make... if only because the buyers are too lazy to take up the craft themselves.

              I for one don't plan to level it past the point that I can make the things I need for Weaver/Alchemist/Tanner. At least on my server, those are some of the most neglected crafts. If the pace of neglecting them keeps up, I have a shot at cornering the early market on at least one of them. I highly doubt that I'll be able to assert myself as the go-to guy for Weaving... but Alchemy is hardly existant at all past R10. Most people ignore it entirely and I've hardly seen anyone at the guildhall... ever. Once I break lvl 30 I'm going to be churning out the various Dyes like its my job. I know the vanity of FFXI/FFXIV people enough to know that they're all going to want to color their gear to their liking. If they cant (wont) grind to R30 Alchemy, they need to go somewhere for their Buffalo Leather Dye. ~~


              Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
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              • #8
                Re: Gil Sinks?

                Originally posted by Yygdrasil View Post
                Carpenters and Blacksmiths are a dime a dozen and they're thriving off the fact that people will pay outragious prices for the items they make...
                There's some truth to this but not completely.

                There are many types of synthing for BSM recipes that does include materials from other crafts that are a lot higher in level. Eventually, you'll even come across recipes in your craft that require materials made from a higher point in your craft. This is why the prices are so high. For example, for birdsbeak hammer, you could do most of the craft yourself until you get to the undyed canvas. This can only be made bare minimum by a Tailor at Rank 20/21 (People tell me at least 24 or 25) and used to sell for as high as 45K each. Now, you could make this yourself, but if you're a rank 14 BSM this means spending the next few days and retooling and restocking for this endeavor. The cost in time and materials make this a problematic situation.

                I have encountered the same issue myself in which I'm unable to craft a Rank 7 or Rank 12 saw for my carpenter because the one key material for both saws require Rank 15 for that craft. And if you've been following my posts you'll realize this is a problem because grinding to Rank 15 from 10 with a weathered saw is painstaking and frought with failures. This was one of many glaring issues within the crafting system on just recipes alone. The rest of the system also needs a bit of polishing, but right now, the inconsistencies of the recipes and the need for particular materials for crafts that are required for to make tools and gear to move forward ... that's where the problem lies.

                (let's not forget the huge gap between the bronze needle and iron needle for tailoring and that the rank 12 needle is made with some rare drop off a level 45 monster ... fucked up I tell you)

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                • #9
                  Re: Gil Sinks?

                  Originally posted by Aeni View Post
                  (let's not forget the huge gap between the bronze needle and iron needle for tailoring and that the rank 12 needle is made with some rare drop off a level 45 monster ... fucked up I tell you)
                  Yeah... saw that... pissed me fof royally. Fortunately, the offhand selection gives us a little edge when we bridge the gap between the bronze/iron needles. It's not much, but that combined with some better grafting clothes makes it a little less stressful. The 45 lvl drop is retarded and I forgot about it almost imediately. Im currently working on getting high enough to use the Iron needle so that i can get rid of this bronze one. The most painful part of WVR to date was the gap between 12-16 where I had to kinda churn out a lot of Cotton Yarn. By the end, I had about 12 stacks of 99 of them. They sold slowly on my retainer, but they did sell. I would have started making Undyed cotton cloth... but the success rate (even at R15) was about 60/40 in my favor and that didn't begin to make up for the cost of the Lightning Crystals i was losing in the process. I could easily make the Yarn with a 90/10 rate of success.

                  I just hit 18 tis morning and 'm expecting to get a little bit more smooth sailing ahead of me until I slam into the 25-30 wall. Ive been looking ahead... not exciting...


                  Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                  99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                  99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                  Yyg's Blog: Tree of Awesome!

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                  • #10
                    Re: Gil Sinks?

                    I feel you ... just hit 18 last night on my BSM and realized that I needed to purchase a secondary set for crafting. I thought about it a bit more and decided to shelve my BSM just for a few days and then grind carpentry, tailoring, tanning and armoring to rank 14 each to dump old gear. Rank 14 signifies the next level where you're good to go for the next 10 levels (24) and that means less space occupied by gear. Cotton Robe is arguably the sexiest piece of crafting gear gil can buy and I was fortunate to scoop one for 40K (Usually hovers between 50K and 70K depending on region) It's funny because I feel like every time I get near to a million gils I'm set back by another 150-300K with purchasing of mats, shards, crystals and gear. I'm thankful that I've limited my crafts to just the ones where I can craft most of the tools (or repair them) myself but I'll probably get into the territory where BSM will not be able to repair a lot of the tools out there and I'm going to have to either rely upon the community or figure how to get around this issue.

                    (There's good money to be made in low rank tools btw ... should be able to HQ mats and the tools itself and that helps give you an edge with undercutting and profiting)

                    ---------- Post added at 12:50 PM ---------- Previous post was at 12:46 PM ----------

                    Originally posted by Malacite View Post
                    , my LS leader was just telling me how he made 260k overnight
                    Oh and I know this was an old post from Malacite but I can see how you can now ... if you undercut enough and are consistent with resupplying your retainer, word gets around fast. I am selling 3-4 non-HQ birdsbeak hammer a night and 1-2 HQ ones usually within a couple of hours putting them up and keeping my prices about 10-15% under the median-lowest. I do it every night and thus people only come to my stand now for that and a few other misc tools rather than go to purchase from another retainer. I'm listed somewhere in the JP directory lol

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                    • #11
                      Re: Gil Sinks?

