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  • Ask the Devs! (10/01/2010)

    FINAL FANTASY XIV, The Lodestone

    The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.

    The topic addressed this time around is synthesis.

    Synthesis

    Q. I haven't been having much success crafting items. What am I doing wrong?
    A. The colored, glowing graphics provides players with a large hint toward a successful synthesis. When the glow is white, the synthesis is at its most stable, and the chances of success are high. When the glow takes on a color, however, the chances of success are low. Players seeking simple completion of their synthesis rather than high-quality results should attempt to use the Wait command when the indicator is colored to restore the stability of the synthesis before finishing it.

    Q. Is there a trick to synthesizing high-quality items?
    A. Though synthesis actions carried out while the colored circle graphic is red suffer a reduced rate of success, they often serve to increase the quality of the synthesis. In addition, the successful execution of consecutive actions also serves to increase quality. Ultimately, the higher the quality of the synthesis process, the more likely it is to yield a high-quality result.

    Q. What do the values attached to synthesis materials, such as +1, signify?
    A. These values represent bonuses applied to the durability and quality of a synthesis when it is first begun. Unlike increases to quality made during the crafting process, this initial bonus has no bearing on the degree of difficulty of the synthesis. Such bonus materials therefore increase a player's chances at synthesizing high-quality items, without increasing the difficulty of the synthesis.

    Q. I am able to choose between using my main hand or off hand tool when beginning a synthesis. What is the difference?
    A. Main hand and off hand tools have varying characteristics which manifest themselves in different ways when a high-quality result is achieved while synthesizing. There are many possible outcomes. For instance, a successful synthesis with a main hand tool may result in a +1 or +2 item, while the result obtained with an off hand tool may be a higher yield of regular quality items.

    Q. I don't have enough of the crystals I need for synthesis. Is there a way to get more of the certain crystal type I need?
    A. Other than looting fresh corpses, crystals can also be obtained through gathering. Further, for Disciples of the Land, allotting elemental bonus points to a certain element will result in a greater likelihood of procuring crystals of that type. Location is another factor to consider, as some places will yield more of certain crystal types than others.





    -------------------------------------------------


    So going by that, wouldn't yellow be the opposite of Red? Low quality result but high success rate? Very good info all around.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Ask the Devs! (10/01/2010)

    when will kunai/wakashi/katana/Ninja class be added.

    Comment


    • #3
      Re: Ask the Devs! (10/01/2010)

      Originally posted by jenova_9 View Post
      when will kunai/wakashi/katana/Ninja class be added.
      STFU

      They weren't completely clear on colors. It seems that, while white is the most stable and best for success, yellow and red may provide higher increases in quality?

      This doesn't exactly explain my results, and there's only so much I can explain away as chance.

      I'm going to copy and paste this isn't my Synthesis thread.

      Comment


      • #4
        Re: Ask the Devs! (10/01/2010)

        One way to check theories would be to fraps your crafting sessions and then watch quality and durability closely in playback.
        Originally posted by Feba
        But I mean I do not mind a good looking man so long as I do not have to view his penis.
        Originally posted by Taskmage
        God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
        Originally posted by DakAttack
        ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

        Comment


        • #5
          Re: Ask the Devs! (10/01/2010)

          Originally posted by Malacite View Post
          So going by that, wouldn't yellow be the opposite of Red? Low quality result but high success rate? Very good info all around.
          This sounds about right. I've noticed that since I have been using Wait on reds and mostly acting on white and yellows my quality has been turning out very poor but I'm succeeding a lot more than when I was acting on reds. The few times I was forced to act on red because it wouldn't stabilize I ended up failing or barely finishing but my quality was a lot higher.
          Last edited by Paradigm777; 10-01-2010, 12:08 PM.
          Windows 7 Ultimate x64
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          • #6
            Re: Ask the Devs! (10/01/2010)

            Well what does flashing mean? D=

            Still though, it's nice to have more info on this. I was trying to determine a pattern while crafting in the beta but I didn't have enough time to really test anything out.
            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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            • #7
              Re: Ask the Devs! (10/01/2010)

              Originally posted by Ziero View Post
              Well what does flashing mean? D=
              My guess would be wild.
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #8
                Re: Ask the Devs! (10/01/2010)

                I use wait or standard when its flashing different colors.
                Originally posted by Feba
                But I mean I do not mind a good looking man so long as I do not have to view his penis.
                Originally posted by Taskmage
                God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                Originally posted by DakAttack
                ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                Comment


                • #9
                  Re: Ask the Devs! (10/01/2010)

                  I get the feeling it might be a wild card, but I'm not sure.

                  Comment


                  • #10
                    Re: Ask the Devs! (10/01/2010)

                    Originally posted by Malacite View Post
                    So going by that, wouldn't yellow be the opposite of Red? Low quality result but high success rate? Very good info all around.
                    No ... my observations below:

                    Flashing colors is the equivalent of a crafting slot machine. I've landed a white on standard and had great success. Something to keep in mind.

                    Yellow seems to have the greatest durability loss of any of these colors while giving the least amount of quality gains. This is observation after the changes yesterday. Red has been giving yellow a run for the money on durability loss but also has a way, way bigger pay off on quality gains than yellow. Standard gives the best bang for the buck (as it should) and has the appropriate durability loss for failing. Three or more straight successful standards in a row on the white or successful white off flashing yields the greatest amount of quality gains and the penalty for durability loss with a failure keeps going down with each success scored in a row. Also I noticed progress seems to be very strong and might even grow in strength the more times in a row you succeed.

                    Delaying in between success actually breaks the "chain" so while you can certainly delay to get a different color, you also risk the potential rewards lost breaking the chain and producing a larger durability failure which seems to accumulate (as Dak suggested in his thread)

                    Adding in usage of facility seems to add to the durabilty/quality when you start synthesis but does not seem to adjust the failure rate/success rate of individual synthesis. I've tried paying 400G for the guild facility on a basic synthesis and I've had a string of failures (no matter what color, no matter what process) to the point I suspect facilities add nothing to non-HQ synthesis.

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                    • #11
                      Re: Ask the Devs! (10/01/2010)

                      tl;dr version:

                      White Good, Red Risky, Yellow Bad.
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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