                      Cotton robe is my goal atm. Once I get to that point, I'm going to stock my bazaar with 4 of them and fill the other 6 spots with some assorted other WVR specialties. I'm thinking 1 Cotton Cowl, 2 Cotton Dalmaticas and some Cotton Thread/Cloth to even out the selection. I've noticed that making sure your bazaar is of a particular theme makes it reletively recognizable. When I come across a person who sells a lot of what I'm looking for at a fair price, I find myself jotting down their name for /tells in the future. I want to be one of those recognizable weaver/alchemists when my time comes.


                      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                      Yyg's Blog: Tree of Awesome!

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                      • #12
                        Re: Gil Sinks?

                        Yes, specializing in something makes your retainer more memorable and people will seek your retainer out more often. I plan on focusing on tools and providing repairs for tools (& certain weapons) I'm not sure I'll be branching out much and I figure I would make more money in specializing in something. The steps I'm taking is to always be a step behind the bulk of crafters that are pushing the edge of the craft. This allows me to provide for in otherwise vacant market. I'm planning on stocking up on low level mats for storage as well and using these for when the PS3 version is released to be right there and providing the tools for future crafters. There's great money to be made there.

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                        • #13
                          Re: Gil Sinks?

                          69k Canvas slops brown.
                          53k Leather thighboots +1 green.
                          75k Canvas doublet vest (RRAAGGGEEE)
                          100k Silver glasses thing green (+13 m.craftsmanship)

                          My wasted gil of yesterday.

                          God... I so want a canvas doublet but the only 1 I found was 350k and god damn pink...

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                          • #14
                            Re: Gil Sinks?

                            If like me you enjoy the HELMing aspect of the game I must admit I haven't found any long term gil sinks. In the short term the repair NPC seems to be the only way to remove useful amounts of gil from the game, however once you (or any of your friends) get your craft(s) high enough to repair your own gear I can't see any gil sinks at all.

                            Even now if you are frugal with your gil you always gather and craft naked to avoid the un-necessary and quite signifiant gear damage associated with these activites which basically means that today at least there are no significant gil sinks in this game that I can find.

                            That said I am levelling everything quite slowly and evenly I am not pushing a single class forward with particular priority. My highest class is 20 Conjurer with Blacksmithing, Armoursmithing, Goldsmithing, Weaving, Woodworking, Botany, Mining and Thaumaturge all between 15<->19 with Leatherworking and Alchemy both < 15. Perhaps if you are pushing into a particular area with priority then maybe there is a need to buy items from other players or the NPC however I can't see many expenditures on the horizon for me.

                            I'm not sure what SE could do to actualy introduce gil sinks right now that would make sense, pay per play events like Limbus and Dynamis would probably be a good start as I wouldn't mind them putting in some events that were as much fun as those to do, however given the seeming lack of consideration of removing gil from the economy the prices would have to be quite steep to actually rein in gil accumulation.
                            Last edited by Dux; 11-10-2010, 03:55 AM.
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                            • #15
                              Re: Gil Sinks?

                              Originally posted by Dux View Post
                              Even now if you are frugal with your gil you always gather and craft naked to avoid the un-necessary and quite signifiant gear damage associated with these activites which basically means that today at least there are no significant gil sinks in this game that I can find.
                              .

                              Naked crafting/gathering is something I feel retarded for not thinking of. You make a really good point. Now that I have ditched all of my starting gear and am now facing some fairly high repair costs, it only makes sense. I'm currently working on Tanning at around lvl 10 and can comfortably craft Sheep Vamps without failing 99% of the time. If I remove my gear from the equasion I can surely save myself a good chunk of gil in repair costs alone. Thanks!

                              As for specializing in a specific aspect of crafting, my bazaar is currently stocked with the following items. I think that it's a narrow enough (and low enough level) to suit the general populace.

                              x2 Cotton Doublet
                              x1 Cotton Cowl
                              x2 Cotton Half-Robe
                              x2 Hempen Doublet
                              x1 Hempen Cowl
                              x2 Hempen Half-Robe

                              I keep the materials to myself now and have sold off all of my random loot that was of no use to me, keeping only Tanning/Alchemy/Blacksmith and Weaver materials in my retainer/on my person.

                              I currently have my retainer stocked with a full bazaar of the same stuff my personal bazaar has... minus 1 Cotton Doublet that sold. That said, she's holding 50/80 items and I'm holding 60/80 including equiped gear.

                              I don't think the current market is really calling for anything made of canvas atm... so as I continue my work on that front, I'm keeping everything to myself.

                              As for shards/crystals... it was a great way to make money when I was of no level worth mentioning, but now that I'm breaking into multiple crafts, I have a need for every last type and have since removed them all from my bazaar.

                              I'm boasting 2.3 Million in net gain so far from the items I've made/sold... but like others have said... I lose it all in large chunks when I buy the materials I need for further crafting.

                              x200 Earth Shards for 50k here...
                              x200 Lightning Shards for 75k there...
                              x20 Lightning Crystals for 60k here...
                              x10 Sheep Skins for 10k there...
                              x99 Distilled Waters for 7.5k... etc

                              You get the picture. One buying bender sets me back by almost 300-400k each time. I'm gaining... but slower than I would like.


                              Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                              99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                              99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                              Yyg's Blog: Tree of Awesome!

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